
Ender IO: Evolution
The ultimate unofficial Ender IO expansion! Break your factory's limits with extreme-capacity conduits, multi-parallel processing machines, and high-tier endgame alloys.
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- 9 августа 2026 г.
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Опубликован 2 февраля 2026 г.
Ender IO: Evolution ⚡
(Unofficial Ender IO Add-on)
Please scroll down for the Chinese Description. / 中文介绍请向下滑动查看。
🇬🇧 English Description
📖 Background & Motivation
The idea for this mod came from revisiting a classic 1.12.2 server, where the sheer power of the original Ender IO was truly captivating. However, when playing modern modpacks like ATM10, the absence of Ender IO: Endergy makes high-tier machine setups feel artificially capped. Standard grinding balls and capacitors just don't provide the ultimate industrial efficiency. Ender IO: Evolution was created to bring that extreme endgame scaling back to modern Minecraft.
🔄 Renaming History & License Shift
To clarify the history of this mod and its licensing:
- July 31, 2023: The classic 1.12.2 version of Ender IO Endergy received its last update and entered a long hiatus.
- February 5, 2026: To bring this experience to modern versions, I independently ported the mod and initially released it under the name Re:Ender IO Endergy.
- March 2, 2026: Unexpectedly, the original official developers completely updated their Endergy mod to modern versions about a month later.
- The Evolution: To avoid any naming confusion with the official release, and because I was actively developing a massive amount of original content, I decided to officially rename the project and its Mod ID to Ender IO: Evolution.
- Old Repository & Issue Tracker Notice: The old repository (Re-Endergy) currently serves solely as a place to accept Issues. Please do not try to read the code there or submit PR (Pull Request) requests, as that codebase will absolutely not be updated anymore. Any bug reports, creative ideas, or even texture/art contributions should be posted there.
- ⚠️ IMPORTANT LICENSE NOTE: Please note that the old legacy versions released under the name "Re:Ender IO Endergy" strictly remain under the MIT License. However, following the name change and the massive code rewrites/art additions, all newer versions under the name "Ender IO: Evolution" are strictly distributed under the ALL RIGHTS RESERVED license.
🛑 IMPORTANT: Version Differences & Status
This mod supports multiple Minecraft versions. The features vary between them, so please read carefully before downloading! (Update Pipeline: Updates are always released for 1.21.1 NeoForge first, and then backported to 1.20.1 Forge later.) (Save Safety: Registry IDs are carefully managed. Updates are generally safe for existing worlds!)
🟢 Minecraft 1.21.1 (NeoForge)
- Loader: NeoForge
- Dependencies (Ender IO Version Check):
- File Version 1.0.0+: Only supports Ender IO 7.0.0 ~ 8.0.7
- File Version 2.0.0+: Only supports Ender IO 8.1.0 ~ 8.1.9
- File Version 3.0.0+: Only supports Ender IO 8.2.0+
- Current Status: Fully Released & Complete! Development for this version is fully finished.
- Included Features: ALL content, including Capacitors, Grinding Balls, Metal Blocks, The Complete Conduit Arsenal (Energy + All New Item/Fluid/Chemical Conduits), Parallel SAG Mills, Alloy Smelters & Vats, Simple Stirling Generator, and the Ender Memory Card.
- Changes vs 1.12.2: The crafting recipes for metal ingots and energy conduits have been entirely rewritten. The energy transfer rates for conduits have also been adjusted to fit the modern modding ecosystem.
🟠 Minecraft 1.20.1 (Forge)
- Dependencies: Ender IO
- Current Status: Synced with 1.21.1.
- Included Features: Capacitors, Grinding Balls, Metal Blocks, All 7 New High-tier Item/Fluid/Chemical Conduits, Parallel SAG Mills & Alloy Smelters, Simple Stirling Generator, and the Ender Memory Card.
- Explicitly Excluded Features (Will NOT be added in 1.20.1):
- Energy Conduits: Upon testing, the default energy conduits in vanilla Ender IO (1.20.1) already possess high transfer rates. A new series of addon energy conduits would be redundant, so they will not be implemented.
- High-Tier Vats: Since the official Ender IO for 1.20.1 has not yet implemented the base Vat, I cannot create the higher-tier Vats (from Basic to Stellar).
💎 Core Features
This mod implements the necessary items for high-tier progression:
1. New Alloys & Materials
- Includes Crude Steel, Construction Alloy, Energetic Silver, Vivid Alloy, Crystalline Alloy, Melodic Alloy, and Stellar Alloy. (Note on Crystalline Pink Slime Ingot: Custom recipes are included, allowing you to craft it without needing Industrial Foregoing.)
2. High-Tier Capacitors & Grinding Balls
- Ranging from basic Silver Capacitors to the top-tier Stellar Capacitor. (Grainy Capacitor's durability limit is completely removed.)
- Allthemodium Synergy: Features 4 new cross-mod capacitors available in all versions: ATM Capacitor (Level 5.5), Vibranium Capacitor (Level 6.0), Unobtainium Capacitor (Level 6.5), and Piglich Capacitor (Level 7.5).
- Grinding balls made from all new alloys, significantly boosting output percentages and secondary drop rates.
3. Expanded Conduit Family (Fully Available in ALL Versions!)
- Going far beyond the original 1.12.2 mod, we've introduced a completely original suite of 7 high-tier and maximum-capacity logistics conduits designed to handle endgame automation:
- Item Conduits: Extreme Item Conduit (2 items / 1t), Melodic Alloy Item Conduit (256,000 items / 4t), Stellar Alloy Item Conduit (2,000,000 items / 4t).
- Fluid Conduits: Melodic Alloy Fluid Conduit (256,000 mB / 4t), Stellar Alloy Fluid Conduit (2,147,483,647 mB / 4t).
- Chemical Conduits: Melodic Alloy Chemical Conduit (256,000 / 4t), Stellar Alloy Chemical Conduit (2,147,483,647 / 4t).
