
Et Futurum Requiem
Backport mod for 1.7.10, porting content from modern versions. Continuation of the old Et Futurum mod.
Обновлён 4 ноября 2024 г. · опубликован 24 июня 2022 г.
Et Futurum Requiem
You shouldn't have to give up new content, to enjoy your favorite mods for older versions!
Requires UniMixins
Legacy Modding Discord Server!
(check out the Roadhog360's mods category)
This mod is a complete drop-in replacement for the original Et Futurum mod. This mod backports various content from newer versions of Minecraft. We attempt to make every backport as faithful, graceful and lightweight as possible.
Note: If you use Et Futurum's oak fence I'd advise converting it to the vanilla one first. Et Futurum introduced a copy of the oak fence block for the purpose of connecting to other Et Futurum fences. This functionality has now been applied to the vanilla fence and thus a new block is no longer needed. Legacy support for the old oak fence block may be added if it is requested. If your world does not utilize Et Futurum's oak fence block, you can safely ignore the missing IDs message.
Currently there is no wiki or comprehensive list of features added. However, the mod features a highly customizable configuration, so everything the mod adds can be viewed by browsing the configs. There's not a single block, item, entity or other content that can't be turned off!
Notable features include:
- Spectator mode (thanks embeddedt)
- F3+F4 game mode switcher (also thanks embeddedt)
- Mob spawner egging
- Raw ore with mod support
- Deepslate ores with mod support, and deepslate layer generation
- Cherry and bamboo wood, with mangrove coming soon
- Backlytra built-in (Permission from author, contains fixes, currently only partially complete, no end city or other way to obtain by default)
- Back in Slime built-in (Permission from author, contains fixes also no extra piston block needed)
- 1.9 rowboats
- Netherite tools and armor
- Nether gold ore
- Blackstone
- Colored beacon beams with modded stained glass support
- New stairs, slabs, and walls
- Wood variant fences, gates, pressure plates, buttons, signs (currently no mod support)
- Amethyst geodes with configurable outer layers
- Fossils with configurable bone block
- Floor/ceiling buttons
- Shulkers, no end cities but tweaks.cfg features an option to spawn them naturally. Goes great with mods like Enderlicious or Hardcore Ender Expansion
- The below things have NATIVE CraftTweaker support. No ModTweaker needed!
- Note, this CraftTweaker support does not support some CraftTweaker functionality. This is due to me having a hard time understanding CraftTweaker's internals and what it is actually doing. Adding the tweaking support was really rough, so I hope it works good enough for now.
- Blast furnace and smoker with native CraftTweaker support
- Enchantment fuel slot and level consumption adjustments from 1.8, with CraftTweaker support to add/remove fuels.
- Composter, CraftTweaker support also allows you to make items add multiple layers at a time, as well as adjust what the output is (via a loot table which can also be adjusted via loot table adjuster mods such as Loot++)
Upcoming: (Long-term)
- New nether
- Note that the new nether WILL be implemented Eventually™, Netherlicious changes a lot about the Nether in non-vanilla ways, and I plan on working with DelirusCrux to have compatibility with Et Futurum Requiem. The goal is to use Netherlicious blocks when available, and have a seamless compatible experience where you get the Netherlicious' stunning new biomes whilst also having the Et Futurum Requiem biomes as variants with the vanilla look and feel. A master toggle will be available to quickly turn off all Netherlicious overlap, for those looking to only use Netherlicious' Nether content.
- New End terrain + End cities + New dragon fight + More elytra fixes
Rejected ideas:
- 1.12, and any other version port.
- New world height extension: I want this to be a separate mod
- New biomes: I want my mods to keep seed parity with vanilla Minecraft, and currently there is no way to add new non-ocean biomes without seeds showing up with entirely different biome layouts in-game. A way to add sub-biomes is needed. Currently content like bamboo and cherry trees are just added to regular jungles and mountains, respectively.
