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Mineforgian

Every Compat (Wood Good)

Universal Wood Compat: Quark, Twilight Forest, Twigs, Another Furniture, Farmers Delight, Macaw's, Valhelsia, Architects Palette, Deco Blocks, Crayfish FM

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5.5M
Подписчики
764
Обновлён
28 июня 2026 г.
Лицензия
All-Rights-Reserved

Опубликован 14 марта 2023 г.

Every Compat: Wood Good

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📖About 📖

Tired of incomplete wood sets? Well you came to the right place!

This Mod serves as an addon to many popular mods and is meant to fill in the gaps by adding all the blocks that such mods add in all wood types currently installed.

Every block type added is available in ALL wood types.

With this mod you won't need extra compatibility addons and instead only rely on a single universal one! It's all automatic!

Additionally the mod will try to convert any block from other uninstalled compat mods into its equivalent ones.

🪑 Supported Blocks🪑

LAsT UPDATE: March 12, 2025 List-Supported-Mods

LEGENDS:
  • 1.18.2 - 🟫
  • 1.19.2 - 🟦
  • 1.20.1 - 🟩
  • 1.21.1 - 🟨
  • Only available in FORGE or FABRIC or BOTH - ⬜
  • Built-In - 🟢|🟡
  • Not available - ❌
  • Will it update to 1.21.1 or not - ❔

❓ F. A. Q. ❓

Q: How the heck does this work?

A: Magic.

Q: Is this compatible with other compat mods?

A: Yes, I've included a list of many popular compat mods. The mod will do its best not to register stuff that's already in them when they are installed

Q: I'm a mod author, could I use this mod to add support to my blocks?

A: Yes! The mod includes a very simple and easy to use API with which modders can register an entire block definition in only 10 lines! The mod will automatically generate all assets automatically

Q: Can you add support for "x" wood type?

A: Go try the mod

Q: A block type isnt supported, can I add it myself?

A: Not directly as registration cant be conditional and cant depend on config files. If you are a modder and know code you can make a pull request to the mod or use the EveryCompatAPI class directly in your mods (check their javadocs & mod modules for info)

❤️Support Me❤️

Modding is taking a lot of my time, so if you like what I do, and you would like to support me, you can do so here. If you do, you'll receive a custom Globe and or Statue just for you! This also applies if you purchase a server from Akliz using "supplementaries" code.


Ko-Fi


Need a server? Check out Akliz, they have top brand servers just for modded minecraft. They really have a cozy community with great support and the servers wonderfully
Use code "supplementaries" to get 20% off and also support me in the process!

Get 20% off the first month using code: Supplementaries

🦉 Our Mods🦉

Haunted Harvest Snowy Spirit Storage Labels Goated Mysyical Oak Tree Carpeted Stairs MmmMmmMmmMmm Moyai Jeed Better Lily Pads Advancement Frames Randomium

Ченджлог

1.20-2.9.24-forgeРелиз1.20, 1.20.1 · 28 июня 2026 г.
Legends
- (C): FORGE & FABRIC
- (FB): FABRIC
- (FG): FORGE
- (IT): Included Texture — added the ResourceLocation of the missing textures required for blocks or generating a new texture
- (TEX): hand-made textures to improve the way a block looks
- (COMPAT): Create an exception for a compat mod. EveryCompat won't include the Supported Mod and the Wood Mod
- (INCLUDED): The block is not generated because a Wood Mod already has the same block as the supported mod will be generated
- (EXCLUDED): The block is generated BUT it shouldn't be generated for a reason
- (UDBT): Undetected BlockTypes will be manually added

v2.9.24

FIXES:

  • Every Compat (C): Improved/Tweaked the texture generation for Chipped (Backported from 1.21) - #1270

CHANGES:

  • Woodworks (NF): Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like

v2.9.23

CHANGES:

  • Macaw's Paths & Pavings (FB): Removed the temp fix for Creative-Tab's ID since Macaw's Path (FABRIC)'s ID for creative_tab is fixed in v1.1.2

FIXES:

  • Boatload (NF): Fixed the placed LARGE_BOAT's missing textures - #1269

v2.9.22

CHANGES:

  • Every Compat (C): Clean out some old codes that are no longer needed - Due to Boatloads' new texture generation from v2.9.21
  • Farmer's Delight (C): Updated the recipe generation for the new recipe system since FABRIC-v3.3.0+ or NEOFORGE-v1.3.0+ - #1257

v2.9.21

CHANGES:

  • Farmer's Delight
    • (TEX): Updated CABINETS' textures with Quark - @derp_gamer22 via Discord
  • Every Compat (C):
    • Improved the Duplication System & Added a few exception for blocks that should be included or excluded (Backported from 1.21.1)
    • Improved Logging in latest.log for how many Only-Items are registered along with how many blocks are registered
  • BoatLoad (NF): Improved the texture generation for boats
  • Woodworks (NF): Added a missing tag to CHISELED_BOOKSHELVES

ADDED:

  • Every Compat - Backported from 1.21.1
    • (C): Added tag, #c:ladders to all of supported mods' LADDERS - #1246
    • (IT): Corrected the ResourceLocation for the following WoodTypes from:
      • Alex's Caves - thornwood_log & stripped_thornwood_log
      • More Sniffer Flowers - vivicus_log
      • Tech Reborn - rubber_log
      • [Let's Do] Meadow - alpine_birch_leaves
      • Nature's Spirit - joshua_log & stripped_joshua_log

v2.9.20

CHANGES:

  • Every Compat (EXCLUDED): The Twilight Forest's mangrove with The Twilight Forest's hollow_log - Updated the code to prevent the duplicated block
  • Building But Better (C): Updated to support v2.0pre4 - BBB#76

DISABLED:

  • Workshop For Handsome Adventurer - At DEV's request & it's not 100% compatible with EveryCompat

v2.9.19

FIXES:

  • Macaw's Doors (FB): Fixed the outdated ResourceLocation for Creative Tab.
    • NEOFORGE is fine as is.

ADDS:

  • Every Compat (C): Added a new config in everycomp-hazardous.toml with ENABLE_FRAMED_BLOCKS_BLACKLIST
  • The Twilight Forest (F): Added the missing tags to all blocks

v2.9.18

CHANGES:

  • Feywild (IT): Removed the entries for all of logs' ResourceLocation for textures as it's no longer needed
  • Every Compat
    • (EXCLUDED): Excluded some blocks from supported mods if Framed Blocks is installed
    • (OTHERS): Backported some codes from 1.21.1

FIXES

  • Chipped (C): Fixed the manual texture generation from failing to generate textures for blocks with Productive Trees - #1995

v2.9.17

UPDATED:

  • Every Compat (C): Backported a feature from 1.21 that ensure the Blockstate files get modified and pointing at the correct model files for the blocks - #1177
    • Related to Copper Age Backport

v2.9.16

UPDATED:

  • Farmer's Delight: Updated cabinet's textures with Darker Depths - @Derp via Discord
  • LANG: Updated JA_JP by @HayaKoh-WeldyAlin - #1169
  • Every Compat (C): Improved error loggings further
    • previous changelog (v2.9.15): Improved some error loggings to make the debugging a unique crash much easier and clearer
    • Fixed a bug in recipe generation that broke planks' recipe (from log to planks), this is related to Building But Better - #1103

NEW:

  • Copper Age Backport (C)

v2.9.15

UPDATED:

  • Macaw's Stairs (C): Remove an error log in latest.log where loot_table for oak_balcony cannot be found (Backported from 1.21.1)
  • Chipped (C): Fixed crash with Productive Trees
  • Every Compat (C):
    • Fixed an error log from latest.log with F-ing Load My Tags (Backported fixes from 1.21.1)
    • Improved some error loggings to make the debugging a unique crash much easier and clearer

v2.9.14

UPDATED:

  • Every Compat (C): Improved the logic for Item Tags & Fixed an error log in latest.log with F-ing Loading My Tags - #1155
  • Mosaic Carpentry (F): Updated to support v1.3+

v2.9.13

Merry Christmas! - Xel'Bayria

UPDATED:

  • Every Compat (C): Added a new config, GENERATE_BLOCKTYPE_TAGS in everycomp-common.toml
    • NOTE: what it does is Generate a tag containing every blocktype with its children. It's Useful for datapack makers and Iris since 1.8 that can use tags for shaders
    • it's on by default
    • Added a Christmas texture to All of Woodworks' chests from Dec 24th to 26th - #1150
  • LANG (ja_jp):
    • Implemented the latest en_us's update, organized the content, & Corrected incorrect translation for handcrafted.pillar_trim - @HayaKoh-WeldyAlin & PR#1134
    • Added support for Chipped - @HayaKoh-WeldyAlin - PR#1138
  • Quark (F): Fixed the missing hedge for Oh The Biomes We've Gone's palo_verde
  • Building But Better 2.0pre3 (C): Fixed the missing textures for other blocks when bbb:balustrade is blacklisted - #1144
  • Macaw's Furniture (C): Updated glass_table (require end_table) & covered_desk (require stripped_log) - #1142
    • NOTE: Moonlight lib v2.16.17 - Added powdery's missing stripped_log from My Nether's Delight
  • Chipped (INCLUDED):
    • Vanilla WoodTypes except OAK - #1136
    • Supported 11 new Blocks for LeavesType

v2.9.12

UPDATED:

  • Macaw's Furniture (C): Corrected the LANG for kitchen_sink & stripped_kitchen_sink
  • Every Compat (C): Added a new config, NO_MOD_CREATIVE_TAB in everycomp-common.toml - #1113
    • NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to true
  • Macaw's Furniture (C): Added oak_kitchen_sink
  • Quark (C): Fixed the missing recipe, vertical_slab_revert as it was a recipe generation failure that somehow caused missing slab's recipe - #1110
    • Possibly related issue: #1103 - missing recipes from logs to planks

v2.9.11

UPDATED:

  • Macaw's Door (C): Fixed the whispering_door's missing item texture - #1115

v2.9.10

UPDATED:

  • Macaw's Trapdoor (C): Added new trapdoor, whispering_trapdoor
    • NOTE: no longer supporting version older than v1.1.4
  • Macaw's Door (C): Added new door, whispering_door (Ported from 1.21.1)
    • NOTE: no longer supporting version older than v1.1.2
  • Create (FB): Updated to support v6.0.0+ - #1114
  • Unusual Furniture (NF): (Ported from 1.21.1)
    • Fixed Railing & Drawer's missing textures - #1107
    • Fixed the crash when placing table, coffee_table, and also other 3 blocks - #1108
  • Every Compat (C):
    • Added a new config in everycomp-hazardous.toml, BLOCKS_BLACKLIST for blacklisting one or more EC's blocks
    • mods.toml (F): Updated to allow V-Minus between v1.0.0 and v3.1.2 to be installed
      • NOTE: v3.2.0 or newer have been tested and found to break recipe system
  • Cobblemon's Legendary Monuments (EXCLUDED): The WoodType, legendarymonuments:distortion is blacklisted because its texture is a 32x32
  • Macaw's Furniture (C): Added 6 new cabinet blocks
    • NOTE: is no longer supporting the older version than v3.4.0
  • Building But Better (C): Fixed the missing textures for some blocks with Regions Unexplored - #1100
  • LANG (ja_jp): Updated by @Hayakoh-WeldyAlin - PR#1096

v2.9.9

UPDATED:

  • Boatload (F): Fixed the missing textures for large_boat & furnace_boat
  • Building But Better (C): Updated to support 2.0pre3 - #1075
    • NOTE: older than 2.0pre1 to 2.0pre2 won't be supported
    • NOTE: FORGE - You can still use v1.0.1 or v1.1.1 & FABRIC - still use v1.0.2
    • but it will be removed in the future when v2.0 is officially out of "Release Candidate"
  • Quark (C): Improved hedge's condition to check if LeavesType has associated WoodType, then it will be generated
  • Builder's Delight (F): Finished the unfinished recipes
  • Lightman's Currency (F): Fixed the missing recipes for 3 of 4 blocks & Fixed bookshelf_traders' drops - #1084
  • Create & Chipped (C): glasses/windows with The tags, #forge:glass or #c:glass have been removed and will be only added if Botania is installed - #1076
    • glass_pane/window_panes also have #forge:glass_pane or #c:glass_pane removed for the same reason

ADDED:

  • Farmer's Delight (COMPAT): Windswept's Delight

DEV:

  • Every Compat (C):
    • Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc
    • TextureUtility are renamed to UtilityTexture
    • TagUtility are renamed to UtilityTag
    • RecipeUtility are renamed to UtilityRecipe
    • Utility are renamed to UtilityMisc

vv2.9.8

UPDATED:

  • Quark (F): Fixed the recipe not being generated due to LeavesType's missing Associated WoodType and that halt the rest of other recipes generation - Related to #1078

v2.9.7

UPDATED:

  • Every Compat (C): Fixed the incorrect logic in texture generation that caused crash with Chipped with any Wood Mods - #1077

v2.9.6

UPDATED:

  • Every Compat (C): Improved the generation where a recipe generation failed can cause other recipes that do not get a chance to be generated and get skipped
  • Quark (F): Fixed crash with Hedge's recipe in the SERVER
  • Chipped (C): Improved textures & Corrected a few incorrect textures for logs

v2.9.5

UPDATED:

  • Every Compat (C): Fixed a rare bug where everycomp-hazardous.toml blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash
    • Variant Vanilla Blocks & Friends & Foes

v2.9.4

UPDATED:

  • Every Compat (C):
    • Corrected a mistake for texture to be used (before it was using planks' texture for LOG, not log's texture)
    • Improved the error loggings for some rare cases
  • Chipped (C):
    • one missed outdated method
    • Fixed the missing recipes
    • Fixed missing textures for tile_windowed_>TYPE<_door
    • Added mask textures for the remaining logs and stripped_logs. & also improved the textures
  • Storage Drawers (C): Updated to support v12.14.3 & Fixed the drawer's tooltip showing 8 stacks per drawer, it's corrected to 32 like vanilla drawers
  • Create (C): Updated to have one common class for better maintenance for both FABRIC & FORGE

v2.9.3

UPDATED:

  • Every Compat (C):
    • Improved the logging in case of crash for some unique cases
    • Improved the error message with VMinus - it's still marked as incompatible - Please look at VMinus#34 for details
    • Added a new feature in everycomp-hazardous.toml to disable all of Wood Modules (same as what Library-Section can do)
    • Multiple Undocumented Changes
  • Create (C): Fixed a typo in "wallnut" to "walnut" for custom textures with Ecologic - @22858
  • Refurbished Furniture (MrCrayFish) (C): Added the missing tooltips to ceiling_fan
  • Builder's Crafts & Additions (F): Fixed the crash with Excessive Building - #1048
  • Storage Drawers (C): Added the missing tag, #storagedrawers:trim to trim blocks - #1029

v2.9.2

UPDATED:

  • Every Compat (C):
    • Corrected the logic for texture not being generated with Gems Realm & Macaw's Bridges - #31
    • Improved Recipe Generation for Gems Realm to correct the recipes with wrong ingredients
  • Boatload (Abnormal) (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord)

v2.9.1

ADDED:

  • Farmer's Delight (COMPAT): Undergarden's Delight - #1023
  • Smidgeon O' Bliss (F): Fixed the missing textures on counter - #1028
  • LANG: en_us - Corrected "Counter" to "Countertop" for Smidgeon O' Bliss's counters - #1028
  • Quark (F): Updated the hedges' condition - required log from LeavesType
    • NOTE: this fixed the hedges not being generated for LeavesType with logs
  • [Let's Do] Meadow (IT): PINE is not needed in (IT) anymore - #1024
    • NOTE: Fixed the missing texture for Regions Unexplored's shrub with PINE
  • Chipped (C): Fixed a texture not being texture for bared_glass

v2.9.0

UPDATED:

  • EveryCompat (COMMON):
    • Palette generation is now cached and a lot faster
    • Improved API
  • Quark (INCLUDED): vertical_planks with Garden Of The Dead's whistlecane - #1021
1.20-2.9.24-fabricРелиз1.20, 1.20.1 · 28 июня 2026 г.
Legends
- (C): FORGE & FABRIC
- (FB): FABRIC
- (FG): FORGE
- (IT): Included Texture — added the ResourceLocation of the missing textures required for blocks or generating a new texture
- (TEX): hand-made textures to improve the way a block looks
- (COMPAT): Create an exception for a compat mod. EveryCompat won't include the Supported Mod and the Wood Mod
- (INCLUDED): The block is not generated because a Wood Mod already has the same block as the supported mod will be generated
- (EXCLUDED): The block is generated BUT it shouldn't be generated for a reason
- (UDBT): Undetected BlockTypes will be manually added

v2.9.24

FIXES:

  • Every Compat (C): Improved/Tweaked the texture generation for Chipped (Backported from 1.21) - #1270

CHANGES:

  • Woodworks (NF): Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like

v2.9.23

CHANGES:

  • Macaw's Paths & Pavings (FB): Removed the temp fix for Creative-Tab's ID since Macaw's Path (FABRIC)'s ID for creative_tab is fixed in v1.1.2

FIXES:

  • Boatload (NF): Fixed the placed LARGE_BOAT's missing textures - #1269

v2.9.22

CHANGES:

  • Every Compat (C): Clean out some old codes that are no longer needed - Due to Boatloads' new texture generation from v2.9.21
  • Farmer's Delight (C): Updated the recipe generation for the new recipe system since FABRIC-v3.3.0+ or NEOFORGE-v1.3.0+ - #1257

v2.9.21

CHANGES:

  • Farmer's Delight
    • (TEX): Updated CABINETS' textures with Quark - @derp_gamer22 via Discord
  • Every Compat (C):
    • Improved the Duplication System & Added a few exception for blocks that should be included or excluded (Backported from 1.21.1)
    • Improved Logging in latest.log for how many Only-Items are registered along with how many blocks are registered
  • BoatLoad (NF): Improved the texture generation for boats
  • Woodworks (NF): Added a missing tag to CHISELED_BOOKSHELVES

ADDED:

  • Every Compat - Backported from 1.21.1
    • (C): Added tag, #c:ladders to all of supported mods' LADDERS - #1246
    • (IT): Corrected the ResourceLocation for the following WoodTypes from:
      • Alex's Caves - thornwood_log & stripped_thornwood_log
      • More Sniffer Flowers - vivicus_log
      • Tech Reborn - rubber_log
      • [Let's Do] Meadow - alpine_birch_leaves
      • Nature's Spirit - joshua_log & stripped_joshua_log

v2.9.20

CHANGES:

  • Every Compat (EXCLUDED): The Twilight Forest's mangrove with The Twilight Forest's hollow_log - Updated the code to prevent the duplicated block
  • Building But Better (C): Updated to support v2.0pre4 - BBB#76

DISABLED:

  • Workshop For Handsome Adventurer - At DEV's request & it's not 100% compatible with EveryCompat

v2.9.19

FIXES:

  • Macaw's Doors (FB): Fixed the outdated ResourceLocation for Creative Tab.
    • NEOFORGE is fine as is.

