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Mineforgian

Embers Rekindled

A Dwarven-themed Tech/Magic Mod.

184K загрузок165 подписчиковMITforgeneoforge

Обновлён 11 января 2026 г. · опубликован 17 октября 2023 г.

  • Ore Processing Setup
  • Ember Generation
  • Ingame Documentation
  • Alchemy Setup
  • Small Ruin
  • Gear

Embers is best described as a dwarven magic tech mod. It features a smattering of magical and technical content, from staples such as ore doubling and item transport to alchemy and magical ray guns. All centered around the core mechanic of Ember, a form of power that you must extract from the world's core near bedrock.

To get started, you will first need to find an Ancient Golem:

golem

Slay the golem, and use his drops to craft the Ancient Codex. This will guide you through the rest of the mod.

The 1.20.1 port is mostly a direct port of the 1.12.2 version but some things are significantly or subtly different. The Ancient Codex has been updated to reflect all the changes so make sure to make one even if you were already familiar with the mod.

Here is a list of most of the changes, check the Ancient Codex for more details:

  • Linking emitters and receivers no longer requires shift-clicking and you click on the emitter first now
  • All blocks that are not full blocks can be waterlogged
  • Ember Receptors no longer say they accept ember if they're over half full, giving them plenty of buffer for long distance connections
  • The mechanical core and machine accessor have been merged into one block
  • The bin is now made of lead since it's related to item transport/storage
  • The checkmarks in the codex have been replaced with a dawnstone dot on uncompleted entries
  • The mixer centrifuge now has small holes on the side to show what fluids are inside
  • Beam splitters no longer have an internal ember buffer, they directly split any ember fed into them and they can be placed on walls
  • Stampers now stop working when they're trying to output to a bin that's full
  • The pressure refinery now gives a maximum of 3x multiplication instead of 6x
  • The ember bore now requires at least 3 bedrock touching the blades to mine ember
  • The ember cluster is now worth 4400 ember instead of 3600
  • Alchemy has been completely redesigned, you now have to match aspecti to ingredients and alchemical waste gives hints similar to the ones you get in the game mastermind
  • The ember injector can now be placed up to one block away from a crystal seed to allow picking up drops with 6 injectors on one crystal
  • Metal crystal seeds now generate in small ruins instead of being craftable, their metal type can be changed with an alchemy recipe
  • Catalytic plugs now run on steam or dwarven gas, wildfire stirlings can run on dwarven gas too
  • The limit on most machine upgrades has been removed and replaced with decreased effectiveness above a certain amount
  • Machine upgrades can now be proxied up to 3 blocks away from a machine with mechanical cores, most upgrades lose effectiveness with distance
  • The field chart can now be toggled between displaying the current ember and base ember instead of displaying both at the same time
  • Atmospheric gauges can now be placed in the world and a comparator can read them
  • Resistances from inflictor gems are now added up across all armor pieces
  • Caminite rings now always place in the center even when you click on the edge of a reservoir or camanite ring
  • The recipes for item and fluid transfers now produces 3 transfers instead of 1
  • The question mark in the bottom left of the codex now glows to draw attention to it
  • Ember production now generates 1/4th of the steam so boilers don't instantly explode on pressure refineries
  • The beam cannon requires at least 1000 ember in it to fire, which is the minimum required to initate alchemy
  • The cinder staff and blazing ray now allow you to walk at normal speed while charging, sprinting is still prevented

Credits:
RCXcrafter: Current Maintainer
BordListian: Maintainer for 1.12.2
Elucent: Original author
TechnoMysterio & KomradeSpectre: Sounds

Версии

ВерсияКаналИграЗагрузчикиДатаСкачать
1.20.1-1.4.7Бета1.20.1forge, neoforge11 января 2026 г..jar (14.9 МБ)
1.20.1-1.4.6Бета1.20.1forge, neoforge30 ноября 2025 г..jar (14.8 МБ)
1.20.1-1.4.5Бета1.20.1forge, neoforge25 ноября 2025 г..jar (14.8 МБ)
1.20.1-1.4.4Бета1.20.1forge, neoforge21 ноября 2025 г..jar (14.8 МБ)
1.20.1-1.4.3Бета1.20.1forge, neoforge11 октября 2025 г..jar (14.8 МБ)
1.20.1-1.4.2Бета1.20.1forge, neoforge1 сентября 2025 г..jar (14.8 МБ)
1.20.1-1.4.1Бета1.20.1forge, neoforge20 июля 2025 г..jar (14.8 МБ)
1.20.1-1.4.0Бета1.20.1forge, neoforge5 апреля 2025 г..jar (14.8 МБ)
1.20.1-1.3.11Бета1.20.1forge, neoforge4 февраля 2025 г..jar (14.7 МБ)
1.20.1-1.3.10Бета1.20.1forge, neoforge19 января 2025 г..jar (14.7 МБ)
1.20.1-1.3.9Бета1.20.1forge, neoforge27 июля 2024 г..jar (14.4 МБ)
1.20.1-1.3.8Бета1.20.1forge, neoforge6 июля 2024 г..jar (14.4 МБ)
1.20.1-1.3.7Бета1.20.1forge, neoforge1 июля 2024 г..jar (14.4 МБ)
1.20.1-1.3.6Бета1.20.1forge, neoforge30 июня 2024 г..jar (14.4 МБ)
1.20.1-1.3.5Бета1.20.1forge, neoforge26 июня 2024 г..jar (14.4 МБ)

Показаны последние 15 из 30 версий. Все версии — на Modrinth.

