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Mineforgian

Epic RPG: Rarity System

This mod introduces an exciting tiered rarity system for weapons and armor

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3K
Подписчики
5
Обновлён
18 августа 2026 г.
Лицензия
All-Rights-Reserved

Опубликован 19 марта 2026 г.

Epic RPG: Rarity System

Epic RPG: Rarity System adds an RPG-inspired equipment progression system where weapons and armor can be upgraded through multiple rarity levels. Each rarity provides its own stat growth and stronger bonuses, giving players a clear path toward more powerful gear.

To begin this progression, players need Rarity Stones and Fusion Fragments. New rarities are unlocked by earning the achievement of that same rarity, and those achievements are obtained by successfully progressing equipment through the Reforge Table.


Rarity Fragments

Rarity Fragments are a key material used to increase the rarity level of weapons and armor. They can only be obtained from equipment that already has a rarity and is at least Tier +1.

Rarity Fragments are generated by deconstructing this gear inside the Salvage Inventory, which by default can be opened with the R key. When a rare item of Tier +1 or higher is deconstructed, it has a chance to grant a Rarity Fragment, making them one of the main resources for rarity progression and long-term growth.


Fusion Fragments

Fusion Fragments are an essential resource used to increase the Tier of weapons and armor. They are obtained by deconstructing equipment of Tier +1 or higher inside the Salvage Inventory, which by default can be opened with the R key.

The chance to obtain Fusion Fragments is 100%, but the amount gained depends on the Tier of the item: higher Tier gear yields more fragments, making high-Tier salvaging a powerful source of upgrade materials.


Reforge Tables & Rarity Progression

The Reforge Tables are used to increase the rarity of weapons and armor. Higher rarity levels require stronger forges, so there are a total of 8 Reforge Tables, each one designed for a specific range of rarity upgrades, from Uncommon up to Ascendant.

Each forge has a maximum rarity it can reach. For example, a Legendary forge can upgrade any item up to Legendary, but it cannot push gear to Mythic. To reach higher rarities, players must obtain and use more powerful forges that support those rarities.

When a rarity upgrade succeeds, the item also loses half of its current Tier progress. For example, gear at Tier +15 will be reduced to Tier +7 after advancing to the next rarity.


Tier Upgrade Table

The Tier Upgrade Table allows players to increase the Tier of their weapon or armor, enhancing its main stat and pushing the item closer to its full potential. Items can progress through 15 tiers, from +1 to +15.

Upgrade attempts may fail. From Tier 6 to Tier 15, a failed attempt lowers the item by one Tier, while Tiers 1 to 5 are protected from downgrades.


Reroll Table

The Reroll Table allows players to add or change the secondary stats of their equipment. These secondary attributes unlock as the item reaches higher Tier milestones.

Additional secondary stat slots become available at Tier 5, Tier 10, and Tier 15, giving players more control over how they customize and optimize their gear.


Lesser Protector

The Lesser Protector prevents your equipment from losing rarity when upgrading items of the lowest tiers, such as Common, Uncommon, and Rare. It is ideal for safely progressing early-game gear without risking a downgrade in rarity.


Greater Protector

The Greater Protector focuses on mid to late-game equipment. It protects Epic, Legendary, and Mythic items from rarity downgrades when an upgrade attempt fails, making it much safer to push valuable gear into higher rarities.


Supreme Protector

The Supreme Protector safeguards the highest tiers of equipment. It prevents Divine, Unique, and Ascendant items from losing rarity on failed upgrades, ensuring your top-end builds stay at their peak while you continue pushing their limits.


🌐 Join Our Discord Community

Do you have ideas, feedback, or bug reports for the mod? Join the community and help improve the project.

In our Discord community you can:

💡 Share suggestions and proposals for future updates.

🛠️ Report bugs and issues so they can be fixed faster.

🎮 Use the mod in your own modpacks.

📢 Share your modpack with the community.

This is a place for players and modpack creators to grow together and build better RPG experiences.

Discord XP

Ченджлог

2.1.1Релиз1.20.1 · 18 августа 2026 г.

The default armor system has been recalibrated to ensure a more stable and progressive defense curve.

2.1.0Релиз1.20.1 · 15 августа 2026 г.
  • The Achievements-based Magic Find system has been removed; the mechanic now lives in a standalone mod called "Magic Find".
  • Secondary stats for armor have expanded from 1 type to 4, giving each piece its own attribute pool.
  • The Magic Find calculation has been reworked to directly influence both the rarity and the tier of items (the higher, the better).
  • The mod now requires Attribute Core version 2.3.0.
2.0.5Релиз1.20.1 · 10 августа 2026 г.
  • Enchant Chance recipes added
  • The Protector High recipe now requires Netherite Scrap instead of Netherite Ingot
2.0.4Релиз1.20.1 · 9 августа 2026 г.
  • Loot with Tier increased
  • Magic Find now significantly increases Rarity and Tier Loot much more effectively
  • Cap of 30,000 MF, representing the maximum loot enhancement effect
  • Secondary Attributes are now divided among the 4 armor pieces
  • Reroll table artwork changed (not yet finished)
  • The reroll table now displays the available attributes when placing an item (depending on the tier)
2.0.3Релиз1.20.1 · 3 августа 2026 г.
  • The amount of "Rarity Fragments" when crafting them is increased from 1 to 3
2.0.2Релиз1.20.1 · 2 августа 2026 г.
  • The duplicate item error caused by shift+click has been fixed.
2.0.1Релиз1.20.1 · 26 июля 2026 г.

Minor correction with the "Tooltip Overhaul" mod

2.0.0Релиз1.20.1 · 16 июля 2026 г.

A special thanks to every member of the community who shared ideas, reported issues, and helped with testing. This update would not have been possible without your support, feedback, and time.

📜 Changelog – Rarity System Update

  • All configuration moved to the rarity_system folder inside config\everydayxp.
  • New config files: power_enchant.toml (upgrade table), staffs.json (Irons Spellbooks weapons), weapon_rarity_client.toml (visual settings), rarity_unlocks.toml (rarity weight distribution).
  • Added an in-GUI configuration screen inside the upgrade table.
  • Completely reworked all advancements (names, icons, and descriptions).
  • New compatibility file for Legendary Title.
  • Added colored item names based on rarity (toggleable in config).
  • Implemented an Owner system for weapons created or dropped (owner name + UUID stored on the item).
  • Added a tier-based background icon in the inventory.
  • Added an attribute filter to show and use stats from installed mods only.
  • Added new protective items with updated mechanics (protect tiers 5–14 across three rarities).
  • Added a small tier icon on weapons between +1 and +15, visible in the top-left corner of the item (inventory and containers only).
  • Added dependency: Epic RPG – Armor Scaling (armor attribute integration).
  • Added dependency: Epic RPG – Salvage Inventory (item destruction into fusion stones).
  • Added tiered fragments per rarity.
  • Magic Find now increases the weight of the highest unlocked rarity with an internal multiplier (not configurable).
  • New reforging system: when upgrading a weapon from a low tier to a higher tier, it preserves half of its existing upgrades.
  • Added TooltipOverhaul compatibility + new rarity frame keys: common → wr_common, uncommon → wr_uncommon, rare → wr_rare, epic → wr_epic, legendary → wr_legendary, mythic → wr_mythic, divine → wr_divine, unique → wr_unique, ascendant → wr_ascendant.
  • Added protection against unauthorized modification of the upgrade table.
  • Armor with locked rarity now provides no attributes to the player until the corresponding advancement is unlocked.
  • Increased fragment loot across the board to support early-game progression.
  • Added translations in Chinese, Korean, and Brazilian Portuguese.

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