
End-Parasitize and Convert All
This is an infection mod with magical elements.
- Загрузки
- 40K
- Подписчики
- 17
- Обновлён
- 7 июля 2026 г.
- Лицензия
- All-Rights-Reserved
Опубликован 22 января 2026 г.
Important:
We're really sorry that we used copyrighted sound effects — that was our fault. But the thing is, all the texture animations and models in the entire mod were done by our lead artist alone. Having to redo everything from scratch would feel like a huge setback for them, so we hope you can understand. Also, just so you know, our lead creator can't get onto international platforms like Discord or CurseForge very often due to some circumstances beyond our control. Plus, none of us are native English speakers, so communicating in English is a bit challenging. We can only hear about what the official Scape and Run: Parasites team or other people are saying on Discord or YouTube through some friends.
Introduction
Welcome to End-Parasitize and Convert All! You can also refer to the mod as E-PCA. This is a magic-themed adventure mod focused on confronting manifestations of outer gods: parasites. So me inspiration for this mod comes from Scape and Run: Parasites, but it is not Scape and Run: Parasites, so please do not confuse the two.
Process Overview (Including Unimplemented Concepts)
In the early stage, the parasite will covertly appear in every dark corner of the world, passively spreading infectious curses to affect regions; in the mid stage, the parasite begins to use accumulated biomass to create aggressive individuals and starts to influence blocks and bodies of water; in the late stage, the parasite gradually spreads to every corner, creating powerful beings that abandon infection to fully resist other threats, and assimilates all biomes, ultimately taking over the entire world.
However, in the early stages, you can prepare magma and various weapons that deal fire damage, which can reliably kill parasites (still useful in mid-game); in the mid-game, you can make full use of the multi-block altar structures to craft more powerful items and weapons, and gain abundant buffs; in the late game, you will need to trade with gods or even become a god yourself to withstand the terrifying power of the parasites.
Important Notice (What You Need to Know)
This module is still in its early stages, and various planned features are gradually being implemented. The development team is somewhat understaffed for the module's ambitious goals, and updates are particularly prone to being slowed down by the progress of art assets. If you have relevant skills and sufficient time, you are welcome to join the E-PCA development team.
介绍
欢迎来到终末-归寄万物!你也可以简称模组为归寄万物和归寄。这是一个以对抗外神化身:寄生体为主要目标的魔法向冒险模组。此模组的部分灵感来源于逃逸:寄生体,但并不是逃逸:寄生体,请不要混淆。
流程概览(包含未实装的设想)
在前期,寄生体会隐蔽地出现在世界的每个黑暗角落,被动的传播传染性诅咒来影响地区;而中期,寄生体开始利用积攒的生物质创造充满攻击性的个体,并开始影响方块与水域;在后期,寄生体会慢慢遍布各个角落,创造放弃感染转而全面抵抗其它威胁的强大个体,并同化所有生物群系,最终取代整个世界。
不过,在前期,你可以准备岩浆以及各种能造成火焰伤害的武器,它们可以稳定击杀寄生体(中期仍然通用);在中期,你可以充分利用祭坛多方块结构制作更为强大的物品和武器,并获取丰富的buff加成;而后期,你需要与神明交易甚至成为神明,才能抵挡寄生体的恐怖实力。
重要通告(你需要知道的)
该模组仍然处于早期阶段,模组的各种设想内容仍然在逐步实现,制作组的人手对于模组的远大目标来说稍显不足,尤其容易被美术的进度拖慢更新。
如果你有相关长处和充裕的时间,欢迎加入E-PCA的制作组。
一些小知识 1.外神在撕碎前名为「阿胚普亚」(Hyperplasia),撕碎并重组后名为「拜欧多特」(Bio-Tort)。
2.在极其远大的规划中也没有任何关于模组最终BOSS的计划。
Ченджлог
0.3.5mРелиз1.20.1 · 7 июля 2026 г.
Block:
-Added infested ore corresponding to deep slate.
0.3.5lРелиз1.20.1 · 4 июля 2026 г.
Fixed:
-Fixed the issue where parasites caused players to lose items when killing with minimal damage.
-Fixed the problem of repeated deaths in acid.
0.3.5kРелиз1.20.1 · 4 июля 2026 г.
-Fixed the lag issue in Beckon Core.
0.3.5jРелиз1.20.1 · 3 июля 2026 г.
Blocks:
-Added Beckon Core.
-Added Infested Pointed Dripstone.
Game Mechanics:
*Beckon Stage I can accumulate 3 biomass points within 15 seconds, while Beckon Stage II does so in 7 seconds.
*Summoning a Small Biomass requires 1 biomass point, and summoning a Medium Biomass requires 3 biomass points.
*The maximum biomass capacity for Beckon Stage I is 64, and for Beckon Stage II is 128.
*When Beckon Stage II reaches its biomass limit, it can provide 3 points to a Beckon Core within a 32-block radius every 15 seconds (one core at a time).
*Beckon Stage I and Stage II will consume 15 biomass points to replace suitable blocks within a 32-block radius with the Beckon Core.
*When the biomass points of Beckon Stage I and II are full and there is a target to attack, they will enter Overload Mode.
-Overload Mode:
·In Overload Mode, the cooldown for summoning biomass is reduced to 3 seconds.
·Overload Mode lasts for 5 summoning cycles, after which the normal summoning cooldown resumes.
0.3.5iРелиз1.20.1 · 1 июля 2026 г.
-Make dependencies optional.
0.3.5hРелиз1.20.1 · 26 июня 2026 г.
-Added new features and effects to Endless Wand.
0.3.5gРелиз1.20.1 · 24 июня 2026 г.
Added sound effects for Infested Skeleton.
0.3.5Релиз1.20.1 · 11 июня 2026 г.
v0.3.4a~0.3.5版本更新日志总结:
物品方面: 新增了虫染末影珍珠、气囊残片、木矛、石矛 移除了活体斧、活体飞刀、觉知飞刀、活体盾牌、觉知盾牌
方块方面: 新增了虫染木栅栏、泥坯祭台、泥坯祭坛石 移除了虫染灌木 现在破坏三种大小虫染遗骸时有小概率掉落1个虫染肉 现在虫染木质和植物类方块可以被点燃并焚烧消失
生物方面: 添加了重塑体-黄眸 优化了生物的行为,现在寄生体更倾向合作而非单独行动 寄生体现在可以攀爬虫染墙类和虫染栅栏类方块 载体类寄生体自爆后的方块转化范围和形状优化(避免太规则) 现在寄生体着火时不再会自爆
药水效果方面: 添加了蔑视无机(相对的负面效果),用于施加寄巢III并判断狂躁和劫持种的转化条件(可转化时,50%最大生命值及以下生命值时转化为对应生物) 添加了灵魂格护(相对的正面效果),该效果可以无视一定值的伤害,可无视一定值的最小伤害 恐慌(原恐惧)效果现在不会增伤,而是改为头部视角抖动 深潜效果的移动速度和攻击伤害减少百分比最大值除以2(原先100%,现50%)
指令方面: 更改了演化阶段指令的格式并添加了调整阶段的指令(/epca_evolution setstage [阶段]) 添加了/epca_parasite指令和/epca_setparasite指令
命名更改: 虫染灌草更改为虫染草 虫染灌蕨更改为虫染蕨 染血的钟更改为侵蚀刻钟
其他的小修小补: 现在寄生体的伤害适应主要使用粒子效果显示(基本不受距离影响) 新增了大量虫染种寄生体音效 寄生体最小伤害可以破取消受击
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