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Mineforgian

Electricity

A mod that aims to add realistic electricity to Minecraft!

1K загрузок6 подписчиковLicenseRef-Custom-Licenseforgeneoforge

Обновлён 17 декабря 2025 г. · опубликован 3 мая 2025 г.

  • Utility Poles
  • A wind turbine
  • Power Box

Electricity is a Minecraft mod about simulating power networks. It adds utility poles, wind turbines, power boxes, cabins, lamps and a wire system.

A wind turbine

There's a global weather model that aims to behave like a real weather system. Wind fields move across the world and drive the wind turbines; they speed up and turn their head to follow the current wind direction. Weather can cause events on the grid, for e.g. power boxes can trip, and wind turbines stop if the wind speeds are too high.

Electricity has Forge Energy support, and a few addons to use its proprietary electricity pipeline are on the way. For now, you can use it with Electric Lamps. The Electric Lamp has multiple states, wear, and can reacts to how good or bad the power is. The Electricity API is available to developers, and this block is basically a showcase of what's possible.

For usage and other important information such as recipes, please see the wiki on GitHub.

Версии

ВерсияКаналИграЗагрузчикиДатаСкачать
0.9.0-beta.1Бета1.20.1forge, neoforge17 декабря 2025 г.Скачать (3.9 МБ)
0.1.3Альфа1.20.1forge, neoforge2 декабря 2025 г.Скачать (3.9 МБ)
0.1.2Альфа1.20.1forge, neoforge2 декабря 2025 г.Скачать (3.9 МБ)
0.1.1-EXPERIMENTALАльфа1.20.1forge30 ноября 2025 г.Скачать (3.9 МБ)
0.1.0-EXPERIMENTALАльфа1.20.1forge16 ноября 2025 г.Скачать (3.9 МБ)

Ченджлог

0.9.0-beta.1Бета1.20.1 · 17 декабря 2025 г.

Entering Beta

We've moved from Alpha into Beta! The project is gradually becoming structurally complete (but still far from decent). Expect significant changes between releases, as textures, descriptions, item names, recipes, and variants may be changed or removed.

Forge Energy

Power boxes now output FE. Specialized variants may be added later on to better integrate with other mods.

Recipes

Added the Electricity Workbench for crafting both components and devices (such as Wind Turbines). Recipes can be viewed on the wiki.

Tooltips

Each item now includes a description so you can quickly remember what it does.

Stability Information

No major issues are known beyond the ones listed below, so please report any bugs you encounter.

Known Issues:

  • OBJ blocks can cause lag when shaders are in use due to shadows.
  • Combining yaw/pitch with offsets still misplaces models (will be fixed:tm:)
0.1.3Альфа1.20.1 · 2 декабря 2025 г.

Performance Update

This update fixes most performance issues, as OBJ rendering has been refactored a tiny bit. Wires are now the main culprit, but their impact is much smaller than the previous problems, so that fix is postponed.

This is probably the last experimental-phase update, since core weather and power systems are now in place, though still early implementations.

0.1.2Альфа1.20.1 · 2 декабря 2025 г.
  • Doesn't crash on NeoForge anymore
  • Added wind-aligned turbine yaw movement
  • Power routing rules are actually enforced now
  • Added an early attempt at directional advection to weather cells
  • Added Weather Tablet item (not functional yet)
0.1.1-EXPERIMENTALАльфа1.20.1 · 30 ноября 2025 г.

Weather Update

Global weather

Weather is no longer per-wind turbine. It's now simulated in large weather zones across the world. Therefore, wind conditions (wind speed, gusts, turbulence, direction) are persistent and consistent, and all turbines in the same area feel the same weather.

Wind Turbines

Turbines now sample the zonal weather instead of having their own simulation. They also behave more realistic, as they now feature things such as cut-outs and stable output.

Grid events

Storms can now create grid disturbances that travel through wires:

  • Surges, which are short "spikes" (mostly harmless unless severe).
  • Brownouts, as in reduced voltage/supply.
  • Disconnects, as in brief outages (power drops to zero).

These events are generated at the source (which can only be wind turbines for now) and propagate through the network, so everything downstream is affected consistently.

Power Boxes

Power boxes now actually regulate power, react to storm events and can trip a breaer on severe conditions.

API updates

Added an event context object: PowerDeliveryEvent (surge/duration/brownout/disconnect).

  • Consumers now receive power plus event context, so blocks can react realistically (flicker, shutdown, wear).

Fixes & removals

  • Removed the storm gamerule hook

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