- Fluid logging: Also want it as a separate mod
- Dual wielding: I plan on updating and improving Backhand some time in the future
- Shields: Would require dual wielding first, but would still be quite the effort...
- Campfires: Campfire Backport features full vanilla functionality uninhibited, the additions do not interfere with vanilla behavior, so I will suggest users use this mod as it has a highly adjustable config.
- Villages: Village Names features every single 1.14 village building, with a highly customizable config, and it'd be way too much to add to my own mod's already massive configuration file lineup. You can get a pretty good vanilla 1.14 village experience with this mod too. If I were to add 1.14 villager behavior it'd probably be contributed to this mod instead.
Recommended mods to use alongside Et Futurum Requiem:
- Worley's Caves Legacy
- Greg Caves
- SkidGen (NOTE: Fork of Greg Gen that makes it a separate world type -- When the overworld and cave gen become individually toggleable, Greg Caves will be removed from recommendation.)
- NecroTempus
- Village Names
- Not Enough Pets
- Campfire Backport
- Backhand
Версии
| Версия | Канал | Игра | Загрузчики | Дата | Скачать |
|---|---|---|---|---|---|
| 2.6.2 | Релиз | 1.7.10 | forge | 4 ноября 2024 г. | .jar (4.6 МБ) |
| 2.6.1 | Релиз | 1.7.10 | forge | 31 октября 2024 г. | .jar (4.6 МБ) |
| 2.6.0 | Релиз | 1.7.10 | forge | 24 мая 2024 г. | .jar (5.5 МБ) |
| 2.6.0_rc-2 | Бета | 1.7.10 | forge | 21 мая 2024 г. | .jar (5.5 МБ) |
| 2.6.0_rc-1 | Бета | 1.7.10 | forge | 14 мая 2024 г. | .jar (5.5 МБ) |
| 2.6.0_beta-2 | Бета | 1.7.10 | forge | 16 апреля 2024 г. | .jar (5.5 МБ) |
| 2.6.0_beta-1 | Бета | 1.7.10 | forge | 30 марта 2024 г. | .jar (5.5 МБ) |
| 2.5.1 | Релиз | 1.7.10 | forge | 26 сентября 2023 г. | .jar (4.9 МБ) |
| 2.5.0 | Релиз | 1.7.10 | forge | 17 сентября 2023 г. | .jar (4.9 МБ) |
| 2.4.6 | Релиз | 1.7.10 | forge | 6 мая 2023 г. | .jar (4.8 МБ) |
| 2.4.5 | Релиз | 1.7.10 | forge | 2 мая 2023 г. | .jar (4.8 МБ) |
| 2.4.4 | Релиз | 1.7.10 | forge | 18 апреля 2023 г. | .jar (4.7 МБ) |
| 2.4.3 | Релиз | 1.7.10 | forge | 10 февраля 2023 г. | .jar (4.5 МБ) |
| 2.4.2 | Релиз | 1.7.10 | forge | 15 января 2023 г. | .jar (4.5 МБ) |
| 2.4.0 | Релиз | 1.7.10 | forge | 7 июля 2022 г. | .jar (4.1 МБ) |
Показаны последние 15 из 19 версий. Все версии — на Modrinth.
Ченджлог
2.6.2Релиз1.7.10 · 4 ноября 2024 г.
#Et Futurum Requiem 2.6.2: Shut up, update checker!
This hotfix release aims to fix an issue with the update checker claiming an update was available even after updating. I've went ahead and made a long-overdue migration to using MCLib's UpdateCheck library which puts a small update button on the title screen instead of putting any message in chat.
Fixes:
- Fixed walls not being in the right creative tab
- CI nightlies are once again recognized as snapshots internally.
- Fixes to the way version numbers are generated when building and how they're handled internally to hopefully make it less likely for update checker errors to happen again
- Fixed manasteel shovels from Botania, and Earthmover shovels from Thaumcraft being able to create dirt paths, which interfered with their special functions
Removals:
- Removed color-coded mod version and name
2.6.1Релиз1.7.10 · 31 октября 2024 г.
