
Enhanced Playthrough
Survival mode, enhanced and expanded.
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- Подписчики
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- Обновлён
- 24 июня 2026 г.
- Лицензия
- MIT
Опубликован 22 июля 2024 г.
Title
Enhanced Playthrough is an overhaul mod, with a new progression system and trading mechanics, but the game loop remains very much similar to vanilla Minecraft. The final boss is, still, the Ender Dragon and the main objective is player's freedom to do anything they want.
Additions to the base game
- Adapted start: Now stones doesn't drop its full block, instead it drops cobble pieces. You need to combine them with Vegetal fibber, dropped by certain plants, in order to make the classic stone tools.
- Alloys and combinations: The new alloy system lets you make metals like bronze or the magical golden alloys. These metals are, sometimes, a side tier of the vanilla ones, and others are a required step in order to progress.
- Not a way, but a journey: You have multiple ways of getting your objective. Do you want to mine faster? You can craft a beacon or make a golden alloy, the decision is yours. Do you need more durability for your tools? You can enchant them, upgrade its tier or make them have an aluminum handle. The mod never will impose you a choice.
- More trades, more effort: New gems have appeared on the world, and the villagers changed his economy to adapt to the needs.
Common questions
- Can i use this mod on modpacks?: Of course, the mod is under the MIT licence, and you're free of doing what you want with him. The only condition is to give credits to the authors, after you do that, nothing is restricted.
- Can i share feedback or an idea?: Sure! You can report a bug, make a comment or share a thought on the Discussions page.
- I want to make a fork of the mod adding a new Steel dragon, i am allowed?: Forks of the original mod are allowed whenever credits are provided. The mod's license is MIT after all.
Compatibility
Enhanced Playthrough has direct integration with JEI and Jade, as well with Mar Mar's Enhanced Ore Variety custom ores.
If you found an incompatibility that crashes the mod or breaks some system, you can report it on the Issues section on the GitHub repository.
Additional notes
- If you are lost and don't have any idea of how to progress, you can visit the Enhanced Playthrough's Wiki to find more information about anything the mod has to offer.
- Enhanced Playthrough is still in development fase, so if you have any ideas or you what to contribute, feel free to contact me through all the medias. Thanks for playing!
Ченджлог
1.20.1-beta-0.26.0.0Бета1.20.1 · 24 июня 2026 г.
Bugfixes
- Fixed a bug where aluminum arrows dealt the same damage as regular arrows. Now it works as intended and doubles base arrow damage.
- Fixed a bug where regular swords couldn't be upgraded to its aluminum variant through the Smithing table.
- Fixed a bug where mining deepslate and netherrack variants of ores gave its stone variant when mined with Silk touch.
- Firebrick stairs and firebrick slabs couldn't be obtained on survival.
- Cobbled limestone stairs and cobbled limestone slabs couldn't be obtained on survival.
- Polished limestone stairs and polished limestone slabs couldn't be obtained on survival.
- Added animal hides and kenaf to its matching creative tab.
QoL changes
- Mud furnaces can now make charcoal.
- Mud bricks can now be made with plant fiber. It has the same recipe that the ones made with wheat but gives 2 bricks instead of 4.
- adobe furnace now requires 6 mud bricks instead of packed mud. This allows players that can't found plains to get wheat progress normally.
- Now, all armor pieces requires a leather piece to be crafted.
- Tool tiers have been balanced, reducing damage on higher tiers, adding/reducing durability and standardizing attackSpeed to match vanilla tools.
- Raw gems now have a little description that indicates its need to be polished before being usable.
Gameplay additions
- Added reinforced tools. These tools have a reinforced stick handle instead of the regular one, which provides 10% more durability.
- reinforced tools are crafted with the same pattern as their regular counterparts, using reinforced sticks instead of sticks.
- Reinforced tools can be upgraded to its aluminum version utilizing the aluminum smithing upgrade template. This method will preserve the tool properties (enchantments, damage, name, etc.)
- Clay blocks now requires at least stone tools to be collected.
- Now, when the player breaks a raw material block with Rough mining, it will drop 9 raw ores instead of the block itself (for example, the block of raw iron will drop 9 raw iron).
- To avoid item duplication, fortune is not applied to these blocks (they will always give 9 raw minerals).
