Перейти к содержимому
Mineforgian

Eldritch End

Descend into madness with new end biomes, forbidden magic, and more.

2.8M загрузок302 подписчиковLicenseRef-All-Rights-Reservedfabricforgeneoforgequilt

Обновлён 25 мая 2025 г. · опубликован 13 августа 2023 г.

  • The Eldritch End
  • The Aberration
  • Скриншот: Eldritch End
  • The Eldritch End

EE

Discord Fabric and Forge Support us and get early access!

FABRIC REQUIRES FORGE REQUIRES

Eldritch End Description supportus

Eldritch End is an end expansion mod inspired from H.P. Lovecraft's work. It aims to bring the lovecraftian universe to the end, while being original. Adding new biomes, tons of blocks and items, horrible aberrations to fight, its own corruption mechanic, and more. It is also inspired from the World of Warcraft's Visions of N'zoth update.

The Biomes

From the desolated Hasturian Wastes, to the corrupted Primordial Abyss, delve yourself into eerie and dangerous biomes, but beware of the monsters. Tons of new biomes coming soon!

Configuration

Everything is configurable. Adjust the mod to fit your modpack perfectly. We aim to make everything configurable, including every detail. Feel free to request configs for features that aren't yet!

The current release of this mod is on beta. Early access releases will be available for Ko-fi supporters, including the first bosses, Hastur, The King In Yellow and The Faceless.

Версии

ВерсияКаналИграЗагрузчикиДатаСкачать
0.3.4Релиз1.20.1fabric25 мая 2025 г..jar (5.0 МБ)
0.3.4Релиз1.20.1forge25 мая 2025 г..jar (5.0 МБ)
0.3.3Релиз1.20.1fabric28 января 2025 г..jar (5.0 МБ)
0.3.2Релиз1.20.1fabric, quilt13 октября 2024 г..jar (4.9 МБ)
0.3.2Релиз1.20.1forge, neoforge13 октября 2024 г..jar (4.9 МБ)
0.3.1Релиз1.20.1fabric, quilt29 сентября 2024 г..jar (7.9 МБ)
0.3.1Релиз1.20.1forge, neoforge29 сентября 2024 г..jar (7.9 МБ)
0.3.0Релиз1.20.1forge, neoforge2 сентября 2024 г..jar (6.2 МБ)
0.3.0Релиз1.20.1fabric, quilt2 сентября 2024 г..jar (6.2 МБ)
0.2.31Релиз1.20.1fabric16 января 2024 г..jar (738 КБ)
0.2.31Релиз1.20.1forge, neoforge16 января 2024 г..jar (738 КБ)
0.2.30Релиз1.20.1forge, neoforge6 декабря 2023 г..jar (733 КБ)
0.2.30Релиз1.20.1fabric, quilt6 декабря 2023 г..jar (733 КБ)
0.2.20Релиз1.20.1fabric27 ноября 2023 г..jar (702 КБ)
0.2.20Релиз1.20.1forge, neoforge27 ноября 2023 г..jar (702 КБ)

Показаны последние 15 из 17 версий. Все версии — на Modrinth.

Ченджлог

0.3.4Релиз1.20.1 · 25 мая 2025 г.
  • Added the eldritch eye boss replacing adventurez eye
0.3.4Релиз1.20.1 · 25 мая 2025 г.
  • Added the eldritch eye boss replacing adventurez eye
0.3.3Релиз1.20.1 · 28 января 2025 г.

See the full changelog in https://github.com/nvb-uy/Eldritch_End/blob/1.20.1/CHANGELOG.md

0.3.3 (Public Release)

  • API CHANGE: InfusableItemMaterial#canSwapInfusionTo now returns an empty list by default.
  • Fixed infusions' attributes only applying once, making things like etyr only give +10 resistance with all 4 pieces instead of +40.
  • Fixed corruption infusions being infinitely stackable.
  • Fixed issues with built-in AAA Particles, namely: Intel Macs not working, breaking some configs
0.3.2Релиз1.20.1 · 13 октября 2024 г.
  • Fixed armor getting attack damage and speed modifiers when using infusions
0.3.2Релиз1.20.1 · 13 октября 2024 г.
  • Fixed armor getting attack damage and speed modifiers when using infusions
0.3.1Релиз1.20.1 · 29 сентября 2024 г.

