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Mineforgian

End Game Fishing

Lightweight expansion to vanilla fishing progression. Introduces 2 new fishing rods.

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2K
Подписчики
7
Обновлён
5 декабря 2025 г.
Лицензия
CC-BY-NC-ND-4.0

Опубликован 29 октября 2025 г.

Simple, lightweight expansion to vanilla fishing progression.

Adds 2 new fishing rods meant to be crafted & obtained at different stages of the game.

Recommended to use alongside my Enchantment Overhaul Add-on

Also check out my other mod, End Game Gear. Which expands the combat and gear progression for Minecraft!


🍀 Lucky Rod

Lucky Rod

🍀 Luck : 1

✨ Enchantability : 5

🛠️ Durability : 128

🔨 Repairable w : Prismarine Crystals

• Luck essentially acts like 1 extra level of Luck of the Sea in Java edition.

Crafting Recipe :

Lucky Rod Recipe

_______________________

🌖 Celestial Rod

Celestial Rod

🍀 Luck : 2

✨ Enchantability : 10

🛠️ Durability : 256

🔨 Repairable w : Shulker Shells

🏆 Exceptionally rare chance to fish up from treasure loot tables - if the user has Luck of the Sea levels.

💫 Enchanted with Lure V and Curse of Vanishing upon being fished up. Will randomly roll Luck of the Sea levels 0-X.


🪚 Support for Simple Skills loot tables!

  • Simple Skills loot tables are slightly modified, and the Celestial Rod will only appear at Expert and Grandmaster levels, with Grandmaster boosting enchantments, and likelihood.

🎨 Textures are currently in the style of Whimscape, as that's the texture pack I've used for a long time. In the future I'm hoping to make them more unique, as well as add support for custom fishing bobber entities.

🐛 For now, to report bugs or issues, message me on Discord: @ dmsw I am nice and I will be more than happy to help you out. If you'd like access to any project files too, I'm more than happy to provide those.

⚠️ Plans for the future :

As for other plans for the future, there's not a whole lot else you can do to expand upon fishing without major content being implemented. This mod mostly serves as a supplement to other progression mods. Mainly Simple Skills. As a result, there most likely won't be any major content additions in the future. I could maybe see myself adding 1 or 2 more rods, but as it stands, there is not a lot of vanilla friendly ways to incentize players to obtain them. Luck was a godsend for this mod because it's pretty much an unused mechanic in other parts of the game, and just allows you a simple way to give the player extra Luck of the Sea levels without increasing the vanilla cap, and thus making its aquisition tangible, and meaningful. The only other thing I've been thinking about in relation to this mod is a complete loot table overhaul. But if that comes it will most likely be done in the form of support for Simple Skills and its loot tables / fishing skill.

Ченджлог

0.1.0Релиз1.21.10, 1.21.11 · 5 декабря 2025 г.

v0.1.0 Changelog

Extremely minor changes. No new content just cleanup.

License adjusted, code and back end clean up. Version bump and release candidate pushed.

Github will most likely be up in a couple days for issue tracking and to offer some mixins to the public.

Thanks everyone.

0.0.1bБета1.21.10 · 19 ноября 2025 г.

Fully rewritten as a mod.

  • Lucky Rod is mostly unchanged, now has 1 luck attribute instead of 2.
  • Celestial Rod has a luck attribute of 2 now, and its method of obtaining has been changed. Now fished up from treasure loot tables with an exceptionally rare chance.
  • Full Simple skills support. If you have Simple Skills installed this will adjust its fishing loot tables. Expert and Grandmaster loot tables are only available when your fishing level is 75-98 and 98-99 respectively.
  • 1 Mixin that patches vanilla held item checks and supplements generic item classes instead of specific items. The code/mixin for this literally looks like this :

Replace this with a description

It genuinely just patches a specific method. It could not be more lightweight. Could not be less invasive. and subsequently adds support for any modded fishing rod. FishingRodItem is a vanilla class made by Mojang themselves. It's just that when they check for fishing rod behavior, they compare it against the specific item:FISHING_ROD, which extends the FishingRodItem subclass anyway.

Please message me on Discord for support until I get around to putting all this up on Github.

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