ADDS:

  • Every Compat (C): Added a new config in everycomp-hazardous.toml with ENABLE_FRAMED_BLOCKS_BLACKLIST
  • The Twilight Forest (F): Added the missing tags to all blocks

v2.9.18

CHANGES:

  • Feywild (IT): Removed the entries for all of logs' ResourceLocation for textures as it's no longer needed
  • Every Compat
    • (EXCLUDED): Excluded some blocks from supported mods if Framed Blocks is installed
    • (OTHERS): Backported some codes from 1.21.1

FIXES

  • Chipped (C): Fixed the manual texture generation from failing to generate textures for blocks with Productive Trees - #1995

v2.9.17

UPDATED:

  • Every Compat (C): Backported a feature from 1.21 that ensure the Blockstate files get modified and pointing at the correct model files for the blocks - #1177
    • Related to Copper Age Backport

v2.9.16

UPDATED:

  • Farmer's Delight: Updated cabinet's textures with Darker Depths - @Derp via Discord
  • LANG: Updated JA_JP by @HayaKoh-WeldyAlin - #1169
  • Every Compat (C): Improved error loggings further
    • previous changelog (v2.9.15): Improved some error loggings to make the debugging a unique crash much easier and clearer
    • Fixed a bug in recipe generation that broke planks' recipe (from log to planks), this is related to Building But Better - #1103

NEW:

  • Copper Age Backport (C)

v2.9.15

UPDATED:

  • Macaw's Stairs (C): Remove an error log in latest.log where loot_table for oak_balcony cannot be found (Backported from 1.21.1)
  • Chipped (C): Fixed crash with Productive Trees
  • Every Compat (C):
    • Fixed an error log from latest.log with F-ing Load My Tags (Backported fixes from 1.21.1)
    • Improved some error loggings to make the debugging a unique crash much easier and clearer

v2.9.14

UPDATED:

  • Every Compat (C): Improved the logic for Item Tags & Fixed an error log in latest.log with F-ing Loading My Tags - #1155
  • Mosaic Carpentry (F): Updated to support v1.3+

v2.9.13

Merry Christmas! - Xel'Bayria

UPDATED:

  • Every Compat (C): Added a new config, GENERATE_BLOCKTYPE_TAGS in everycomp-common.toml
    • NOTE: what it does is Generate a tag containing every blocktype with its children. It's Useful for datapack makers and Iris since 1.8 that can use tags for shaders
    • it's on by default
    • Added a Christmas texture to All of Woodworks' chests from Dec 24th to 26th - #1150
  • LANG (ja_jp):
    • Implemented the latest en_us's update, organized the content, & Corrected incorrect translation for handcrafted.pillar_trim - @HayaKoh-WeldyAlin & PR#1134
    • Added support for Chipped - @HayaKoh-WeldyAlin - PR#1138
  • Quark (F): Fixed the missing hedge for Oh The Biomes We've Gone's palo_verde
  • Building But Better 2.0pre3 (C): Fixed the missing textures for other blocks when bbb:balustrade is blacklisted - #1144
  • Macaw's Furniture (C): Updated glass_table (require end_table) & covered_desk (require stripped_log) - #1142
    • NOTE: Moonlight lib v2.16.17 - Added powdery's missing stripped_log from My Nether's Delight
  • Chipped (INCLUDED):
    • Vanilla WoodTypes except OAK - #1136
    • Supported 11 new Blocks for LeavesType

v2.9.12

UPDATED:

  • Macaw's Furniture (C): Corrected the LANG for kitchen_sink & stripped_kitchen_sink
  • Every Compat (C): Added a new config, NO_MOD_CREATIVE_TAB in everycomp-common.toml - #1113
    • NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to true
  • Macaw's Furniture (C): Added oak_kitchen_sink
  • Quark (C): Fixed the missing recipe, vertical_slab_revert as it was a recipe generation failure that somehow caused missing slab's recipe - #1110
    • Possibly related issue: #1103 - missing recipes from logs to planks

v2.9.11

UPDATED:

  • Macaw's Door (C): Fixed the whispering_door's missing item texture - #1115

v2.9.10

UPDATED:

  • Macaw's Trapdoor (C): Added new trapdoor, whispering_trapdoor
    • NOTE: no longer supporting version older than v1.1.4
  • Macaw's Door (C): Added new door, whispering_door (Ported from 1.21.1)
    • NOTE: no longer supporting version older than v1.1.2
  • Create (FB): Updated to support v6.0.0+ - #1114
  • Unusual Furniture (NF): (Ported from 1.21.1)
    • Fixed Railing & Drawer's missing textures - #1107
    • Fixed the crash when placing table, coffee_table, and also other 3 blocks - #1108
  • Every Compat (C):
    • Added a new config in everycomp-hazardous.toml, BLOCKS_BLACKLIST for blacklisting one or more EC's blocks
    • mods.toml (F): Updated to allow V-Minus between v1.0.0 and v3.1.2 to be installed
      • NOTE: v3.2.0 or newer have been tested and found to break recipe system
  • Cobblemon's Legendary Monuments (EXCLUDED): The WoodType, legendarymonuments:distortion is blacklisted because its texture is a 32x32
  • Macaw's Furniture (C): Added 6 new cabinet blocks
    • NOTE: is no longer supporting the older version than v3.4.0
  • Building But Better (C): Fixed the missing textures for some blocks with Regions Unexplored - #1100
  • LANG (ja_jp): Updated by @Hayakoh-WeldyAlin - PR#1096

v2.9.9

UPDATED:

  • Boatload (F): Fixed the missing textures for large_boat & furnace_boat
  • Building But Better (C): Updated to support 2.0pre3 - #1075
    • NOTE: older than 2.0pre1 to 2.0pre2 won't be supported
    • NOTE: FORGE - You can still use v1.0.1 or v1.1.1 & FABRIC - still use v1.0.2
    • but it will be removed in the future when v2.0 is officially out of "Release Candidate"
  • Quark (C): Improved hedge's condition to check if LeavesType has associated WoodType, then it will be generated
  • Builder's Delight (F): Finished the unfinished recipes
  • Lightman's Currency (F): Fixed the missing recipes for 3 of 4 blocks & Fixed bookshelf_traders' drops - #1084
  • Create & Chipped (C): glasses/windows with The tags, #forge:glass or #c:glass have been removed and will be only added if Botania is installed - #1076
    • glass_pane/window_panes also have #forge:glass_pane or #c:glass_pane removed for the same reason

ADDED:

  • Farmer's Delight (COMPAT): Windswept's Delight

DEV:

  • Every Compat (C):
    • Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc
    • TextureUtility are renamed to UtilityTexture
    • TagUtility are renamed to UtilityTag
    • RecipeUtility are renamed to UtilityRecipe
    • Utility are renamed to UtilityMisc

vv2.9.8

UPDATED:

  • Quark (F): Fixed the recipe not being generated due to LeavesType's missing Associated WoodType and that halt the rest of other recipes generation - Related to #1078

v2.9.7

UPDATED:

  • Every Compat (C): Fixed the incorrect logic in texture generation that caused crash with Chipped with any Wood Mods - #1077

v2.9.6

UPDATED:

  • Every Compat (C): Improved the generation where a recipe generation failed can cause other recipes that do not get a chance to be generated and get skipped
  • Quark (F): Fixed crash with Hedge's recipe in the SERVER
  • Chipped (C): Improved textures & Corrected a few incorrect textures for logs

v2.9.5

UPDATED:

  • Every Compat (C): Fixed a rare bug where everycomp-hazardous.toml blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash
    • Variant Vanilla Blocks & Friends & Foes

v2.9.4

UPDATED:

  • Every Compat (C):
    • Corrected a mistake for texture to be used (before it was using planks' texture for LOG, not log's texture)
    • Improved the error loggings for some rare cases
  • Chipped (C):
    • one missed outdated method
    • Fixed the missing recipes
    • Fixed missing textures for tile_windowed_>TYPE<_door
    • Added mask textures for the remaining logs and stripped_logs. & also improved the textures
  • Storage Drawers (C): Updated to support v12.14.3 & Fixed the drawer's tooltip showing 8 stacks per drawer, it's corrected to 32 like vanilla drawers
  • Create (C): Updated to have one common class for better maintenance for both FABRIC & FORGE

v2.9.3

UPDATED:

  • Every Compat (C):
    • Improved the logging in case of crash for some unique cases
    • Improved the error message with VMinus - it's still marked as incompatible - Please look at VMinus#34 for details
    • Added a new feature in everycomp-hazardous.toml to disable all of Wood Modules (same as what Library-Section can do)
    • Multiple Undocumented Changes
  • Create (C): Fixed a typo in "wallnut" to "walnut" for custom textures with Ecologic - @22858
  • Refurbished Furniture (MrCrayFish) (C): Added the missing tooltips to ceiling_fan
  • Builder's Crafts & Additions (F): Fixed the crash with Excessive Building - #1048
  • Storage Drawers (C): Added the missing tag, #storagedrawers:trim to trim blocks - #1029

v2.9.2

UPDATED:

  • Every Compat (C):
    • Corrected the logic for texture not being generated with Gems Realm & Macaw's Bridges - #31
    • Improved Recipe Generation for Gems Realm to correct the recipes with wrong ingredients
  • Boatload (Abnormal) (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord)

v2.9.1

ADDED:

  • Farmer's Delight (COMPAT): Undergarden's Delight - #1023
  • Smidgeon O' Bliss (F): Fixed the missing textures on counter - #1028
  • LANG: en_us - Corrected "Counter" to "Countertop" for Smidgeon O' Bliss's counters - #1028
  • Quark (F): Updated the hedges' condition - required log from LeavesType
    • NOTE: this fixed the hedges not being generated for LeavesType with logs
  • [Let's Do] Meadow (IT): PINE is not needed in (IT) anymore - #1024
    • NOTE: Fixed the missing texture for Regions Unexplored's shrub with PINE
  • Chipped (C): Fixed a texture not being texture for bared_glass

v2.9.0

UPDATED:

  • EveryCompat (COMMON):
    • Palette generation is now cached and a lot faster
    • Improved API
  • Quark (INCLUDED): vertical_planks with Garden Of The Dead's whistlecane - #1021
1.21-2.11.46Релиз1.21.1 · 25 июня 2026 г.
Legends
- (C): FORGE & FABRIC
- (FB): FABRIC
- (NF): NEOFORGE
- (IT): Included Texture — added the ResourceLocation of the missing textures required for blocks or generating a new texture
- (TEX): hand-made textures to improve the way a block looks
- (COMPAT): Create an exception for a compat mod. EveryCompat won't include the Supported Mod and the Wood Mod
- (INCLUDED): The block is not generated because a Wood Mod already has the same block as the supported mod will be generated
- (EXCLUDED): The block is generated BUT it shouldn't be generated for a reason
- (UDBT): Undetected BlockTypes will be manually added

v2.11.46

ADDED:

  • Farmer's Delight (COMPAT): Windswept Delights

CHANGES:

  • Every Compat (C): Added a new class to Collects resource-generation failures during a single generation pass - @MehVahdJukaar
  • More Crafting Tables -LieOnLion (C): Re-enabled - #1285

FIXES:

  • Copper Age Backport (C): Fixed the crash on SERVER Side - #1277
  • Farmer's Delight (C):
    • Excluded Abundant Atmosphere from Recipe Generation for CUTTING_BOARDS' recipe with all WoodType's Children
    • Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like
  • Woodworks (NF): Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like
  • Curiosities (NF): Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like

v2.11.45

CHANGES:

  • Every Compat (C):
    • Add new class to prevent multiple missing texture due to texture generation failure & model generation failing to generate models/block or models/item files
    • Replaced a few classes from the deprecated, isVanilla() to isKnownVanillaWood(WoodType)
    • CompatChestBlockEntity no longer have getDefaultName() so this mean when you open Chest, you will see on left, top side where the name is "Chest". "[WoodName] Chest" is no longer there. - #1233

ADDED:

  • Boatload (EXCLUDED): Abundant Atmosphere has its own support compat for Boatload
  • Abundant Atmosphere (EXCLUDED): Blocks from Farmer's Delight will be no longer generated because Abundant Atmosphere has a built-in compat
  • Architects Palette (INCLUDED): ensure BOARDS with Darker Depths is generated if Woodworks are installed
    • NOTE: Darker Depths has a built-in support for Woodworks's BOARDS

LANG:

  • JL_JP: Correcting LANG for WoodTypes that are noun or adjective - Updated by Abbage230

v2.11.44

FIXES:

  • Every Compat (NF): Auto-registering blocks to Neoforge Capabilities
    • Other supported Mods that has CHESTS that doesn't work with Create's item handler and also other Mods' item handler with CHESTS
  • The New Shutter (NF): Corrected the ID for Creative Tab on NEOFORGE side with Sinytra Connector
    • What happened is with Sinytra Connector, it was using The New Shutter (FABRIC)'s ID for Creative Tab

CHANGES:

  • Every Compat (SEE NOTE below): Using new build script
  • Corail Pillar (NF): Moved to COMMON, the FABRIC side is now supported
  • Macaw's Paths & Pavings (FB): Removed the temp fix for Creative-Tab's ID since Macaw's Path (FABRIC)'s ID for creative_tab is fixed in v1.1.2
  • Furnish (FB): Updated to support v29+
  • BoatLoad (NF): Improved the texture generation for boats

NOTE:

Every Compat is using a new build script that replace Architectury-Loom because it haven't received updates and is stuck on 1.13

it's no longer using Architectury-Loom. COMMON is based on NEOFORGE (no longer based on FABRIC) This meant the supported mods from FABRIC side cannot be supported with Sinytra Connector. Here's a list of affected mods that has to be moved back to FABRIC side:

  • Blockus
  • Stylish Stiles
  • Excessive Building
  • Furnish

v2.11.43

CHANGES:

  • Every Compat (C): Tweaked the code in duplication system to check first & ensure blocks from a mod that are both Supported-Mod & Wood-Mod to be excluded
    • Example: everycomp:q/quark/azalea_ladder and quark:azalea_ladder are exactly the same block, so we want to exclude EC's block,
    • NOTE: q is the shortened_id for Quark as supported-mod

v2.11.43

CHANGES:

  • Every Compat (C): Tweaked the code in duplication system to check first & ensure blocks from a mod that are both Supported-Mod & Wood-Mod to be excluded
    • Example: everycomp:q/quark/azalea_ladder and quark:azalea_ladder are exactly the same block, so we want to exclude EC's block,
    • NOTE: q is the shortened_id for Quark as supported-mod

v2.11.42

CHANGES:

  • Regions Unexplored (C): Updated to support v0.6+ and the older version won't be supported onward - #1262
  • Woodworks (NF): Change the order of how items are placed in Creative Tab, Items are placed after the same WoodType instead of DecorativeType or FurnitureType - #1259
  • Farmer's Delight (C):
    • Updated the recipe generation for the new recipe system since FABRIC-v3.3.0+ or NEOFORGE-v1.3.0+ - #1257
    • Updated CABINETS' textures with Quark - @derp_gamer22 via Discord

FIXES:

  • Every Compat (FB):
    • Exclude Lauch's Shutters aka The New Shutter from being loaded when Vanilla Shutters is installed - #1261
    • Tweaked a code to avoid an extremely rare case leading to crash - #1265
  • Nature's Spirit (IT): Using joshua_bundle and stripped_joshua_bundle instead of joshua_log and stripped_joshua_log for texture generation - #1251
  • Alex's Caves (Unofficial Port) (IT): Fixed the missing texture for WoodType, thornwood using either log or stripped_log - #1258

ADDED:

  • Valhelsia Structures (INCLUDED): With Quark for POST & STRIPPED_POST - #1260

LANG:

  • EN_US: Corrected the LANG for HOLLOW_LOG from The Twilight Forest & Quark with Enderscape & Infernal Expansion

v2.11.41

FIXES:

  • Curiosities (NF): Missing recipe with using PLANKS to get FANCIED_PLANKS via Sawmill from Woodworks - #1244
  • Farmer's Delight (C): Updated Cabinets' tags to have #farmersdelight:cabinets and #farmersdelight:cabinets/wooden - #1248
  • Enderscape (INCLUDED): Still missing a shelf from either Copper Age Backport or Another Furniture for MURUBLIGHT - #1256, #1199, #970
    • NOTE: the solution to fix the issue above was not correct, MURUBLIGHT_SHELF will be added without any exception

ADDED:

  • Every Compat (C): Added tag, #c:ladders to all of supported mods' LADDERS - #1246
  • Woodworks (NF): added missing tags to blocks - related to #1238
  • Curiosities (NF): Made an exception for built-in supported Wood Mods:
    • atmospheric
    • autumnity
    • environmental
    • gardens_of_the_dead
    • mynethersdelight
    • upgrade_aquatic
  • Beautiful Campfires (C): Added tags, #toughasnails:heating_blocks or #toughasnails:cooling_blocks to campfires or soul_campfires - #1254
  • The Twilight Forest (NF): Added DRYING_RACK - #1253

v2.11.40

FIXES:

  • Every Compat (C):
    • Fixed a SERVER Crash when onItemTooltip() is executed - This should be only on CLIENT
    • Corrected the method that grab WoodType's READABLE LANG for Chests' LANG - #1233
    • Improved the code where items are still being added to Creative-Tab & REI/EMI/REI when an item is disabled in everycomp-entries.toml - #1239
  • More Crafting Table For Forge (INCLUDED): Due to Biomes O' Plenty's 3 WoodTypes that prevented No Man's Land's 3 WoodType from being generated - #1237

v2.11.39

CHANGES:

  • Every Compat (C): Tweaks in codes for nullable fix - @MehVahdJukaar

FIXES:

  • Beauitful Campfire (C): Oudated recipe generation (using format from 1.20) & Updated for 1.21 - #1236
  • Every Comp (c): Fixed an issue that would prevent block models gen for certain models

v2.11.38

CHANGS:

  • The Twilight Forest (NF): Updated the Creative Tab's resourcelocation

ADDS:

  • Farmer's Delight: Updated cabinet's textures with Darker Depths - @Derp via Discord (Ported from 1.20)

DISABLED:

  • Workshop For Handsome Adventurer - At DEV's request & it's not 100% compatible with EveryCompat

v2.11.37

FIXES:

  • The Twilight Forest (NF): Fixed the tags not being loaded for all blocks. - #1226
    • MORE DETAIL: in TwilightForest Module, a code was trying to add an ITEM to a tag meant for BLOCKS and this caused the tags to be not loaded when loading into the world
  • Every Compat (EXCLUDED): The Twilight Forest's mangrove with The Twilight Forest's hollow_log - Updated the code to prevent the duplicated block

v2.11.36

FIXES:

  • Macaw's Doors (FB): Fixed the outdated ResourceLocation for Creative Tab.
    • NEOFORGE is fine as is.
  • The Twilight Forest (NF): Added missing tags to all blocks - #1223
  • Abnormal's Woodworks (NF): Fixed the missing LANG for chest & trapped_chest on SERVER side - #1222

ADDS

  • Every Compat (C): Added a new config in everycomp-hazardous.toml with ENABLE_FRAMED_BLOCKS_BLACKLIST

v2.11.35

ADDS:

  • More Sniffer Flowers (IT): Corrected vivicus_log's texture - #1219

FIXES:

  • Every Compat (C): Fixed the tab being null during the laucnhing with The Twilight Forest - #1220

v2.11.34

CHANGES:

  • Tech Reborn (IT): Corrected the wrong texture used for techreborn:rubber_log - #1217
  • Regions Unexplored (NF): Upated an outdated ResourceLocation key for Creative Tab via Neoforge (Fabric is fine)

FIXES

  • Every Compat (C): Fixed the crash in the CYCLE_ITEM_RENDER with "null check" when opening inventory (Either Creative Mode or with EMI++) in some certain cases - #1215
  • Macaw's Paths & Pavings (FB): Temporarily fix the incorrect ResourceLocation for Creative Tab (this is an issue on Macaw's Paths & Pavings), This is already reported - #1216
    • Whenever the fix is applied in the said mod, then the module will automatically use the correct ResourceLocation.

v2.11.33

CHANGES:

  • Every Compat (C):
    • Fixed Chipped or Macaw for door and trapdoor not being generated when Framed Blocks is installed - #1206
    • Added a tag, #create:chest_mounted_storage to all chests & Fixed transport item pipe or similar not connecting to EveryCompat's chests
    • Improved the CYCLE_ITEM_RENDER class where it is iterating every Every Compat's children via Every Compat's tab. If a WoodType or DecorativeType / FurnitureType is diabled, then it won't shown on the tab - #1203

FIXES:

  • Macaw's Fences & Walls (FB): Fixed outdated ResourceLocation for Creative Tab

NEW SUPPORTED MODS:

  • Curiosities! (NF)

v2.11.32

CHANGES:

  • Every Compat (C): Removed 2 configs due to a misunderstood request

v2.11.31

CHANGES:

  • Every Compat (C): Updated the logic to include Items into EC's tab and also mod's tab, too.
    • NOTE: if you want to disable either EC's or Mod's. You can use everycomp-common.toml and find creative_tab for EC or no_mod_creative_tab for Mod
    • Updated a method for recipe generation to fix the missing recipe for Gems Realm with Create - GemsRealm#54
    • Added 2 new configs: #1203
      • DISABLE_CYCLE_ITEM_RENDERER - disable creative-tab from showing the iteration of every item from Wood-Good
      • CREATIVE_TAB_ICON - Choose one item (can be from Wood-Good or Minecraft) to replace the icon instead of iterating every item from Wood-Good

v2.11.30

CHANGES:

  • Feywild (IT): Removed the entries for all of logs' ResourceLocation for textures as it's no longer needed
  • Every Compat (C):
    • Corrected the wrong logic for everycomp-hazardous.toml's module-blacklist or entryset-blacklist (it wasn't working properly)
    • Improved the logic for other blacklist config so blocks/items can get excluded.
    • Improved error logging for debugging with Stone Zone or Gems Realm making it easy to know what's the cause
  • Enderscape (INCLUDED): WoodType-murublight with Supported_Mod-Copper Age Backport - #1199

v2.11.29

UPDATED:

  • Every Compat (C): Updated 2 Classes: CompatModule.java & EveryCompat.java to fix the crash with Gems Realm
  • [Let's Do] Meadow (IT): Added meadow:alpine_birch_leaves's ResourceLocation for the correct location
    • NOTE: This fixed the error log and wrong texture on Chipped's leaves
  • Macaw's Furniture (C): Added the missing BlockEntity to counter and its base block is oak_counter
    • NOTE: this fix the crash when you place counter of any WoodType (this was reported via discord)

v2.11.28

UPDATED:

  • Macaw's Furniture (C): Added the missing BlockEntity to strippedCounter and its base block is stripped_oak_counter
    • NOTE: this fix the crash when you place strippedCounter of any WoodType (this was reported via discord)
  • Excessive Building (FB): v4.0.0 or newer will be no longer supported. only v3.3.10 is still supported
    • ANOTHER NOTE: Moved to COMMON, so it can be used with Sinytra-Connector on Neoforge
  • EveryCompat (C): Updated a deprecated method to use a new method related to Recipe Generation

v2.11.27

UPDATED:

  • LANG: Updated JA_JP by @HayaKoh-WeldyAlin - #1179
  • Quark (NF): Fixed chests' texture not using the custom textures

v2.11.26

UPDATED:

  • Beautify! aka Beautify Decorate (NF): Fixed an error on startup with another mod: Beautify Refoxed
    • NOTE: Beautify Refoxed from v1.9.0 onward (according to DEV) will have a built-in modules for Every Compat for NEOFORGE & FABRIC
      • Beautify Refabricated (BRF) from v2.0.0 onward - Every Compat will use BRF's module instead of its own module

v2.11.25

UPDATED:

  • Every Compat (C): Improved classes & Made a few changes in API classes
  • Quark (NF): Fixed the missing recipe for CHESTS using PLANKS (in quark's version for 1.21.1, the recipe was moved to a different location) - #1164
  • MrCrayfish's Backpacked (C): Updated to support v3.0.0+ - #1165
    • Older than v3.0.0 will be no longer supported. That included the BETA version, too.

