
ELO - Entity LOD Optimizer
Entity LOD Optimizer optimizes Minecraft server performance by dynamically adjusting entity AI based on distance from players
- Загрузки
- 8K
- Подписчики
- 16
- Обновлён
- 9 августа 2025 г.
- Лицензия
- GPL-3.0-or-later
Опубликован 25 сентября 2024 г.
ELO - Entity LOD Optimizer 🚀
A smart performance booster for Minecraft servers
🔍 Overview
Entity LOD Optimizer is a server-side performance mod for Minecraft (Fabric 1.20.x) that dynamically optimizes entity AI processing based on player proximity. Perfect for crowded servers or large worlds!
✅ Reduces CPU load - entity-heavy scenarios
✅ Zero-config – works out of the box
✅ Scalable - for singleplayer and multiplayer (untested on multiplayer!)
⚡ Features
🎯 Smart AI Tiers
| Distance from Player | AI Mode | Behavior |
|---|---|---|
| < 10 blocks | Full AI | Normal Minecraft behavior |
| 10-100 blocks | Simplified AI | Reduced updates (40-tick interval) |
| > 100 blocks | Disabled AI | Frozen (no CPU usage) |
🚀 Performance Benefits
- CPU: Cuts redundant AI calculations for distant mobs
- Memory: Lightweight entity state management
- Network: Fewer unnecessary entity updates
⚠️ Important Notes
🚨 Backup your worlds!
- Automated farms >100 blocks away may break (e.g., iron farms, mob grinders).
📥 Installation
- Install Fabric Loader for 1.20.x
- Install Fabric API for 1.20.x
- Download the latest
.jarfrom Versions - Drop it into your
modsfolder
❓ Support & Contributing
- Bug Reports: Open an Issue
- Contributing: Read the Guidelines
- Like this mod? ⭐ Star it on GitHub!
Центр версий
3 версийЧенджлог
1.1aАльфа1.20.4, 1.20.5, 1.20.6 · 16 апреля 2025 г.
Fixed critical issue where entity AI would remain disabled after mod uninstallation
Entities now properly reset their AI state when entering active ranges
Silent state now correctly resets when entities return to full AI range
Added failsafe to enable full AI when no players are nearby
1.0aАльфа1.20.4, 1.20.5, 1.20.6 · 25 сентября 2024 г.
- Initial upload
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