
Expanded Weather2 Dynamics
Expanded Weather2 Dynamics is a NeoForge 1.21.1 addon for Weather2 that adds deeper tornado dynamics, radar tools, SPC-style outlooks, fictional TOR/SVR alerts, damage surveys, and survival-friendly storm damage.
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- 13
- Обновлён
- 23 августа 2026 г.
- Лицензия
- All-Rights-Reserved
Опубликован 22 мая 2026 г.
Expanded Weather2 Dynamics is a NeoForge 1.21.1 addon for Weather2 that expands severe storms with deeper tornado dynamics, radar tools, storm alerts, SPC-style risk outlooks, and survival-friendly storm damage.
This addon keeps Weather2 as the core weather system, while adding extra server-side behavior, visuals, blocks, and configuration for more intense severe-weather gameplay.
Features
Dynamic tornado width, bending, merging, satellite tornadoes, and anti-cyclonic tornado support Supercell structure visuals with hook/circulation-aware radar behavior Radar block, anemometer, weather alert siren, SPC risk block, and damage surveyor Automatic fictional EF-style damage survey results with tornado IDs and track display Tree debarking, stronger ground scouring, cycloidal marks, and capped terrain damage Fictional TOR/SVR warning system and SPC-style outlook categories Multiplayer-focused server-authoritative behavior and configurable performance limits Advancements, recipes, loot tables, textures, and survival-placeable weather tools Required
Minecraft 1.21.1 NeoForge Weather2 CoroUtil Note All alerts, survey ratings, SPC outlooks, and warning products are fictional in-game systems. They are not official real-world weather information. Forge is experimental; you may experience bugs.
Vynvortex has tried this mod https://youtu.be/VItPN36mLlc?is=ibDZ_jkiBIYRdS2X
1.20.1 is broken rn
Ченджлог
1.05Релиз1.21.1 · 23 августа 2026 г.
Expanded Weather2 Dynamics 1.05
Highlights
- Fixed tentacle-like dust spirals — tornado debris cloud particles now use randomized scatter instead of deterministic spiral positioning, eliminating the unnatural "tentacle arms" look.
- Dust flies higher — increased vertical velocity and height limits across all debris cloud layers so dust rises into a proper chaotic billow instead of hugging the ground.
- Dust particle placement now includes random angular jitter and small positional offsets in all four debris cloud generation passes (dense foot, core, outer ring, and updraft column).
- Lowered the high-updraft debris column activation threshold so it appears on more tornado intensities.
- Revamped tornado visuals with more stable funnel geometry and smoother movement.
- Added delayed tornado touchdown during formation so new funnels do not immediately reach the ground.
- Removed the unwanted random tornado size pulse.
- Improved wedge morphology stability and prevented wedge-tag flickering.
- Increased tornado dust cloud density to better fill the circulation while keeping realistic particle sizes.
- Tornado dust now rises into an upward plume instead of forming a flat disk or horizontal spiral.
- Added stronger vertical lift to core dust, outer curtains, sub-vortices, horizontal vortices, touchdown rings, and condensation effects.
- Tornado dust particle budget increased to 500 particles per tick by default.
Precipitation
- Revamped rain-wrapped storm precipitation based on Weather2 Remastered behavior.
- Added stable storm-relative rain curtains and denser inner rain cores.
- Added terrain-aware precipitation floors.
- Added wind-slanted, inward-moving, and rotating rain motion.
- Added an inflow-side clear slot for a more recognizable rain-wrapped structure.
Storm Dynamics
- Improved tornado funnel bending and layer stability.
- Prevented visual geometry feedback from compounding between ticks.
- Removed duplicate funnel rotation updates that could cause visible jitter.
- Preserved client-side bend interpolation between multiplayer sync packets.
- Kept tornado size, damage width, and wind physics separate from visual smoothing.
- Added more consistent formation lift and touchdown progression.
Weather Systems
- Added low-pressure and frontal-boundary visualization systems.
- Added warm, cold, and occluded front tracking around organized low-pressure areas.
- Added front convergence influence to storm organization, supercell structure, landspout chances, and gustnado chances.
- Added atmospheric steering support for storm movement.
- Added improved tropical cyclone and hurricane visual handling.
- tho I think I haven't fixed it fully but will be fixed in 1.06
Equipment and Interface
- Added the Tornado Anemometer block and block entity.
- Added radar, outlook, alert, and storm tracking support for the expanded weather systems.
- Added anemometer advancement and creative-tab registration.
Fixes
- Fixed missing
AnemometerBlockclasses in clean mod builds. - Fixed stale Gradle build output that could cause
ClassNotFoundExceptionat runtime. - Fixed particle scaling paths that could create oversized tornado dust puffs.
- Fixed water-surface dust rendering by using lighter mist tones.
- Fixed stale wedge width targets after morphology transitions.
- Improved multiplayer synchronization for tornado visual state.
