
EMC, As You Wish
Edit ProjectE EMC values in-game. Server-wide changes apply to every player instantly; configurable blacklist locks specific players out.
- Press K (rebindable) to open the EMC editor — searchable list of every registered item, click to select.
- Save (after) writes the value into a per-world dynamic datapack and fires
/reloadso ProjectE picks it up immediately. Every connected player sees the new EMC. - Force (before) writes to the
beforearray — used when you want to override ProjectE's recipe-derived value and force your own. - Remove override clears your entry and lets ProjectE fall back to its own calculation.
Why a per-world datapack instead of the legacy custom_emc.json config file? It propagates in multiplayer, follows the world (pack it up, ship the overrides with it), and uses the same pe_custom_conversions JSON schema that modpack-shipped EMC datapacks use — so anything you tune in-game can later be promoted into a static datapack for distribution.
Permissions (configurable in config/emc_as_you_wish-common.toml)
- Default: anyone connected can edit.
requireOp = true— restrict to operators (level ≥ 2).blacklist = ["SomeName", "<uuid>"]— deny specific players.enabled = false— master switch, nobody can edit (useful for read-only modpacks).maxEmcValue = 1000000000— hard cap on a single value to prevent cheese setups.
Dependencies
- ProjectE — required
- NeoForge 1.21.1
Companion mods (hand-tuned EMC packs by KURONAMI)
- EMC for Magitech / Iron's Spellbooks / Forbidden Arcanus / Malum / Spectrum — each ships a curated
pe_custom_conversionsdatapack for one popular host mod. EMC, As You Wish layers cleanly on top of any of them.
All Rights Reserved (free to put in any modpack, no permission or credit needed). ProjectE is by sinkillerj & contributors; this mod is an independent editor, not affiliated. Source and issues: https://github.com/KURONAMI333/emc-as-you-wish
Ченджлог
0.1.0Релиз1.21.1 · 6 июня 2026 г.
Initial release.
- Press K to open the EMC editor.
- Searchable item list, dark-mode shadcn-style UI.
- Save (after) / Force (before) / Remove override actions.
- Writes to per-world dynamic datapack and fires /reload.
- Permission gate: enabled / requireOp / blacklist / maxEmcValue.
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