NEW:

  • Copper Age Backport (C)

DEV:

if your mod has a built-in module for Every Compat, change the superparent class from SimpleModule to EveryCompatModule


v2.11.24

UPDATED:

  • Chipped (C): Fixed crash with Productive Trees (Ported from 1.20.1)
  • Every Compat (C):
    • Fixed an error log from latest.log with F-ing Load My Tags - #1155
    • Improved some error loggings to make the debugging a unique crash much easier and clearer
  • Regions Unexplored (C): Updated to support v0.5.7 & Fixed the crash - #1160

v2.11.23

UPDATED:

  • Every Compat (C): Added a Christmas texture to All of Woodworks' chests from Dec 24th to 26th - #1150
  • Chipped (INCLUDED):
    • Vanilla WoodTypes except OAK - #1136
    • Supported 11 new Blocks for LeavesType
  • Quark (NF): Fixed the missing hedge for Oh The Biomes We've Gone's palo_verde

ADDED:

  • Nature's Spirit (IT): joshua_leaves' correct ResourceLocation

v2.11.22

UPDATED:

  • Every Compat (C): Fixed the #c:chests/wooden's tag generation issue - #1145 & also related to #1143

v2.11.21

UPDATED:

  • Macaw's Furniture (C): Fixed bookshelf & stripped_bookshelf not providing cnchantment to enchanting_table
  • Ars Nouveau (IT): Changed the texture of blue_archwood_log to use archwood_log textures
  • Every Compat (C):
    • Fixed the tag with namespace "c:" like #c:chests not loaded first time into the world but is loaded second time into the world - #1143
    • Fixed the tags via GENERATE_BLOCKTYPE_TAGS not being loaded first time into the world - Related to #1119 and also above, too
    • Added new config, USE_AN_EXTERNAL_RESOURCE_PACK to allow EC base off the textures using external Resource Pack instead of Mod's
  • Chipped (C): Cleanup & removed extra codes that aren't needed
  • Macaw's Stairs (C): Updated the drop method for oak_balcony, so the error via latset.log about not finding the oak_balcony's loot_table file won't show up

v2.11.20

UPDATED:

  • Every Compat (C): Fixed an crash related to the config, GENERATE_BLOCKTYPE_TAGS in everycomp-common.toml - #1135
    • ADDITIONAL-INFO: diagonal_fences won't be included in the tags

v2.11.19

UPDATED:

  • Every Compat (C): Added a new config, GENERATE_BLOCKTYPE_TAGS in everycomp-common.toml
    • NOTE: what it does is Generate a tag containing every blocktype with its children. It's Useful for datapack makers and Iris since 1.8 that can use tags for shaders
    • it's on by default

v2.11.18

UPDATED:

  • Macaw's Furniture (C): Supporting 2 new blocks, oak_kitchen_sink & stripped_oak_kitchen_sink
    • Every Compat (C): Added a new config, NO_MOD_CREATIVE_TAB in everycomp-common.toml - #1113
  • NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to true

v2.11.17

UPDATED:

  • Create (C): Corrected the tab where EC's items are being added into
  • Quark (NF): Updated to support v4.1-467.3568 or newer
    • NOTE: Quark is currently in BETA and is not out on public yet.
  • Macaw's Furniture (C): Added 6 new cabinet blocks
    • NOTE: is no longer supporting the older version than v3.4.0
  • Cobblemon's Legendary Monuments (EXCLUDED): The WoodType, legendarymonuments:distortion is blacklisted because its texture is a 32x32

v2.11.16

UPDATED:

  • Unusual Furniture (NF): Forgot to mark one method to be OnlyIn(Dist.CLIENT) - FIXED issue with SERVER not working properly

v2.11.15

UPDATED:

  • Unusual Furniture (NF):
    • Fixed Railing & Drawer's missing textures - #1107
    • Fixed the crash when placing table, coffee_table, and also other 3 blocks - #1108
  • Woodworks (NF): Fixed missing saw recipes - #1102
  • Every Compat (EXCLUDED): Regions Unexplored's ALPHA is blacklisted because it replaced Minecraft's OAK
  • Regions Unexplored (C): Added a missing recipe for branch, crafting 4 sticks from branch - #1106

ADDED:

  • Unusual Furniture (NF): Supporting new block: shelf - @axtrough

v2.11.14

UPDATED:

  • Farmer's Delight (COMPAT): If one or more of Farmer's Cutting mods is installed, then the cutting_board recipe generation will be skipped
  • Every Compat (C): New feature in everycomp-hazardous.toml where you can blacklist a specific WoodType block or leavesType block
  • Chipped (C): Fixed the missing textures for nailed_log & reinforced_log - #1094
  • Blockus (FB):
    • Added the missing properties to grate - #1090
    • Updated hedges' LANG in EN_US - #1093
    • hedges' tag, #blockus:small_hedges is now #blockus:hedges - #1093

ADDED:

  • Unusual Furniture (NF): Supporting v1.1.1+
  • Every Compat (C): Added tag, #minecraft:non_flammable_wood & #minecraft:strider_warm_blocks to all blocks for 4 WoodTypes - #1091
    • regions_unexplored:brimwood
    • regions_unexplored:cobalt
    • regions_unexplored:dead
    • regions_unexplored:yellow_bioshroom

v2.11.13

UPDATED:

  • Blockus (FB): Updated to support v2.9.11+ - #1085, #1086
    • NOTE: the older version than v2.9.11 will be no longer supported.
      • REASON: the ResourceLocation for some blocks' textures has changed
  • Chipped (C): Fixed the crash due to texture generation - #1089, #1088

v2.11.12

UPDATED:

  • Chipped (C): Added the missing textures for damaged_oak_log, nailed_oak_log, reinforced_oak_log (all top texture) - #1083

v2.11.11

UPDATED:

  • Every Compat (C): Updated to support Configured - #1082
  • Decorative Blocks (C): Updated to support Decorative Blocks Reborn v6.0.1+ - #1080
  • Create (NF): Changed the renderType of windows & window_panes to CUTOUT_MIPPED

ADDED:

  • LANG (en_us): missing LANG for configuration - #1082

v2.11.10

UPDATED:

  • Farmer's Delight (C): Fixed the cutting recipe not being generated - #1038
  • Quark (C): Ported the HedgeRecipe Update from 1.20.1 and it's no longer brittle code.
  • Chipped (C): Improved textures & Corrected a few incorrect textures for logs

DEV:

  • Every Compat (C):
    • Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc
    • TextureUtility are renamed to UtilityTexture
    • TagUtility are renamed to UtilityTag
    • RecipeUtility are renamed to UtilityRecipe
    • Utility are renamed to UtilityMisc

v2.11.9

UPDATED:

  • Every Compat (C): Fixed all Supported mods' missing model files in Stone Zone - #158
  • LANG (en_us): Corrected the LANG for sniffed_out's vessel to use "stem" instead of "log" with hollow from Quark or The Twilight Forest

v2.11.8

UPDATED:

  • Every Compat (C): Fixed a rare bug where everycomp-hazardous.toml blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash (Ported from 1.20.1)
    • Variant Vanilla Blocks & Friends & Foes
  • Farmer's Delight (C): Fixed the missing recipe - #1073
  • Ecologics (TEXTURES): Excluded Chipped's item door from being overlayed with flowering_azalea

ADDED:

  • TEXTURES (C): Added the missing mask textures for Chipped's log and stripped_log
    • Valhelsia Structures (NF): Updated the mask textures to use the new mask textures

v2.11.7

UPDATED:

  • Quark (NF): Updated deprecated method to use new method, just texture stuff
  • Woodworks (NF): Added, the missing tag, #minecraft:enchantment_power_provider to bookshelf
  • EveryCompat (C): Updated EveryCompatAPI to fix some issues with mod's built-in modules not generating ITEM (experimental)
    • Related to: Marioverse
    • Updated again to improved some codes related to above

v2.11.6

UPDATED:

  • Every Compat (C): Updated a few API for Stone Zone

v2.11.5

UPDATED:

  • Friends & Foes (C): Updated to use the new method from Moonlight for beehives' Point-Of-Interest
  • Variant Vanilla Blocks (FB): Updated to use the new method from Moonlight for blocks' Point-Of-Interest
  • Functional Storage (NF): Fixed the missing item for all Drawers - #1057
  • Farmer's Delight (C): Fixed the cutting recipe - #1066 - @MehVahdJukaar
  • Variant Vanilla Blocks (C): Fixed its blocks not counting as Job Sites - #900
  • EveryCompat (C): Improved the error loggings for some rare cases
  • Dawn Of Time (C): now support v1.6.3+ (no longer supporting the older version) - #1060
  • Chipped (C):
    • one missed outdated method
    • Fixed the missing recipes
    • Fixed missing textures for tile_windowed_>TYPE<_door
    • Added mask textures for the remaining logs and stripped_logs. & also improved the textures

v2.11.4

UPDATED:

  • Every Compat (C):
    • Improved the comments in configs, everycomp-common.toml and everycomp-client.toml
    • Added a new feature in everycomp-hazardous.toml to disable all of Wood Modules (same as what Library-Section can do)
    • Multiple Undocumented Changes
  • Refurbished Furniture (MrCrayFish) (C): Fixed the incorrectly generated textures for Region Unexplored's brimwood
  • Create (C): Fixed a typo in "wallnut" to "walnut" for custom textures with Ecologic

v2.11.3

UPDATED:

  • Architect's Palette (C): Updated for 1.21.1 - #1040
  • Valhelsia Structure (NF): Fixed the missing recipes for all blocks except bundled_stripped_posts and bundled_posts
  • Storage Drawers (C): Added the missing tag, #storagedrawers:trim to trim blocks - #1029
  • Macaw's Doors (C): Added a new block: whispering_door
  • Macaw's Trapdoors (C):
    • Added a new block: whispering_trapdoor
    • Added a mask texture for barrel_trapdoor
  • EveryCompat (C): Corrected the wrong key in recipe generation that make the recipe not working - #148 & #146

v2.11.2

UPDATED:

  • EveryCompat (C): Fixed the blocks from StoneZone not being dropped - #143
  • Regions Unexplored (C): Forgot to add the mask textures from 1.20.1 - #1042
  • Boatload (Abnormal) (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord)

v2.11.1

UPDATED:

  • Fixed an issue with config
  • Added back a constructor that was recently modified hopefully restoring backward compat

v2.11.0

ADDED:

  • Mod dynamic resources are now cached. Cache will regenerate once installed mod versions change, datapack changes or texture packs change
  • Requires newest Moonlight Lib v2.23.0 or above

UPDATED:

  • Woodster (NF): Added missing RenderType to the ladders - #992
  • Farmer's Delight (COMPAT): Added Undergarden Delight
1.21-2.11.46Релиз1.21.1 · 25 июня 2026 г.
Legends
- (C): FORGE & FABRIC
- (FB): FABRIC
- (NF): NEOFORGE
- (IT): Included Texture — added the ResourceLocation of the missing textures required for blocks or generating a new texture
- (TEX): hand-made textures to improve the way a block looks
- (COMPAT): Create an exception for a compat mod. EveryCompat won't include the Supported Mod and the Wood Mod
- (INCLUDED): The block is not generated because a Wood Mod already has the same block as the supported mod will be generated
- (EXCLUDED): The block is generated BUT it shouldn't be generated for a reason
- (UDBT): Undetected BlockTypes will be manually added

v2.11.46

ADDED:

  • Farmer's Delight (COMPAT): Windswept Delights

CHANGES:

  • Every Compat (C): Added a new class to Collects resource-generation failures during a single generation pass - @MehVahdJukaar
  • More Crafting Tables -LieOnLion (C): Re-enabled - #1285

FIXES:

  • Copper Age Backport (C): Fixed the crash on SERVER Side - #1277
  • Farmer's Delight (C):
    • Excluded Abundant Atmosphere from Recipe Generation for CUTTING_BOARDS' recipe with all WoodType's Children
    • Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like
  • Woodworks (NF): Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like
  • Curiosities (NF): Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like

v2.11.45

CHANGES:

  • Every Compat (C):
    • Add new class to prevent multiple missing texture due to texture generation failure & model generation failing to generate models/block or models/item files
    • Replaced a few classes from the deprecated, isVanilla() to isKnownVanillaWood(WoodType)
    • CompatChestBlockEntity no longer have getDefaultName() so this mean when you open Chest, you will see on left, top side where the name is "Chest". "[WoodName] Chest" is no longer there. - #1233

ADDED:

  • Boatload (EXCLUDED): Abundant Atmosphere has its own support compat for Boatload
  • Abundant Atmosphere (EXCLUDED): Blocks from Farmer's Delight will be no longer generated because Abundant Atmosphere has a built-in compat
  • Architects Palette (INCLUDED): ensure BOARDS with Darker Depths is generated if Woodworks are installed
    • NOTE: Darker Depths has a built-in support for Woodworks's BOARDS

LANG:

  • JL_JP: Correcting LANG for WoodTypes that are noun or adjective - Updated by Abbage230

v2.11.44

FIXES:

  • Every Compat (NF): Auto-registering blocks to Neoforge Capabilities
    • Other supported Mods that has CHESTS that doesn't work with Create's item handler and also other Mods' item handler with CHESTS
  • The New Shutter (NF): Corrected the ID for Creative Tab on NEOFORGE side with Sinytra Connector
    • What happened is with Sinytra Connector, it was using The New Shutter (FABRIC)'s ID for Creative Tab

CHANGES:

  • Every Compat (SEE NOTE below): Using new build script
  • Corail Pillar (NF): Moved to COMMON, the FABRIC side is now supported
  • Macaw's Paths & Pavings (FB): Removed the temp fix for Creative-Tab's ID since Macaw's Path (FABRIC)'s ID for creative_tab is fixed in v1.1.2
  • Furnish (FB): Updated to support v29+
  • BoatLoad (NF): Improved the texture generation for boats

NOTE:

Every Compat is using a new build script that replace Architectury-Loom because it haven't received updates and is stuck on 1.13

it's no longer using Architectury-Loom. COMMON is based on NEOFORGE (no longer based on FABRIC) This meant the supported mods from FABRIC side cannot be supported with Sinytra Connector. Here's a list of affected mods that has to be moved back to FABRIC side:

  • Blockus
  • Stylish Stiles
  • Excessive Building
  • Furnish

v2.11.43

CHANGES:

  • Every Compat (C): Tweaked the code in duplication system to check first & ensure blocks from a mod that are both Supported-Mod & Wood-Mod to be excluded
    • Example: everycomp:q/quark/azalea_ladder and quark:azalea_ladder are exactly the same block, so we want to exclude EC's block,
    • NOTE: q is the shortened_id for Quark as supported-mod

v2.11.43

CHANGES:

  • Every Compat (C): Tweaked the code in duplication system to check first & ensure blocks from a mod that are both Supported-Mod & Wood-Mod to be excluded
    • Example: everycomp:q/quark/azalea_ladder and quark:azalea_ladder are exactly the same block, so we want to exclude EC's block,
    • NOTE: q is the shortened_id for Quark as supported-mod

v2.11.42

CHANGES:

  • Regions Unexplored (C): Updated to support v0.6+ and the older version won't be supported onward - #1262
  • Woodworks (NF): Change the order of how items are placed in Creative Tab, Items are placed after the same WoodType instead of DecorativeType or FurnitureType - #1259
  • Farmer's Delight (C):
    • Updated the recipe generation for the new recipe system since FABRIC-v3.3.0+ or NEOFORGE-v1.3.0+ - #1257
    • Updated CABINETS' textures with Quark - @derp_gamer22 via Discord

FIXES:

  • Every Compat (FB):
    • Exclude Lauch's Shutters aka The New Shutter from being loaded when Vanilla Shutters is installed - #1261
    • Tweaked a code to avoid an extremely rare case leading to crash - #1265
  • Nature's Spirit (IT): Using joshua_bundle and stripped_joshua_bundle instead of joshua_log and stripped_joshua_log for texture generation - #1251
  • Alex's Caves (Unofficial Port) (IT): Fixed the missing texture for WoodType, thornwood using either log or stripped_log - #1258

ADDED:

  • Valhelsia Structures (INCLUDED): With Quark for POST & STRIPPED_POST - #1260

LANG:

  • EN_US: Corrected the LANG for HOLLOW_LOG from The Twilight Forest & Quark with Enderscape & Infernal Expansion

v2.11.41

FIXES:

  • Curiosities (NF): Missing recipe with using PLANKS to get FANCIED_PLANKS via Sawmill from Woodworks - #1244
  • Farmer's Delight (C): Updated Cabinets' tags to have #farmersdelight:cabinets and #farmersdelight:cabinets/wooden - #1248
  • Enderscape (INCLUDED): Still missing a shelf from either Copper Age Backport or Another Furniture for MURUBLIGHT - #1256, #1199, #970
    • NOTE: the solution to fix the issue above was not correct, MURUBLIGHT_SHELF will be added without any exception

ADDED:

  • Every Compat (C): Added tag, #c:ladders to all of supported mods' LADDERS - #1246
  • Woodworks (NF): added missing tags to blocks - related to #1238
  • Curiosities (NF): Made an exception for built-in supported Wood Mods:
    • atmospheric
    • autumnity
    • environmental
    • gardens_of_the_dead
    • mynethersdelight
    • upgrade_aquatic
  • Beautiful Campfires (C): Added tags, #toughasnails:heating_blocks or #toughasnails:cooling_blocks to campfires or soul_campfires - #1254
  • The Twilight Forest (NF): Added DRYING_RACK - #1253

v2.11.40

FIXES:

  • Every Compat (C):
    • Fixed a SERVER Crash when onItemTooltip() is executed - This should be only on CLIENT
    • Corrected the method that grab WoodType's READABLE LANG for Chests' LANG - #1233
    • Improved the code where items are still being added to Creative-Tab & REI/EMI/REI when an item is disabled in everycomp-entries.toml - #1239
  • More Crafting Table For Forge (INCLUDED): Due to Biomes O' Plenty's 3 WoodTypes that prevented No Man's Land's 3 WoodType from being generated - #1237

v2.11.39

CHANGES:

  • Every Compat (C): Tweaks in codes for nullable fix - @MehVahdJukaar

FIXES:

  • Beauitful Campfire (C): Oudated recipe generation (using format from 1.20) & Updated for 1.21 - #1236
  • Every Comp (c): Fixed an issue that would prevent block models gen for certain models

v2.11.38

CHANGS:

  • The Twilight Forest (NF): Updated the Creative Tab's resourcelocation

ADDS:

  • Farmer's Delight: Updated cabinet's textures with Darker Depths - @Derp via Discord (Ported from 1.20)

DISABLED:

  • Workshop For Handsome Adventurer - At DEV's request & it's not 100% compatible with EveryCompat

v2.11.37

FIXES:

  • The Twilight Forest (NF): Fixed the tags not being loaded for all blocks. - #1226
    • MORE DETAIL: in TwilightForest Module, a code was trying to add an ITEM to a tag meant for BLOCKS and this caused the tags to be not loaded when loading into the world
  • Every Compat (EXCLUDED): The Twilight Forest's mangrove with The Twilight Forest's hollow_log - Updated the code to prevent the duplicated block

v2.11.36

FIXES:

  • Macaw's Doors (FB): Fixed the outdated ResourceLocation for Creative Tab.
    • NEOFORGE is fine as is.
  • The Twilight Forest (NF): Added missing tags to all blocks - #1223
  • Abnormal's Woodworks (NF): Fixed the missing LANG for chest & trapped_chest on SERVER side - #1222

ADDS

  • Every Compat (C): Added a new config in everycomp-hazardous.toml with ENABLE_FRAMED_BLOCKS_BLACKLIST

v2.11.35

ADDS:

  • More Sniffer Flowers (IT): Corrected vivicus_log's texture - #1219

FIXES:

  • Every Compat (C): Fixed the tab being null during the laucnhing with The Twilight Forest - #1220

v2.11.34

CHANGES:

  • Tech Reborn (IT): Corrected the wrong texture used for techreborn:rubber_log - #1217
  • Regions Unexplored (NF): Upated an outdated ResourceLocation key for Creative Tab via Neoforge (Fabric is fine)

FIXES

  • Every Compat (C): Fixed the crash in the CYCLE_ITEM_RENDER with "null check" when opening inventory (Either Creative Mode or with EMI++) in some certain cases - #1215
  • Macaw's Paths & Pavings (FB): Temporarily fix the incorrect ResourceLocation for Creative Tab (this is an issue on Macaw's Paths & Pavings), This is already reported - #1216
    • Whenever the fix is applied in the said mod, then the module will automatically use the correct ResourceLocation.

v2.11.33

CHANGES:

  • Every Compat (C):
    • Fixed Chipped or Macaw for door and trapdoor not being generated when Framed Blocks is installed - #1206
    • Added a tag, #create:chest_mounted_storage to all chests & Fixed transport item pipe or similar not connecting to EveryCompat's chests
    • Improved the CYCLE_ITEM_RENDER class where it is iterating every Every Compat's children via Every Compat's tab. If a WoodType or DecorativeType / FurnitureType is diabled, then it won't shown on the tab - #1203

FIXES:

  • Macaw's Fences & Walls (FB): Fixed outdated ResourceLocation for Creative Tab

NEW SUPPORTED MODS:

  • Curiosities! (NF)

v2.11.32

CHANGES:

  • Every Compat (C): Removed 2 configs due to a misunderstood request

v2.11.31

CHANGES:

  • Every Compat (C): Updated the logic to include Items into EC's tab and also mod's tab, too.
    • NOTE: if you want to disable either EC's or Mod's. You can use everycomp-common.toml and find creative_tab for EC or no_mod_creative_tab for Mod
    • Updated a method for recipe generation to fix the missing recipe for Gems Realm with Create - GemsRealm#54
    • Added 2 new configs: #1203
      • DISABLE_CYCLE_ITEM_RENDERER - disable creative-tab from showing the iteration of every item from Wood-Good
      • CREATIVE_TAB_ICON - Choose one item (can be from Wood-Good or Minecraft) to replace the icon instead of iterating every item from Wood-Good

v2.11.30

CHANGES:

  • Feywild (IT): Removed the entries for all of logs' ResourceLocation for textures as it's no longer needed
  • Every Compat (C):
    • Corrected the wrong logic for everycomp-hazardous.toml's module-blacklist or entryset-blacklist (it wasn't working properly)
    • Improved the logic for other blacklist config so blocks/items can get excluded.
    • Improved error logging for debugging with Stone Zone or Gems Realm making it easy to know what's the cause
  • Enderscape (INCLUDED): WoodType-murublight with Supported_Mod-Copper Age Backport - #1199

v2.11.29

UPDATED:

  • Every Compat (C): Updated 2 Classes: CompatModule.java & EveryCompat.java to fix the crash with Gems Realm
  • [Let's Do] Meadow (IT): Added meadow:alpine_birch_leaves's ResourceLocation for the correct location
    • NOTE: This fixed the error log and wrong texture on Chipped's leaves
  • Macaw's Furniture (C): Added the missing BlockEntity to counter and its base block is oak_counter
    • NOTE: this fix the crash when you place counter of any WoodType (this was reported via discord)

v2.11.28

UPDATED:

  • Macaw's Furniture (C): Added the missing BlockEntity to strippedCounter and its base block is stripped_oak_counter
    • NOTE: this fix the crash when you place strippedCounter of any WoodType (this was reported via discord)
  • Excessive Building (FB): v4.0.0 or newer will be no longer supported. only v3.3.10 is still supported
    • ANOTHER NOTE: Moved to COMMON, so it can be used with Sinytra-Connector on Neoforge
  • EveryCompat (C): Updated a deprecated method to use a new method related to Recipe Generation

v2.11.27

UPDATED:

  • LANG: Updated JA_JP by @HayaKoh-WeldyAlin - #1179
  • Quark (NF): Fixed chests' texture not using the custom textures

v2.11.26

UPDATED:

  • Beautify! aka Beautify Decorate (NF): Fixed an error on startup with another mod: Beautify Refoxed
    • NOTE: Beautify Refoxed from v1.9.0 onward (according to DEV) will have a built-in modules for Every Compat for NEOFORGE & FABRIC
      • Beautify Refabricated (BRF) from v2.0.0 onward - Every Compat will use BRF's module instead of its own module

v2.11.25

UPDATED:

  • Every Compat (C): Improved classes & Made a few changes in API classes
  • Quark (NF): Fixed the missing recipe for CHESTS using PLANKS (in quark's version for 1.21.1, the recipe was moved to a different location) - #1164
  • MrCrayfish's Backpacked (C): Updated to support v3.0.0+ - #1165
    • Older than v3.0.0 will be no longer supported. That included the BETA version, too.