4. Multi-Parallel Machine & Generator Clusters (Vats in 1.21.1 Only)
- A series of upgraded machine clusters (currently including SAG Mills, Alloy Smelters, and Vats). The top-tier Stellar SAG Mill features 10 independent input slots allowing up to 10 parallel crafts simultaneously under a single capacitor calculation. Other multi-parallel machines utilize a highly efficient batch-processing mechanic, completing 10 items' worth of operations in a single cycle to yield the corresponding 10x outputs. We will likely add more parallel machines in the future as the roster expands.
- Added the Simple Stirling Generator. I plan to create more functional machines, more generators, and dedicated power storage devices in future updates.
5. Ender Memory Card (Config Copier)
- A massive Quality-of-Life tool that completely overhauls your wiring experience! Supports one-click full copy of all EIO conduits in a block and precise interface recognition.
- Universal Support (Experimental): Can theoretically copy NBT configurations from machines/pipes in other mods. (Use with caution on unadapted cross-mod pipes!)
🦄 Modpack Support
- All the Mods 10 (ATM10): The 1.21.1 version is plug-and-play and works flawlessly.
- All the Mods 9 (ATM9): The 1.20.1 version is highly recommended for ATM9.
📜 License, Credits & Modpack Policy
- Copyright (c) 2026 Saku_rain & MHanHanBing - ALL RIGHTS RESERVED
- Project & Code: Saku_rain | Art Assets & Models: MHanHanBing
- General Restrictions: To protect the integrity of the code and the hard work of our artists, this mod is distributed under an All Rights Reserved license. You may NOT decompile, reverse engineer, modify the actual
.jarfile, or extract and reuse the art/audio assets. Re-uploading the mod outside of official channels is strictly prohibited. - Modpack Policy (We Love Modpacks!): You are completely free and warmly welcome to include this mod in your modpacks, provided they are hosted on official platform systems (like CurseForge/Modrinth) and do not put this mod behind a direct monetary paywall.
- Modifying / Tweaking: Modpack creators are 100% allowed to use Data packs, Resource packs, config files, or tools like KubeJS/CraftTweaker to modify recipes and loot tables! The restrictions only apply to altering the core Java code/jar file.
- Art Asset Notice: All textures and models are 100% original creations drawn by MHanHanBing. Absolutely NO assets or code from the 1.12.2 project are used here.
🇨🇳 中文介绍
📖 开发背景与初衷
这个模组的移植念想源于我前段时间重温 1.12.2 服务器的经历,那里面的末影接口(Ender IO)的后期极为爽快。然而,在游玩 ATM10 等高版本整合包时,缺少 Ender IO: Endergy 导致机器效率总感觉卡在了一个较低的瓶颈,普通的磨珠和电容无法带来后期应有的极致体验。为了找回那种工业数值扩张的爽快感,Ender IO: Evolution 诞生了。
🔄 更名历史与协议变更说明
为了消除大家可能存在的疑问,以下是本模组的时间线与版权变更说明:
- 2023 年 7 月 31 日: 经典的 1.12.2 原版 EnderIO Endergy 发布了最后一次更新,此后多年处于停更状态。
- 2026 年 2 月 5 日: 为了在高版本重现这份体验,我独立完成了移植工作,并以 Re:Ender IO Endergy 为名首发了该模组。
- 2026 年 3 月 2 日: 在我发布移植版一个多月后,原版官方竟也意外且惊喜地发布了针对现代高版本的更新。
- 全面进化: 为了避免名称过于相似产生混淆,同时也因为我后续自行开发的原创内容越来越多,因此决定正式将模组更名为 Ender IO: Evolution,并彻底迁移了底层的 Mod ID。
- 旧仓库与问题反馈说明: 旧仓库 (Re-Endergy) 目前仅作为接受 Issue 的地方。请不要尝试去阅读那边的代码并发出 PR 请求(Pull Request),那里的代码是完全不会再进行更新的内容。如果有什么 Bug 反馈、新创意,甚至是想提供贴图素材,均可以在那边进行发表。
- ⚠️ 版权协议重要声明: 必须强调的是,此前以“Re:Ender IO Endergy”为名发布的旧版本,依然遵守初始的 MIT 协议。但在正式更名、历经底层代码重写与大量全新美术资产加入后,如今的所有 “Ender IO: Evolution” 版本已全面切换并严格遵守 保留所有权利 (ALL RIGHTS RESERVED) 协议。
🛑 重要:版本差异与开发状态
本模组支持多个游戏版本,但不同版本间实装的内容不同,下载前请务必确认! (更新流程:一般情况下,模组永远是先在 1.21.1 NeoForge 进行更新,然后过段时间再移植同步到 1.20.1 Forge 这样的流程。) (存档安全性说明:代码使用独立且规范的注册表ID,正常更新基本不会损坏已有存档!)
🟢 Minecraft 1.21.1 (NeoForge)
- 模组加载器: NeoForge
- 前置要求:
- 文件版本 1.0.0+: 仅支持 Ender IO 7.0.0 ~ 8.0.7
- 文件版本 2.0.0+: 仅支持 Ender IO 8.1.0 ~ 8.1.9
- 文件版本 3.0.0+: 仅支持 Ender IO 8.2.0+
- 当前状态: 开发已彻底完工! 本版本的所有规划内容均已落地。
- 包含内容: 模组全部内容!包含电容、磨珠、金属块、能量与全新高阶物流与化学品导管全家桶、多并行机器集群(磨粉机、合金炉、酿液桶)、简易发电机、末影内存卡。
- 对比 1.12.2 的改动: 完全重写了金属锭和能量导管的合成配方,并重新平衡了能量导管的传输数值。
🟠 Minecraft 1.20.1 (Forge)
- 前置要求: Ender IO
- 当前状态: 内容已基本同步接轨 1.21.1。
- 包含内容: 电容、磨珠、金属方块、最新研发的 7种高数值非能量导管(物品/流体/化学品)均已全面实装、多并行机器集群(磨粉机、合金炉)、简易发电机、末影内存卡。
- 确定明确不会新增的内容(请悉知):
- 全新系列能量导管: 由于原版 1.20.1 的 EIO 自带能量导管数值相对够用,本模组再制作一套能量导管属于画蛇添足,故取消在 1.20.1 的实装。
- 高阶酿液桶集群: 因为 1.20.1 的官方 EIO 并没有制作原本的酿液桶,所以我无法凭空做出更高阶段的机器(如从基础酿液桶到恒星合金酿液桶)。
💎 模组核心特性
本模组旨在提供向更高阶工业进发的材料和设备:
1. 新增高级合金与材料
- 包含粗钢、铁合金、充能银、生动合金、晶化合金、旋律合金、恒星合金。(内置晶化粉红史莱姆无《工业先锋》的替代配方)。
2. 高阶电容与磨珠
- 提供从基础银制电容直到顶级的“恒星电容”。(彻底移除了基岩粉电容的耐久限制)。
- Allthemodium (ATM) 联动电容(所有版本均已包含): 新增 ATM电容(等级 5.5)、振金电容(等级 6.0)、难得素电容(等级 6.5)以及 巫妖电容(等级 7.5)。
- 加入了由所有新合金制成的专属磨珠,提供极高的主产物倍率与副产物掉落加成。
3. 扩展导管全家桶 (所有版本均已完全实装!)