Compatibility
- Minecraft
1.21.1 - NeoForge
21.1.230 - Weather2 and CoroUtil required
- Java
21required
1.0.4.2Бета1.20.1 · 26 мая 2026 г.
Expanded Weather2 Dynamics 1.0.4.2
Added
- Added optional Immersive Aircraft compatibility. Aircraft entities from
immersive_aircraftnow get pushed, lifted, and yaw/pitch kicked by active Weather2 tornado wind fields. - Immersive Aircraft force sampling uses the same live tornado wind model as the rest of EWD, including multi-vortex/sub-vortex wind contributions.
Fixed
- Boats can now be grabbed by tornado winds even when players or other entities are riding them.
- Forced Weather2 entity-grab compatibility now explicitly allows boats and Immersive Aircraft roots instead of letting vehicle/passenger filters leave them behind.
Technical
- Compatibility is reflection-only and only activates when Immersive Aircraft is loaded, so the mod does not require Immersive Aircraft as a hard dependency.
- Version bumped from 1.0.4.1 to 1.0.4.2 for both NeoForge 1.21.1 and Forge 1.20.1 builds.
1.0.4.2Альфа1.21.1 · 26 мая 2026 г.
Expanded Weather2 Dynamics 1.0.4.2
Added
- Added optional Immersive Aircraft compatibility. Aircraft entities from
immersive_aircraftnow get pushed, lifted, and yaw/pitch kicked by active Weather2 tornado wind fields. - Immersive Aircraft force sampling uses the same live tornado wind model as the rest of EWD, including multi-vortex/sub-vortex wind contributions.
Fixed
- Boats can now be grabbed by tornado winds even when players or other entities are riding them.
- Forced Weather2 entity-grab compatibility now explicitly allows boats and Immersive Aircraft roots instead of letting vehicle/passenger filters leave them behind.
Technical
- Compatibility is reflection-only and only activates when Immersive Aircraft is loaded, so the mod does not require Immersive Aircraft as a hard dependency.
- Version bumped from 1.0.4.1 to 1.0.4.2 for both NeoForge 1.21.1 and Forge 1.20.1 builds.
1.0.4.1Бета1.20.1 · 26 мая 2026 г.
Changes Bumped mod version to 1.0.4.1. Fixed wedge-width tornado morphology conflicts. When a tornado reaches the wedge threshold, around 0.5 miles wide, it now clears sidewinder state. When a tornado reaches wedge width, it also clears narrow funnel morphology such as elephant trunk before applying the wedge shape. Multi-vortex state is preserved when wedge morphology activates. Wedge activation no longer keeps narrow-shape trunk neck or curve settings from the previous morphology.
1.0.4.1Альфа1.21.1 · 26 мая 2026 г.
Changes Bumped mod version to 1.0.4.1. Fixed wedge-width tornado morphology conflicts. When a tornado reaches the wedge threshold, around 0.5 miles wide, it now clears sidewinder state. When a tornado reaches wedge width, it also clears narrow funnel morphology such as elephant trunk before applying the wedge shape. Multi-vortex state is preserved when wedge morphology activates. Wedge activation no longer keeps narrow-shape trunk neck or curve settings from the previous morphology.
1.0.4Альфа1.21.1 · 26 мая 2026 г.
Expanded Weather2 Dynamics 1.0.4
This update is a big parity and polish release for both supported loaders.
Downloads
- NeoForge 1.21.1:
expandedweather2dynamics-neoforge-1.21.1-1.0.4.jar - Forge 1.20.1:
expandedweather2dynamics-forge-1.20.1-1.0.4.jar
Requirements
- Weather2 / Weather, Storms & Tornadoes
- CoroUtil
- NeoForge build targets Minecraft 1.21.1
- Forge build targets Minecraft 1.20.1
Highlights
- Forge 1.20.1 now has the same main feature set as the NeoForge 1.21.1 build.
- Added portable radar support using the same storm/radar snapshot system as the Weather Forecaster.
- Restored the classic Weather2-style Weather Forecaster radar scan mode.
- Weather Forecaster right-click now swaps between classic radar scan and SPC risk outlook.
- Xaero's World Map and minimap storm overlays were improved and fixed for map movement/zooming.
- Tornado labels now use Weather2 stage labels instead of EF labels on map overlays.
- Cyclones and hurricanes are disabled by default and no longer show as tornado icons.
Radar, Forecasting, And Alerts
- Restored classic scan plate radar visuals.
- Added SPC outlook/risk display mode to the Weather Forecaster.
- Added weather icon rendering for storms, tornadoes, rain, and risk products.
- Removed dust devils, gustnadoes, landspouts, and waterspouts from the forecaster tornado display.
- Added larger, anchored EAS-style warning polygons.
- EAS polygons now update only when the storm path changes.
- Added warning/watch/emergency style polygon coloring.
- Added safer forecast, radar, low pressure, and storm-state network sync.
- Added portable radar item and recipe.