Ченджлог

1.20.1-1.4.7Бета1.20.1 · 11 января 2026 г.

Added a not so subtle hint when players place a receptor on the wrong part of a machine

Fixed beam cannon being targetable with tinker hammer
Fixed levers not being placable on certain blocks anymore
Fixed crash when a tinker hammer is aiming a face of a beam splitter that isn't there
Fixed ancient codex opening on the host when a joined player opens it
Fixed a whole bunch of blocks being replaceable with fluids (thanks sirplop)

1.20.1-1.4.6Бета1.20.1 · 30 ноября 2025 г.

Fixed pipes not displaying particles for pushing stuff down
Fixed crash with mods that add cauldron interactions such as inspirations
Fixed crash with mods that use null players for placing blocks such as effortless building

Textures of the wildfire sterling and ember funnel have been touched up
A few hitboxes have been tweaked a bit more from the previous update

1.20.1-1.4.5Бета1.20.1 · 25 ноября 2025 г.

Fixed crash when showing a tooltip while not in a world

Fluid vessels can now collect water and lava from dripping stalactites
Most block hitboxes have been revisited to make them fit the model better

1.20.1-1.4.4Бета1.20.1 · 21 ноября 2025 г.

Added a way to quickly look up a codex entry by holding Ctrl while hovering over an item or by Ctrl + right clicking a block
Added a tinkers lens tooltip for blocks that require a redstone signal
Added a preview of the crafted item on the alchemical note in the inventory
Added the alchemy hints to the tooltip of the alchemical waste
Added machine upgrade tooltips that give a brief description and list the compatible machines
Added a codex entry for the glimmer lamp

Fixed a crash when alchemy was initiated while the entropic enumerator was solved
Fixed blazing ray not dealing projectile damage

Codex entries now use resourcelocations for their id instead of strings
If you're an addon developer, please be aware that migrating your entries to a different namespace will wipe the research progress for those entries in existing worlds

1.20.1-1.4.3Бета1.20.1 · 11 октября 2025 г.

added reservoir end tag for blocks that stop a reservoir from checking more blocks above it
added reservoir cap tag that stops a reservoir from leaking gasses

all possible aspectus combinations now show in jei since not showing them confused some people
the entropic enumerator now fails to solve when alchemy fails
particles on the heat exchanger now scale with the ember generated
the ember activator now show dial tooltips from its bottom block on the top as well

fixed stamp base not having an in/output tooltip for items
fixed dupe glitch with custom item entities
maybe fixed progress in the ancient codex resetting
fixed ember particles becoming square when affected by fog
fixed catalytic plug not increasing the ember bore fuel consumption
fixed ashen armor fully breaking in some cases

1.20.1-1.4.2Бета1.20.1 · 1 сентября 2025 г.

The tinkers lens can now show you the connections of an ember emitter by looking at it
Pipe unclogging now fully resets the pipe
Recipes with fluid outputs now support tag outputs, you can now make all melting recipes output tinkers construct fluids with a single config

Fixed crash with beam splitters not initializing trajectory
Fixed inferno forge not placing correctly
Fixed z-fighting on alchemical note with certain items
Fixed ember projectiles teleporting to the hit entity's feet

1.20.1-1.4.1Бета1.20.1 · 20 июля 2025 г.

Updated and improved Russian translation thanks to kkylern
Ember relays now give much more accutate previews of the ember trajectory when linking
Ember emitters no longer send bursts into unloaded chunks if they can avoid it
All (multi)blocks now rotate properly in structures
The ember lantern can now be placed in a hanging state
The ash output of the cinder plinth is now affected by the tag preferences config

1.20.1-1.4.0Бета1.20.1 · 5 апреля 2025 г.

Added soft particles, this means that particles from embers now gradually fade out when clipping through geometry instead of showing a hard line where they clip
Added a way for resource packs to change the various colors of ember particles to make visual overhauls more viable
Added a config to change how many millibuckets a nugget is worth in the fluid tooltips

The hearth coil is now faster when its above its normal max heat
Particles now look a bit better in fanulous graphics mode, fancy is still the recommended setting for playing with embers

Fixed crash when the hearth coil is made too fast with the config
Fixed transfers not displaying their filter after switching dimensions
Fixed repair recipes showing up when another mod adds a broken ingredient for them
Fixed anvils producing the wrong amount of items when breaking down tools

Полная история изменений — на Modrinth.

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