- 跳出原版的框架,我们加入了 7 种拥有高数值吞吐量的原创高阶与特化导管,不论你是 1.21.1 还是 1.20.1,都能满足后期基地的物流需求:
- 物品导管: 极速物品导管(2个物品 / 1t)、旋律合金物品导管(256,000个物品 / 4t)、恒星合金物品导管(2,000,000个物品 / 4t)。
- 流体导管: 旋律合金流体导管(256,000 mB / 4t)、恒星合金流体导管(2,147,483,647 mB / 4t,达到游戏最大数值上限)。
- 化学品导管: 旋律合金化学品导管(256,000 / 4t)、恒星合金化学品导管(2,147,483,647 / 4t)。
4. 多并行机器集群与发电设备 (酿液桶仅限 1.21.1)
- 加入了一系列全新阶级的并行机器集群(目前包括:磨粉机、合金炉、酿液桶)。其中,只有顶级的恒星磨粉机才具备 10 个独立的输入槽位,且只需进行单次电容计算即可支持 10 个配方并行加工;而其他的多并行机器则采用高效的“批处理”机制,即一次性加工 10 个物品并直接给出 10 个物品该有的真实产出!未来随着机器序列的增多,可能会增加更多的并行机器种类。
- 新增了 简易发电机。后续我还会制作更多的功能性机器、更多的发电机选项以及专门的储电设备,敬请期待!
5. 末影内存卡 (配置拷贝神器)
- 极大幅度提升布线体验!支持同个方块内所有类型导管的配置一键全复制,精准识别过滤器与红石模式。
- 泛用性支持 (实验性): 强制读取复制其他模组方块的设计 NBT。(请谨慎对未适配的复杂跨模组管道使用!)
🦄 整合包适配推荐
- ATM10: 1.21.1 (NeoForge) 版本开箱即用无冲突。
- ATM9: 1.20.1 (Forge) 版本完美兼容 ATM9。即使目前 1.20.1 无法提供高阶酿液桶,但高并行加工机器、顶级的电容、磨珠以及 7 种拥有最大吞吐量的物流/流体/气体导管也绝不可少。
📜 版权声明、开源协议与致谢
- 版权所有 (c) 2026 Saku_rain & MHanHanBing - 保留所有权利 (ALL RIGHTS RESERVED)
- 程序代码与项目规划: Saku_rain | 美术资产与模型制作: MHanHanBing
- 一般限制: 为了保证模组与代码的绝对完整性,严禁反编译、逆向工程或篡改模组本体的
.jar文件;严禁提取、拆包或挪用本模组内的任意资源;严禁在官方之外的渠道分发。 - 整合包政策(我们欢迎整合包!): 只要你通过合规的官方平台(如 CurseForge 或 Modrinth)发布,并且不将本模组用于直接的金钱售卖,请放心大胆地将本模组加入到你的任何整合包中游玩!
- 魔改与自定义支持: 100% 允许并鼓励整合包作者通过数据包、KubeJS / CraftTweaker 等技术手段自由修改配方与各项数值。上述“禁止修改”仅限制对底层源码的直接破解。
- 美术资产声明: 本模组绝未搬运旧版 1.12.2 前作的任何贴图或代码,所有素材均为 MHanHanBing 100% 纯原创重绘创作。
Ченджлог
1.1.6-Forge-1.20.1Релиз1.20.1 · 9 августа 2026 г.
📄 Ender IO Evolution Update Changelog
🇺🇸 English
✨ New Features & Adjustments
- Energy Conduit Expansion: Added 3 new tiers of Energy Conduits (Crystalline, Melodic, and Stellar) to meet the massive energy transfer demands in the late game.
- Vanilla Energy Conduit Rebalance: To better fit the new progression system, the transfer rate of the vanilla Ender IO Energy Conduit has been adjusted to 192,200 μI/t.
- Dependency Update: Updated the required version of the Ender IO Conduit Optimizer dependency. Version
1.0.4-1.20.1or above is now strictly required to ensure the new energy conduit mechanics function correctly.
🐛 Bug Fixes
- Localization Fixes: Completed the missing language JSON files. Fixed an issue where certain text keys were missing in non-Chinese localizations.
🇨🇳 中文
✨ 新增内容与平衡性调整
- 能量导管扩展: 新增了 3 种高级能量导管(晶化合金、旋律合金、恒星合金能量导管),以满足游戏后期的庞大能量传输需求。
- 原版能量导管调整: 为了适配新的阶级体系,将原版末影接口(Ender IO)能量导管的传输速率明确调整为 192,200 μI/t。
- 前置依赖更新: 调整了对“末影接口导管优化器 (Conduit Optimizer)”的依赖版本要求。现在强制需要
1.0.4-1.20.1及以上版本,以确保新的能量导管机制正常运行。
🐛 修复与界面调整
- 本地化修复: 补全了之前遗漏的语言文件(JSON)。修复了除中文外其他语言环境下部分文本显示缺失的问题。
1.1.5-Forge-1.20.1Релиз1.20.1 · 4 августа 2026 г.
📄 Ender IO Evolution Update Changelog
🇺🇸 English
🐛 Bug Fixes & GUI Adjustments
- Capacitor Saving Fix: Fixed a critical issue where capacitors placed inside machines would sometimes fail to save and disappear after players re-entered the game.