NEW:

  • Copper Age Backport (C)

DEV:

if your mod has a built-in module for Every Compat, change the superparent class from SimpleModule to EveryCompatModule


v2.11.24

UPDATED:

  • Chipped (C): Fixed crash with Productive Trees (Ported from 1.20.1)
  • Every Compat (C):
    • Fixed an error log from latest.log with F-ing Load My Tags - #1155
    • Improved some error loggings to make the debugging a unique crash much easier and clearer
  • Regions Unexplored (C): Updated to support v0.5.7 & Fixed the crash - #1160

v2.11.23

UPDATED:

  • Every Compat (C): Added a Christmas texture to All of Woodworks' chests from Dec 24th to 26th - #1150
  • Chipped (INCLUDED):
    • Vanilla WoodTypes except OAK - #1136
    • Supported 11 new Blocks for LeavesType
  • Quark (NF): Fixed the missing hedge for Oh The Biomes We've Gone's palo_verde

ADDED:

  • Nature's Spirit (IT): joshua_leaves' correct ResourceLocation

v2.11.22

UPDATED:

  • Every Compat (C): Fixed the #c:chests/wooden's tag generation issue - #1145 & also related to #1143

v2.11.21

UPDATED:

  • Macaw's Furniture (C): Fixed bookshelf & stripped_bookshelf not providing cnchantment to enchanting_table
  • Ars Nouveau (IT): Changed the texture of blue_archwood_log to use archwood_log textures
  • Every Compat (C):
    • Fixed the tag with namespace "c:" like #c:chests not loaded first time into the world but is loaded second time into the world - #1143
    • Fixed the tags via GENERATE_BLOCKTYPE_TAGS not being loaded first time into the world - Related to #1119 and also above, too
    • Added new config, USE_AN_EXTERNAL_RESOURCE_PACK to allow EC base off the textures using external Resource Pack instead of Mod's
  • Chipped (C): Cleanup & removed extra codes that aren't needed
  • Macaw's Stairs (C): Updated the drop method for oak_balcony, so the error via latset.log about not finding the oak_balcony's loot_table file won't show up

v2.11.20

UPDATED:

  • Every Compat (C): Fixed an crash related to the config, GENERATE_BLOCKTYPE_TAGS in everycomp-common.toml - #1135
    • ADDITIONAL-INFO: diagonal_fences won't be included in the tags

v2.11.19

UPDATED:

  • Every Compat (C): Added a new config, GENERATE_BLOCKTYPE_TAGS in everycomp-common.toml
    • NOTE: what it does is Generate a tag containing every blocktype with its children. It's Useful for datapack makers and Iris since 1.8 that can use tags for shaders
    • it's on by default

v2.11.18

UPDATED:

  • Macaw's Furniture (C): Supporting 2 new blocks, oak_kitchen_sink & stripped_oak_kitchen_sink
    • Every Compat (C): Added a new config, NO_MOD_CREATIVE_TAB in everycomp-common.toml - #1113
  • NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to true

v2.11.17

UPDATED:

  • Create (C): Corrected the tab where EC's items are being added into
  • Quark (NF): Updated to support v4.1-467.3568 or newer
    • NOTE: Quark is currently in BETA and is not out on public yet.
  • Macaw's Furniture (C): Added 6 new cabinet blocks
    • NOTE: is no longer supporting the older version than v3.4.0
  • Cobblemon's Legendary Monuments (EXCLUDED): The WoodType, legendarymonuments:distortion is blacklisted because its texture is a 32x32

v2.11.16

UPDATED:

  • Unusual Furniture (NF): Forgot to mark one method to be OnlyIn(Dist.CLIENT) - FIXED issue with SERVER not working properly

v2.11.15

UPDATED:

  • Unusual Furniture (NF):
    • Fixed Railing & Drawer's missing textures - #1107
    • Fixed the crash when placing table, coffee_table, and also other 3 blocks - #1108
  • Woodworks (NF): Fixed missing saw recipes - #1102
  • Every Compat (EXCLUDED): Regions Unexplored's ALPHA is blacklisted because it replaced Minecraft's OAK
  • Regions Unexplored (C): Added a missing recipe for branch, crafting 4 sticks from branch - #1106

ADDED:

  • Unusual Furniture (NF): Supporting new block: shelf - @axtrough

v2.11.14

UPDATED:

  • Farmer's Delight (COMPAT): If one or more of Farmer's Cutting mods is installed, then the cutting_board recipe generation will be skipped
  • Every Compat (C): New feature in everycomp-hazardous.toml where you can blacklist a specific WoodType block or leavesType block
  • Chipped (C): Fixed the missing textures for nailed_log & reinforced_log - #1094
  • Blockus (FB):
    • Added the missing properties to grate - #1090
    • Updated hedges' LANG in EN_US - #1093
    • hedges' tag, #blockus:small_hedges is now #blockus:hedges - #1093

ADDED:

  • Unusual Furniture (NF): Supporting v1.1.1+
  • Every Compat (C): Added tag, #minecraft:non_flammable_wood & #minecraft:strider_warm_blocks to all blocks for 4 WoodTypes - #1091
    • regions_unexplored:brimwood
    • regions_unexplored:cobalt
    • regions_unexplored:dead
    • regions_unexplored:yellow_bioshroom

v2.11.13

UPDATED:

  • Blockus (FB): Updated to support v2.9.11+ - #1085, #1086
    • NOTE: the older version than v2.9.11 will be no longer supported.
      • REASON: the ResourceLocation for some blocks' textures has changed
  • Chipped (C): Fixed the crash due to texture generation - #1089, #1088

v2.11.12

UPDATED:

  • Chipped (C): Added the missing textures for damaged_oak_log, nailed_oak_log, reinforced_oak_log (all top texture) - #1083

v2.11.11

UPDATED:

  • Every Compat (C): Updated to support Configured - #1082
  • Decorative Blocks (C): Updated to support Decorative Blocks Reborn v6.0.1+ - #1080
  • Create (NF): Changed the renderType of windows & window_panes to CUTOUT_MIPPED

ADDED:

  • LANG (en_us): missing LANG for configuration - #1082

v2.11.10

UPDATED:

  • Farmer's Delight (C): Fixed the cutting recipe not being generated - #1038
  • Quark (C): Ported the HedgeRecipe Update from 1.20.1 and it's no longer brittle code.
  • Chipped (C): Improved textures & Corrected a few incorrect textures for logs

DEV:

  • Every Compat (C):
    • Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc
    • TextureUtility are renamed to UtilityTexture
    • TagUtility are renamed to UtilityTag
    • RecipeUtility are renamed to UtilityRecipe
    • Utility are renamed to UtilityMisc

v2.11.9

UPDATED:

  • Every Compat (C): Fixed all Supported mods' missing model files in Stone Zone - #158
  • LANG (en_us): Corrected the LANG for sniffed_out's vessel to use "stem" instead of "log" with hollow from Quark or The Twilight Forest

v2.11.8

UPDATED:

  • Every Compat (C): Fixed a rare bug where everycomp-hazardous.toml blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash (Ported from 1.20.1)
    • Variant Vanilla Blocks & Friends & Foes
  • Farmer's Delight (C): Fixed the missing recipe - #1073
  • Ecologics (TEXTURES): Excluded Chipped's item door from being overlayed with flowering_azalea

ADDED:

  • TEXTURES (C): Added the missing mask textures for Chipped's log and stripped_log
    • Valhelsia Structures (NF): Updated the mask textures to use the new mask textures

v2.11.7

UPDATED:

  • Quark (NF): Updated deprecated method to use new method, just texture stuff
  • Woodworks (NF): Added, the missing tag, #minecraft:enchantment_power_provider to bookshelf
  • EveryCompat (C): Updated EveryCompatAPI to fix some issues with mod's built-in modules not generating ITEM (experimental)
    • Related to: Marioverse
    • Updated again to improved some codes related to above

v2.11.6

UPDATED:

  • Every Compat (C): Updated a few API for Stone Zone

v2.11.5

UPDATED:

  • Friends & Foes (C): Updated to use the new method from Moonlight for beehives' Point-Of-Interest
  • Variant Vanilla Blocks (FB): Updated to use the new method from Moonlight for blocks' Point-Of-Interest
  • Functional Storage (NF): Fixed the missing item for all Drawers - #1057
  • Farmer's Delight (C): Fixed the cutting recipe - #1066 - @MehVahdJukaar
  • Variant Vanilla Blocks (C): Fixed its blocks not counting as Job Sites - #900
  • EveryCompat (C): Improved the error loggings for some rare cases
  • Dawn Of Time (C): now support v1.6.3+ (no longer supporting the older version) - #1060
  • Chipped (C):
    • one missed outdated method
    • Fixed the missing recipes
    • Fixed missing textures for tile_windowed_>TYPE<_door
    • Added mask textures for the remaining logs and stripped_logs. & also improved the textures

v2.11.4

UPDATED:

  • Every Compat (C):
    • Improved the comments in configs, everycomp-common.toml and everycomp-client.toml
    • Added a new feature in everycomp-hazardous.toml to disable all of Wood Modules (same as what Library-Section can do)
    • Multiple Undocumented Changes
  • Refurbished Furniture (MrCrayFish) (C): Fixed the incorrectly generated textures for Region Unexplored's brimwood
  • Create (C): Fixed a typo in "wallnut" to "walnut" for custom textures with Ecologic

v2.11.3

UPDATED:

  • Architect's Palette (C): Updated for 1.21.1 - #1040
  • Valhelsia Structure (NF): Fixed the missing recipes for all blocks except bundled_stripped_posts and bundled_posts
  • Storage Drawers (C): Added the missing tag, #storagedrawers:trim to trim blocks - #1029
  • Macaw's Doors (C): Added a new block: whispering_door
  • Macaw's Trapdoors (C):
    • Added a new block: whispering_trapdoor
    • Added a mask texture for barrel_trapdoor
  • EveryCompat (C): Corrected the wrong key in recipe generation that make the recipe not working - #148 & #146

v2.11.2

UPDATED:

  • EveryCompat (C): Fixed the blocks from StoneZone not being dropped - #143
  • Regions Unexplored (C): Forgot to add the mask textures from 1.20.1 - #1042
  • Boatload (Abnormal) (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord)

v2.11.1

UPDATED:

  • Fixed an issue with config
  • Added back a constructor that was recently modified hopefully restoring backward compat

v2.11.0

ADDED:

  • Mod dynamic resources are now cached. Cache will regenerate once installed mod versions change, datapack changes or texture packs change
  • Requires newest Moonlight Lib v2.23.0 or above

UPDATED:

  • Woodster (NF): Added missing RenderType to the ladders - #992
  • Farmer's Delight (COMPAT): Added Undergarden Delight
1.21-2.11.45Релиз1.21.1 · 18 июня 2026 г.
Legends
- (C): FORGE & FABRIC
- (FB): FABRIC
- (NF): NEOFORGE
- (IT): Included Texture — added the ResourceLocation of the missing textures required for blocks or generating a new texture
- (TEX): hand-made textures to improve the way a block looks
- (COMPAT): Create an exception for a compat mod. EveryCompat won't include the Supported Mod and the Wood Mod
- (INCLUDED): The block is not generated because a Wood Mod already has the same block as the supported mod will be generated
- (EXCLUDED): The block is generated BUT it shouldn't be generated for a reason
- (UDBT): Undetected BlockTypes will be manually added

v2.11.45

CHANGES:

  • Every Compat (C):
    • Add new class to prevent multiple missing texture due to texture generation failure & model generation failing to generate models/block or models/item files
    • Replaced a few classes from the deprecated, isVanilla() to isKnownVanillaWood(WoodType)
    • CompatChestBlockEntity no longer have getDefaultName() so this mean when you open Chest, you will see on left, top side where the name is "Chest". "[WoodName] Chest" is no longer there. - #1233

ADDED:

  • Boatload (EXCLUDED): Abundant Atmosphere has its own support compat for Boatload
  • Abundant Atmosphere (EXCLUDED): Blocks from Farmer's Delight will be no longer generated because Abundant Atmosphere has a built-in compat
  • Architects Palette (INCLUDED): ensure BOARDS with Darker Depths is generated if Woodworks are installed
    • NOTE: Darker Depths has a built-in support for Woodworks's BOARDS

LANG:

  • JL_JP: Correcting LANG for WoodTypes that are noun or adjective - Updated by Abbage230

v2.11.44

FIXES:

  • Every Compat (NF): Auto-registering blocks to Neoforge Capabilities
    • Other supported Mods that has CHESTS that doesn't work with Create's item handler and also other Mods' item handler with CHESTS
  • The New Shutter (NF): Corrected the ID for Creative Tab on NEOFORGE side with Sinytra Connector
    • What happened is with Sinytra Connector, it was using The New Shutter (FABRIC)'s ID for Creative Tab

CHANGES:

  • Every Compat (SEE NOTE below): Using new build script
  • Corail Pillar (NF): Moved to COMMON, the FABRIC side is now supported
  • Macaw's Paths & Pavings (FB): Removed the temp fix for Creative-Tab's ID since Macaw's Path (FABRIC)'s ID for creative_tab is fixed in v1.1.2
  • Furnish (FB): Updated to support v29+
  • BoatLoad (NF): Improved the texture generation for boats

NOTE:

Every Compat is using a new build script that replace Architectury-Loom because it haven't received updates and is stuck on 1.13

it's no longer using Architectury-Loom. COMMON is based on NEOFORGE (no longer based on FABRIC) This meant the supported mods from FABRIC side cannot be supported with Sinytra Connector. Here's a list of affected mods that has to be moved back to FABRIC side:

  • Blockus
  • Stylish Stiles
  • Excessive Building
  • Furnish

v2.11.43

CHANGES:

  • Every Compat (C): Tweaked the code in duplication system to check first & ensure blocks from a mod that are both Supported-Mod & Wood-Mod to be excluded
    • Example: everycomp:q/quark/azalea_ladder and quark:azalea_ladder are exactly the same block, so we want to exclude EC's block,
    • NOTE: q is the shortened_id for Quark as supported-mod

v2.11.43

CHANGES:

  • Every Compat (C): Tweaked the code in duplication system to check first & ensure blocks from a mod that are both Supported-Mod & Wood-Mod to be excluded
    • Example: everycomp:q/quark/azalea_ladder and quark:azalea_ladder are exactly the same block, so we want to exclude EC's block,
    • NOTE: q is the shortened_id for Quark as supported-mod

v2.11.42

CHANGES:

  • Regions Unexplored (C): Updated to support v0.6+ and the older version won't be supported onward - #1262
  • Woodworks (NF): Change the order of how items are placed in Creative Tab, Items are placed after the same WoodType instead of DecorativeType or FurnitureType - #1259
  • Farmer's Delight (C):
    • Updated the recipe generation for the new recipe system since FABRIC-v3.3.0+ or NEOFORGE-v1.3.0+ - #1257
    • Updated CABINETS' textures with Quark - @derp_gamer22 via Discord

FIXES:

  • Every Compat (FB):
    • Exclude Lauch's Shutters aka The New Shutter from being loaded when Vanilla Shutters is installed - #1261
    • Tweaked a code to avoid an extremely rare case leading to crash - #1265
  • Nature's Spirit (IT): Using joshua_bundle and stripped_joshua_bundle instead of joshua_log and stripped_joshua_log for texture generation - #1251
  • Alex's Caves (Unofficial Port) (IT): Fixed the missing texture for WoodType, thornwood using either log or stripped_log - #1258

ADDED:

  • Valhelsia Structures (INCLUDED): With Quark for POST & STRIPPED_POST - #1260

LANG:

  • EN_US: Corrected the LANG for HOLLOW_LOG from The Twilight Forest & Quark with Enderscape & Infernal Expansion

v2.11.41

FIXES:

  • Curiosities (NF): Missing recipe with using PLANKS to get FANCIED_PLANKS via Sawmill from Woodworks - #1244
  • Farmer's Delight (C): Updated Cabinets' tags to have #farmersdelight:cabinets and #farmersdelight:cabinets/wooden - #1248
  • Enderscape (INCLUDED): Still missing a shelf from either Copper Age Backport or Another Furniture for MURUBLIGHT - #1256, #1199, #970
    • NOTE: the solution to fix the issue above was not correct, MURUBLIGHT_SHELF will be added without any exception

ADDED:

  • Every Compat (C): Added tag, #c:ladders to all of supported mods' LADDERS - #1246
  • Woodworks (NF): added missing tags to blocks - related to #1238
  • Curiosities (NF): Made an exception for built-in supported Wood Mods:
    • atmospheric
    • autumnity
    • environmental
    • gardens_of_the_dead
    • mynethersdelight
    • upgrade_aquatic
  • Beautiful Campfires (C): Added tags, #toughasnails:heating_blocks or #toughasnails:cooling_blocks to campfires or soul_campfires - #1254
  • The Twilight Forest (NF): Added DRYING_RACK - #1253

v2.11.40

FIXES:

  • Every Compat (C):
    • Fixed a SERVER Crash when onItemTooltip() is executed - This should be only on CLIENT
    • Corrected the method that grab WoodType's READABLE LANG for Chests' LANG - #1233
    • Improved the code where items are still being added to Creative-Tab & REI/EMI/REI when an item is disabled in everycomp-entries.toml - #1239
  • More Crafting Table For Forge (INCLUDED): Due to Biomes O' Plenty's 3 WoodTypes that prevented No Man's Land's 3 WoodType from being generated - #1237

v2.11.39

CHANGES:

  • Every Compat (C): Tweaks in codes for nullable fix - @MehVahdJukaar

FIXES:

  • Beauitful Campfire (C): Oudated recipe generation (using format from 1.20) & Updated for 1.21 - #1236
  • Every Comp (c): Fixed an issue that would prevent block models gen for certain models

v2.11.38

CHANGS:

  • The Twilight Forest (NF): Updated the Creative Tab's resourcelocation

ADDS:

  • Farmer's Delight: Updated cabinet's textures with Darker Depths - @Derp via Discord (Ported from 1.20)

DISABLED:

  • Workshop For Handsome Adventurer - At DEV's request & it's not 100% compatible with EveryCompat

v2.11.37

FIXES:

  • The Twilight Forest (NF): Fixed the tags not being loaded for all blocks. - #1226
    • MORE DETAIL: in TwilightForest Module, a code was trying to add an ITEM to a tag meant for BLOCKS and this caused the tags to be not loaded when loading into the world
  • Every Compat (EXCLUDED): The Twilight Forest's mangrove with The Twilight Forest's hollow_log - Updated the code to prevent the duplicated block

v2.11.36

FIXES:

  • Macaw's Doors (FB): Fixed the outdated ResourceLocation for Creative Tab.
    • NEOFORGE is fine as is.
  • The Twilight Forest (NF): Added missing tags to all blocks - #1223
  • Abnormal's Woodworks (NF): Fixed the missing LANG for chest & trapped_chest on SERVER side - #1222

ADDS

  • Every Compat (C): Added a new config in everycomp-hazardous.toml with ENABLE_FRAMED_BLOCKS_BLACKLIST

v2.11.35

ADDS:

  • More Sniffer Flowers (IT): Corrected vivicus_log's texture - #1219

FIXES:

  • Every Compat (C): Fixed the tab being null during the laucnhing with The Twilight Forest - #1220

v2.11.34

CHANGES:

  • Tech Reborn (IT): Corrected the wrong texture used for techreborn:rubber_log - #1217
  • Regions Unexplored (NF): Upated an outdated ResourceLocation key for Creative Tab via Neoforge (Fabric is fine)

FIXES

  • Every Compat (C): Fixed the crash in the CYCLE_ITEM_RENDER with "null check" when opening inventory (Either Creative Mode or with EMI++) in some certain cases - #1215
  • Macaw's Paths & Pavings (FB): Temporarily fix the incorrect ResourceLocation for Creative Tab (this is an issue on Macaw's Paths & Pavings), This is already reported - #1216
    • Whenever the fix is applied in the said mod, then the module will automatically use the correct ResourceLocation.

v2.11.33

CHANGES:

  • Every Compat (C):
    • Fixed Chipped or Macaw for door and trapdoor not being generated when Framed Blocks is installed - #1206
    • Added a tag, #create:chest_mounted_storage to all chests & Fixed transport item pipe or similar not connecting to EveryCompat's chests
    • Improved the CYCLE_ITEM_RENDER class where it is iterating every Every Compat's children via Every Compat's tab. If a WoodType or DecorativeType / FurnitureType is diabled, then it won't shown on the tab - #1203

FIXES:

  • Macaw's Fences & Walls (FB): Fixed outdated ResourceLocation for Creative Tab

NEW SUPPORTED MODS:

  • Curiosities! (NF)

v2.11.32

CHANGES:

  • Every Compat (C): Removed 2 configs due to a misunderstood request

v2.11.31

CHANGES:

  • Every Compat (C): Updated the logic to include Items into EC's tab and also mod's tab, too.
    • NOTE: if you want to disable either EC's or Mod's. You can use everycomp-common.toml and find creative_tab for EC or no_mod_creative_tab for Mod
    • Updated a method for recipe generation to fix the missing recipe for Gems Realm with Create - GemsRealm#54
    • Added 2 new configs: #1203
      • DISABLE_CYCLE_ITEM_RENDERER - disable creative-tab from showing the iteration of every item from Wood-Good
      • CREATIVE_TAB_ICON - Choose one item (can be from Wood-Good or Minecraft) to replace the icon instead of iterating every item from Wood-Good

v2.11.30

CHANGES:

  • Feywild (IT): Removed the entries for all of logs' ResourceLocation for textures as it's no longer needed
  • Every Compat (C):
    • Corrected the wrong logic for everycomp-hazardous.toml's module-blacklist or entryset-blacklist (it wasn't working properly)
    • Improved the logic for other blacklist config so blocks/items can get excluded.
    • Improved error logging for debugging with Stone Zone or Gems Realm making it easy to know what's the cause
  • Enderscape (INCLUDED): WoodType-murublight with Supported_Mod-Copper Age Backport - #1199

v2.11.29

UPDATED:

  • Every Compat (C): Updated 2 Classes: CompatModule.java & EveryCompat.java to fix the crash with Gems Realm
  • [Let's Do] Meadow (IT): Added meadow:alpine_birch_leaves's ResourceLocation for the correct location
    • NOTE: This fixed the error log and wrong texture on Chipped's leaves
  • Macaw's Furniture (C): Added the missing BlockEntity to counter and its base block is oak_counter
    • NOTE: this fix the crash when you place counter of any WoodType (this was reported via discord)

v2.11.28

UPDATED:

  • Macaw's Furniture (C): Added the missing BlockEntity to strippedCounter and its base block is stripped_oak_counter
    • NOTE: this fix the crash when you place strippedCounter of any WoodType (this was reported via discord)
  • Excessive Building (FB): v4.0.0 or newer will be no longer supported. only v3.3.10 is still supported
    • ANOTHER NOTE: Moved to COMMON, so it can be used with Sinytra-Connector on Neoforge
  • EveryCompat (C): Updated a deprecated method to use a new method related to Recipe Generation

v2.11.27

UPDATED:

  • LANG: Updated JA_JP by @HayaKoh-WeldyAlin - #1179
  • Quark (NF): Fixed chests' texture not using the custom textures

v2.11.26

UPDATED:

  • Beautify! aka Beautify Decorate (NF): Fixed an error on startup with another mod: Beautify Refoxed
    • NOTE: Beautify Refoxed from v1.9.0 onward (according to DEV) will have a built-in modules for Every Compat for NEOFORGE & FABRIC
      • Beautify Refabricated (BRF) from v2.0.0 onward - Every Compat will use BRF's module instead of its own module

v2.11.25

UPDATED:

  • Every Compat (C): Improved classes & Made a few changes in API classes
  • Quark (NF): Fixed the missing recipe for CHESTS using PLANKS (in quark's version for 1.21.1, the recipe was moved to a different location) - #1164
  • MrCrayfish's Backpacked (C): Updated to support v3.0.0+ - #1165
    • Older than v3.0.0 will be no longer supported. That included the BETA version, too.

NEW:

  • Copper Age Backport (C)

DEV:

if your mod has a built-in module for Every Compat, change the superparent class from SimpleModule to EveryCompatModule


v2.11.24

UPDATED:

  • Chipped (C): Fixed crash with Productive Trees (Ported from 1.20.1)
  • Every Compat (C):
    • Fixed an error log from latest.log with F-ing Load My Tags - #1155
    • Improved some error loggings to make the debugging a unique crash much easier and clearer
  • Regions Unexplored (C): Updated to support v0.5.7 & Fixed the crash - #1160

v2.11.23

UPDATED:

  • Every Compat (C): Added a Christmas texture to All of Woodworks' chests from Dec 24th to 26th - #1150
  • Chipped (INCLUDED):
    • Vanilla WoodTypes except OAK - #1136
    • Supported 11 new Blocks for LeavesType
  • Quark (NF): Fixed the missing hedge for Oh The Biomes We've Gone's palo_verde

ADDED:

  • Nature's Spirit (IT): joshua_leaves' correct ResourceLocation

v2.11.22

UPDATED:

  • Every Compat (C): Fixed the #c:chests/wooden's tag generation issue - #1145 & also related to #1143

v2.11.21

UPDATED:

  • Macaw's Furniture (C): Fixed bookshelf & stripped_bookshelf not providing cnchantment to enchanting_table
  • Ars Nouveau (IT): Changed the texture of blue_archwood_log to use archwood_log textures
  • Every Compat (C):
    • Fixed the tag with namespace "c:" like #c:chests not loaded first time into the world but is loaded second time into the world - #1143
    • Fixed the tags via GENERATE_BLOCKTYPE_TAGS not being loaded first time into the world - Related to #1119 and also above, too
    • Added new config, USE_AN_EXTERNAL_RESOURCE_PACK to allow EC base off the textures using external Resource Pack instead of Mod's
  • Chipped (C): Cleanup & removed extra codes that aren't needed
  • Macaw's Stairs (C): Updated the drop method for oak_balcony, so the error via latset.log about not finding the oak_balcony's loot_table file won't show up

v2.11.20

UPDATED:

  • Every Compat (C): Fixed an crash related to the config, GENERATE_BLOCKTYPE_TAGS in everycomp-common.toml - #1135
    • ADDITIONAL-INFO: diagonal_fences won't be included in the tags

v2.11.19

UPDATED:

  • Every Compat (C): Added a new config, GENERATE_BLOCKTYPE_TAGS in everycomp-common.toml
    • NOTE: what it does is Generate a tag containing every blocktype with its children. It's Useful for datapack makers and Iris since 1.8 that can use tags for shaders
    • it's on by default

v2.11.18

UPDATED:

  • Macaw's Furniture (C): Supporting 2 new blocks, oak_kitchen_sink & stripped_oak_kitchen_sink
    • Every Compat (C): Added a new config, NO_MOD_CREATIVE_TAB in everycomp-common.toml - #1113
  • NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to true

v2.11.17

UPDATED:

  • Create (C): Corrected the tab where EC's items are being added into
  • Quark (NF): Updated to support v4.1-467.3568 or newer
    • NOTE: Quark is currently in BETA and is not out on public yet.
  • Macaw's Furniture (C): Added 6 new cabinet blocks
    • NOTE: is no longer supporting the older version than v3.4.0
  • Cobblemon's Legendary Monuments (EXCLUDED): The WoodType, legendarymonuments:distortion is blacklisted because its texture is a 32x32

v2.11.16

UPDATED:

  • Unusual Furniture (NF): Forgot to mark one method to be OnlyIn(Dist.CLIENT) - FIXED issue with SERVER not working properly

v2.11.15

UPDATED:

  • Unusual Furniture (NF):
    • Fixed Railing & Drawer's missing textures - #1107
    • Fixed the crash when placing table, coffee_table, and also other 3 blocks - #1108
  • Woodworks (NF): Fixed missing saw recipes - #1102
  • Every Compat (EXCLUDED): Regions Unexplored's ALPHA is blacklisted because it replaced Minecraft's OAK
  • Regions Unexplored (C): Added a missing recipe for branch, crafting 4 sticks from branch - #1106

ADDED:

  • Unusual Furniture (NF): Supporting new block: shelf - @axtrough

v2.11.14

UPDATED:

  • Farmer's Delight (COMPAT): If one or more of Farmer's Cutting mods is installed, then the cutting_board recipe generation will be skipped
  • Every Compat (C): New feature in everycomp-hazardous.toml where you can blacklist a specific WoodType block or leavesType block
  • Chipped (C): Fixed the missing textures for nailed_log & reinforced_log - #1094
  • Blockus (FB):
    • Added the missing properties to grate - #1090
    • Updated hedges' LANG in EN_US - #1093
    • hedges' tag, #blockus:small_hedges is now #blockus:hedges - #1093

ADDED:

  • Unusual Furniture (NF): Supporting v1.1.1+
  • Every Compat (C): Added tag, #minecraft:non_flammable_wood & #minecraft:strider_warm_blocks to all blocks for 4 WoodTypes - #1091
    • regions_unexplored:brimwood
    • regions_unexplored:cobalt
    • regions_unexplored:dead
    • regions_unexplored:yellow_bioshroom

v2.11.13

UPDATED:

  • Blockus (FB): Updated to support v2.9.11+ - #1085, #1086
    • NOTE: the older version than v2.9.11 will be no longer supported.
      • REASON: the ResourceLocation for some blocks' textures has changed
  • Chipped (C): Fixed the crash due to texture generation - #1089, #1088

v2.11.12

UPDATED:

  • Chipped (C): Added the missing textures for damaged_oak_log, nailed_oak_log, reinforced_oak_log (all top texture) - #1083

v2.11.11

UPDATED:

  • Every Compat (C): Updated to support Configured - #1082
  • Decorative Blocks (C): Updated to support Decorative Blocks Reborn v6.0.1+ - #1080
  • Create (NF): Changed the renderType of windows & window_panes to CUTOUT_MIPPED

ADDED:

  • LANG (en_us): missing LANG for configuration - #1082

v2.11.10

UPDATED:

  • Farmer's Delight (C): Fixed the cutting recipe not being generated - #1038
  • Quark (C): Ported the HedgeRecipe Update from 1.20.1 and it's no longer brittle code.
  • Chipped (C): Improved textures & Corrected a few incorrect textures for logs

DEV:

  • Every Compat (C):
    • Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc
    • TextureUtility are renamed to UtilityTexture
    • TagUtility are renamed to UtilityTag
    • RecipeUtility are renamed to UtilityRecipe
    • Utility are renamed to UtilityMisc

v2.11.9

UPDATED:

  • Every Compat (C): Fixed all Supported mods' missing model files in Stone Zone - #158
  • LANG (en_us): Corrected the LANG for sniffed_out's vessel to use "stem" instead of "log" with hollow from Quark or The Twilight Forest

v2.11.8

UPDATED:

  • Every Compat (C): Fixed a rare bug where everycomp-hazardous.toml blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash (Ported from 1.20.1)
    • Variant Vanilla Blocks & Friends & Foes
  • Farmer's Delight (C): Fixed the missing recipe - #1073
  • Ecologics (TEXTURES): Excluded Chipped's item door from being overlayed with flowering_azalea

ADDED:

  • TEXTURES (C): Added the missing mask textures for Chipped's log and stripped_log
    • Valhelsia Structures (NF): Updated the mask textures to use the new mask textures

v2.11.7

UPDATED:

  • Quark (NF): Updated deprecated method to use new method, just texture stuff
  • Woodworks (NF): Added, the missing tag, #minecraft:enchantment_power_provider to bookshelf
  • EveryCompat (C): Updated EveryCompatAPI to fix some issues with mod's built-in modules not generating ITEM (experimental)
    • Related to: Marioverse
    • Updated again to improved some codes related to above

v2.11.6

UPDATED:

  • Every Compat (C): Updated a few API for Stone Zone

v2.11.5

UPDATED:

  • Friends & Foes (C): Updated to use the new method from Moonlight for beehives' Point-Of-Interest
  • Variant Vanilla Blocks (FB): Updated to use the new method from Moonlight for blocks' Point-Of-Interest
  • Functional Storage (NF): Fixed the missing item for all Drawers - #1057
  • Farmer's Delight (C): Fixed the cutting recipe - #1066 - @MehVahdJukaar
  • Variant Vanilla Blocks (C): Fixed its blocks not counting as Job Sites - #900
  • EveryCompat (C): Improved the error loggings for some rare cases
  • Dawn Of Time (C): now support v1.6.3+ (no longer supporting the older version) - #1060
  • Chipped (C):
    • one missed outdated method
    • Fixed the missing recipes
    • Fixed missing textures for tile_windowed_>TYPE<_door
    • Added mask textures for the remaining logs and stripped_logs. & also improved the textures

v2.11.4

UPDATED:

  • Every Compat (C):
    • Improved the comments in configs, everycomp-common.toml and everycomp-client.toml
    • Added a new feature in everycomp-hazardous.toml to disable all of Wood Modules (same as what Library-Section can do)
    • Multiple Undocumented Changes
  • Refurbished Furniture (MrCrayFish) (C): Fixed the incorrectly generated textures for Region Unexplored's brimwood
  • Create (C): Fixed a typo in "wallnut" to "walnut" for custom textures with Ecologic

v2.11.3

UPDATED:

  • Architect's Palette (C): Updated for 1.21.1 - #1040
  • Valhelsia Structure (NF): Fixed the missing recipes for all blocks except bundled_stripped_posts and bundled_posts
  • Storage Drawers (C): Added the missing tag, #storagedrawers:trim to trim blocks - #1029
  • Macaw's Doors (C): Added a new block: whispering_door
  • Macaw's Trapdoors (C):
    • Added a new block: whispering_trapdoor
    • Added a mask texture for barrel_trapdoor
  • EveryCompat (C): Corrected the wrong key in recipe generation that make the recipe not working - #148 & #146

v2.11.2

UPDATED:

  • EveryCompat (C): Fixed the blocks from StoneZone not being dropped - #143
  • Regions Unexplored (C): Forgot to add the mask textures from 1.20.1 - #1042
  • Boatload (Abnormal) (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord)

v2.11.1

UPDATED:

  • Fixed an issue with config
  • Added back a constructor that was recently modified hopefully restoring backward compat

v2.11.0

ADDED:

  • Mod dynamic resources are now cached. Cache will regenerate once installed mod versions change, datapack changes or texture packs change
  • Requires newest Moonlight Lib v2.23.0 or above

UPDATED:

  • Woodster (NF): Added missing RenderType to the ladders - #992
  • Farmer's Delight (COMPAT): Added Undergarden Delight
1.21-2.11.45Релиз1.21.1 · 18 июня 2026 г.
Legends
- (C): FORGE & FABRIC
- (FB): FABRIC
- (NF): NEOFORGE
- (IT): Included Texture — added the ResourceLocation of the missing textures required for blocks or generating a new texture
- (TEX): hand-made textures to improve the way a block looks
- (COMPAT): Create an exception for a compat mod. EveryCompat won't include the Supported Mod and the Wood Mod
- (INCLUDED): The block is not generated because a Wood Mod already has the same block as the supported mod will be generated
- (EXCLUDED): The block is generated BUT it shouldn't be generated for a reason
- (UDBT): Undetected BlockTypes will be manually added

v2.11.45

CHANGES:

  • Every Compat (C):
    • Add new class to prevent multiple missing texture due to texture generation failure & model generation failing to generate models/block or models/item files
    • Replaced a few classes from the deprecated, isVanilla() to isKnownVanillaWood(WoodType)
    • CompatChestBlockEntity no longer have getDefaultName() so this mean when you open Chest, you will see on left, top side where the name is "Chest". "[WoodName] Chest" is no longer there. - #1233

ADDED:

  • Boatload (EXCLUDED): Abundant Atmosphere has its own support compat for Boatload
  • Abundant Atmosphere (EXCLUDED): Blocks from Farmer's Delight will be no longer generated because Abundant Atmosphere has a built-in compat
  • Architects Palette (INCLUDED): ensure BOARDS with Darker Depths is generated if Woodworks are installed
    • NOTE: Darker Depths has a built-in support for Woodworks's BOARDS

LANG:

  • JL_JP: Correcting LANG for WoodTypes that are noun or adjective - Updated by Abbage230

v2.11.44

FIXES:

  • Every Compat (NF): Auto-registering blocks to Neoforge Capabilities
    • Other supported Mods that has CHESTS that doesn't work with Create's item handler and also other Mods' item handler with CHESTS
  • The New Shutter (NF): Corrected the ID for Creative Tab on NEOFORGE side with Sinytra Connector
    • What happened is with Sinytra Connector, it was using The New Shutter (FABRIC)'s ID for Creative Tab

CHANGES:

  • Every Compat (SEE NOTE below): Using new build script
  • Corail Pillar (NF): Moved to COMMON, the FABRIC side is now supported
  • Macaw's Paths & Pavings (FB): Removed the temp fix for Creative-Tab's ID since Macaw's Path (FABRIC)'s ID for creative_tab is fixed in v1.1.2
  • Furnish (FB): Updated to support v29+
  • BoatLoad (NF): Improved the texture generation for boats

NOTE:

Every Compat is using a new build script that replace Architectury-Loom because it haven't received updates and is stuck on 1.13

it's no longer using Architectury-Loom. COMMON is based on NEOFORGE (no longer based on FABRIC) This meant the supported mods from FABRIC side cannot be supported with Sinytra Connector. Here's a list of affected mods that has to be moved back to FABRIC side:

  • Blockus
  • Stylish Stiles
  • Excessive Building
  • Furnish

v2.11.43

CHANGES:

  • Every Compat (C): Tweaked the code in duplication system to check first & ensure blocks from a mod that are both Supported-Mod & Wood-Mod to be excluded
    • Example: everycomp:q/quark/azalea_ladder and quark:azalea_ladder are exactly the same block, so we want to exclude EC's block,
    • NOTE: q is the shortened_id for Quark as supported-mod

v2.11.43

CHANGES:

  • Every Compat (C): Tweaked the code in duplication system to check first & ensure blocks from a mod that are both Supported-Mod & Wood-Mod to be excluded
    • Example: everycomp:q/quark/azalea_ladder and quark:azalea_ladder are exactly the same block, so we want to exclude EC's block,
    • NOTE: q is the shortened_id for Quark as supported-mod

v2.11.42

CHANGES:

  • Regions Unexplored (C): Updated to support v0.6+ and the older version won't be supported onward - #1262
  • Woodworks (NF): Change the order of how items are placed in Creative Tab, Items are placed after the same WoodType instead of DecorativeType or FurnitureType - #1259
  • Farmer's Delight (C):
    • Updated the recipe generation for the new recipe system since FABRIC-v3.3.0+ or NEOFORGE-v1.3.0+ - #1257
    • Updated CABINETS' textures with Quark - @derp_gamer22 via Discord

FIXES:

  • Every Compat (FB):
    • Exclude Lauch's Shutters aka The New Shutter from being loaded when Vanilla Shutters is installed - #1261
    • Tweaked a code to avoid an extremely rare case leading to crash - #1265
  • Nature's Spirit (IT): Using joshua_bundle and stripped_joshua_bundle instead of joshua_log and stripped_joshua_log for texture generation - #1251
  • Alex's Caves (Unofficial Port) (IT): Fixed the missing texture for WoodType, thornwood using either log or stripped_log - #1258

ADDED:

  • Valhelsia Structures (INCLUDED): With Quark for POST & STRIPPED_POST - #1260

LANG:

  • EN_US: Corrected the LANG for HOLLOW_LOG from The Twilight Forest & Quark with Enderscape & Infernal Expansion

v2.11.41

FIXES:

  • Curiosities (NF): Missing recipe with using PLANKS to get FANCIED_PLANKS via Sawmill from Woodworks - #1244
  • Farmer's Delight (C): Updated Cabinets' tags to have #farmersdelight:cabinets and #farmersdelight:cabinets/wooden - #1248
  • Enderscape (INCLUDED): Still missing a shelf from either Copper Age Backport or Another Furniture for MURUBLIGHT - #1256, #1199, #970
    • NOTE: the solution to fix the issue above was not correct, MURUBLIGHT_SHELF will be added without any exception