Et Futurum Requiem 2.6.1: It's About Time
Major Changes:
- Now requires UniMixins (GTNH Mixins module MUST be present)
- Mixins have been moved to use the new early and late mixins system.
- Internally updated recipes to check for GTNH
Additions:
- Option to make some dimensions be entirely deepslate (PR #515)
- Option to disable bamboo generation but keep the blocks (PR #507)
- Option to enable fences, pressure plates, buttons etc for newly added wood SEPARATELY from the ones for vanilla woods (PR #503)
- Option to make deepslate hardness the same as stone (PR #501)
- New tuff variants, copper variants, copper doors, trapdoors and copper bulbs
- Added
playersSleepingPercentagegamerule (PR #537)
Fixes:
- Possibly fix ConcurrentModificationException crash with GTNH NEI and furnace fuel handler
- Fix signs pick block crash
- Fix severe crashing with TCon smelteries when certain mods or config options are used
- Option for 3D bed models was ignored
- Fixed falling dust particles falling from wrong spot in blocks
- Fixed trapdoors having stone break sound (Issue #488)
- Fixed Shulker Boxes being stackable inside of each other (Issue #487)
- Fixed muddy mangrove roots (experimental) not supporting some plants
- Fixed many entity interactions in spectator mode
- Fixed spectators being counted when calculating sleeping players
- Fixed concrete logic running on the client
- Fixed slime pistons and possibly many more not working due to a registry object having incorrect hashing
Misc Changes:
- Use IExtendedEntityProperties instead of a separate file for saving enchantment seeds (PR #531)
- Additional blocks can be used as beehive smokers (
"Thaumcraft:blockAiry",mod_ecru_MapleTree:ecru_BlockFallenLeavesFire,BambooMod:campfire,campfirebackport:foxfire_campfire,campfirebackport:shadow_campfire) - Grass inventory item is now colored (PR #530)
- Revised BluePower/ProjectRed smooth stone compat
- Updated fast Cherry Leaves texture to use the texture from bedrock edition
- If all enchanting fuels are removed from the fuels list, then no fuels are required and the GUI switches to the 1.7 one (but keeps 1.8 updated values)
And of course, thanks to kotmatross28729 and omgise for consistent translation updates!
The following is from experimental content, only available in experiments.cfg. This content may be unfinished and/or broken.
Additions:
- Started work on bubble columns
2.6.0Релиз1.7.10 · 24 мая 2024 г.
Et Futurum Requiem 2.6.0: Support from the Depths
From this version forward, anything below the experiments tab in the changelog, will be available as a toggle in experiments.cfg, no longer needing a snapshot build. Some settings related to it may still be in the main configs (eg Nether biomes ID config in world.cfg) but the main toggles will be in experiments.cfg. More on this in the change log.
Additions:
- Mud and mud bricks (by @KAMKEEL) (generation by @Roadhog360)
- Bamboo wood by (by @KAMKEEL) (bamboo stalks, model, rafts and generation by @Roadhog360)
- Bamboo fences and fence gates don't have their custom model yet so for now they just use the regular bamboo plank texture
- Cherry wood (base blocks by @kamkeel) (generation, leaves, pink petals, sapling etc by @Roadhog360)
- Blackstone -Generates in patches, no new nether requires
- Soul Soil -Can be crafted with dirt and soul sand when new Nether is disabled
- Basalt
- Basalt generators from modern work; when lava flows on top of soul soil and adjacent to blue ice it creates basalt.
- If soul soil or blue ice are disabled, you can use soul sand or packed ice, respectively to create basalt.
