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Mineforgian

EternalCombat

⚔ Something more than just combat logging for Minecraft!

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23K
Подписчики
48
Обновлён
21 июня 2026 г.
Лицензия
Apache-2.0

Опубликован 20 марта 2023 г.

Information

EternalCombat requires PacketEvents plugin to work.

You can download it from here

EternalCombat 2.0 has been tested on Minecraft versions 1.17.1 to 26.1.2, but it should work seamlessly on most other versions too. If you run into any compatibility issues, please let us know in the Issues tab. The plugin requires Java 21 or later, so ensure your server is ready. Ready for action? Install EternalCombat and dive in now!

How Does EternalCombat Work?

Take your server’s PvP experience to epic heights with EternalCombat 2.0! Our robust combat logging system ensures fair, heart-pounding battles that keep players on their toes. Here’s a rundown of what makes it stand out:

  • Combat Logging
    No more dodging fights by logging out! Once players are in combat, they’re committed until the showdown ends. Watch it in action:

    Combat log anti logout feature
  • Customize combat experience Add custom effects to players in combat or death. Everything should be configurable and user-friendly:

    Lightning strikes when players die Flare indicates players death location
  • Spawn Protection (Configurable)
    Stop players from fleeing to safety! Block access to spawn or safe zones during combat – tweak it to fit your server’s rules. See how it works:

    Border around protected region
  • Crystal PvP support
    Engage in intense Crystal PvP battles without worrying about players logging out mid-fight! EternalCombat keeps everyone in the game until the last anchor hit. Check it out:

    Crystal PvP showcase
  • Fully Customizable Combat
    Tailor the combat experience to your liking with a ton of options! From disabling elytra to setting drop rates for defeated players, you’re in control. Here’s what you can tweak:

    Feature Description
    Elytra & Inventory Disable elytra or inventory access during combat.
    Commands Whitelist or blacklist specific commands in combat.
    Damage & Projectiles Customize damage causes and projectile tagging settings.
    Ender Pearls Add cooldowns to pearl usage in fights.
    Block Placement Enable or disable block placement during combat.
    Drop Rates Set a percentage of items dropped by defeated players.
    Temporary Effects Apply special effects to players in combat for added intensity.
    And More! Dive into the config for even more fine-tuning options!

Curious for more? Check out our quick and exciting YouTube presentation here to see EternalCombat in full swing and learn why it’s a game-changer for your server!

Permissions for EternalCombat

Control who can use EternalCombat’s powerful features with these permissions:

Permission Description
eternalcombat.status Check a player’s combat status with /combatlog status <player>.
eternalcombat.tag Start a fight between players using /combatlog tag <player> [player2].
eternalcombat.untag Remove a player from combat with /combatlog untag <player>.
eternalcombat.untagall Remove all players from combat with /combatlog untagall.
eternalcombat.stats View combat statistics with /combatlog stats.
eternalcombat.reload Reload the plugin with /combatlog reload.
eternalcombat.receiveupdates Receive notifications about new plugin versions on join.
eternalcombat.bypass When exclude excludeAdminsFromCombat is set to true users with this permission will not be tagged

PlaceholderAPI

EternalCombat 2.0 fully supports PlaceholderAPI, letting you integrate placeholders into other compatible plugins. Follow the PlaceholderAPI instructions to get started. Here are the available placeholders:

Placeholder Description
%eternalcombat_opponent% Returns the name of the player you’re fighting.
%eternalcombat_opponent_health% Returns the opponent’s health in 00.00 format.
%eternalcombat_remaining_seconds% Returns seconds remaining until the player exits combat.
%eternalcombat_remaining_millis% Returns milliseconds remaining until the player exits combat.

If a player isn’t in combat, placeholders return an empty string. If combat wasn’t triggered by another player, opponent-related placeholders will also return empty.

Developer API

1. Add repository:

With Gradle:

maven {
    url = uri("https://repo.eternalcode.pl/releases")
}

With Maven:


<repository>
    <id>eternalcode-reposilite-releases</id>
    <name>EternalCode Repository</name>
    <url>https://repo.eternalcode.pl/releases</url>
</repository>

2. Add dependency:

With Gradle:

compileOnly("com.eternalcode:eternalcombat-api:2.5.0-SNAPSHOT")

With Maven:


<dependency>
    <groupId>com.eternalcode</groupId>
    <artifactId>eternalcombat-api</artifactId>
    <version>2.5.0-SNAPSHOT</version>
    <scope>provided</scope>
</dependency>

Contributing

We’d love your help to make EternalCombat even better! Check out our contributing guide for details on how to get involved and our code of conduct.