ADDED:

  • Every Compat (C): Added tag, #c:ladders to all of supported mods' LADDERS - #1246
  • Woodworks (NF): added missing tags to blocks - related to #1238
  • Curiosities (NF): Made an exception for built-in supported Wood Mods:
    • atmospheric
    • autumnity
    • environmental
    • gardens_of_the_dead
    • mynethersdelight
    • upgrade_aquatic
  • Beautiful Campfires (C): Added tags, #toughasnails:heating_blocks or #toughasnails:cooling_blocks to campfires or soul_campfires - #1254
  • The Twilight Forest (NF): Added DRYING_RACK - #1253

v2.11.40

FIXES:

  • Every Compat (C):
    • Fixed a SERVER Crash when onItemTooltip() is executed - This should be only on CLIENT
    • Corrected the method that grab WoodType's READABLE LANG for Chests' LANG - #1233
    • Improved the code where items are still being added to Creative-Tab & REI/EMI/REI when an item is disabled in everycomp-entries.toml - #1239
  • More Crafting Table For Forge (INCLUDED): Due to Biomes O' Plenty's 3 WoodTypes that prevented No Man's Land's 3 WoodType from being generated - #1237

v2.11.39

CHANGES:

  • Every Compat (C): Tweaks in codes for nullable fix - @MehVahdJukaar

FIXES:

  • Beauitful Campfire (C): Oudated recipe generation (using format from 1.20) & Updated for 1.21 - #1236
  • Every Comp (c): Fixed an issue that would prevent block models gen for certain models

v2.11.38

CHANGS:

  • The Twilight Forest (NF): Updated the Creative Tab's resourcelocation

ADDS:

  • Farmer's Delight: Updated cabinet's textures with Darker Depths - @Derp via Discord (Ported from 1.20)

DISABLED:

  • Workshop For Handsome Adventurer - At DEV's request & it's not 100% compatible with EveryCompat

v2.11.37

FIXES:

  • The Twilight Forest (NF): Fixed the tags not being loaded for all blocks. - #1226
    • MORE DETAIL: in TwilightForest Module, a code was trying to add an ITEM to a tag meant for BLOCKS and this caused the tags to be not loaded when loading into the world
  • Every Compat (EXCLUDED): The Twilight Forest's mangrove with The Twilight Forest's hollow_log - Updated the code to prevent the duplicated block

v2.11.36

FIXES:

  • Macaw's Doors (FB): Fixed the outdated ResourceLocation for Creative Tab.
    • NEOFORGE is fine as is.
  • The Twilight Forest (NF): Added missing tags to all blocks - #1223
  • Abnormal's Woodworks (NF): Fixed the missing LANG for chest & trapped_chest on SERVER side - #1222

ADDS

  • Every Compat (C): Added a new config in everycomp-hazardous.toml with ENABLE_FRAMED_BLOCKS_BLACKLIST

v2.11.35

ADDS:

  • More Sniffer Flowers (IT): Corrected vivicus_log's texture - #1219

FIXES:

  • Every Compat (C): Fixed the tab being null during the laucnhing with The Twilight Forest - #1220

v2.11.34

CHANGES:

  • Tech Reborn (IT): Corrected the wrong texture used for techreborn:rubber_log - #1217
  • Regions Unexplored (NF): Upated an outdated ResourceLocation key for Creative Tab via Neoforge (Fabric is fine)

FIXES

  • Every Compat (C): Fixed the crash in the CYCLE_ITEM_RENDER with "null check" when opening inventory (Either Creative Mode or with EMI++) in some certain cases - #1215
  • Macaw's Paths & Pavings (FB): Temporarily fix the incorrect ResourceLocation for Creative Tab (this is an issue on Macaw's Paths & Pavings), This is already reported - #1216
    • Whenever the fix is applied in the said mod, then the module will automatically use the correct ResourceLocation.

v2.11.33

CHANGES:

  • Every Compat (C):
    • Fixed Chipped or Macaw for door and trapdoor not being generated when Framed Blocks is installed - #1206
    • Added a tag, #create:chest_mounted_storage to all chests & Fixed transport item pipe or similar not connecting to EveryCompat's chests
    • Improved the CYCLE_ITEM_RENDER class where it is iterating every Every Compat's children via Every Compat's tab. If a WoodType or DecorativeType / FurnitureType is diabled, then it won't shown on the tab - #1203

FIXES:

  • Macaw's Fences & Walls (FB): Fixed outdated ResourceLocation for Creative Tab

NEW SUPPORTED MODS:

  • Curiosities! (NF)

v2.11.32

CHANGES:

  • Every Compat (C): Removed 2 configs due to a misunderstood request

v2.11.31

CHANGES:

  • Every Compat (C): Updated the logic to include Items into EC's tab and also mod's tab, too.
    • NOTE: if you want to disable either EC's or Mod's. You can use everycomp-common.toml and find creative_tab for EC or no_mod_creative_tab for Mod
    • Updated a method for recipe generation to fix the missing recipe for Gems Realm with Create - GemsRealm#54
    • Added 2 new configs: #1203
      • DISABLE_CYCLE_ITEM_RENDERER - disable creative-tab from showing the iteration of every item from Wood-Good
      • CREATIVE_TAB_ICON - Choose one item (can be from Wood-Good or Minecraft) to replace the icon instead of iterating every item from Wood-Good

v2.11.30

CHANGES:

  • Feywild (IT): Removed the entries for all of logs' ResourceLocation for textures as it's no longer needed
  • Every Compat (C):
    • Corrected the wrong logic for everycomp-hazardous.toml's module-blacklist or entryset-blacklist (it wasn't working properly)
    • Improved the logic for other blacklist config so blocks/items can get excluded.
    • Improved error logging for debugging with Stone Zone or Gems Realm making it easy to know what's the cause
  • Enderscape (INCLUDED): WoodType-murublight with Supported_Mod-Copper Age Backport - #1199

v2.11.29

UPDATED:

  • Every Compat (C): Updated 2 Classes: CompatModule.java & EveryCompat.java to fix the crash with Gems Realm
  • [Let's Do] Meadow (IT): Added meadow:alpine_birch_leaves's ResourceLocation for the correct location
    • NOTE: This fixed the error log and wrong texture on Chipped's leaves
  • Macaw's Furniture (C): Added the missing BlockEntity to counter and its base block is oak_counter
    • NOTE: this fix the crash when you place counter of any WoodType (this was reported via discord)

v2.11.28

UPDATED:

  • Macaw's Furniture (C): Added the missing BlockEntity to strippedCounter and its base block is stripped_oak_counter
    • NOTE: this fix the crash when you place strippedCounter of any WoodType (this was reported via discord)
  • Excessive Building (FB): v4.0.0 or newer will be no longer supported. only v3.3.10 is still supported
    • ANOTHER NOTE: Moved to COMMON, so it can be used with Sinytra-Connector on Neoforge
  • EveryCompat (C): Updated a deprecated method to use a new method related to Recipe Generation

v2.11.27

UPDATED:

  • LANG: Updated JA_JP by @HayaKoh-WeldyAlin - #1179
  • Quark (NF): Fixed chests' texture not using the custom textures

v2.11.26

UPDATED:

  • Beautify! aka Beautify Decorate (NF): Fixed an error on startup with another mod: Beautify Refoxed
    • NOTE: Beautify Refoxed from v1.9.0 onward (according to DEV) will have a built-in modules for Every Compat for NEOFORGE & FABRIC
      • Beautify Refabricated (BRF) from v2.0.0 onward - Every Compat will use BRF's module instead of its own module

v2.11.25

UPDATED:

  • Every Compat (C): Improved classes & Made a few changes in API classes
  • Quark (NF): Fixed the missing recipe for CHESTS using PLANKS (in quark's version for 1.21.1, the recipe was moved to a different location) - #1164
  • MrCrayfish's Backpacked (C): Updated to support v3.0.0+ - #1165
    • Older than v3.0.0 will be no longer supported. That included the BETA version, too.

NEW:

  • Copper Age Backport (C)

DEV:

if your mod has a built-in module for Every Compat, change the superparent class from SimpleModule to EveryCompatModule


v2.11.24

UPDATED:

  • Chipped (C): Fixed crash with Productive Trees (Ported from 1.20.1)
  • Every Compat (C):
    • Fixed an error log from latest.log with F-ing Load My Tags - #1155
    • Improved some error loggings to make the debugging a unique crash much easier and clearer
  • Regions Unexplored (C): Updated to support v0.5.7 & Fixed the crash - #1160

v2.11.23

UPDATED:

  • Every Compat (C): Added a Christmas texture to All of Woodworks' chests from Dec 24th to 26th - #1150
  • Chipped (INCLUDED):
    • Vanilla WoodTypes except OAK - #1136
    • Supported 11 new Blocks for LeavesType
  • Quark (NF): Fixed the missing hedge for Oh The Biomes We've Gone's palo_verde

ADDED:

  • Nature's Spirit (IT): joshua_leaves' correct ResourceLocation

v2.11.22

UPDATED:

  • Every Compat (C): Fixed the #c:chests/wooden's tag generation issue - #1145 & also related to #1143

v2.11.21

UPDATED:

  • Macaw's Furniture (C): Fixed bookshelf & stripped_bookshelf not providing cnchantment to enchanting_table
  • Ars Nouveau (IT): Changed the texture of blue_archwood_log to use archwood_log textures
  • Every Compat (C):
    • Fixed the tag with namespace "c:" like #c:chests not loaded first time into the world but is loaded second time into the world - #1143
    • Fixed the tags via GENERATE_BLOCKTYPE_TAGS not being loaded first time into the world - Related to #1119 and also above, too
    • Added new config, USE_AN_EXTERNAL_RESOURCE_PACK to allow EC base off the textures using external Resource Pack instead of Mod's
  • Chipped (C): Cleanup & removed extra codes that aren't needed
  • Macaw's Stairs (C): Updated the drop method for oak_balcony, so the error via latset.log about not finding the oak_balcony's loot_table file won't show up

v2.11.20

UPDATED:

  • Every Compat (C): Fixed an crash related to the config, GENERATE_BLOCKTYPE_TAGS in everycomp-common.toml - #1135
    • ADDITIONAL-INFO: diagonal_fences won't be included in the tags

v2.11.19

UPDATED:

  • Every Compat (C): Added a new config, GENERATE_BLOCKTYPE_TAGS in everycomp-common.toml
    • NOTE: what it does is Generate a tag containing every blocktype with its children. It's Useful for datapack makers and Iris since 1.8 that can use tags for shaders
    • it's on by default

v2.11.18

UPDATED:

  • Macaw's Furniture (C): Supporting 2 new blocks, oak_kitchen_sink & stripped_oak_kitchen_sink
    • Every Compat (C): Added a new config, NO_MOD_CREATIVE_TAB in everycomp-common.toml - #1113
  • NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to true

v2.11.17

UPDATED:

  • Create (C): Corrected the tab where EC's items are being added into
  • Quark (NF): Updated to support v4.1-467.3568 or newer
    • NOTE: Quark is currently in BETA and is not out on public yet.
  • Macaw's Furniture (C): Added 6 new cabinet blocks
    • NOTE: is no longer supporting the older version than v3.4.0
  • Cobblemon's Legendary Monuments (EXCLUDED): The WoodType, legendarymonuments:distortion is blacklisted because its texture is a 32x32

v2.11.16

UPDATED:

  • Unusual Furniture (NF): Forgot to mark one method to be OnlyIn(Dist.CLIENT) - FIXED issue with SERVER not working properly

v2.11.15

UPDATED:

  • Unusual Furniture (NF):
    • Fixed Railing & Drawer's missing textures - #1107
    • Fixed the crash when placing table, coffee_table, and also other 3 blocks - #1108
  • Woodworks (NF): Fixed missing saw recipes - #1102
  • Every Compat (EXCLUDED): Regions Unexplored's ALPHA is blacklisted because it replaced Minecraft's OAK
  • Regions Unexplored (C): Added a missing recipe for branch, crafting 4 sticks from branch - #1106

ADDED:

  • Unusual Furniture (NF): Supporting new block: shelf - @axtrough

v2.11.14

UPDATED:

  • Farmer's Delight (COMPAT): If one or more of Farmer's Cutting mods is installed, then the cutting_board recipe generation will be skipped
  • Every Compat (C): New feature in everycomp-hazardous.toml where you can blacklist a specific WoodType block or leavesType block
  • Chipped (C): Fixed the missing textures for nailed_log & reinforced_log - #1094
  • Blockus (FB):
    • Added the missing properties to grate - #1090
    • Updated hedges' LANG in EN_US - #1093
    • hedges' tag, #blockus:small_hedges is now #blockus:hedges - #1093

ADDED:

  • Unusual Furniture (NF): Supporting v1.1.1+
  • Every Compat (C): Added tag, #minecraft:non_flammable_wood & #minecraft:strider_warm_blocks to all blocks for 4 WoodTypes - #1091
    • regions_unexplored:brimwood
    • regions_unexplored:cobalt
    • regions_unexplored:dead
    • regions_unexplored:yellow_bioshroom

v2.11.13

UPDATED:

  • Blockus (FB): Updated to support v2.9.11+ - #1085, #1086
    • NOTE: the older version than v2.9.11 will be no longer supported.
      • REASON: the ResourceLocation for some blocks' textures has changed
  • Chipped (C): Fixed the crash due to texture generation - #1089, #1088

v2.11.12

UPDATED:

  • Chipped (C): Added the missing textures for damaged_oak_log, nailed_oak_log, reinforced_oak_log (all top texture) - #1083

v2.11.11

UPDATED:

  • Every Compat (C): Updated to support Configured - #1082
  • Decorative Blocks (C): Updated to support Decorative Blocks Reborn v6.0.1+ - #1080
  • Create (NF): Changed the renderType of windows & window_panes to CUTOUT_MIPPED

ADDED:

  • LANG (en_us): missing LANG for configuration - #1082

v2.11.10

UPDATED:

  • Farmer's Delight (C): Fixed the cutting recipe not being generated - #1038
  • Quark (C): Ported the HedgeRecipe Update from 1.20.1 and it's no longer brittle code.
  • Chipped (C): Improved textures & Corrected a few incorrect textures for logs

DEV:

  • Every Compat (C):
    • Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc
    • TextureUtility are renamed to UtilityTexture
    • TagUtility are renamed to UtilityTag
    • RecipeUtility are renamed to UtilityRecipe
    • Utility are renamed to UtilityMisc

v2.11.9

UPDATED:

  • Every Compat (C): Fixed all Supported mods' missing model files in Stone Zone - #158
  • LANG (en_us): Corrected the LANG for sniffed_out's vessel to use "stem" instead of "log" with hollow from Quark or The Twilight Forest

v2.11.8

UPDATED:

  • Every Compat (C): Fixed a rare bug where everycomp-hazardous.toml blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash (Ported from 1.20.1)
    • Variant Vanilla Blocks & Friends & Foes
  • Farmer's Delight (C): Fixed the missing recipe - #1073
  • Ecologics (TEXTURES): Excluded Chipped's item door from being overlayed with flowering_azalea

ADDED:

  • TEXTURES (C): Added the missing mask textures for Chipped's log and stripped_log
    • Valhelsia Structures (NF): Updated the mask textures to use the new mask textures

v2.11.7

UPDATED:

  • Quark (NF): Updated deprecated method to use new method, just texture stuff
  • Woodworks (NF): Added, the missing tag, #minecraft:enchantment_power_provider to bookshelf
  • EveryCompat (C): Updated EveryCompatAPI to fix some issues with mod's built-in modules not generating ITEM (experimental)
    • Related to: Marioverse
    • Updated again to improved some codes related to above

v2.11.6

UPDATED:

  • Every Compat (C): Updated a few API for Stone Zone

v2.11.5

UPDATED:

  • Friends & Foes (C): Updated to use the new method from Moonlight for beehives' Point-Of-Interest
  • Variant Vanilla Blocks (FB): Updated to use the new method from Moonlight for blocks' Point-Of-Interest
  • Functional Storage (NF): Fixed the missing item for all Drawers - #1057
  • Farmer's Delight (C): Fixed the cutting recipe - #1066 - @MehVahdJukaar
  • Variant Vanilla Blocks (C): Fixed its blocks not counting as Job Sites - #900
  • EveryCompat (C): Improved the error loggings for some rare cases
  • Dawn Of Time (C): now support v1.6.3+ (no longer supporting the older version) - #1060
  • Chipped (C):
    • one missed outdated method
    • Fixed the missing recipes
    • Fixed missing textures for tile_windowed_>TYPE<_door
    • Added mask textures for the remaining logs and stripped_logs. & also improved the textures

v2.11.4

UPDATED:

  • Every Compat (C):
    • Improved the comments in configs, everycomp-common.toml and everycomp-client.toml
    • Added a new feature in everycomp-hazardous.toml to disable all of Wood Modules (same as what Library-Section can do)
    • Multiple Undocumented Changes
  • Refurbished Furniture (MrCrayFish) (C): Fixed the incorrectly generated textures for Region Unexplored's brimwood
  • Create (C): Fixed a typo in "wallnut" to "walnut" for custom textures with Ecologic

v2.11.3

UPDATED:

  • Architect's Palette (C): Updated for 1.21.1 - #1040
  • Valhelsia Structure (NF): Fixed the missing recipes for all blocks except bundled_stripped_posts and bundled_posts
  • Storage Drawers (C): Added the missing tag, #storagedrawers:trim to trim blocks - #1029
  • Macaw's Doors (C): Added a new block: whispering_door
  • Macaw's Trapdoors (C):
    • Added a new block: whispering_trapdoor
    • Added a mask texture for barrel_trapdoor
  • EveryCompat (C): Corrected the wrong key in recipe generation that make the recipe not working - #148 & #146

v2.11.2

UPDATED:

  • EveryCompat (C): Fixed the blocks from StoneZone not being dropped - #143
  • Regions Unexplored (C): Forgot to add the mask textures from 1.20.1 - #1042
  • Boatload (Abnormal) (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord)

v2.11.1

UPDATED:

  • Fixed an issue with config
  • Added back a constructor that was recently modified hopefully restoring backward compat

v2.11.0

ADDED:

  • Mod dynamic resources are now cached. Cache will regenerate once installed mod versions change, datapack changes or texture packs change
  • Requires newest Moonlight Lib v2.23.0 or above

UPDATED:

  • Woodster (NF): Added missing RenderType to the ladders - #992
  • Farmer's Delight (COMPAT): Added Undergarden Delight
1.21-2.11.44-fabricРелиз1.21.1 · 9 июня 2026 г.
Legends
- (C): FORGE & FABRIC
- (FB): FABRIC
- (NF): NEOFORGE
- (IT): Included Texture — added the ResourceLocation of the missing textures required for blocks or generating a new texture
- (TEX): hand-made textures to improve the way a block looks
- (COMPAT): Create an exception for a compat mod. EveryCompat won't include the Supported Mod and the Wood Mod
- (INCLUDED): The block is not generated because a Wood Mod already has the same block as the supported mod will be generated
- (EXCLUDED): The block is generated BUT it shouldn't be generated for a reason
- (UDBT): Undetected BlockTypes will be manually added

v2.11.44

FIXES:

  • Every Compat (NF): Auto-registering blocks to Neoforge Capabilities
    • Other supported Mods that has CHESTS that doesn't work with Create's item handler and also other Mods' item handler with CHESTS
  • The New Shutter (NF): Corrected the ID for Creative Tab on NEOFORGE side with Sinytra Connector
    • What happened is with Sinytra Connector, it was using The New Shutter (FABRIC)'s ID for Creative Tab

CHANGES:

  • Every Compat (SEE NOTE below): Using new build script
  • Corail Pillar (NF): Moved to COMMON, the FABRIC side is now supported
  • Macaw's Paths & Pavings (FB): Removed the temp fix for Creative-Tab's ID since Macaw's Path (FABRIC)'s ID for creative_tab is fixed in v1.1.2
  • Furnish (FB): Updated to support v29+
  • BoatLoad (NF): Improved the texture generation for boats

NOTE:

Every Compat is using a new build script that replace Architectury-Loom because it haven't received updates and is stuck on 1.13

it's no longer using Architectury-Loom. COMMON is based on NEOFORGE (no longer based on FABRIC) This meant the supported mods from FABRIC side cannot be supported with Sinytra Connector. Here's a list of affected mods that has to be moved back to FABRIC side:

  • Blockus
  • Stylish Stiles
  • Excessive Building
  • Furnish

v2.11.43

CHANGES:

  • Every Compat (C): Tweaked the code in duplication system to check first & ensure blocks from a mod that are both Supported-Mod & Wood-Mod to be excluded
    • Example: everycomp:q/quark/azalea_ladder and quark:azalea_ladder are exactly the same block, so we want to exclude EC's block,
    • NOTE: q is the shortened_id for Quark as supported-mod

v2.11.43

CHANGES:

  • Every Compat (C): Tweaked the code in duplication system to check first & ensure blocks from a mod that are both Supported-Mod & Wood-Mod to be excluded
    • Example: everycomp:q/quark/azalea_ladder and quark:azalea_ladder are exactly the same block, so we want to exclude EC's block,
    • NOTE: q is the shortened_id for Quark as supported-mod

v2.11.42

CHANGES:

  • Regions Unexplored (C): Updated to support v0.6+ and the older version won't be supported onward - #1262
  • Woodworks (NF): Change the order of how items are placed in Creative Tab, Items are placed after the same WoodType instead of DecorativeType or FurnitureType - #1259
  • Farmer's Delight (C):
    • Updated the recipe generation for the new recipe system since FABRIC-v3.3.0+ or NEOFORGE-v1.3.0+ - #1257
    • Updated CABINETS' textures with Quark - @derp_gamer22 via Discord

FIXES:

  • Every Compat (FB):
    • Exclude Lauch's Shutters aka The New Shutter from being loaded when Vanilla Shutters is installed - #1261
    • Tweaked a code to avoid an extremely rare case leading to crash - #1265
  • Nature's Spirit (IT): Using joshua_bundle and stripped_joshua_bundle instead of joshua_log and stripped_joshua_log for texture generation - #1251
  • Alex's Caves (Unofficial Port) (IT): Fixed the missing texture for WoodType, thornwood using either log or stripped_log - #1258

ADDED:

  • Valhelsia Structures (INCLUDED): With Quark for POST & STRIPPED_POST - #1260

LANG:

  • EN_US: Corrected the LANG for HOLLOW_LOG from The Twilight Forest & Quark with Enderscape & Infernal Expansion

v2.11.41

FIXES:

  • Curiosities (NF): Missing recipe with using PLANKS to get FANCIED_PLANKS via Sawmill from Woodworks - #1244
  • Farmer's Delight (C): Updated Cabinets' tags to have #farmersdelight:cabinets and #farmersdelight:cabinets/wooden - #1248
  • Enderscape (INCLUDED): Still missing a shelf from either Copper Age Backport or Another Furniture for MURUBLIGHT - #1256, #1199, #970
    • NOTE: the solution to fix the issue above was not correct, MURUBLIGHT_SHELF will be added without any exception

ADDED:

  • Every Compat (C): Added tag, #c:ladders to all of supported mods' LADDERS - #1246
  • Woodworks (NF): added missing tags to blocks - related to #1238
  • Curiosities (NF): Made an exception for built-in supported Wood Mods:
    • atmospheric
    • autumnity
    • environmental
    • gardens_of_the_dead
    • mynethersdelight
    • upgrade_aquatic
  • Beautiful Campfires (C): Added tags, #toughasnails:heating_blocks or #toughasnails:cooling_blocks to campfires or soul_campfires - #1254
  • The Twilight Forest (NF): Added DRYING_RACK - #1253

v2.11.40

FIXES:

  • Every Compat (C):
    • Fixed a SERVER Crash when onItemTooltip() is executed - This should be only on CLIENT
    • Corrected the method that grab WoodType's READABLE LANG for Chests' LANG - #1233
    • Improved the code where items are still being added to Creative-Tab & REI/EMI/REI when an item is disabled in everycomp-entries.toml - #1239
  • More Crafting Table For Forge (INCLUDED): Due to Biomes O' Plenty's 3 WoodTypes that prevented No Man's Land's 3 WoodType from being generated - #1237

v2.11.39

CHANGES:

  • Every Compat (C): Tweaks in codes for nullable fix - @MehVahdJukaar

FIXES:

  • Beauitful Campfire (C): Oudated recipe generation (using format from 1.20) & Updated for 1.21 - #1236
  • Every Comp (c): Fixed an issue that would prevent block models gen for certain models

v2.11.38

CHANGS:

  • The Twilight Forest (NF): Updated the Creative Tab's resourcelocation

ADDS:

  • Farmer's Delight: Updated cabinet's textures with Darker Depths - @Derp via Discord (Ported from 1.20)

DISABLED:

  • Workshop For Handsome Adventurer - At DEV's request & it's not 100% compatible with EveryCompat

v2.11.37

FIXES:

  • The Twilight Forest (NF): Fixed the tags not being loaded for all blocks. - #1226
    • MORE DETAIL: in TwilightForest Module, a code was trying to add an ITEM to a tag meant for BLOCKS and this caused the tags to be not loaded when loading into the world
  • Every Compat (EXCLUDED): The Twilight Forest's mangrove with The Twilight Forest's hollow_log - Updated the code to prevent the duplicated block

v2.11.36

FIXES:

  • Macaw's Doors (FB): Fixed the outdated ResourceLocation for Creative Tab.
    • NEOFORGE is fine as is.
  • The Twilight Forest (NF): Added missing tags to all blocks - #1223
  • Abnormal's Woodworks (NF): Fixed the missing LANG for chest & trapped_chest on SERVER side - #1222

ADDS

  • Every Compat (C): Added a new config in everycomp-hazardous.toml with ENABLE_FRAMED_BLOCKS_BLACKLIST

v2.11.35

ADDS:

  • More Sniffer Flowers (IT): Corrected vivicus_log's texture - #1219

FIXES:

  • Every Compat (C): Fixed the tab being null during the laucnhing with The Twilight Forest - #1220

v2.11.34

CHANGES:

  • Tech Reborn (IT): Corrected the wrong texture used for techreborn:rubber_log - #1217
  • Regions Unexplored (NF): Upated an outdated ResourceLocation key for Creative Tab via Neoforge (Fabric is fine)

FIXES

  • Every Compat (C): Fixed the crash in the CYCLE_ITEM_RENDER with "null check" when opening inventory (Either Creative Mode or with EMI++) in some certain cases - #1215
  • Macaw's Paths & Pavings (FB): Temporarily fix the incorrect ResourceLocation for Creative Tab (this is an issue on Macaw's Paths & Pavings), This is already reported - #1216
    • Whenever the fix is applied in the said mod, then the module will automatically use the correct ResourceLocation.

v2.11.33

CHANGES:

  • Every Compat (C):
    • Fixed Chipped or Macaw for door and trapdoor not being generated when Framed Blocks is installed - #1206
    • Added a tag, #create:chest_mounted_storage to all chests & Fixed transport item pipe or similar not connecting to EveryCompat's chests
    • Improved the CYCLE_ITEM_RENDER class where it is iterating every Every Compat's children via Every Compat's tab. If a WoodType or DecorativeType / FurnitureType is diabled, then it won't shown on the tab - #1203

FIXES:

  • Macaw's Fences & Walls (FB): Fixed outdated ResourceLocation for Creative Tab

NEW SUPPORTED MODS:

  • Curiosities! (NF)

v2.11.32

CHANGES:

  • Every Compat (C): Removed 2 configs due to a misunderstood request

v2.11.31

CHANGES:

  • Every Compat (C): Updated the logic to include Items into EC's tab and also mod's tab, too.
    • NOTE: if you want to disable either EC's or Mod's. You can use everycomp-common.toml and find creative_tab for EC or no_mod_creative_tab for Mod
    • Updated a method for recipe generation to fix the missing recipe for Gems Realm with Create - GemsRealm#54
    • Added 2 new configs: #1203
      • DISABLE_CYCLE_ITEM_RENDERER - disable creative-tab from showing the iteration of every item from Wood-Good
      • CREATIVE_TAB_ICON - Choose one item (can be from Wood-Good or Minecraft) to replace the icon instead of iterating every item from Wood-Good

v2.11.30

CHANGES:

  • Feywild (IT): Removed the entries for all of logs' ResourceLocation for textures as it's no longer needed
  • Every Compat (C):
    • Corrected the wrong logic for everycomp-hazardous.toml's module-blacklist or entryset-blacklist (it wasn't working properly)
    • Improved the logic for other blacklist config so blocks/items can get excluded.
    • Improved error logging for debugging with Stone Zone or Gems Realm making it easy to know what's the cause
  • Enderscape (INCLUDED): WoodType-murublight with Supported_Mod-Copper Age Backport - #1199

v2.11.29

UPDATED:

  • Every Compat (C): Updated 2 Classes: CompatModule.java & EveryCompat.java to fix the crash with Gems Realm
  • [Let's Do] Meadow (IT): Added meadow:alpine_birch_leaves's ResourceLocation for the correct location
    • NOTE: This fixed the error log and wrong texture on Chipped's leaves
  • Macaw's Furniture (C): Added the missing BlockEntity to counter and its base block is oak_counter
    • NOTE: this fix the crash when you place counter of any WoodType (this was reported via discord)

v2.11.28

UPDATED:

  • Macaw's Furniture (C): Added the missing BlockEntity to strippedCounter and its base block is stripped_oak_counter
    • NOTE: this fix the crash when you place strippedCounter of any WoodType (this was reported via discord)
  • Excessive Building (FB): v4.0.0 or newer will be no longer supported. only v3.3.10 is still supported
    • ANOTHER NOTE: Moved to COMMON, so it can be used with Sinytra-Connector on Neoforge
  • EveryCompat (C): Updated a deprecated method to use a new method related to Recipe Generation

v2.11.27

UPDATED:

  • LANG: Updated JA_JP by @HayaKoh-WeldyAlin - #1179
  • Quark (NF): Fixed chests' texture not using the custom textures

v2.11.26

UPDATED:

  • Beautify! aka Beautify Decorate (NF): Fixed an error on startup with another mod: Beautify Refoxed
    • NOTE: Beautify Refoxed from v1.9.0 onward (according to DEV) will have a built-in modules for Every Compat for NEOFORGE & FABRIC
      • Beautify Refabricated (BRF) from v2.0.0 onward - Every Compat will use BRF's module instead of its own module

v2.11.25

UPDATED:

  • Every Compat (C): Improved classes & Made a few changes in API classes
  • Quark (NF): Fixed the missing recipe for CHESTS using PLANKS (in quark's version for 1.21.1, the recipe was moved to a different location) - #1164
  • MrCrayfish's Backpacked (C): Updated to support v3.0.0+ - #1165
    • Older than v3.0.0 will be no longer supported. That included the BETA version, too.

NEW:

  • Copper Age Backport (C)

DEV:

if your mod has a built-in module for Every Compat, change the superparent class from SimpleModule to EveryCompatModule


v2.11.24

UPDATED:

  • Chipped (C): Fixed crash with Productive Trees (Ported from 1.20.1)
  • Every Compat (C):
    • Fixed an error log from latest.log with F-ing Load My Tags - #1155
    • Improved some error loggings to make the debugging a unique crash much easier and clearer
  • Regions Unexplored (C): Updated to support v0.5.7 & Fixed the crash - #1160

v2.11.23

UPDATED:

  • Every Compat (C): Added a Christmas texture to All of Woodworks' chests from Dec 24th to 26th - #1150
  • Chipped (INCLUDED):
    • Vanilla WoodTypes except OAK - #1136
    • Supported 11 new Blocks for LeavesType
  • Quark (NF): Fixed the missing hedge for Oh The Biomes We've Gone's palo_verde

ADDED:

  • Nature's Spirit (IT): joshua_leaves' correct ResourceLocation

v2.11.22

UPDATED:

  • Every Compat (C): Fixed the #c:chests/wooden's tag generation issue - #1145 & also related to #1143

v2.11.21

UPDATED:

  • Macaw's Furniture (C): Fixed bookshelf & stripped_bookshelf not providing cnchantment to enchanting_table
  • Ars Nouveau (IT): Changed the texture of blue_archwood_log to use archwood_log textures
  • Every Compat (C):
    • Fixed the tag with namespace "c:" like #c:chests not loaded first time into the world but is loaded second time into the world - #1143
    • Fixed the tags via GENERATE_BLOCKTYPE_TAGS not being loaded first time into the world - Related to #1119 and also above, too
    • Added new config, USE_AN_EXTERNAL_RESOURCE_PACK to allow EC base off the textures using external Resource Pack instead of Mod's
  • Chipped (C): Cleanup & removed extra codes that aren't needed
  • Macaw's Stairs (C): Updated the drop method for oak_balcony, so the error via latset.log about not finding the oak_balcony's loot_table file won't show up

v2.11.20

UPDATED:

  • Every Compat (C): Fixed an crash related to the config, GENERATE_BLOCKTYPE_TAGS in everycomp-common.toml - #1135
    • ADDITIONAL-INFO: diagonal_fences won't be included in the tags

v2.11.19

UPDATED:

  • Every Compat (C): Added a new config, GENERATE_BLOCKTYPE_TAGS in everycomp-common.toml
    • NOTE: what it does is Generate a tag containing every blocktype with its children. It's Useful for datapack makers and Iris since 1.8 that can use tags for shaders
    • it's on by default

v2.11.18

UPDATED:

  • Macaw's Furniture (C): Supporting 2 new blocks, oak_kitchen_sink & stripped_oak_kitchen_sink
    • Every Compat (C): Added a new config, NO_MOD_CREATIVE_TAB in everycomp-common.toml - #1113
  • NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to true

v2.11.17

UPDATED:

  • Create (C): Corrected the tab where EC's items are being added into
  • Quark (NF): Updated to support v4.1-467.3568 or newer
    • NOTE: Quark is currently in BETA and is not out on public yet.
  • Macaw's Furniture (C): Added 6 new cabinet blocks
    • NOTE: is no longer supporting the older version than v3.4.0
  • Cobblemon's Legendary Monuments (EXCLUDED): The WoodType, legendarymonuments:distortion is blacklisted because its texture is a 32x32

v2.11.16

UPDATED:

  • Unusual Furniture (NF): Forgot to mark one method to be OnlyIn(Dist.CLIENT) - FIXED issue with SERVER not working properly

v2.11.15

UPDATED:

  • Unusual Furniture (NF):
    • Fixed Railing & Drawer's missing textures - #1107
    • Fixed the crash when placing table, coffee_table, and also other 3 blocks - #1108
  • Woodworks (NF): Fixed missing saw recipes - #1102
  • Every Compat (EXCLUDED): Regions Unexplored's ALPHA is blacklisted because it replaced Minecraft's OAK
  • Regions Unexplored (C): Added a missing recipe for branch, crafting 4 sticks from branch - #1106

ADDED:

  • Unusual Furniture (NF): Supporting new block: shelf - @axtrough

v2.11.14

UPDATED:

  • Farmer's Delight (COMPAT): If one or more of Farmer's Cutting mods is installed, then the cutting_board recipe generation will be skipped
  • Every Compat (C): New feature in everycomp-hazardous.toml where you can blacklist a specific WoodType block or leavesType block
  • Chipped (C): Fixed the missing textures for nailed_log & reinforced_log - #1094
  • Blockus (FB):
    • Added the missing properties to grate - #1090
    • Updated hedges' LANG in EN_US - #1093
    • hedges' tag, #blockus:small_hedges is now #blockus:hedges - #1093

ADDED:

  • Unusual Furniture (NF): Supporting v1.1.1+
  • Every Compat (C): Added tag, #minecraft:non_flammable_wood & #minecraft:strider_warm_blocks to all blocks for 4 WoodTypes - #1091
    • regions_unexplored:brimwood
    • regions_unexplored:cobalt
    • regions_unexplored:dead
    • regions_unexplored:yellow_bioshroom

v2.11.13

UPDATED:

  • Blockus (FB): Updated to support v2.9.11+ - #1085, #1086
    • NOTE: the older version than v2.9.11 will be no longer supported.
      • REASON: the ResourceLocation for some blocks' textures has changed
  • Chipped (C): Fixed the crash due to texture generation - #1089, #1088

v2.11.12

UPDATED:

  • Chipped (C): Added the missing textures for damaged_oak_log, nailed_oak_log, reinforced_oak_log (all top texture) - #1083

v2.11.11

UPDATED:

  • Every Compat (C): Updated to support Configured - #1082
  • Decorative Blocks (C): Updated to support Decorative Blocks Reborn v6.0.1+ - #1080
  • Create (NF): Changed the renderType of windows & window_panes to CUTOUT_MIPPED

ADDED:

  • LANG (en_us): missing LANG for configuration - #1082

v2.11.10

UPDATED:

  • Farmer's Delight (C): Fixed the cutting recipe not being generated - #1038
  • Quark (C): Ported the HedgeRecipe Update from 1.20.1 and it's no longer brittle code.
  • Chipped (C): Improved textures & Corrected a few incorrect textures for logs

DEV:

  • Every Compat (C):
    • Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc
    • TextureUtility are renamed to UtilityTexture
    • TagUtility are renamed to UtilityTag
    • RecipeUtility are renamed to UtilityRecipe
    • Utility are renamed to UtilityMisc

v2.11.9

UPDATED:

  • Every Compat (C): Fixed all Supported mods' missing model files in Stone Zone - #158
  • LANG (en_us): Corrected the LANG for sniffed_out's vessel to use "stem" instead of "log" with hollow from Quark or The Twilight Forest

v2.11.8

UPDATED:

  • Every Compat (C): Fixed a rare bug where everycomp-hazardous.toml blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash (Ported from 1.20.1)
    • Variant Vanilla Blocks & Friends & Foes
  • Farmer's Delight (C): Fixed the missing recipe - #1073
  • Ecologics (TEXTURES): Excluded Chipped's item door from being overlayed with flowering_azalea

ADDED:

  • TEXTURES (C): Added the missing mask textures for Chipped's log and stripped_log
    • Valhelsia Structures (NF): Updated the mask textures to use the new mask textures

v2.11.7

UPDATED:

  • Quark (NF): Updated deprecated method to use new method, just texture stuff
  • Woodworks (NF): Added, the missing tag, #minecraft:enchantment_power_provider to bookshelf
  • EveryCompat (C): Updated EveryCompatAPI to fix some issues with mod's built-in modules not generating ITEM (experimental)
    • Related to: Marioverse
    • Updated again to improved some codes related to above

v2.11.6

UPDATED:

  • Every Compat (C): Updated a few API for Stone Zone

v2.11.5

UPDATED:

  • Friends & Foes (C): Updated to use the new method from Moonlight for beehives' Point-Of-Interest
  • Variant Vanilla Blocks (FB): Updated to use the new method from Moonlight for blocks' Point-Of-Interest
  • Functional Storage (NF): Fixed the missing item for all Drawers - #1057
  • Farmer's Delight (C): Fixed the cutting recipe - #1066 - @MehVahdJukaar
  • Variant Vanilla Blocks (C): Fixed its blocks not counting as Job Sites - #900
  • EveryCompat (C): Improved the error loggings for some rare cases
  • Dawn Of Time (C): now support v1.6.3+ (no longer supporting the older version) - #1060
  • Chipped (C):
    • one missed outdated method
    • Fixed the missing recipes
    • Fixed missing textures for tile_windowed_>TYPE<_door
    • Added mask textures for the remaining logs and stripped_logs. & also improved the textures

v2.11.4

UPDATED:

  • Every Compat (C):
    • Improved the comments in configs, everycomp-common.toml and everycomp-client.toml
    • Added a new feature in everycomp-hazardous.toml to disable all of Wood Modules (same as what Library-Section can do)
    • Multiple Undocumented Changes
  • Refurbished Furniture (MrCrayFish) (C): Fixed the incorrectly generated textures for Region Unexplored's brimwood
  • Create (C): Fixed a typo in "wallnut" to "walnut" for custom textures with Ecologic

v2.11.3

UPDATED:

  • Architect's Palette (C): Updated for 1.21.1 - #1040
  • Valhelsia Structure (NF): Fixed the missing recipes for all blocks except bundled_stripped_posts and bundled_posts
  • Storage Drawers (C): Added the missing tag, #storagedrawers:trim to trim blocks - #1029
  • Macaw's Doors (C): Added a new block: whispering_door
  • Macaw's Trapdoors (C):
    • Added a new block: whispering_trapdoor
    • Added a mask texture for barrel_trapdoor
  • EveryCompat (C): Corrected the wrong key in recipe generation that make the recipe not working - #148 & #146

v2.11.2

UPDATED:

  • EveryCompat (C): Fixed the blocks from StoneZone not being dropped - #143
  • Regions Unexplored (C): Forgot to add the mask textures from 1.20.1 - #1042
  • Boatload (Abnormal) (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord)

v2.11.1

UPDATED:

  • Fixed an issue with config
  • Added back a constructor that was recently modified hopefully restoring backward compat

v2.11.0

ADDED:

  • Mod dynamic resources are now cached. Cache will regenerate once installed mod versions change, datapack changes or texture packs change
  • Requires newest Moonlight Lib v2.23.0 or above

UPDATED:

  • Woodster (NF): Added missing RenderType to the ladders - #992
  • Farmer's Delight (COMPAT): Added Undergarden Delight
1.21-2.11.44-neoforgeРелиз1.21.1 · 9 июня 2026 г.
Legends
- (C): FORGE & FABRIC
- (FB): FABRIC
- (NF): NEOFORGE
- (IT): Included Texture — added the ResourceLocation of the missing textures required for blocks or generating a new texture
- (TEX): hand-made textures to improve the way a block looks
- (COMPAT): Create an exception for a compat mod. EveryCompat won't include the Supported Mod and the Wood Mod
- (INCLUDED): The block is not generated because a Wood Mod already has the same block as the supported mod will be generated
- (EXCLUDED): The block is generated BUT it shouldn't be generated for a reason
- (UDBT): Undetected BlockTypes will be manually added

v2.11.44

FIXES:

  • Every Compat (NF): Auto-registering blocks to Neoforge Capabilities
    • Other supported Mods that has CHESTS that doesn't work with Create's item handler and also other Mods' item handler with CHESTS
  • The New Shutter (NF): Corrected the ID for Creative Tab on NEOFORGE side with Sinytra Connector
    • What happened is with Sinytra Connector, it was using The New Shutter (FABRIC)'s ID for Creative Tab

CHANGES:

  • Every Compat (SEE NOTE below): Using new build script
  • Corail Pillar (NF): Moved to COMMON, the FABRIC side is now supported
  • Macaw's Paths & Pavings (FB): Removed the temp fix for Creative-Tab's ID since Macaw's Path (FABRIC)'s ID for creative_tab is fixed in v1.1.2
  • Furnish (FB): Updated to support v29+
  • BoatLoad (NF): Improved the texture generation for boats