Xaero Compatibility
- Fixed tornado icon/map-position drift when moving or zooming Xaero's World Map.
- Added GUI-scale correction for Xaero world map projection.
- Added Xaero minimap/world map overlay rendering for tracked tornadoes.
- Filtered out hurricanes, cyclones, squall lines, dust devils, and other non-tornado hazards from tornado icons.
- Satellite tornadoes now appear separately when valid, but no longer create fake hurricane/cyclone tornado markers.
Tornado Behavior
- Added dynamic real-time tornado wind speeds.
- Tornado wind speeds now evolve with stage, structure, width, environment, morphology, and gust pulses.
- Tornadoes can now weaken even while winds remain high.
- Increased tornado movement speed and steering response.
- Added atmospheric steering/current wobble for less rigid storm motion.
- Reworked tornado damage and pickup logic.
- Added stronger entity/block lifting, flying block impact damage, structure crushing, tree damage, and scouring.
- Added cycloidal ground marks for violent and multi-vortex tornadoes.
- Rebalanced tornado intensity distribution: EF0/EF1 common, EF2/EF3 uncommon, EF4/EF5 rare.
Tornado Morphology
- Added exclusive tornado tag handling so morphology tags do not stack incorrectly.
- Added drill-bit tornado tag with narrow top/bottom shape and fast violent spin.
- Improved elephant trunk top shape.
- Improved sidewinder and curved tornado behavior so bends are smoother and less snappy.
- Added wedge tagging for very wide tornadoes while preserving multi-vortex state when applicable.
- Multi-vortex tornadoes are rarer and can produce more visible suction vortices.
- Multi-vortex parent funnel is hidden/off-ground while suction vortices do the visible ground contact.
- Added horizontal vortices and tuned them to stay small, tapered, and less overgrown.
- Fixed anticyclonic tornado rotation handling.
Satellite Tornadoes
- Satellite tornadoes are rarer.
- Only one satellite tornado can appear at a time.
- Satellite tornadoes use cloud-style tornado particles instead of vanilla-looking particles.
- Improved orbit smoothing so they do not teleport or freeze as easily.
- Satellite tornadoes now behave more like small independent tornadoes in the parent storm environment.
Non-Tornadic Vortices
- Added/updated dust devil, gustnado, landspout, and waterspout systems.
- Dust devils and gustnadoes now use dust/cloud particle visuals and fade out instead of freezing.
- Gustnado pickup and damage behavior was improved.
- Waterspouts and landspouts use TornadoFunnelSimple-style visuals.
- Waterspout/landspout spinning and jitter issues were reduced.
Storm Systems
- Added supercell structure logic including wall cloud, mesocyclone, hook/radar structure, RFD/FFD-style features, and rain wrapping.
- Reduced visual inflow clutter around tornadoes.
- Added squall-line style storm behavior with shelf-cloud/rain/wind presentation.
- Added low pressure, warm front, and cold front systems with curved weather-map style visuals.
- Improved volumetric downfall/rain-wrapping visuals using the Weather2/CoroUtil-style downfall texture approach.
- HP storms can retain rain wrapping; LP storms avoid heavy rain wrapping.
Commands And Content
- Added
/ewdcommand support for addon weather spawning. - Added recipes/models for portable radar and related weather/radar content.
- Added new config options for dynamic wind speeds, morphology rarity, multi-vortex behavior, satellite tornadoes, SPC outlooks, alerts, and weather systems.
Fixes
- Fixed map overlay tornado icon syncing during Xaero zoom/movement.
- Fixed hurricanes/cyclones showing as tornadoes on overlays.
- Fixed EF-scale map text where stage labels were expected.
- Fixed several pause/render cleanup issues for custom vortex particles.
- Fixed several networking edge cases around forecast/radar payload sync.
- Fixed multiple morphology conflict cases where tornado tags could stack incorrectly.
1.0.1Бета1.20.1 · 22 мая 2026 г.
Forge 1.20.1 - 1.0.1 Changelog
First Forge 1.20.1 release of Expanded Weather2 Dynamics. Ported the 1.0.1 feature set to Forge 47.4.10 for Minecraft 1.20.1. Includes rapid intensification, craftable addon blocks, anemometer texture, alerts, radar tools, surveys, and storm dynamics. Fixed Forge 1.20.1 resource loading paths for recipes, loot tables, and advancements. Fixed mixin compatibility to Java 17 for Forge 1.20.1. Inflow shader is disabled by default for safer gameplay and compatibility.
1.0.1Альфа1.21.1 · 22 мая 2026 г.
NeoForge 1.21.1 - 1.0.1 Changelog
New rapid intensification behavior for tornado-capable storms, with cooldowns and safe stage limits. Inflow shader is now disabled by default but still available in config. Weather Radar, Tornado Anemometer, Weather Alert Siren, and SPC Risk Panel now have crafting recipes. Tornado Anemometer now has its own block texture instead of using vanilla iron bars. Updated release jar name for NeoForge 1.21.1.
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