See the full changelog in https://github.com/nvb-uy/Eldritch_End/blob/1.20.1/CHANGELOG.md

0.3.1 (Public Release)

  • Fixed crash on macOS (Apple Sillicon) [ElocinDev]
  • Fixed crash on Linux when using a NVIDIA GPU [ElocinDev]
  • Fixed infusions not being applicable to some items (Like bows, other mods' weapons, etc) [ElocinDev]
  • Fixed Armor Infusions not stacking (ex, all etyr armor set only giving 10 resistance instead of 40) [ElocinDev]

0.3.0 (Public Release)

  • API BREAKING CHANGE! Corruption Resistance is no longer percentile and instead it is flat
  • WIKI IS OUT! https://rpg.prominence.wiki/mod/eldritch-end
  • Added The Faceless Boss [Joespeph, ElocinDev]
  • Added Corruption System [ElocinDev, Joespeph]
  • Added Ritual System, used to summon The Faceless at the moment [ElocinDev]
  • Added Infusion System, using Infusion Smithing Templates found in end cities to add corruption or corruption resistance to ANY armor or weapon [ElocinDev]
  • Added new model for The Faceless [Mim1q]
  • Added new model for Ominous Eyes & dynamic rotation [Mim1q]
  • Added recipe for abysmal and eldritch pedestals [ElocinDev]
  • Added summoning for The Faceless, done in a ritual with an eldritch pedestal surrounded of abysmal pedestals, with 4 lit black candles on top of each abysmal pedestal, use an aberration heart on top of the eldritch pedestal to summon The Faceless.[ElocinDev]
  • Renamed Xal'arath to "X'al" [ElocinDev]
  • X'al is implemented now: the Stormsurge ability from The Faceless is casted on interact [ElocinDev]
  • Etyrite armor now gives flat +5 corruption resistance per piece [ElocinDev]
  • Fixed faceless texture covering the health bar in some parts [ElocinDev]
  • Fixed crash caused by FTB Ultimine due to missing chances in the primordial leaves' loot table [ElocinDev]
  • Corruption config now uses JSON5 format. Please update your config! [ElocinDev]
  • Overhauled Corruption Config, included configs for the corruption system's effects [ElocinDev]
  • The corruption icon now has a blinking animation [ElocinDev]
  • Added new textures for etyr by @lopyluna [lopyluna]

0.2.30 (Public Release)

  • Fixed dendler not spawning properly in the hasturian wastes [ElocinDev]
  • Added config to enable or disable primordial abyss' midland biome generation [ElocinDev]
  • Added new variations of trees [ElocinDev, Wendu]
  • Changed Primordial Abyss' default weight from 1.5 to 4.0 [ElocinDev]

0.2.20 (Public Release)

RELOAD YOUR HASTURIAN WASTES CONFIG TO BE ABLE TO CHANGE THE DENDLER SPAWN!

  • Added Abysmal Pedestal
  • Added Eldritch Pedestal
  • Added Dendler
  • Dendlers now naturally spawn in the hasturian wastes
  • Added config for dendlers natural spawning in biomes/hasturian_wastes.json
  • Added a better walking animation for the dendler

0.2.13 (Acolyte Release)

  • Added Dendler
  • Dendlers now naturally spawn in the hasturian wastes
  • Added config for dendlers natural spawning in biomes/hasturian_wastes.json

0.2.12

  • Fixed smithing template recipe
  • Fixed crash on server

0.2.0

  • Added Corruption GUI in survival inventory
  • Corruption and Corruption Resistance (Labeled as Etyr %) are now attributes
  • The player corruption GUI will show the percentage of etyr and total corruption
  • Overhauled generation of the biomes, they now feel more natural.
  • Added Corruption mechanic config with various entries, not all of them are implemented.
  • Added Corruption API under package elocindev.eldritch_end.api.CorruptionAPI
  • Fixed black ashes spawning in the hasturian wastes or other biomes
  • Fixed primordial trees generating in the hasturian wastes
  • Fixed undead tentacle's translation key
  • More stuff that i forgot to add because it was before the creation of this file so look at the commits
0.3.1Релиз1.20.1 · 29 сентября 2024 г.