JEI
- Now, flames and arrows are displayed such as in vanilla Minecraft.
- The '+' button is now displayed and is functional.
- Allowed fuels are displayed on the fuel slot (if the block needs to be fueled).
Patchouli
- Added partial integration with Patchouli. Now, "starter guide" replaces the external wiki, guiding the player through the mod's progression.
- Patchouli, like JEI and Jade, is an optional dependency and is not required to play Enhanced Playthrough, although its use is recommended.
Texture and model changes
- sulfur ore, nether sulfur ore and deeplsate sulfur ore textures have been simplified.
- silver ore and deeplsate silver ore textures have been simplified.
- Reworked silver textures. Now, silver has a blue-ish tone to be differentiable from iron and tin.
- Gem polisher model has been upscaled.
Blocks
- Added new block: leatherworker station. This block is used to cure animal hides more efficiently than with crafting recipes.
- Removed soul mud block family. I wasn't confident with the aspect of the blocks, and didn't provide that much change.
- Added soulstone block family. Replaces the old Soul mud block family, but with better aspect and clear uses.
- In addition, soulstone has cobbled and bricks variants, all of them with its respective slabs, stairs and walls.
Items
- Added soulstone cobble. This new cobble is dropped by soulstone when mined with a stone tier pickaxe or lower.
- Like all kinds of cobble, it can be thrown to an enemy or used to craft cobbled soulstone (requires 4 soulstone cobble).
- Added lime. Is used as a catalyst for leatherwork recipes, and can also be converted on 3 white dye.
- Lime is made smelting limestone cobble on any furnace, or alloying one cobble with one clay ball (this last recipe is added to allow renewability).
- Added leather strips: this new item can be crafted putting some leather on the grinder (gives 2 strips), the mechanical grinder (gives 4 strips) or combining leather with shears on any crafting grid. This last recipes does 10 points of damage to the shears.
- Added reinforced sticks. This new item is crafted combining 1 leather strip with 1 stick on any crafting grid.
- Added reinforced upgrade smithing template. Is used to upgrade regular tools to its reinforced version. This method will preserve the tool properties (enchantments, damage, name, etc.)
- Reinforced upgrade smithing templates can be found on Bandit camps.
- Reinforced upgrade smithing templates can be duplicated with 1 leather and 7 sticks.
Loot
- Aluminum upgrade smithing template is now found on Mineshafts instead of Bandit camps.
API changes
- Now, tools are registered with an additional parameter: handleTier. This enum allows the developer to enhance the tool's properties without the necessity of make a new tier/material. Handle tiers can increase/decrease tool durability, attack damage and attack speed. It also has a parameter to add a custom description to the tools.
- Tool models now consists of two different layers: the first layer (layer0) represents the material's tier (iron, steel, diamond, etc.) meanwhile the second layer (layer1) represents the handle's tier (base, aluminum, etc.). This allows a better manage of images, and consumes less space when compressed.
- Created shaped and shapeless recipes that can consume an item's durability. This can be controlled by the developer, making it possible to have multiple recipes that consumes different durability amounts.
1.20.1-beta-0.25.0.0Бета1.20.1 · 15 мая 2026 г.
Bugfixes
- Fixed a fatal error where the game crashed at launch.
- Fixed a bug where Raw silver, Raw tin and Raw zinc didn't smelt on furnaces nor blast furnaces.
- Fixed a bug where Reeds spawned with an AGE of 0 even when they wheren't placed by players.
Mobs
- Added new mob: the Werellager is a new neutral mob that spawns on forests. For the day, acts like a normal villager, but for the nights it transforms on a terrible beast with incredible strength.
- The werrellager can only be damaged with Silver related gear, such as Silver and Green gold swords, or the new Silver blessing enchantment.
Enchantments
- Added new enchantment: Silver blessing is a new enchantment that eludes the natural shield of lycans, allowing the weapons to damage them without the necesity of being made with silver.
- Silver blessing has a max level of 3, and can be applied to swords and daggers.
- This might sound super specific to the Werellager, but on the future there will be more Liycan who will suffer this effects.
Blocks
- Added new plant: Kenaf. Kenaf generates on Sabanas, and its branches are used on Vegetal fiber crafting.