- SAG Mill Buttons: Fixed the display and functionality of the toggle buttons on the left sidebar of the SAG Mill interface.
- Infinity Generator UI Fix: Fixed an issue where the Infinity Generator incorrectly displayed the "Machine Stats" button, which is only intended for crafting machines.
- Infinity Generator GUI: Corrected the graphical interface layout of the Infinity Generator, slightly widening the energy bar to ensure proper visual alignment.
🇨🇳 中文
🐛 修复与界面调整
- 电容保存修复: 修复了放置在机器内的电容在玩家重新进入游戏后,可能无法正常保存并导致丢失的问题。
- 磨粉机按钮修复: 修复了磨粉机界面左侧边栏的功能按钮显示与交互异常的问题。
- 发电机界面修复: 修复了无限粉发电机界面中错误显示“机器运行参数”按钮的问题(该按钮仅适用于制造型机器,发电机不再显示)。
- 发电机 GUI 修正: 修正了无限粉发电机的图形界面(GUI)布局,微调了电量条的宽度以确保视觉对齐。
1.1.4-Forge-1.20.1Релиз1.20.1 · 3 августа 2026 г.
📄 Ender IO Evolution Update Changelog
🇺🇸 English
✨ New Machines & Items
- Simple Machine Frame: Added the Simple Machine Frame, serving as a crafting prerequisite for simple machines.
- Simple Stirling Generator: Added the Simple Stirling Generator to provide a basic power generation option for the early game.
- Infinity Generator: Added Basic, Crystalline, and Stellar tiers of the Infinity Generator (3 tiers in total), designed to consume Grains of Infinity and their compressed block variants to generate power.
✨ New Features & Changes
- Seamless Machine Upgrades: Players can now directly use machines containing items in upgrade crafting recipes. Capacitors, upgrades, stored energy, and inventory items inside the old machine will automatically transfer to the newly crafted machine.
- Machine Storage Tooltip: Added a tooltip indicator for all machines (including official Ender IO machines and Evolution machines). When a broken machine item contains energy, fluids, items, or souls, a "(Contains saved items and configuration)" line will be appended to its description, making it easy to distinguish from empty machines in the inventory.
- Machine Mechanics & Tooltip Overhaul: Parallel processing and internal storage expansion for all machines now use a multiplicative logic (Machine Base Multiplier × Upgrade Bonus), replacing the previous additive system. Machine and upgrade tooltips have been reorganized to display their effective multipliers at the end of the description.
- Upgrade Rebalance: Upgrade values and installation limits have been redesigned to fit the new multiplicative system. Since the bonus is now multiplied by the machine's base stats, fully upgraded machines will have significantly higher processing power and capacity than before. To smooth progression, installation limits have been inverted, and values are now displayed as percentages (%):
- Basic Batch Upgrade: Bonus: 0.5 ➔ +10%. Max limit: 16 ➔ 100. Energy penalty: 5% ➔ 0.8%.
- Crystalline Batch Upgrade: Bonus: 2.0 ➔ +25%. Max limit: 8 ➔ 64. Energy penalty: 10% ➔ 1.25%.
- Stellar Batch Upgrade: Bonus: 8.0 ➔ +150%. Max limit: 4 ➔ 32. Energy penalty: 20% ➔ 2.5%.
- Basic Stack Upgrade: Capacity Base Bonus: 16.0 ➔ +3. Max limit: 16 ➔ 100. Energy penalty: 1% ➔ 0.2%.
- Crystalline Stack Upgrade: Capacity Base Bonus: 64.0 ➔ +6. Max limit: 8 ➔ 64. Energy penalty: 2% ➔ 0.31%.
- Stellar Stack Upgrade: Capacity Base Bonus: 256.0 ➔ +32. Max limit: 4 ➔ 32. Energy penalty: 4% ➔ 0.625%.
- Upgrade Recipe Adjustment: Replaced the metal storage blocks in the Stack Upgrade recipes with their respective metal ingots, significantly reducing crafting costs.
- Conduit Text Optimization: Conduit descriptions no longer display a long string of numbers. Commas are now used as thousand separators (e.g., 2,147,483,647) to make large values easier to read.
- New Configuration Files: Added multiple independent configuration files, allowing players to customize machine power generation, upgrade values, and other specific parameters.
- Dynamic Energy Capacity: A machine's maximum energy capacity will now dynamically expand based on the number of installed upgrades, ensuring fully upgraded machines always have enough energy buffer for high-concurrency processing.
- Machine Internal Inventory Retention: When a machine is broken, its internal items, capacitors, and upgrades are now saved directly inside the dropped machine item and will resume functioning when placed again. (Note: To prevent logistics issues caused by rotation, IO configurations and redstone settings are not saved and will reset to default upon placement).
🐛 Bug Fixes & Optimizations
- Item Conduit Fixes: Fixed an issue where advanced item conduits were missing the "Round Robin", "Self Feed", and "Priority" adjustment buttons in their configuration interface. Additionally, corrected a bug where these advanced conduits were transferring items at the same slow rate as basic conduits; they now correctly operate at their intended high speeds.
- Smart Installation & Highlight Optimization: Fixed an issue where right-clicking the top half of a two-block tall machine (like Melodic or Stellar tiers) would fail to quick-install upgrades and display incorrect highlight areas. The system now automatically targets the machine's base to complete the interaction.
- Machine Animation & Performance Optimization: Fixed an issue where machine textures would rapidly flicker between "working" and "idle" states during operation, causing client frame drops. Also fixed a bug where some machines would incorrectly remain in the working texture state after stopping. Animations are now more accurate, improving performance near machine arrays.
- UI & Processing Logic Corrections: Fixed a visual issue in the SAG Mill where processing progress would interfere with the energy bar display. Corrected the batch upgrade logic for multi-threaded machines (like the SAG Mill): extra processing capacity provided by upgrades is now correctly distributed across all parallel lanes, fixing the issue of abnormally high production caused by incorrect stacking.
