
[Deprecated] EnviroMine continuation
Continuation of the Enviromine mod with some changes (but most of all, compatibility with Hbm's Nuclear Tech Mod)
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- Обновлён
- 12 января 2026 г.
- Лицензия
- CC-BY-NC-SA-4.0
Опубликован 3 апреля 2024 г.
EnviroMine continuation
based on EnviroMine for Galaxy Odyssey by AstroTibs
DEPRECATED
Development is currently suspended.
The latest version of the mod is 1.3.148-FINAL
Apart from fixing critical bugs, no more changes are planned
REQUIRES UNIMIXINS
IMPORTANT:
For most things in this mod to work correctly, do the following: Enviromine menu - Custom Editor - Profile settings - default_settings.cfg - Config - Generate Defaults - true
Please note, this is a very long process! may take up to 30 minutes of real time if you are using a large modpack
Physics for blocks is disabled by default!
To use it, go to: Enviromine menu -> Custom editor -> Profile settings -> default_settings.cfg -> general -> Enable Physics -> true,
Differences from the Galaxy Odyssey version:
- Updated build script, thanks to GTNH!
- Rewrite Biome temperature system depending on the weather | day/night cycle (github, changelog 1.3.139)
- Added the ability to change a huge number of hardcoded values
- Added Compatibility with Hbm's Nuclear Tech
- Added Compatibility with Hbm's NTM Space (fork)
- Added Compatibility with Serene Seasons
- Added Compatibility with Mekanism's gas mask
- Added Compatibility with thaumcraft leaves
- Added Hardcore gases option, with it, all gases will become invisible (disabled by default)
- Added More sanity debuffs
- Added a bunch of configuration options related to the characteristics of gas poisoning
- Fixed a bunch of logic errors with gases
- Fixed a bug where the sound of the gas mask was played even when the game was paused
- Fixed a bug that caused
/envirostat set airdidn't work
And MUCH, MUCH more
Credits:
Funwayguy, GenDeathrow, thislooksfun - original mod
Ченджлог
1.3.148_0x01Релиз1.7.10 · 12 января 2026 г.
- [Hbm's NTM] Fixed a bug where enviromine containers would break with
/ntmreload
1.3.148.1Релиз1.7.10 · 2 сентября 2025 г.
- Fixed crash with new versions of Hbm's NTM
- Use a proper API (
IFluidRegisterListener) instead of a terrible mixin
- Use a proper API (
- Fixed crash with LOTR
1.3.148Релиз1.7.10 · 12 июня 2025 г.
1.3.148 - FINAL
NOW REQUIRES UNIMIXINS
DON'T FORGET TO RESET THE CONFIG BEFORE INSTALLING, IF YOU HAVE CHANGED IT, YOU NEED TO TRANSFER THE CHANGES TO THE NEW CONFIG!
This is the last update.
Actually, more changes were planned for this mod, but we have what we have
I will still fix serious bugs, but no more content will be added / old content will be reworked
Thanks for reading, and now the changelog:
Patch from 12.06.2025:
Fixed crash when generating new configs with Hbm's NTM (both)
Fixed crash with Hbm's NTM main (not space) version
Fixed missing localizations for radioactive steams (NTM compat)
Fixed tooltips with Enviromine parameters being displayed even if the given parameter (Ambient Temperature, Ambient Air Quality, etc.) is disabled
- [NTM Space compat]
- Rebalanced temperature values for planets to be more in line with
realitycommon sense- You can see the values here
- Fixed "Hard temperatures" working even when the planet was terraformed
- Rebalanced temperature values for planets to be more in line with
All logic for the Enviromine torch/coal has been moved to mixins (instead of completely replacing them with their Enviromine variants)
- [Torch] Added compatibility with netherlicious torches/lighters
- There is an option to enable the old, non-mixin torch system (oldTorchLogic) if you don't want to see burnt villages (villagers are stupid)
- Also changed the mechanics of ignition: instead of behaving like vanilla fire, torches will only set on fire only block above them
- [Coal] Fixed fixes VERY old (and rare) bugs, like
NullPointerExceptionwhen Enviromine tried to replace vanilla coal with its own
- [Torch] Added compatibility with netherlicious torches/lighters
Water types rework v2.0
- Now Enviromine water has traits :
heatIndex,isRadioactive,isDirty,isSalty(Wiki page)- All cooling/heating recipes now use
heatIndexinstead of manually setting
- All cooling/heating recipes now use
- Added water block for each water type (15 blocks!)
- [NTM:Space] All 16 EnviroMine water blocks can evaporate in a vacuum (separate compatibility)
- Added water compatibility for forge fluids and bobfluids (Hbm's NTM)
- Accordingly added buckets for each water type
- This fixes an old balance issue: previously you could fill a bucket with water in a salty biome, pour it out in a biome with normal water and avoid boiling. Adding a bucket of salty water will fix this: eventually, if you fill a bucket with water in a salty biome, you'll get a bucket of salty water, and no matter where you pour it, it will still be salty.