Items
- Added new hides: now, Leather is no longer directly dropped by cows, instead it needs to be crafted. On future updates, a proper mechanic on leather curing will be added. The new hides includes:
- Cow hide -> 2 pieces gives 1 Leather
- Pig hide -> 2 pieces gives 1 Leather
- Werellager hide -> 3 pieces gives 1 Leather
- Added new vegetal fiber source: Kenaf branches are dropped by kenafs, and can be collected without destroying the block like Reads heads. Two branches give two vegetal fibers.
Trade
- Leatherworker trades have been readapted to utilize the new hides
1.20.1-beta-0.24.1.0Бета1.20.1 · 18 декабря 2025 г.
Gameplay changes
New leaves
- Created new leaves variant: Leaves with external fruit.
- This leaves allow the player to collect the fruit directy from the block (similar to Sweet berries), evading the need of break the block to get the fruit.
- Apple, Green apple, Orange, Lemon and Lime trees have recived the new leave variant, as well as custom foliage placers to make them unique respect to the vanilla trees.
- Now, most of the leaves on frutal trees are like vanilla ones, meanwhile some of them are replaced with their fruit variant. Both leaves have the same drops when break, but the fruit variant it's insured to drop a fruit. The replacement system works like vanilla Flowering azalea leaves.
- Apple, Green apple, Orange, Lemon and Lime leaves textures have been reworked. Most of them are now unique and not recolors of vanilla textures.
New items
- Added Rotten carrot, Rotten anco pumkkin, Rotten corn, Rotten tomato and Rotten eggplant. These rotten variants of the crops have a 20% chance of being dropped instead of the regular drop (like Poisonous potatos).
- All if these crops are eatable, but induce poison for 8 seconds (again, like Poisonous potatos).
- Added new foods: the Raw rotten stew and the Rotten stew.
- The Raw rotten stew is made combining all the rotten crops with a bowl. It gives the same Saturation and recovers the same hunger points than an Golden apple but induces poison 3 for 5 seconds.
- If the player cooks the Raw rotten stew, it will get an Rotten stew that recovers the same hunger points and saturation than the Raw rotten stew, but gives Saturation instead of poison.
Advancements
- Added a root advancement for both new advancement categories.
- Now, Stone age no longer depends on Unity makes strength, but viseversa.
- Added new Advancement: '... It sucks'. Is unlocked picking up at least one rotten crop.
- Added new Challenge: 'Fire purifies'. Is unlocked obtaining a Rotten stew and gives the player 8 experience leverls.
Balance
- Some recipes have been balanced due to a better game progression:
- Bread recipe no longer requires a Milk buquet.
- Mud bricks recipe now gives 4 bricks instead of 3.
- Aluminum variants for wooden and stone tools have been removed. On a serious aproach, no one would ever get an aluminum wooden pickaxe, as is a waste of resources.
JEI compat
- Now, important items have its own description window if the player has JEI. This window provides a simple description of the item, including its origin and uses.
Others
- Vegetable fiber has been renamed to plant fiber.
Internal changes
- Added a bunch of tags under the forge namespace for compatiblility reasons.
- This tags includes blocks/ores, items/ores, and for the enhanced_playthrough namespaces the new ores/basic/... category, used on basic furnaces.
- Added a simple Logger system, that tracks the register of diferent objects of the mod.
- Updated mod version to 0.24.1.0
1.20.1-beta-0.24.0.0Бета1.20.1 · 9 декабря 2025 г.
Gameplay Additions
- Added compatiblilty with Farmer's Delight wood cutting recipes. All the logs and Woods of Enhanced Playthough can now be peeled on the Cutting board.
- Added new structure: Ancient Lord's Domain.
- It generates naturally on Old Growth Pine Taiga and Old Growth Spruce Taiga biomes.
- It works with the Jigsaw system, so it has a randomized procedural generation to ensure the maximum sense of adventure for the player.
- Zombie Knights and Skeleton Bowmasters spawn here, so you must be careful and have decent equipment if you want to conquer this lands.
- On his tressure room, you can find the ancient Golden Upgrade Smithing Template and start upgrading your usless Golden Gear.
- Golden Upgrade Smithing Template has been moved from the Bandit Camps to the Ancient Lord's Domain.