Reporting Issues

Found a bug? Report it in the Issues tab. Please include as much detail as possible, like your Minecraft and plugin versions, along with any error messages or logs. Ready to transform your server’s combat experience? Download EternalCombat 2.0 now and let the battles begin!

Ченджлог

2.5.2-SNAPSHOT+8Бета1.21.11, 26.1.1, 26.1.2 · 21 июня 2026 г.

GH-400 Resolve EntityMountEvent registration failure on modern Paper (#400)

  • Fix: Resolve EntityMountEvent registration failure on modern Paper

Newer Paper builds (e.g. 26.1.2) removed org.spigotmc.event.entity.EntityMountEvent, causing KnockbackRegionController registration to fail and region knockback protection to be disabled.

Resolve EntityMountEvent at runtime (checking Bukkit, Paper, and Spigot packages) and register it reflectively while preserving the 1.19.3 compile target for compatibility.

  • Optimize dynamic mount event handling

Co-authored-by: Martin Sulikowski vluckyyy.biznes@gmail.com

2.5.2-SNAPSHOT+7Бета1.21.11, 26.1.1, 26.1.2 · 20 июня 2026 г.

dependency: Update Gradle to v9.6.0 (#397)

Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>

2.5.2-SNAPSHOT+6Бета1.21.11, 26.1.1, 26.1.2 · 20 июня 2026 г.

dependency: Update Versions.LITE_COMMANDS to v3.11.0 (#398)

Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>

2.5.2-SNAPSHOT+5Бета1.21.11, 26.1.1, 26.1.2 · 20 июня 2026 г.

dependency: Update actions/checkout action to v7 (#399)

Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>

2.5.2-SNAPSHOT+4Бета1.21.11, 26.1.1, 26.1.2 · 7 июня 2026 г.

GH-266 New features for Trident and Pearls (#303)

  • I've added new options to Pearl and Trident that reset the timer when we use them

  • I made the corrections that gemini noticed

  • The improvements suggested by the team have been implemented

  • Implemented suggestions from the team

  • Make tridents throw check work on all tridents, regardless of enchantment

  • Implemented suggestions from the team and fixed FightTridentController logic

  • Corrected comments and field names

  • Implemented CitralFlo suggestions

  • Implemented CitralFlo suggestions again

  • Follow igoyek's review from 21.10.25

  • CR

  • Simplify naming - extract logic to service for Pearls

  • make it more logical

  • Refactor trident-related classes and services for improved clarity and consistency

  • Rename trident cooldown methods to improve clarity and update comments for riptide usage

  • Fixes after tests - everything should be working now!

  • Remove commented line

  • Add cooldown to enderpearl - hack by:https://www.spigotmc.org/threads/modify-vanilla-ender-pearl-cooldown.629232/

  • Bump minecraft version in runServer task to 1.21.11

  • Add combat restrictions for Riptide tridents and improve event handling

  • Update eternalcombat-plugin/src/main/java/com/eternalcode/combat/fight/trident/TridentSettings.java

  • Apply suggestion from @Jakubk15

  • Migrate to commons delay

  • Resolve conflicts

  • CR

  • resolve merge

  • resolve merge conflicts and update


Co-authored-by: Jakubk15 77227023+Jakubk15@users.noreply.github.com Co-authored-by: Michał Wojtas wojtas.michal90@gmail.com Co-authored-by: Rollczi ndejlich5@gmail.com Co-authored-by: Martin Sulikowski vluckyyy.biznes@gmail.com

2.5.2-SNAPSHOT+3Бета1.21.11, 26.1.1, 26.1.2 · 7 июня 2026 г.

GH-373 Add opponent placeholder in combat notification (#373)

  • Add opponent placeholder in combat notification

Signed-off-by: Michał Wojtas wojtas.michal90@gmail.com

  • Update eternalcombat-plugin/src/main/java/com/eternalcode/combat/fight/FightTask.java

Co-authored-by: gemini-code-assist[bot] <176961590+gemini-code-assist[bot]@users.noreply.github.com>


Signed-off-by: Michał Wojtas wojtas.michal90@gmail.com Co-authored-by: gemini-code-assist[bot] <176961590+gemini-code-assist[bot]@users.noreply.github.com> Co-authored-by: Norbert Dejlich ndejlich5@gmail.com

2.5.2-SNAPSHOT+2Бета1.21.11, 26.1.1, 26.1.2 · 7 июня 2026 г.

GH-331 Add pearl teleport (#331)

  • Add pearl stasis prevention feature

Took 27 minutes

  • Add message to pearl stasis prevention feature

Took 8 minutes

  • CR

Co-authored-by: Rollczi ndejlich5@gmail.com

2.5.2-SNAPSHOT+1Бета1.21.11, 26.1.1, 26.1.2 · 6 июня 2026 г.

bump version to 2.5.2-SNAPSHOT for further development

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