- Soul fire, soul lanterns, soul torches
- Raw ore support for the following materials:
oreCopper,oreAluminum,oreTin,oreSilver,oreLead,oreNickel,orePlatinum,oreMythril/oreMithril,oreUranium,oreThorium,oreTungsten,oreTitanium,oreZinc,oreMagnesium,oreBoron- Every material under this tag drops a singleton raw ore item for it, helping to unify ores in your pack. These items are also registered with the
oreXXXtag as their base blocks, this behavior can be turned off in the config. As with copper, tin also drops multiple raw ore items when mined. This behavior can be turned off in the config, or adjusted. These are registered automatically depending on the tags present in your pack. The hardnesses and blast resistances are automatically determined by the first block in the "blockThing" tags. - These can be toggled individually via
modcompat.cfg
- Every material under this tag drops a singleton raw ore item for it, helping to unify ores in your pack. These items are also registered with the
- Deepslate support for the following materials:
oreCopper,oreAluminum,oreTin,oreSilver,oreLead,oreNickel,orePlatinum,oreMythril/oreMithril,oreUranium,oreThorium,oreTungsten,oreTitanium,oreZinc,oreMagnesium,oreBoron- Every material under this tag converts to a singleton deepslate ore block for it, helping to unify ores in your pack. It is recommended you do some texture editing to make them match. These are registered automatically depending on the tags present in your pack. The hardnesses and blast resistances are automatically determined by the first block in the "oreThing" tags.
- These can be toggled individually via
modcompat.cfg
- Explicit deepslate support for: AE2, Draconium, Ars Magica 2, Thaumcraft, Biomes o'Plenty, Project Red, BluePower, Dragon Block C, Dragon Quest
- Since they are gems or other non-metal materials, each one of these mods gets their own set of deepslate ores. They are registered automatically depending on the mods present in your pack.
- Dark oak texture overrides to use 1.13 textures
- New config option to not auto-add things to the composter, similar to how the blast furnace and smoker have this option, allowing packers to initialize it blank and start from scratch.
- Thin glass panes and iron bars instead of + shaped when not connected mixin by @KAMKEEL
Changes:
- Shulkers spawn less frequently when enabled to spawn anywhere
- Unfinished content is no longer tied to snapshots, instead being tied to
experimental.cfg. This means you can download a snapshot and get new stable features without a warning. Only if you enable the unstable/unfinished stuff yourself will you get a warning. - Modded paintings now also play painting place/break SFX by @jss2a98aj
- Modded boats now have OreDict tags by @jss2a98aj
Removals:
- Removed interpolated textures being built into the mod. See #467 for more information as to why.
Fixes:
- Light block AI pathing fix (by @kamkeel)
- Fix elytra sometimes not rendering in the inventory until it is displayed in 3rd person. (By iocmet)
- Fix cave sounds not playing at all
- Elytra flight can no longer proliferate with Thaumcraft haste boots enchantment
- Fix a button mixin causing a crash with some mods ( #390 )
- Fix spectator managing noClip/invisible state for non spectators, causing mods that trigger noClip to not work any more.
- Fix spectator mode being able to interact with entities it shouldb'e be able to. There may be some stray interactions possible but for the most part they should be addressed.
- Composters had 6 levels instead of 7
- Fix armor equip sounds playing when leaving spectator
- BOP sponge patches in coral reefs now generate as wet sponges if present ( #425 )
- Fix BuildCraft causing Ocean Monuments to trigger RNG bugs with End pillars (wtf) ( #410 )
- Lanterns can now be placed on slabs and stairs, or hang off of the bottom of fences ( 352 & #372 )
- Torches can now be placed on EFR walls ( 323 )
- Smooth sandstone and smooth quartz now drop from their old slab variants, as does smooth stone ( 428 )
- Colored beds are no longer usable as furnace fuel
- Recipes use an OreDict Item as Output directly, without copying it before #455
- Fixed some types of flowers not spawning or spawning in the wrong conditions
- Fixed deepslate ores trying to generate when disabled, causing seemingly random veins of blocks to appear around the world
##Experimental features:
- Mangrove base blocks (by @KAMKEEL) (models and roots by @Roadhog360)
- No tree growth or generation yet
- Moss and azalea (by @KAMKEEL) (models by @Roadhog360)
- No tree growth or generation yet
- Nether biomes and blocks
- No mobs or structures just yet, some blocks are still missing.