🇨🇳 中文
✨ 新增机器与物品
- 简易机器框架: 增加了简易机器框架,作为简易机器的合成前置。
- 简易斯特林发电机: 增加了简易斯特林发电机,为游戏前期提供基础的发电手段。
- 无限粉发电机: 增加了基础、晶化、恒星级共 3 个等级的无限粉发电机,用于消耗无限粉及其压缩方块产生电能。
✨ 新增特性与改动
- 无损合成升级: 玩家现在可以直接将带有内置物品的机器参与机器升阶合成。旧机器内装载的电容、升级插件、原有电能以及库存物资都将自动转移至产出的新机器中。
- 机器存储状态提示: 当被拆下的机器物品内部存有电量、流体、物品或灵魂时,其物品描述中会追加一行“(已保存内部物资与配置)”,以便于玩家在背包中区分其是否为空机器。
- 机器机制与描述重写: 所有工作机器的并行处理和内部存储扩容变更为乘算逻辑(机器基础倍率 × 插件加成系数),取代了此前的线性加算。机器和插件的物品信息重新调整,在描述末尾显示其生效倍率。
- 升级插件数值重制定: 为适配新的乘算法则,插件提供的数值与安装上限进行了重新规划。由于加成算法已更改为与机器自身基数乘算,机器满配后的整体算力与槽位容量均高于旧版。同时为优化过渡体验,倒置了插件的上限机制,且统一采用百分比(%)显示:
- 基础批处理插件: 加成量:0.5 ➔ +10%。最大安装上限:16 ➔ 100。单件耗电惩罚:5% ➔ 0.8%。
- 晶化批处理插件: 加成量:2.0 ➔ +25%。最大安装上限:8 ➔ 64。单件耗电惩罚:10% ➔ 1.25%。
- 恒星批处理插件: 加成量:8.0 ➔ +150%。最大安装上限:4 ➔ 32。单件耗电惩罚:20% ➔ 2.5%。
- 基础堆叠插件: 容量基数加成:16.0 ➔ +3。最大安装上限:16 ➔ 100。单件耗电惩罚:1% ➔ 0.2%。
- 晶化堆叠插件: 容量基数加成:64.0 ➔ +6。最大安装上限:8 ➔ 64。单件耗电惩罚:2% ➔ 0.31%。
- 恒星堆叠插件: 容量基数加成:256.0 ➔ +32。最大安装上限:4 ➔ 32。单件耗电惩罚:4% ➔ 0.625%。
- 插件配方调整: 把机器堆叠插件配方中的金属块替换成了对应的金属锭,大幅度减少了造价。
- 导管文本优化: 末影接口进化的导管描述不再是一连串的数字,而是会使用逗号作为千位分隔符(如:2,147,483,647),更容易看出具体的数字大小。
- 新增配置文件: 增加了多个独立的配置文件,玩家可以通过修改配置文件,自定义机器的发电量、机器插件数值等具体参数。
- 动态能量容量: 机器的最大电量上限将根据当前安装的插件数量进行动态扩容,以确保满配机器在进行高并发处理时,始终有足够的电量缓冲。
- 机器内部物品保留: 破坏机器时,内部的物品、电容以及升级插件将直接保存在拆下的机器物品内部,再次放置后即可恢复工作。(注:为避免重新放置时朝向改变导致物流异常,输入/输出面配置和红石设置不被保留,放置时重置为默认状态)。
🐛 修复与优化
- 物品导管功能修复: 修复了进阶物品导管在设置界面中缺失“轮送”、“自我供给”以及“优先级”调整按钮的问题。同时,修复了进阶物品导管实际传输速度与基础导管相同的问题,现在它们能正确发挥其应有的高速传输性能。
- 智能安装与高亮优化: 修复了右键点击两格高的大型机器(如旋律、恒星级)的上半部分时,升级插件无法快捷安装、高亮显示区域错误的问题。现在系统会自动向下定位到机器的主体底座并完成交互。
- 机器动画与性能优化: 修复了机器在运转时,外观贴图会在“工作”与“待机”状态间频繁闪烁导致客户端掉帧的问题。同时修复了部分机器停工时贴图错误保持在工作状态的缺陷。目前的动画调用更加准确,改善了机器运行时的性能开销。
- 界面与加工逻辑修正: 修复了磨粉机在工作时内部加工进度会干扰导致电量条显示异常的问题。修正了多线程机器(如磨粉机)对批处理插件的应用逻辑:插件提供的额外处理量现在会被正确均分到各条并行流水线上,修复了此前错误叠加导致产能异常偏高的问题。
3.1.3-NeoForge-1.21.1Релиз1.21.1 · 19 июля 2026 г.
📄 Ender IO Evolution Update Changelog
🇺🇸 English
✨ New Features & Changes
- Batch Upgrade Rebalance: Fine-tuned the processing logic for Batch Upgrades to provide cleaner math and smoother progression, eliminating awkward decimal breakpoints.
- Basic Batch Upgrade: Max install limit decreased from 100 ➔ 64 (to fit standard vanilla stack sizes). Bonus adjusted to 12.5% (Exactly 8 upgrades = 1 extra parallel task).
- Crystalline Batch Upgrade: Bonus adjusted to 25% (Exactly 4 upgrades = 1 extra parallel task).
- Stellar Batch Upgrade: Bonus remains at 150%.
- Basic Stack Upgrade: Max install limit decreased from 100 ➔ 64. (Note: Capacity values remain unchanged).
- Config Flexibility for Upgrades: Expanded the hardcoded upper bound for maximum upgrade limits in the configuration file from 64 to 512. Modpack makers can now safely push machine upgrade stack limits to massive numbers (e.g., 256 upgrades per slot) via configs without triggering out-of-bounds loading crashes.
🐛 Bug Fixes & Optimizations
- Config Initialization Crash: Resolved a startup crash vulnerability where the default upgrade installation limits in the code could exceed the maximum value restricted by the config builder.