- New advancement: added Ancient Knoelege advancement. Is unlocked fining an Ancient Lord's Domain stucture, and precedes Blossom advancement.
- Now, all the new ingots, Sapphire, Ruby and Garnet can be used as a trim material on the Smithing table.
Gameplay changes
- Rough Mining can now be randomly applied when enchanting an item on a enchanting table.
Items
- New Armor Trim: added Ancient Armor Trim Smithing Template. Is found on Ancient Lord's Domains, randomly on any chest. It can be applied to any Armor.
Internal Changes
- Class name changes:
- ModStructures -> EPStructures
- ModSinglePoolElement -> EPSinglePoolElement
- ModStructureSets -> EPStructureSets
- ModStructureTemplatePools -> EPStructureTemplatePools
- Created new class: EPStructureUtils. is used to check if a mob is inside a structure when it tries to spawn. This can be used to alow mob spawning on structures ignoring his normal spawnRules or to modify its attributes when they belong to the structure.
- Created new class: EPStructureProcessorLists is used to register custom StructureProcessors. These can be applied to all the custom structures, including the ones that use the Legacy system.
- All the new tools and weapons have been added to minecraft:tools and minecraft:swords tag respectively.
- Updated mod version to 0.24.0.0
1.20.1-beta-0.23.1.1Бета1.20.1 · 26 ноября 2025 г.
Bugfixes
- Fixed error crash when the mod was played with JEI
1.20.1-beta-0-23.1Бета1.20.1 · 25 ноября 2025 г.
Changelog
- Updated Forge required version to 47.4.0
- Updated required Jade version
- Updated required Jei version
- Updated mod version to 0.23.1
1.20.1-beta-0.23.0Бета1.20, 1.20.1 · 20 августа 2025 г.
Bug fixes
- Bleed effect induced by daggers didn´t do any damage.
New mobs
Zombie knight
- Zombie knights are a new variant of the vanilla Zombie, more harder and though.
- Zombie knights have 30 health points (15 hearts), 4 armor points (2 full icons) and 2 points of armor thoughness, a base damage of 5 points and increased follow range. however, they are slower than vanila ones. They also have a 100% chance of spawn with a Steel sword.
- Zombie knights variates his spawn conditions based on the player's difficulty:
- They will always spawn below y=10 (on the Deepslate levels).
- on EASY mode, they will only spawn below y=10.
- on NORMAL mode, they will start spawning on the surface from the 30th day onwards.
- on HARD mode, they will start spawning on the surface from the 20th day onwards.
- Zombie knights can't have baby variants, and they doesn't convert to anything underwater.
Skeleton bowmaster
- Skeleton bowmasters are a new variant of the vanilla Skeleton, more harder an though.
- Skeleton bowmasters have 30 health points (15 hearts), 4 armor points (2 full icons) and 2 poins of armor thoughness.
- Skeleton bowmasters variates his spawn conditions based on the player's difficulty:
- They will always spawn below y=10 (on the Deepslate levels).
- on EASY mode, they will only spawn below y=10.
- on NORMAL mode, they will start spawning on the surface from the 30th day onwards.
- on HARD mode, they will start spawning on the surface from the 20th day onwards.
- Skeleton bowmasters doesn't transform into Strays when they're inside Powder snow.
New blocks
- Added Crops growth detector: A new redstone component that detects the crops age and sends a redstone signal depending on his current state.
- Depending on the plant's max age, the outputs of the Crops growth detector will vary:
- Plants with a max age of 1 instantly outputs a signal of 15.
- Plants with a max age of 2 multiply the current age by 7 and outputs the result.
- Plants with a max age of 3 & 4 multiply the current age by 4 and outputs the result. This result is capped at a maximun of 14.
- Plants with a max age of 5 multiply the current age by 3 and outputs the result.
- Plants with a max age equal or greater than 6 multiply the current age by 2 and outputs the result. This result is capped at a maximun of 14.
- Added Calibrated quartz block set. This set includes:
- Block of calibrated quartz
- Smooth calibrated quartz block
- Chiseled calibrated quartz block
- Calibrated quartz pillar
- Calibrated quartz bricks
New items
- Added aluminum arrows: they can be crafted with 1 Aluminum rod, 1 Feather and 1 Flint.