2.6.0_rc-2Бета1.7.10 · 21 мая 2024 г.
Notice: Interpolated texture support will no longer be built into Et Futurum Requiem as of this version. Visit #467 for more information about what that means. NotFine or Angelica will be required in the future to use this feature.
- Removed interpolated texture icon support
- Update boat textures to use the pre-JAPPA style (thanks DarkBum!)
Contributions by @KAMKEEL:
- Added thin glass panes/bars (when not connected to anything, the pane/bar is a thin pole instead of a plus shape)
- Fix moss having pathfinding issues and wrong material
2.6.0_rc-1Бета1.7.10 · 14 мая 2024 г.
- Fix StackOverflowError with ChickenChunks loader
- Improve accuracy of Smoker check
- Conditionally add tree sapling recipe
- Fix #455
Contributions by jss2a98aj:
- Register cherry tree sapling to the ore dictionary
- Correct output total for Soul Torch recipes
- Don't register Mosaic Stairs as stairWood
- English localization for Cherry Boats
- Register boats to the ore dictionary
- Painting sounds for modded painting blocks
- Register signs to the ore dictionary
- Fix lantern light opacity
2.6.0_beta-2Бета1.7.10 · 16 апреля 2024 г.
This update adds config options to disable/enable only specific modded deepslate ores and fixes some crashes/recipe registry related issues with them.
"Mithril" tag in certain cases would not register recipes or would crash the game on load.
Colored beds no longer are usable as furnace fuel
Auto-add composter is now toggleable.
Fisk Heroes ores removed; this will be done from their end instead
2.6.0_beta-1Бета1.7.10 · 30 марта 2024 г.
From this version forward, anything labeled with (EXPERIMENT) will be available as a toggle in experiments.cfg, no longer needing a snapshot build. Some settings related to it may still be in the main configs (eg Nether biomes ID config in world.cfg) but the main toggles will be in experiments.cfg. More on this in the change log.
Additions:
- Mud and mud bricks (by @kamkeel) (generation by me)
- Bamboo wood by (by @kamkeel) (bamboo stalks, model and generation by me)
- Bamboo fences and fence gates don't have their custom model yet so for now they just use the regular bamboo plank texture
- Bamboo rafts are disabled for now since they are not modeled.
- Cherry wood (base blocks by @kamkeel) (generation, leaves, pink petals, sapling etc by me)
- Blackstone -Generates in patches, no new nether requires
- Soul Soil -Can be crafted with dirt and soul sand when new Nether is disabled
- Basalt
- Basalt generators from modern work; when lava flows on top of soul soil and adjacent to blue ice it creates basalt.
- If soul soil or blue ice are disabled, you can use soul sand or packed ice, respectively to create basalt.
- Soul fire, soul lanterns, soul torches
- Raw ore support for the following materials:
oreCopper,oreAluminum,oreTin,oreSilver,oreLead,oreNickel,orePlatinum,oreMythril/oreMithril,oreUranium,oreThorium,oreTungsten,oreTitanium,oreZinc,oreMagnesium,oreBoron- Every material under this tag drops a singleton raw ore item for it, helping to unify ores in your pack. These items are also registered with the
oreXXXtag as their base blocks, this behavior can be turned off in the config. As with copper, tin also drops multiple raw ore items when mined. This behavior can be turned off in the config, or adjusted. These are registered automatically depending on the tags present in your pack. The hardnesses and blast resistances are automatically determined by the first block in the "blockThing" tags.
- Every material under this tag drops a singleton raw ore item for it, helping to unify ores in your pack. These items are also registered with the
- Deepslate support for the following materials:
oreCopper,oreAluminum,oreTin,oreSilver,oreLead,oreNickel,orePlatinum,oreMythril/oreMithril,oreUranium,oreThorium,oreTungsten,oreTitanium,oreZinc,oreMagnesium,oreBoron- Every material under this tag converts to a singleton deepslate ore block for it, helping to unify ores in your pack. It is recommended you do some texture editing to make them match. These are registered automatically depending on the tags present in your pack. The hardnesses and blast resistances are automatically determined by the first block in the "oreThing" tags.