🇨🇳 中文
✨ 新增特性与改动
- 批处理插件数值梳理: 优化了批处理插件的算法收益,使其在游玩时拥有更为舒适的整数进阶体验(彻底消除过去产生的奇怪小数断层)。
- 基础批处理插件: 最大安装上限从 100 ➔ 64(遵循原版物品的堆叠直觉)。单体加成量调整为 12.5%(即完美契合:每放入8个插件 = 提供1个额外的并行处理量)。
- 晶化批处理插件: 单体加成量调整为 25%(即完美契合:每放入4个插件 = 提供1个额外的并行处理量)。
- 恒星批处理插件: 加成量维持 150% 不变。
- 基础堆叠插件: 最大安装上限从 100 ➔ 64。(注:所提供的容量与耗电未做改动)。
- 配置项拓展解禁: 彻底解除了配置文件中对机器升级插件“最高安装上限”的死板硬编码限制(从最高 64 放宽至 512)。整合包作者现在可以在配置文件中大展身手(例如让单台机器能塞入 256 个堆叠插件),而无需担心引发越界崩溃!
🐛 修复与优化
- 配置文件重载崩溃预警排除: 修复了因代码内部的基础插件默认安装上限超越了配置文件构造器所规定的阈值,从而可能在游戏启动阶段引发配置热重载崩溃的隐患。
3.1.2-NeoForge-1.21.1Релиз1.21.1 · 18 июля 2026 г.
📄 Ender IO Evolution Update Changelog
🇺🇸 English
🐛 Bug Fixes & Optimizations
- Generator Crash Fix: Fixed a game crash that occurred when placing fuel into or interacting with the inventory of the Simple Stirling Generator (and other machines that do not accept capacitors).
- Accurate Machine Tooltips: Fixed an issue where freshly crafted, clean Powered Spawners incorrectly displayed the "(Contains saved items and configuration)" tooltip. The indicator will now accurately check if a mob soul is actually captured inside before appearing.
🇨🇳 中文
🐛 修复与优化
- 发电机崩溃修复: 修复了在向简易斯特林发电机(以及其他不支持安装电容的机器)放入燃料或更新物品栏时,会导致游戏崩溃闪退的问题。
- 精准的机器状态提示: 修复了全新合成的、内部为空的电动刷怪笼会错误地显示“(已保存内部物资与配置)”提示的问题。现在该提示只有在机器真正捕获了生物的灵魂后才会准确出现。
3.1.1-NeoForge-1.21.1Альфа1.21.1 · 16 июля 2026 г.
📄 Ender IO Evolution Update Changelog
🇺🇸 English
✨ New Features & Changes
- Seamless Machine Upgrades: When upgrading machines to a higher tier via crafting, the new machine will now inherit all internal contents from the old one. Capacitors, installed upgrades, stored energy, and inventory items are safely transferred automatically. There is no longer a need to empty a machine before using it in an upgrade recipe.
- Machine Content Tooltips: Added a visual indicator for broken machine items. Both official Ender IO machines and Evolution machines will now display a "(Contains saved items and configuration)" tooltip if they currently hold energy, fluids, items, or souls. This allows players to easily identify non-empty machines in their inventory.
- Machine Logic & Tooltip Overhaul: All machine operations (such as parallel processing and internal capacity limits) now use a multiplicative scaling system (Machine's Base Multiplier × Upgrade Bonuses) instead of a flat addition. This ensures that higher-tier machines scale exponentially in the late game. Consequently, all machine and upgrade tooltips have been rewritten to intuitively display their base multipliers and properties.
- Machine Upgrades Rebalance (Enhancement): Completely redesigned the stats and limits for Machine Upgrades to complement the new multiplicative system. Please note: Although the individual values on the upgrades may look different, this is a significant overall buff. Because upgrades now multiply the machine's inherent base stats, fully upgraded higher-tier machines will achieve vastly greater processing speeds and internal storage limits than before. To provide a smoother progression, lower-tier upgrades now allow for massive installation quantities, while higher-tier upgrades grant massive individual efficiency. Visual representations have also been standardized to percentages (%):
- Basic Batch Upgrade: Bonus: 0.5 ➔ +10%. Max limit: 16 ➔ 100. Energy penalty: 5% ➔ 0.625%.
- Crystalline Batch Upgrade: Bonus: 2.0 ➔ +25%. Max limit: 8 ➔ 64. Energy penalty: 10% ➔ 1.25%.
- Stellar Batch Upgrade: Bonus: 8.0 ➔ +150%. Max limit: 4 ➔ 32. Energy penalty: 20% ➔ 2.5%.
- Basic Stack Upgrade: Capacity Base Bonus: 16.0 ➔ +3. Max limit: 16 ➔ 100. Energy penalty: 1% ➔ 0.15%.
- Crystalline Stack Upgrade: Capacity Base Bonus: 64.0 ➔ +6. Max limit: 8 ➔ 64. Energy penalty: 2% ➔ 0.31%.
- Stellar Stack Upgrade: Capacity Base Bonus: 256.0 ➔ +32. Max limit: 4 ➔ 32. Energy penalty: 4% ➔ 0.625%.
- Upgrade Recipe & Storage QoL: Significantly reduced the crafting cost of Crystalline and Stellar Stack Upgrades (now requires Ingots instead of Storage Blocks). Additionally, to prevent inventory clutter, all machine upgrades now stack up to 64 in player inventories and chests. However, machine upgrade slots can still hold up to their respective maximum capacity (e.g., up to 100 for basic upgrades).
- Dynamic Energy Capacity: Machine energy storage limits now scale dynamically based on the installed upgrades. This ensures that heavily upgraded machines will always have enough internal buffer to complete their operations without stalling.
- Portable Machine Inventory: Breaking a machine will no longer scatter its contents (capacitors, items, upgrades, etc.) on the ground. Everything is now safely retained inside the broken machine item. (Note: To prevent logistics issues when changing facing directions, IO configurations and redstone settings are intentionally not saved and will reset upon placement).
- Stellar Item Conduit Transfer Limit: Increased the item transfer rate of the Stellar Item Conduit from 200,000,000 items per operation to the game's maximum allowed limit (over 2.1 billion items).
🐛 Bug Fixes & Optimizations
- Batch Installation Crash Fix: Fixed a client crash issue that would occur when players attempted to use the batch installation highlight feature on machines that do not have an internal inventory (such as the XP Vacuum).
- Smart Installation Optimization: Fixed an issue where interact actions (like batch installation) on the top half of two-block tall machines would fail to work or display highlights incorrectly. The system now automatically identifies and targets the machine base.