NOTE:

Every Compat is using a new build script that replace Architectury-Loom because it haven't received updates and is stuck on 1.13

it's no longer using Architectury-Loom. COMMON is based on NEOFORGE (no longer based on FABRIC) This meant the supported mods from FABRIC side cannot be supported with Sinytra Connector. Here's a list of affected mods that has to be moved back to FABRIC side:

  • Blockus
  • Stylish Stiles
  • Excessive Building
  • Furnish

v2.11.43

CHANGES:

  • Every Compat (C): Tweaked the code in duplication system to check first & ensure blocks from a mod that are both Supported-Mod & Wood-Mod to be excluded
    • Example: everycomp:q/quark/azalea_ladder and quark:azalea_ladder are exactly the same block, so we want to exclude EC's block,
    • NOTE: q is the shortened_id for Quark as supported-mod

v2.11.43

CHANGES:

  • Every Compat (C): Tweaked the code in duplication system to check first & ensure blocks from a mod that are both Supported-Mod & Wood-Mod to be excluded
    • Example: everycomp:q/quark/azalea_ladder and quark:azalea_ladder are exactly the same block, so we want to exclude EC's block,
    • NOTE: q is the shortened_id for Quark as supported-mod

v2.11.42

CHANGES:

  • Regions Unexplored (C): Updated to support v0.6+ and the older version won't be supported onward - #1262
  • Woodworks (NF): Change the order of how items are placed in Creative Tab, Items are placed after the same WoodType instead of DecorativeType or FurnitureType - #1259
  • Farmer's Delight (C):
    • Updated the recipe generation for the new recipe system since FABRIC-v3.3.0+ or NEOFORGE-v1.3.0+ - #1257
    • Updated CABINETS' textures with Quark - @derp_gamer22 via Discord

FIXES:

  • Every Compat (FB):
    • Exclude Lauch's Shutters aka The New Shutter from being loaded when Vanilla Shutters is installed - #1261
    • Tweaked a code to avoid an extremely rare case leading to crash - #1265
  • Nature's Spirit (IT): Using joshua_bundle and stripped_joshua_bundle instead of joshua_log and stripped_joshua_log for texture generation - #1251
  • Alex's Caves (Unofficial Port) (IT): Fixed the missing texture for WoodType, thornwood using either log or stripped_log - #1258

ADDED:

  • Valhelsia Structures (INCLUDED): With Quark for POST & STRIPPED_POST - #1260

LANG:

  • EN_US: Corrected the LANG for HOLLOW_LOG from The Twilight Forest & Quark with Enderscape & Infernal Expansion

v2.11.41

FIXES:

  • Curiosities (NF): Missing recipe with using PLANKS to get FANCIED_PLANKS via Sawmill from Woodworks - #1244
  • Farmer's Delight (C): Updated Cabinets' tags to have #farmersdelight:cabinets and #farmersdelight:cabinets/wooden - #1248
  • Enderscape (INCLUDED): Still missing a shelf from either Copper Age Backport or Another Furniture for MURUBLIGHT - #1256, #1199, #970
    • NOTE: the solution to fix the issue above was not correct, MURUBLIGHT_SHELF will be added without any exception

ADDED:

  • Every Compat (C): Added tag, #c:ladders to all of supported mods' LADDERS - #1246
  • Woodworks (NF): added missing tags to blocks - related to #1238
  • Curiosities (NF): Made an exception for built-in supported Wood Mods:
    • atmospheric
    • autumnity
    • environmental
    • gardens_of_the_dead
    • mynethersdelight
    • upgrade_aquatic
  • Beautiful Campfires (C): Added tags, #toughasnails:heating_blocks or #toughasnails:cooling_blocks to campfires or soul_campfires - #1254
  • The Twilight Forest (NF): Added DRYING_RACK - #1253

v2.11.40

FIXES:

  • Every Compat (C):
    • Fixed a SERVER Crash when onItemTooltip() is executed - This should be only on CLIENT
    • Corrected the method that grab WoodType's READABLE LANG for Chests' LANG - #1233
    • Improved the code where items are still being added to Creative-Tab & REI/EMI/REI when an item is disabled in everycomp-entries.toml - #1239
  • More Crafting Table For Forge (INCLUDED): Due to Biomes O' Plenty's 3 WoodTypes that prevented No Man's Land's 3 WoodType from being generated - #1237

v2.11.39

CHANGES:

  • Every Compat (C): Tweaks in codes for nullable fix - @MehVahdJukaar

FIXES:

  • Beauitful Campfire (C): Oudated recipe generation (using format from 1.20) & Updated for 1.21 - #1236
  • Every Comp (c): Fixed an issue that would prevent block models gen for certain models

v2.11.38

CHANGS:

  • The Twilight Forest (NF): Updated the Creative Tab's resourcelocation

ADDS:

  • Farmer's Delight: Updated cabinet's textures with Darker Depths - @Derp via Discord (Ported from 1.20)

DISABLED:

  • Workshop For Handsome Adventurer - At DEV's request & it's not 100% compatible with EveryCompat

v2.11.37

FIXES:

  • The Twilight Forest (NF): Fixed the tags not being loaded for all blocks. - #1226
    • MORE DETAIL: in TwilightForest Module, a code was trying to add an ITEM to a tag meant for BLOCKS and this caused the tags to be not loaded when loading into the world
  • Every Compat (EXCLUDED): The Twilight Forest's mangrove with The Twilight Forest's hollow_log - Updated the code to prevent the duplicated block

v2.11.36

FIXES:

  • Macaw's Doors (FB): Fixed the outdated ResourceLocation for Creative Tab.
    • NEOFORGE is fine as is.
  • The Twilight Forest (NF): Added missing tags to all blocks - #1223
  • Abnormal's Woodworks (NF): Fixed the missing LANG for chest & trapped_chest on SERVER side - #1222

ADDS

  • Every Compat (C): Added a new config in everycomp-hazardous.toml with ENABLE_FRAMED_BLOCKS_BLACKLIST

v2.11.35

ADDS:

  • More Sniffer Flowers (IT): Corrected vivicus_log's texture - #1219

FIXES:

  • Every Compat (C): Fixed the tab being null during the laucnhing with The Twilight Forest - #1220

v2.11.34

CHANGES:

  • Tech Reborn (IT): Corrected the wrong texture used for techreborn:rubber_log - #1217
  • Regions Unexplored (NF): Upated an outdated ResourceLocation key for Creative Tab via Neoforge (Fabric is fine)

FIXES

  • Every Compat (C): Fixed the crash in the CYCLE_ITEM_RENDER with "null check" when opening inventory (Either Creative Mode or with EMI++) in some certain cases - #1215
  • Macaw's Paths & Pavings (FB): Temporarily fix the incorrect ResourceLocation for Creative Tab (this is an issue on Macaw's Paths & Pavings), This is already reported - #1216
    • Whenever the fix is applied in the said mod, then the module will automatically use the correct ResourceLocation.

v2.11.33

CHANGES:

  • Every Compat (C):
    • Fixed Chipped or Macaw for door and trapdoor not being generated when Framed Blocks is installed - #1206
    • Added a tag, #create:chest_mounted_storage to all chests & Fixed transport item pipe or similar not connecting to EveryCompat's chests
    • Improved the CYCLE_ITEM_RENDER class where it is iterating every Every Compat's children via Every Compat's tab. If a WoodType or DecorativeType / FurnitureType is diabled, then it won't shown on the tab - #1203

FIXES:

  • Macaw's Fences & Walls (FB): Fixed outdated ResourceLocation for Creative Tab

NEW SUPPORTED MODS:

  • Curiosities! (NF)

v2.11.32

CHANGES:

  • Every Compat (C): Removed 2 configs due to a misunderstood request

v2.11.31

CHANGES:

  • Every Compat (C): Updated the logic to include Items into EC's tab and also mod's tab, too.
    • NOTE: if you want to disable either EC's or Mod's. You can use everycomp-common.toml and find creative_tab for EC or no_mod_creative_tab for Mod
    • Updated a method for recipe generation to fix the missing recipe for Gems Realm with Create - GemsRealm#54
    • Added 2 new configs: #1203
      • DISABLE_CYCLE_ITEM_RENDERER - disable creative-tab from showing the iteration of every item from Wood-Good
      • CREATIVE_TAB_ICON - Choose one item (can be from Wood-Good or Minecraft) to replace the icon instead of iterating every item from Wood-Good

v2.11.30

CHANGES:

  • Feywild (IT): Removed the entries for all of logs' ResourceLocation for textures as it's no longer needed
  • Every Compat (C):
    • Corrected the wrong logic for everycomp-hazardous.toml's module-blacklist or entryset-blacklist (it wasn't working properly)
    • Improved the logic for other blacklist config so blocks/items can get excluded.
    • Improved error logging for debugging with Stone Zone or Gems Realm making it easy to know what's the cause
  • Enderscape (INCLUDED): WoodType-murublight with Supported_Mod-Copper Age Backport - #1199

v2.11.29

UPDATED:

  • Every Compat (C): Updated 2 Classes: CompatModule.java & EveryCompat.java to fix the crash with Gems Realm
  • [Let's Do] Meadow (IT): Added meadow:alpine_birch_leaves's ResourceLocation for the correct location
    • NOTE: This fixed the error log and wrong texture on Chipped's leaves
  • Macaw's Furniture (C): Added the missing BlockEntity to counter and its base block is oak_counter
    • NOTE: this fix the crash when you place counter of any WoodType (this was reported via discord)

v2.11.28

UPDATED:

  • Macaw's Furniture (C): Added the missing BlockEntity to strippedCounter and its base block is stripped_oak_counter
    • NOTE: this fix the crash when you place strippedCounter of any WoodType (this was reported via discord)
  • Excessive Building (FB): v4.0.0 or newer will be no longer supported. only v3.3.10 is still supported
    • ANOTHER NOTE: Moved to COMMON, so it can be used with Sinytra-Connector on Neoforge
  • EveryCompat (C): Updated a deprecated method to use a new method related to Recipe Generation

v2.11.27

UPDATED:

  • LANG: Updated JA_JP by @HayaKoh-WeldyAlin - #1179
  • Quark (NF): Fixed chests' texture not using the custom textures

v2.11.26

UPDATED:

  • Beautify! aka Beautify Decorate (NF): Fixed an error on startup with another mod: Beautify Refoxed
    • NOTE: Beautify Refoxed from v1.9.0 onward (according to DEV) will have a built-in modules for Every Compat for NEOFORGE & FABRIC
      • Beautify Refabricated (BRF) from v2.0.0 onward - Every Compat will use BRF's module instead of its own module

v2.11.25

UPDATED:

  • Every Compat (C): Improved classes & Made a few changes in API classes
  • Quark (NF): Fixed the missing recipe for CHESTS using PLANKS (in quark's version for 1.21.1, the recipe was moved to a different location) - #1164
  • MrCrayfish's Backpacked (C): Updated to support v3.0.0+ - #1165
    • Older than v3.0.0 will be no longer supported. That included the BETA version, too.

NEW:

  • Copper Age Backport (C)

DEV:

if your mod has a built-in module for Every Compat, change the superparent class from SimpleModule to EveryCompatModule


v2.11.24

UPDATED:

  • Chipped (C): Fixed crash with Productive Trees (Ported from 1.20.1)
  • Every Compat (C):
    • Fixed an error log from latest.log with F-ing Load My Tags - #1155
    • Improved some error loggings to make the debugging a unique crash much easier and clearer
  • Regions Unexplored (C): Updated to support v0.5.7 & Fixed the crash - #1160

v2.11.23

UPDATED:

  • Every Compat (C): Added a Christmas texture to All of Woodworks' chests from Dec 24th to 26th - #1150
  • Chipped (INCLUDED):
    • Vanilla WoodTypes except OAK - #1136
    • Supported 11 new Blocks for LeavesType
  • Quark (NF): Fixed the missing hedge for Oh The Biomes We've Gone's palo_verde

ADDED:

  • Nature's Spirit (IT): joshua_leaves' correct ResourceLocation

v2.11.22

UPDATED:

  • Every Compat (C): Fixed the #c:chests/wooden's tag generation issue - #1145 & also related to #1143

v2.11.21

UPDATED:

  • Macaw's Furniture (C): Fixed bookshelf & stripped_bookshelf not providing cnchantment to enchanting_table
  • Ars Nouveau (IT): Changed the texture of blue_archwood_log to use archwood_log textures
  • Every Compat (C):
    • Fixed the tag with namespace "c:" like #c:chests not loaded first time into the world but is loaded second time into the world - #1143
    • Fixed the tags via GENERATE_BLOCKTYPE_TAGS not being loaded first time into the world - Related to #1119 and also above, too
    • Added new config, USE_AN_EXTERNAL_RESOURCE_PACK to allow EC base off the textures using external Resource Pack instead of Mod's
  • Chipped (C): Cleanup & removed extra codes that aren't needed
  • Macaw's Stairs (C): Updated the drop method for oak_balcony, so the error via latset.log about not finding the oak_balcony's loot_table file won't show up

v2.11.20

UPDATED:

  • Every Compat (C): Fixed an crash related to the config, GENERATE_BLOCKTYPE_TAGS in everycomp-common.toml - #1135
    • ADDITIONAL-INFO: diagonal_fences won't be included in the tags

v2.11.19

UPDATED:

  • Every Compat (C): Added a new config, GENERATE_BLOCKTYPE_TAGS in everycomp-common.toml
    • NOTE: what it does is Generate a tag containing every blocktype with its children. It's Useful for datapack makers and Iris since 1.8 that can use tags for shaders
    • it's on by default

v2.11.18

UPDATED:

  • Macaw's Furniture (C): Supporting 2 new blocks, oak_kitchen_sink & stripped_oak_kitchen_sink
    • Every Compat (C): Added a new config, NO_MOD_CREATIVE_TAB in everycomp-common.toml - #1113
  • NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to true

v2.11.17

UPDATED:

  • Create (C): Corrected the tab where EC's items are being added into
  • Quark (NF): Updated to support v4.1-467.3568 or newer
    • NOTE: Quark is currently in BETA and is not out on public yet.
  • Macaw's Furniture (C): Added 6 new cabinet blocks
    • NOTE: is no longer supporting the older version than v3.4.0
  • Cobblemon's Legendary Monuments (EXCLUDED): The WoodType, legendarymonuments:distortion is blacklisted because its texture is a 32x32

v2.11.16

UPDATED:

  • Unusual Furniture (NF): Forgot to mark one method to be OnlyIn(Dist.CLIENT) - FIXED issue with SERVER not working properly

v2.11.15

UPDATED:

  • Unusual Furniture (NF):
    • Fixed Railing & Drawer's missing textures - #1107
    • Fixed the crash when placing table, coffee_table, and also other 3 blocks - #1108
  • Woodworks (NF): Fixed missing saw recipes - #1102
  • Every Compat (EXCLUDED): Regions Unexplored's ALPHA is blacklisted because it replaced Minecraft's OAK
  • Regions Unexplored (C): Added a missing recipe for branch, crafting 4 sticks from branch - #1106

ADDED:

  • Unusual Furniture (NF): Supporting new block: shelf - @axtrough

v2.11.14

UPDATED:

  • Farmer's Delight (COMPAT): If one or more of Farmer's Cutting mods is installed, then the cutting_board recipe generation will be skipped
  • Every Compat (C): New feature in everycomp-hazardous.toml where you can blacklist a specific WoodType block or leavesType block
  • Chipped (C): Fixed the missing textures for nailed_log & reinforced_log - #1094
  • Blockus (FB):
    • Added the missing properties to grate - #1090
    • Updated hedges' LANG in EN_US - #1093
    • hedges' tag, #blockus:small_hedges is now #blockus:hedges - #1093

ADDED:

  • Unusual Furniture (NF): Supporting v1.1.1+
  • Every Compat (C): Added tag, #minecraft:non_flammable_wood & #minecraft:strider_warm_blocks to all blocks for 4 WoodTypes - #1091
    • regions_unexplored:brimwood
    • regions_unexplored:cobalt
    • regions_unexplored:dead
    • regions_unexplored:yellow_bioshroom

v2.11.13

UPDATED:

  • Blockus (FB): Updated to support v2.9.11+ - #1085, #1086
    • NOTE: the older version than v2.9.11 will be no longer supported.
      • REASON: the ResourceLocation for some blocks' textures has changed
  • Chipped (C): Fixed the crash due to texture generation - #1089, #1088

v2.11.12

UPDATED:

  • Chipped (C): Added the missing textures for damaged_oak_log, nailed_oak_log, reinforced_oak_log (all top texture) - #1083

v2.11.11

UPDATED:

  • Every Compat (C): Updated to support Configured - #1082
  • Decorative Blocks (C): Updated to support Decorative Blocks Reborn v6.0.1+ - #1080
  • Create (NF): Changed the renderType of windows & window_panes to CUTOUT_MIPPED

ADDED:

  • LANG (en_us): missing LANG for configuration - #1082

v2.11.10

UPDATED:

  • Farmer's Delight (C): Fixed the cutting recipe not being generated - #1038
  • Quark (C): Ported the HedgeRecipe Update from 1.20.1 and it's no longer brittle code.
  • Chipped (C): Improved textures & Corrected a few incorrect textures for logs

DEV:

  • Every Compat (C):
    • Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc
    • TextureUtility are renamed to UtilityTexture
    • TagUtility are renamed to UtilityTag
    • RecipeUtility are renamed to UtilityRecipe
    • Utility are renamed to UtilityMisc

v2.11.9

UPDATED:

  • Every Compat (C): Fixed all Supported mods' missing model files in Stone Zone - #158
  • LANG (en_us): Corrected the LANG for sniffed_out's vessel to use "stem" instead of "log" with hollow from Quark or The Twilight Forest

v2.11.8

UPDATED:

  • Every Compat (C): Fixed a rare bug where everycomp-hazardous.toml blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash (Ported from 1.20.1)
    • Variant Vanilla Blocks & Friends & Foes
  • Farmer's Delight (C): Fixed the missing recipe - #1073
  • Ecologics (TEXTURES): Excluded Chipped's item door from being overlayed with flowering_azalea

ADDED:

  • TEXTURES (C): Added the missing mask textures for Chipped's log and stripped_log
    • Valhelsia Structures (NF): Updated the mask textures to use the new mask textures

v2.11.7

UPDATED:

  • Quark (NF): Updated deprecated method to use new method, just texture stuff
  • Woodworks (NF): Added, the missing tag, #minecraft:enchantment_power_provider to bookshelf
  • EveryCompat (C): Updated EveryCompatAPI to fix some issues with mod's built-in modules not generating ITEM (experimental)
    • Related to: Marioverse
    • Updated again to improved some codes related to above

v2.11.6

UPDATED:

  • Every Compat (C): Updated a few API for Stone Zone

v2.11.5

UPDATED:

  • Friends & Foes (C): Updated to use the new method from Moonlight for beehives' Point-Of-Interest
  • Variant Vanilla Blocks (FB): Updated to use the new method from Moonlight for blocks' Point-Of-Interest
  • Functional Storage (NF): Fixed the missing item for all Drawers - #1057
  • Farmer's Delight (C): Fixed the cutting recipe - #1066 - @MehVahdJukaar
  • Variant Vanilla Blocks (C): Fixed its blocks not counting as Job Sites - #900
  • EveryCompat (C): Improved the error loggings for some rare cases
  • Dawn Of Time (C): now support v1.6.3+ (no longer supporting the older version) - #1060
  • Chipped (C):
    • one missed outdated method
    • Fixed the missing recipes
    • Fixed missing textures for tile_windowed_>TYPE<_door
    • Added mask textures for the remaining logs and stripped_logs. & also improved the textures

v2.11.4

UPDATED:

  • Every Compat (C):
    • Improved the comments in configs, everycomp-common.toml and everycomp-client.toml
    • Added a new feature in everycomp-hazardous.toml to disable all of Wood Modules (same as what Library-Section can do)
    • Multiple Undocumented Changes
  • Refurbished Furniture (MrCrayFish) (C): Fixed the incorrectly generated textures for Region Unexplored's brimwood
  • Create (C): Fixed a typo in "wallnut" to "walnut" for custom textures with Ecologic

v2.11.3

UPDATED:

  • Architect's Palette (C): Updated for 1.21.1 - #1040
  • Valhelsia Structure (NF): Fixed the missing recipes for all blocks except bundled_stripped_posts and bundled_posts
  • Storage Drawers (C): Added the missing tag, #storagedrawers:trim to trim blocks - #1029
  • Macaw's Doors (C): Added a new block: whispering_door
  • Macaw's Trapdoors (C):
    • Added a new block: whispering_trapdoor
    • Added a mask texture for barrel_trapdoor
  • EveryCompat (C): Corrected the wrong key in recipe generation that make the recipe not working - #148 & #146

v2.11.2

UPDATED:

  • EveryCompat (C): Fixed the blocks from StoneZone not being dropped - #143
  • Regions Unexplored (C): Forgot to add the mask textures from 1.20.1 - #1042
  • Boatload (Abnormal) (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord)

v2.11.1

UPDATED:

  • Fixed an issue with config
  • Added back a constructor that was recently modified hopefully restoring backward compat

v2.11.0

ADDED:

  • Mod dynamic resources are now cached. Cache will regenerate once installed mod versions change, datapack changes or texture packs change
  • Requires newest Moonlight Lib v2.23.0 or above

UPDATED:

  • Woodster (NF): Added missing RenderType to the ladders - #992
  • Farmer's Delight (COMPAT): Added Undergarden Delight

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