
Entity Numbering
adds cumulative numbering to entities in Minecraft by species and provides death message broadcasting functionality.
- Загрузки
- 220
- Подписчики
- 0
- Обновлён
- 22 августа 2024 г.
- Лицензия
- MIT
Опубликован 19 августа 2024 г.
Entity Numbering Mod
Repository: https://github.com/sch246/entity_numbering
Overview
Entity Numbering Mod is a Fabric mod that adds cumulative numbering to entities in Minecraft by species and provides death message broadcasting functionality.

Features
- Adds unique numbering to entities in the game (can be disabled)
- Named entities will have the tag:
entity_numbering.named, which can also be used to prevent entities from being named
- Named entities will have the tag:
- Broadcasts entity death messages (can be disabled)
- Customizable death message broadcast range
- Customizable separator between entity name and number
- Special handling for zombies infecting villagers and creeper explosions
- Added the
resetnamecommand to clear names
Known Issues
- It affects all unnamed living entities in the world, as I currently don't know how to distinguish between pre-existing entities and newly spawned ones
Installation
- Make sure you have fabric-api and Fabric loader installed, with loader version >=0.16.0
- Download the .jar file of this mod
- Place the downloaded .jar file into your Minecraft
modsfolder - Launch the game!
Configuration
The mod's configuration file should be located at .minecraft/config/entity_numbering.json. You can modify the following settings as needed:
{
"enableNumbering": true,
"enableDeathMessages": true,
"boardcastNeedName": true,
"boardcastDistance": 128,
"nameSeparator": " #"
}
enableNumbering: Whether to enable entity numbering featureenableDeathMessages: Whether to enable death message broadcastingboardcastNeedName: Whether to broadcast death messages only for named entitiesboardcastDistance: The range of death message broadcasting (in blocks)nameSeparator: The separator between entity name and number
For debugging purposes, you can open /saves/<world_name>/data/entity_counter.json to modify the current number count for each type of entity
Uninstallation
- Modify
.minecraft/config/entity_numbering.jsonand setenableNumberingtofalse - Run
/resetname @e[tag=entity_numbering.named], make sure all named entities are affected (some entities might be in unloaded chunks) - Run
/execute as @e[tag=entity_numbering.named] unless data entity @s CustomName run tag @s remove entity_numbering.namedto remove the tag from entities without a custom name - Close the game
- Delete the
entity_numbering-x.x.x.jarfile from themodsfolder
Compatibility
This mod is compatible with Minecraft version 1.21-1.21.1.
Other versions have not been tested.
Contributions
Issues and pull requests are welcome.
License
This project is licensed under the MIT License.
Ченджлог
1.2.1Релиз1.21, 1.21.1 · 22 августа 2024 г.
Changes
Discovered a mistake in the mod's license name. It should be MIT instead of GPL 3.0.
1.2.0Релиз1.21, 1.21.1 · 20 августа 2024 г.
Added Features
- Creeper explosions now also have death message broadcasts
Changes
- Removed unnecessary classes
- Some minor optimizations
- Modified the README
1.1.0Релиз1.21, 1.21.1 · 19 августа 2024 г.
Changelog
- Named entities will now have the tag:
entity_numbering.named. This tag can also be used to prevent entities from being automatically named. - Added the command
resetname <target>, which can be used to clear names.
1.0.1Релиз1.21, 1.21.1 · 19 августа 2024 г.
Features
- Adds unique numbering to entities in the game (can be disabled)
- Broadcasts entity death messages (can be disabled)
- Customizable death message broadcast range
- Customizable separator between entity name and number
- Special handling for zombies infecting villagers
Known Issues
- It affects all unnamed living entities in the world, as I currently don't know how to distinguish between pre-existing entities and newly spawned ones
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