
Enchantment Overhaul
Vanilla enchanting is a mess. Let's fix it !
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- Обновлён
- 28 июля 2026 г.
- Лицензия
- All-Rights-Reserved
Опубликован 4 апреля 2026 г.
Vanilla enchanting rolls random stats and magic into one messy system. This mod splits everything into three clean systems where every choice matters.
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The enchanting table opens a catalogue instead of rolling random enchantments. Pick your enchantment, pay a thematic reagent and some XP. A slot system per item forces real tradeoffs: you pick what goes on each piece of gear. Enchanted books go in chiseled bookshelves near the table. Each book permanently adds one enchantment to the catalogue. Normal bookshelves reduce the reagent cost. Hovering a chiseled bookshelf slot shows the book name without breaking the shelf.

Sharpness, Protection, Unbreaking, and Efficiency are gone. Four smithing templates replace them:
- Honing (damage)
- Warding (protection)
- Tempering (durability)
- Grinding (mining speed)
Find them in structure chests across the world. Upgrade your gear step by step with Copper through Netherite ingots at the smithing table. Each template is duplicatable via crafting with a unique signature material.

Every armor material now resists a specific damage type on its own:
- Copper and Netherite resist fire
- Iron blocks projectiles
- Diamond absorbs explosions
- Gold counters magic
Each piece gives 5% reduction, a full set gives 20%. No enchantment needed. Mixed sets stack independently.
The mod adds 6 new enchantments:
- Step-Up
- Venom
- Last Stand
- Veil
- Curse of Fragility
- Curse of Hunger
Curses cost 0 slots and grant +1 bonus slot each, opening up risk/reward builds. The anvil is repair and rename only, no enchantment combining. The grindstone strips all enchantments but costs a permanent slot, visible as a red pip in the slot bar. The anvil restores lost slots with the matching repair material. Mobs spawn with difficulty-scaled enchanted or upgraded gear, controllable via gamerule. Structure loot is curated by progression tier, from village bookshelves to End City vaults. Feather Falling prevents crop trampling. Warding and Tempering show as visual overlays on armor, tinted to match the material.

The Stronghold Library has been remodeled into a starter enchanting room with an obsidian pedestal and chiseled bookshelves pre-filled with early-game enchanted books. Enchanted books display as "Flame Book" or "Fortune Book" in light purple, making stacks of books easy to browse.

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0.9.0-beta+26.1Бета26.1, 26.1.1, 26.1.2 · 28 июля 2026 г.
Changes
- New shield enchantment, Parry. Blocking within fifteen ticks of raising an enchanted shield throws the attacker back and costs the shield no durability. Holding the shield up past that window behaves like an ordinary shield, so it rewards timing rather than acting as a permanent bonus.
- Shields now have three enchantment slots and can be brought to the catalogue, which also lets them take Mending.
- Parry books generate in pillager outposts, around five percent, and in trial chamber reward chests, around eleven percent.
0.8.1-beta+26.1Бета26.1, 26.1.1, 26.1.2 · 28 июля 2026 г.
Changes
- Pillager outposts, abandoned mineshafts, ancient cities, desert pyramids and jungle temples generate the mod's curated enchanted books and smithing templates again. Those five chests are supplied by a built-in datapack, and the loot hook was skipping every table that did not come from the base game. Ancient cities were the main source of Veil and Wraith, so both were close to unobtainable, and Burnishing lost its mineshaft source.
0.8.0-beta+26.1Бета26.1, 26.1.1, 26.1.2 · 28 июля 2026 г.
Changes
- Walking Fortress is granted again when wearing a full Warding V set. The equip hook never ran, so the advancement was unreachable in normal play.
- Easy Magic no longer crashes the game on startup. Both mods synced chiseled bookshelf contents by adding the same methods to the same block entity; the sync now hooks the base class instead and the two coexist.
- Honing boosts bow and crossbow projectile damage, replacing the removed Power enchantment, adding +1 base arrow damage at level 1 up to +3 at level 5.
- New game rule honing_on_axes, default on, lets servers stop Honing from applying to axes.
- New game rule enchanting_xp_cost, default on, lets modpacks without an XP economy remove XP level costs from the enchanting table. The catalogue then skips the XP check, does not consume levels, and hides the XP line.
- Catalogue cost labels and game rule names are now translatable instead of hardcoded English, in both shipped languages.
- Rose gold armour from Additional Additions gains innate explosion resistance, matching how vanilla sets work.
- Enchantment slots and smithing template eligibility are data-driven. Datapacks can set an item's slot budget with the slots/tier_3 to tier_6 item tags, and make items upgradeable with the upgradeable/honable, wardable, temperable and grindable tags. Shipped tags reproduce previous behaviour exactly, verified across all 1510 registered items.
0.7.2-beta+26.1Бета26.1, 26.1.1, 26.1.2 · 28 июля 2026 г.
Changes
- Honing now boosts bow and crossbow projectile damage, replacing the removed Power enchantment. Previously honing a bow did nothing; it now adds +1 base arrow damage at level 1 up to +3 at level 5, matching vanilla Power. Verified for both bows and crossbows with automated game tests.
0.7.0-beta+26.1.xБета26.1, 26.1.1, 26.1.2 · 27 июня 2026 г.
Burnishing (axe): right-click weathering copper to strip all oxidation in one click; the axe loses durability equal to the stages skipped. Wraith (armor): the enchanted piece is hidden while the wearer has Invisibility, per equipped piece. Enchantments already on an item can now be upgraded one level at a time from the catalogue, paying only the delta in reagent, XP and slots. Burnishing and Wraith generate as enchanted books in matching structure loot.
0.7.0-beta+1.21.11Бета1.21.11 · 27 июня 2026 г.
Burnishing (axe): right-click weathering copper to strip all oxidation in one click; the axe loses durability equal to the stages skipped. Wraith (armor): the enchanted piece is hidden while the wearer has Invisibility, per equipped piece. Enchantments already on an item can now be upgraded one level at a time from the catalogue, paying only the delta in reagent, XP and slots. Burnishing and Wraith generate as enchanted books in matching structure loot.
0.7.0-beta+1.20.1Бета1.20.4, 1.20.5, 1.20.6 · 27 июня 2026 г.
Burnishing (axe): right-click weathering copper to strip all oxidation in one click; the axe loses durability equal to the stages skipped. Wraith (armor): the enchanted piece is hidden while the wearer has Invisibility, per equipped piece. Enchantments already on an item can now be upgraded one level at a time from the catalogue, paying only the delta in reagent, XP and slots. Burnishing and Wraith generate as enchanted books in matching structure loot.
0.6.2-beta+26.1.xБета26.1, 26.1.1, 26.1.2 · 24 июня 2026 г.
Grindstone slot restoration now accepts any valid repair material, such as diamond for netherite tools and armor.
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