
Enchantments Unbound
Remove "Too Expensive!" anvil limits, bypass level caps, and combine Mending + Infinity, all with complete customization.
- Загрузки
- 21K
- Подписчики
- 65
- Обновлён
- 4 апреля 2026 г.
- Лицензия
- MIT
Опубликован 3 мая 2025 г.


Enchantments Unbound provides full control over removing enchantment limits and setting individual level caps. The mod is completely survival-friendly and allows you to combine enchantments directly in the anvil without worrying about the vanilla "Too Expensive!" limit. The mod can also provide overleveled enchantments through villager trading, and vanilla conflicts can be disabled to allow Mending & Infinity or Sharpness on Tridents.

- Set any enchantment to any level (Sharpness 255)
- Remove all enchantment conflicts (Infinity + Mending, etc.)
- Bypass the “Too Expensive!” anvil limit
- Apply any enchantment to any item (Sharpness on Tridents)
- Customize anvil XP cost and scaling
- Generate high-level books via villager trading
- Supports custom enchantments automatically
- Works on vanilla servers (client-side optional)


The mod can be configured through the ingame ModMenu and Cloth Config GUI. Server owners can configure settings in the enchantmentsunbound.json
Individual Enchantment Level Caps

Enchantment Conflict Settings

Level Cost Configuration

Server Support for Vanilla Clients


/eu configinfo anvilcaps (page #)

/eu configinfo anvilcost

/eu configinfo misc


Please join my Discord with feedback, questions, bugs, or to say thanks!
Planned Features
- Infinite anvil durability
- Modify enchantments from the enchantment table, fishing, chests, looted items, and piglins
- Particle effects for anvil transations
- Customizable grindstone behavior
Ченджлог
4.3.1+mc26.1Альфа26.1, 26.1.1 · 4 апреля 2026 г.
Port to 26.1 (Alpha)
Due to Minecraft codebase changes for the update, this mod port required a lot of changes to the code. Please report bugs in my Discord as they arise.
4.3.1+mc1.21.11Бета1.21.9, 1.21.10, 1.21.11 · 22 марта 2026 г.
Minor technical change to villager feature implementation
4.3.0+mc1.21.4Бета1.21.2, 1.21.3, 1.21.4 · 22 марта 2026 г.
Version 4.3.0
- Adds a built-in resource pack to the client version of the mod. The pack replaces roman numerals in enchantments (XV) with numbers (15) for visual clarity.
- Adds a separate set of caps for villager enchantment trades, so that they can trade overleveled books directly. Books are rolled with levels randomly distributed between 1 and the cap set for the enchantment. This is a beta version of the mod because the trade costs are NOT affected. I'm looking for feedback on how to balance this, since rerolling villager trades isn't particularly riveting gameplay. Discord
4.3.0+mc1.21.11Бета1.21.9, 1.21.10, 1.21.11 · 22 марта 2026 г.
Version 4.3.0
- Adds a built-in resource pack to the client version of the mod. The pack replaces roman numerals in enchantments (XV) with numbers (15) for visual clarity.
- Adds a separate set of caps for villager enchantment trades, so that they can trade overleveled books directly. Books are rolled with levels randomly distributed between 1 and the cap set for the enchantment. This is a beta version of the mod because the trade costs are NOT affected. I'm looking for feedback on how to balance this, since rerolling villager trades isn't particularly riveting gameplay. Discord
4.2.3+mc1.21.4Релиз1.21.2, 1.21.3, 1.21.4 · 6 марта 2026 г.
Version 4.2.3 Release
Fixed a crash due to missing dependencies in the final .jar file
Thanks to members of my Discord who reported it!
4.2.3+mc1.21.11Релиз1.21.9, 1.21.10, 1.21.11 · 6 марта 2026 г.
Version 4.2.3 Release
Fixed a crash due to missing dependencies in the final .jar file
Thanks to members of my Discord who reported it!
4.2.2+mc1.21.4Бета1.21.2, 1.21.3, 1.21.4 · 1 марта 2026 г.
Version 4.2.2 Release
Minor patch to solve downgrading enchantment levels. Ex: Sharp VII + Sharp II would yield Sharp II, but it now properly maintains sharp VII.
4.2.2+mc1.21.11Бета1.21.9, 1.21.10, 1.21.11 · 1 марта 2026 г.
Version 4.2.2 Release
Minor patch to solve downgrading enchantment levels. Ex: Sharp VII + Sharp II would yield Sharp II, but it now properly maintains sharp VII.
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