- Cauldrons will also use water types
- [Serene seasons] The type of water in the biome will also change depending on the season
- Changed textures of plastic bottles [By iamsoNewBee]
- Now Enviromine water has traits :
Potentially fixed problems with
NoClassDefFoundErrorcrashing if mods for which there is compatibility are not installed
Fixed configs not appearing for LOTR biomes
- Also fixed LOTR biome identification
Fixed Freezer Z-fighting on model
Added compatibility with Hbm's NTM craters
- Temperature and a special type of water - radioactive
Added compatibility for MrCrayfish's Furniture Mod / Cooking For Blockheads fridges (Food doesn't rot / rots 2 times slower)
- [Cooking For Blockheads] Requires GTNH version!
- [MrCrayfish's Furniture Mod] Added the ability to cool water in the freezer chamber
Enviromine parameters (Ambient Temperature, Ambient Air Quality, Ambient Sanity, Effect Temperature, etc.) are now displayed in the item description [Suggested by xronin01]
[NTM] Added player vomiting when poison/nausea potion effect is active
- Blood vomit if wither potion effect is active
- Can be disabled in the config
Now cooling water uses snowball instead of ice (in favor of survival mode) [Suggested by iamsoNewBee]
- Golden apple/carrot no longer rot [Suggested by iamsoNewBee]
- Minor food hydration balance changes [Suggested by iamsoNewBee]
- Golden apple/carrot no longer rot [Suggested by iamsoNewBee]
Hbm's NTM canned food no longer rot [Suggested by iamsoNewBee]
Hbm's NTM drinks now restore hydration (And some also reduce the temperature (except for vodka, it increases))
(Hbm's NTM) Rotten food can be liquefied into Salient Green (recycling rotten food)
Added craft for clean water from an empty bottle and snowball
Minor code optimizations
1.3.147-HFРелиз1.7.10 · 15 мая 2025 г.
- Absolutely the same
1.3.147version, but doesn't crash with new versions of Hbm's NTM
1.3.147Релиз1.7.10 · 11 января 2025 г.
1.3.147
Fixed
- Crash on a server with Hbm's NTM installed
Added
- Compatibility between davy lamp / NTM gases
- especially for NTM gases: the distance at which the davy lamp will react can be adjusted (
a-169_DavyLampGasDetectRange)
- especially for NTM gases: the distance at which the davy lamp will react can be adjusted (
- Compatibility with Mekanism's gas mask
1.3.146Релиз1.7.10 · 28 декабря 2024 г.
1.3.146
DON'T FORGET TO DELETE CONFIG BEFORE USING!
Fixed
- Crash with new version of Hbm's NTM
- Bug with playing gas mask breathing sound for some players (Requires Hbm's NTM loaded)
- Even more bugs with temperature-armor calculations
Added
- When mining enviromine coal, Hbm's NTM coal dust will be released.
- More parameters related to temperature-armor calculations
- Added tooltips to armor according to its temperature protection
Is Temperature Resistance="This armor is resistant to average temperatures"= protects against fire / normal NTM Space planets | doesn't protect against lava / extremely hot/cold NTM Space planetsIs Temperature Sealed="This armor is resistant to extreme temperatures"= protects against any temperatures
1.3.145Релиз1.7.10 · 26 ноября 2024 г.
- Fixed values for parameters with a negative value was always 1
1.3.144AРелиз1.7.10 · 19 ноября 2024 г.
- Fixed display of parameters with index 100+ at the beginning of the list (config)
1.3.144
DON'T FORGET TO RESET THE CONFIG BEFORE INSTALLING, IF YOU HAVE CHANGED IT, YOU NEED TO TRANSFER THE CHANGES TO THE NEW CONFIG! (concerns biome and general config)
[NTM Space compat] More severe temperature conditions on planets.
- "Cyclic temperature rate":
- The same as “n temperature decrease”, but for temperature rate, that is, separate configs for Dawn, Day, Dusk, Night.
- Hard temperatures
- Temperatures that can penetrate weak suits without fire resistance (HEV/MITTY)
- Highly optimized armor checks for temperature, ~7.246 times faster
- Air vents (finally) are working properly
- Fixed a couple of errors in temperature calculations, depending on the position of the sun on the planets
- "Cyclic temperature rate":
[NTM compat] Machines affect body temperature | Support for hbm's ntm blocks/items by default | Misc stuff
- Some machines will now increase the ambient temperature.
- Сan be disabled in config
- The divisors for the heat value can also be changed in config (ambient temperature of most machines is calculated from the heating of the machine, but we don't use "raw" values, since they can be around several thousand, so we use divisors so that the ambient temperature is in an acceptable range. Machines without heat (e.g. diesel generator) generate heat simply due to the fact that they are turned on, their heat values are constant, and can also be changed in the config)
- Now items with certain hazards will affect player
- "Pyrophoric / Hot" items increase ambient temperature
- "Coal dust" / "Asbestos" items decrease air quality
- "Digamma Radiation" items decrease sanity
- Added plastic bottles, have 2 times more capacity than regular glass ones
- bottles work with the hbm's liquid system, so you can draw it from the barrels
- Some machines will now increase the ambient temperature.
Fixed several minor (and not so) bugs
Added more types of water, because I can
- cold water can now be dirty
- you can cool cold/cold dirty water with ice to frosty water
- you can heat clean water to warm, and warm/warm dirty to hot
- you can heat cold water to clean, and frosty to cold
Added texture for the extinguished torch
- also fixed a bug due to which vanilla torches were consumed even in creative
Added the ability to change a huge number of hardcoded values
- config now has 150+ options
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