- Machine Animation & Performance Optimization: Fixed an issue where machines would rapidly flicker between working and idle textures during operations, which previously caused noticeable FPS drops. Fixed another issue where machines could get visually stuck in the working state even when out of power or materials. Animations are now consistent and accurate, significantly improving client performance in areas with multiple active machines.
- UI & Processing Corrections: Fixed a visual glitch in the SAG Mill where the processing progress would incorrectly interfere with the energy bar display. Additionally, corrected the batch upgrade logic for multi-lane machines (like the SAG Mill): upgrade bonuses are now properly divided across all active lanes instead of being incorrectly applied to each lane individually, fixing an issue that caused unintentionally high processing speeds.
🇨🇳 中文
✨ 新增特性与改动
- 无损合成升级: 玩家现在可以直接将带有内置物品的机器参与升阶合成。旧机器内部装载的电容、升级插件、原有电量以及库存物资都将自动转移至合成出的新机器中。在升级机器与组建产线前,不再需要繁琐地清空并取下内部物资。
- 机器存储状态提示: 为所有机器(包含官方 Ender IO 的原版机器与 Evolution 进阶机器)新增了悬浮窗提示机制。当被拆下且拿在手中的机器内部存有电量、流体、物品或灵魂时,其物品描述中会追加一行“(已保存内部物资与配置)”,方便玩家在背包中直观地区分空机器与留有家当的机器。
- 机器机制与描述重写: 所有工作机器的并行处理和内部存储扩容现在统一采用**“乘算”**逻辑(机器基础倍率 × 插件加成系数),彻底取代了过去的线性加算。这使得高级机器在游戏后期的产能会成倍放大。同时,所有机器和插件的物品信息已被重新梳理,改在描述末尾以直观醒目的独立词条展示其内置倍率。
- 升级插件数值重制定(增强): 为适配全新的乘算法则,插件提供的数值与安装上限进行了重新规划。请注意:这并非削弱,而是大幅度增强。 由于加成算法已更改为与机器自身基数互相乘算,虽然插件单体的显示数值发生变化,但满配后的高级机器整体算力与槽位容量远超旧版。同时为优化过渡体验,我们倒置了插件的上限机制(低级机器可堆海量插件,高级机器精简卡槽),并在界面文本中采用了更具冲击力的百分比(%)换算呈现:
- 基础批处理插件: 加成量:0.5 ➔ +10%。最大安装上限:16 ➔ 100。单件耗电惩罚:5% ➔ 0.625%。
- 晶化批处理插件: 加成量:2.0 ➔ +25%。最大安装上限:8 ➔ 64。单件耗电惩罚:10% ➔ 1.25%。
- 恒星批处理插件: 加成量:8.0 ➔ +150%。最大安装上限:4 ➔ 32。单件耗电惩罚:20% ➔ 2.5%。
- 基础堆叠插件: 容量基数加成:16.0 ➔ +3。最大安装上限:16 ➔ 100。单件耗电惩罚:1% ➔ 0.15%。
- 晶化堆叠插件: 容量基数加成:64.0 ➔ +6。最大安装上限:8 ➔ 64。单件耗电惩罚:2% ➔ 0.31%。
- 恒星堆叠插件: 容量基数加成:256.0 ➔ +32。最大安装上限:4 ➔ 32。单件耗电惩罚:4% ➔ 0.625%。
- 插件配方: 大幅降低了晶化与恒星堆叠上限插件的制造成本(中间的合成材料由金属存储块替换为金属锭)。
- 动态能量缓存: 机器的最大电量上限不再是固定值,而是会根据当前安装的插件数量进行动态扩容。这确保了满配机器在进行极高并发处理时,始终有足够的电量缓冲而不会卡顿断电。
- 机器内部物品保留: 现在破坏机器时,内部的物品、电容以及升级插件不再散落一地造成卡顿,而是直接保存在拆下的机器物品内部,再次放置后即可无缝恢复工作。(注:为了避免重新放置时朝向改变导致物流混乱,原有的输入/输出面配置和红石设置将不会被保留,每次放置时将重置为默认状态)。
- 恒星合金物品导管传输量调整: 恒星合金物品导管每次的物品传输量已从 200,000,000 个上调至游戏允许的最大上限(约21亿个)。
🐛 修复与优化
- 批量安装崩溃修复: 修复了当玩家拿着电容或升级插件,尝试对没有内部配置物品栏的机器(如真空经验箱)使用批量安装的高亮显示功能时,会导致客户端崩溃的问题。
- 智能安装与高亮优化: 修复了右键点击两格高大型机器(如旋律、恒星级)的上半部分时,升级插件无法正确快捷安装、范围高亮显示错误的问题。现在系统会自动向下定位到机器的主体底座并完成交互。
- 机器动画与性能优化: 修复了机器在高速运转时,外观贴图会在“工作”与“待机”状态间频繁闪烁,并由此导致游戏帧数下降(卡顿)的问题。同时修复了部分机器在遇到断电或停工时,贴图依然错误卡在工作状态的Bug。现在的机器动画表现更加连贯准确,大幅改善了玩家在机器阵列附近的画面表现。
- 界面与加工逻辑修正: 修复了磨粉机在工作时,内部加工进度会干扰并导致电量条闪烁的界面显示问题。此外,修正了多线程机器(如磨粉机)对批处理插件的应用逻辑:插件提供的额外处理量现在会被正确均分到各条并行流水线上,修复了此前因算力叠加导致产能异常偏高的问题。
1.1.3-Forge-1.20.1Релиз1.20.1 · 13 июля 2026 г.
📄 Ender IO Evolution Update Changelog
🇺🇸 English
⚙️ Tweaks & Balances
- Conduit Value Adjustments: Optimized the extraction intervals and transfer limits for high-tier conduits. The extraction interval for Melodic and Stellar Item Conduits has been vastly reduced to 5 ticks (triggering much more frequently), while Fluid and Chemical conduits have been synchronized to a 5-tick interval. Additionally, the maximum transfer limit of the Stellar Item Conduit has been lifted to the game's maximum integer limit (2,147,483,647 items).