- Explicit deepslate support for: AE2, Draconium, Ars Magica 2, Thaumcraft, Biomes o'Plenty, Project Red, BluePower, Fisk's Superheroes, Dragon Block C, Dragon Quest
- Since they are gems or other non-metal materials, each one of these mods gets their own set of deepslate ores. They are registered automatically depending on the mods present in your pack.
- Dark oak texture overrides to use 1.13 textures
- (EXPERIMENT) Mangrove base blocks (by @kamkeel) (models and roots by me)
- No tree growth or generation yet
- (EXPERIMENT) Moss and azalea (by @kamkeel) (models by me)
- No tree growth or generation yet
- (EXPERIMENT) Nether biomes and blocks
- No mobs or structures just yet, some blocks are still missing.
Changes:
- Shulkers spawn less frequently when enabled to spawn anywhere
- Interpolated textures now check for the
interpolateflag in a block's mcmeta animation data.- This feature will eventually be removed from EFR and moved to NotFine.
- Unfinished content is no longer tied to snapshots, instead being tied to
experimental.cfg. This means you can download a snapshot and get new stable features without a warning. Only if you enable the unstable/unfinished stuff yourself will you get a warning.
Fixes:
- Light block AI pathing fix (by @kamkeel)
- Fix elytra sometimes not rendering in the inventory until it is displayed in 3rd person. (By iocmet)
- Fix cave sounds not playing at all
- Elytra flight can no longer proliferate with Thaumcraft haste boots enchantment
- Fix a button mixin causing a crash with some mods ( #390 )
- Fix spectator managing noClip/invisible state for non spectators, causing mods that trigger noClip to not work any more.
- Composters had 6 levels instead of 7
- Fix armor equip sounds playing when leaving spectator
- BOP sponge patches in coral reefs now generate as wet sponges if present ( #425 )
- Fix BuildCraft causing Ocean Monuments to trigger RNG bugs with End pillars (wtf) ( #410 )
- Lanterns can now be placed on slabs and stairs, or hang off of the bottom of fences ( 352 & #372 )
- Torches can now be placed on EFR walls ( 323 )
- Smooth sandstone and smooth quartz now drop from their old slab variants, as did smooth stone ( 428 )
- Fixed composter bottoms rendering too low and clipping into the ground
2.5.1Релиз1.7.10 · 26 сентября 2023 г.
Et Futurum Requiem 2.5.1: Tiny Tweaks
Aaaaand welcome to the inevitable bugfix release shortly following a major Et Futurum Requiem version!
Additions:
- Added a config option in world.cfg to change the husk/stray spawn behavior back to the old behavior, where it'd be a part of the regular entity spawning table instead of replacing 80% of zombies or skeletons exposed to the sky.
- This is a response to #332 where OptiFine breaks the sky-exposure spawning logic. Gotta love OptiFine breakages =.='
- Added a config option to toggle honey blocks, honeycomb blocks, honeycombs and honey bottles separately from bees for pack authors who want to use them without backported bees.
- If you disabled the bees and want the blocks and items to stay disabled you'll need to turn this off. Bee nests and beehives are still tied to bees being enabled.
- Added the new sponge block sounds from 1.20.2, as well as the absorbing sound, removed the water particles and stone sound when absorbing water.
Fixes:
- Oak Chest Boat recipe is no longer broken
- Deepslate slabs now output 6 instead of 4
- Smooth quartz slab now has a recipe
- Copper block recipes are now consistent
- Bees no longer throw a rare crash relating to their path finder
- Spectating entities no longer the server
Полная история изменений — на Modrinth.
Комментарии
Загружаем…