- Aluminum arrows have double damage compared to vanilla ones.
- They can also be dropped by Skeleton bowmasters.
- Added Golden smithing upgrade template: Is used to upgrade gold gear onto Rose, Green or Blue gold gear, depending on the ingot used on the Smithing recipe.
- Golden smithing upgrade templates are found on Bandit camps (for now, this is subject of changes in the future), with a 20% chance of appear.
- Added Calibrated quartz. Is made alloying 1 Quartz with 1 Raw tin on any alloy furnace, and replaces vanilla Quartz on any redstone related recipe.
New advancements
- Added "the aluminated" advancement. Is unlocked having an aluminum ingot on the inventory.
- Added "Abrass your soul" challenge. Is unlocked having a full Brass set on the inventory, and gives the player an enchanted Brass pickaxe.
- Added "The root of all" advancement. Is unlocked having at least 1 flower on the inventory.
- Added "David" advancement. Is unlocked collecting all the small flowers, and gives the player 200 experience points.
- Added "Goliat" advancement. Is unlocked collecting all the tall flowers, and gives the player 140 experience points.
- Added "The apothecary diaries" challenge. Is unlocked collecting all the flowers, and gives the player 400 experience points and a Shears enchanted with mending.
Texture changes
- Rose gold textures have been reworked to look closer to its real world counterpart.
- Green gold textures have been reworked to look more "goldy".
Recipe changes
- Now, all restone related vanilla recipes that required Quartz use Calibrated quartz instead.
Gameplay changes
- Now, all the new projectiles can be dispensed by a dispenser.
- "The goldenpuff girls" challenge now gives the player 100 experience points and a Blue golden sword when unlocked.
- "Chaos everywhere" challenge now gives the player 100 experience points and a Netherite polisher when unlocked.
- Now, Rose gold gear, Green gold gear and Blue gold gear is obtained via Smithing upgrades, like netherite or Aluminum tools.
- This change is made thinking on a better usage of Vanilla systems, as well as a way to preserve gold and add an extra layer to gold gear.
Internal changes
- Loot tables for advancements now are datadriven.
- Loot tables for entities now are datadriven.
- Updated mod version to "0.23.0"
Images

1.20.1-beta-0.22.2Бета1.20.1 · 22 июля 2025 г.
Bug fixes
- Clay balls, Raw aluminum and Aluminum ingot wasn't acepted by the Blast alloy furnace.
- Due to this error, Firebrick were impossible to get on Survival mode.
- Copper, Tin and Zinc ingots can't be made using nuggets.
- "The goldenpuff girls" challenge was unlocked only with 1 gold type.
- "Chaos everywere" challenge was unlocked only with 1 gem type.
- Primal grinder and Mechanical grinder faces where on the wrong side when placed.
Additions
- "The goldenpuff girls" challenge now gives 100 experience points when unlocked.
- "Chaos everywere" challenge now gives 100 experience points when unlocked.
Internal changes
- Renamed a lot of ItemTags. Here is the list of tags changed:
- BASIC_SMELTING_INGREDIENT -> BASIC_SMELT_INGREDIENT
- all the JSON's that ended with "_ingredient" only have the recipe name now, because now belongs to the "ingredients/" folder. Example: "alloy_ingredient" -> "alloy".
- All the JSON's that ended with "_manufacturable" only have the material name now, because now belongs to the "manufacturable/" folder. Example: "gold_manufacturable" -> "gold".
- All the JSON's that ended with "_ore" only have the ore name now, because it belongs to the "ores/" folder. Example: "basalt_ore" -> "basalt".
- Added new tags:
- MANUFACTURABLE: Contains all the ItemTags with the "manufacturable" key word (all the old "_manufacturable" tags belong here now, being renamed only to ).
- INGREDIENTS: Contains all the ItemTags that have some kind of ingredient on his contents (all the old "_ingredient" tags belong here now, being remained to ).
- Added tags to existing ones:
- Now, POLISHERS and DAGGERS belong to the TOOLS folder & tag.
- method "forgeTag" of EPTags has been deleted.
- Created generic methods on the custom recipe builders to make compatibility with custom recipes.
- Updated mod version to "0.22.2"
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