- Stack Upgrade Rebalance: Significantly increased the base storage capacity provided by Stack Upgrades (now providing 16, 64, and 256 extra capacity respectively). Fully upgraded machines often produced items so quickly that they exceeded the machine's standard output interval, causing internal storage to clog and halt production. The multiplied capacity provides enough buffer to ensure smooth, continuous operation at maximum speed.
- Speedy Item Conduit Recipe: Simplified the crafting recipe for the Speedy Item Conduit. It no longer requires a basic Ender IO Item Conduit as a core component; replacing it with a row of Iron Ingots is now sufficient. Accordingly, the crafting yield has been increased to 8 conduits per operation.
- Alloy Recipe Alternatives: Vibrant Alloy Ingot can now be used as an alternative ingredient to Vivid Alloy Ingot when crafting Crystalline Alloy Ingots in the Alloy Smelter.
- Alloy Output Adjustment: Increased the crafting output yields. Generating Crystalline Alloy Ingots and Melodic Alloy Ingots will now yield 2 items per operation instead of 1.
🇨🇳 中文
⚙️ 调整与平衡
- 导管传输数值调整: 优化了高级别导管的提取周期与传输速率。旋律与恒星级别“物品导管”的提取间隔由过去的 20 游戏刻(tick)大幅缩短至 5 游戏刻(触发频率更高),同时“流体”与“化学品”导管的间隔也统一规范为 5 游戏刻。此外,恒星级别物品导管的单次最大传输量已完全放开,提升至最高整数上限(2,147,483,647)。
- 堆叠升级数值重平衡: 大幅提升了“堆叠升级插件”所提供的基础内部容量上限(基础、晶化、恒星级别单体分别上调为提供 16、64、256 的大额容量附加)。此前,满配的高级机器由于加工速度过快,产出量会轻易超出机器向外输出的缓冲极限,导致机器因内部爆满而频繁停机。成倍扩充容量后,机器存放产物的缓冲空间将得到切实保障,确保其在极限效率下依然能连续流畅运转。
- 极速物品导管配方调整: 简化了“极速物品导管”的合成要求。现在不再需要消耗原版的物品导管作为核心,玩家只需在中间一排填满铁锭即可合成,单次配方的产出数量也同步提升至 8 根。
- 合金配方拓展: 调整了合金炉的配方要求。现在玩家可以使用“振动合金锭”作为“生动合金锭”的替代品,来进行“晶化合金锭”的合成。
- 合金产出数量调整: 提高了部分高级合金的产出效率,“晶化合金锭”与“旋律合金锭”的单次合成产出数量已由 1 个提升至 2 个。
3.1.0-NeoForge-1.21.1Релиз1.21.1 · 30 июня 2026 г.
📄 Ender IO Evolution Update Changelog
🇺🇸 English
✨ New Features
- Machine Upgrade Tier Restrictions: Added a new tier limitation system for machine upgrades. Simply put, high-tier upgrades can now only be installed in machines of the same or higher tier (for example, you can no longer install a Stellar tier upgrade into a Basic machine). The machine's material tier must safely support the upgrade.
- Dynamic Upgrade Tooltips: Upgrade items now feature dynamic tooltips. Holding [Shift] will clearly display machines with modified utilization rates, using colored text (green/red) to indicate amplified or suppressed effects.
- Dependency Update & Conduit Feature: Updated the required version of "Ender IO: Conduit Optimizer" to
1.0.3. Thanks to this underlying update, a new "Mathematical Equal Distribution" feature has been added to the Item Conduit configuration interface.
🐛 Bug Fixes & Adjustments
- Speedy Item Conduit Recipe: Simplified the crafting recipe for the Speedy Item Conduit. It no longer requires a basic Ender IO Item Conduit as a core component; replacing it with a row of Iron Ingots is now sufficient. Accordingly, the crafting yield has been increased to 8 conduits per operation.
- Alloy Recipe Alternatives: Vibrant Alloy Ingot can now be used as an alternative ingredient to Vivid Alloy Ingot when crafting Crystalline Alloy Ingots in the Alloy Smelter.
- Alloy Output Adjustment: Increased the crafting output yields. Generating Crystalline Alloy Ingots and Melodic Alloy Ingots will now yield 2 items per operation instead of 1.
- Stack Upgrade Rebalance: Significantly increased the storage capacity provided by Stack Upgrades. Previously, fully upgraded machines produced items so quickly that they exceeded the machine's automatic 1-second output interval, causing internal storage to clog and halt production. The increased capacity provides enough buffer to ensure smooth, continuous operation at maximum speed.
🇨🇳 中文
✨ 新增特性
- 机器插件等级限制: 为机器的升级插件引入了等级限制机制。简单来说,高级别的升级插件现在只能安装在同级或更高级别的机器中(例如:你无法再将恒星级别的插件强行放入基础机器内),机器的材料等级必须足以支撑该插件的运行。
- 动态插件提示词: 升级插件的悬浮提示信息已完全动态化。按下 Shift 键即可清晰直观地查看特定机器的转换效率,并且以红绿色区分增强与削弱效果。
- 前置模组更新与导管新功能: 将“Ender IO: Conduit Optimizer”(末影接口导管优化器)的最低依赖版本提升至
1.0.3。得益于底层前置的更新,现在物品导管的控制界面中新增了“数学均分”功能。
🐛 修复与调整
- 极速物品导管配方调整: 简化了“极速物品导管”的合成要求。现在不再需要消耗原版的物品导管作为核心,玩家只需在中间一排填满铁锭即可合成,单次配方的产出数量也同步提升至 8 根。
- 合金配方拓展: 调整了合金炉的配方要求。现在玩家可以使用“振动合金锭”作为“生动合金锭”的替代品,来进行“晶化合金锭”的合成。
- 合金产出数量调整: 提高了部分高级合金的产出效率,“晶化合金锭”与“旋律合金锭”的单次合成产出数量已由 1 个提升至 2 个。
- 堆叠升级数值重平衡: 大幅提升了“堆叠升级插件”所提供的机器内部容量上限。此前,满配的顶级机器由于加工速度过快,产出量会轻易超出机器“每秒自动向外输出一次”的缓冲极限,导致机器因内部爆满而频繁停机。成倍扩充容量后,机器存放产物的缓冲空间将得到保障,确保其在极限效率下依然能连续流畅运转。
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