See the full changelog in https://github.com/nvb-uy/Eldritch_End/blob/1.20.1/CHANGELOG.md

0.3.1 (Public Release)

  • Fixed crash on macOS (Apple Sillicon) [ElocinDev]
  • Fixed crash on Linux when using a NVIDIA GPU [ElocinDev]
  • Fixed infusions not being applicable to some items (Like bows, other mods' weapons, etc) [ElocinDev]
  • Fixed Armor Infusions not stacking (ex, all etyr armor set only giving 10 resistance instead of 40) [ElocinDev]

0.3.0 (Public Release)

  • API BREAKING CHANGE! Corruption Resistance is no longer percentile and instead it is flat
  • WIKI IS OUT! https://rpg.prominence.wiki/mod/eldritch-end
  • Added The Faceless Boss [Joespeph, ElocinDev]
  • Added Corruption System [ElocinDev, Joespeph]
  • Added Ritual System, used to summon The Faceless at the moment [ElocinDev]
  • Added Infusion System, using Infusion Smithing Templates found in end cities to add corruption or corruption resistance to ANY armor or weapon [ElocinDev]
  • Added new model for The Faceless [Mim1q]
  • Added new model for Ominous Eyes & dynamic rotation [Mim1q]
  • Added recipe for abysmal and eldritch pedestals [ElocinDev]
  • Added summoning for The Faceless, done in a ritual with an eldritch pedestal surrounded of abysmal pedestals, with 4 lit black candles on top of each abysmal pedestal, use an aberration heart on top of the eldritch pedestal to summon The Faceless.[ElocinDev]
  • Renamed Xal'arath to "X'al" [ElocinDev]
  • X'al is implemented now: the Stormsurge ability from The Faceless is casted on interact [ElocinDev]
  • Etyrite armor now gives flat +5 corruption resistance per piece [ElocinDev]
  • Fixed faceless texture covering the health bar in some parts [ElocinDev]
  • Fixed crash caused by FTB Ultimine due to missing chances in the primordial leaves' loot table [ElocinDev]
  • Corruption config now uses JSON5 format. Please update your config! [ElocinDev]
  • Overhauled Corruption Config, included configs for the corruption system's effects [ElocinDev]
  • The corruption icon now has a blinking animation [ElocinDev]
  • Added new textures for etyr by @lopyluna [lopyluna]

0.2.30 (Public Release)

  • Fixed dendler not spawning properly in the hasturian wastes [ElocinDev]
  • Added config to enable or disable primordial abyss' midland biome generation [ElocinDev]
  • Added new variations of trees [ElocinDev, Wendu]
  • Changed Primordial Abyss' default weight from 1.5 to 4.0 [ElocinDev]

0.2.20 (Public Release)

RELOAD YOUR HASTURIAN WASTES CONFIG TO BE ABLE TO CHANGE THE DENDLER SPAWN!

  • Added Abysmal Pedestal
  • Added Eldritch Pedestal
  • Added Dendler
  • Dendlers now naturally spawn in the hasturian wastes
  • Added config for dendlers natural spawning in biomes/hasturian_wastes.json
  • Added a better walking animation for the dendler

0.2.13 (Acolyte Release)

  • Added Dendler
  • Dendlers now naturally spawn in the hasturian wastes
  • Added config for dendlers natural spawning in biomes/hasturian_wastes.json

0.2.12

  • Fixed smithing template recipe
  • Fixed crash on server

0.2.0

  • Added Corruption GUI in survival inventory
  • Corruption and Corruption Resistance (Labeled as Etyr %) are now attributes
  • The player corruption GUI will show the percentage of etyr and total corruption
  • Overhauled generation of the biomes, they now feel more natural.
  • Added Corruption mechanic config with various entries, not all of them are implemented.
  • Added Corruption API under package elocindev.eldritch_end.api.CorruptionAPI
  • Fixed black ashes spawning in the hasturian wastes or other biomes
  • Fixed primordial trees generating in the hasturian wastes
  • Fixed undead tentacle's translation key
  • More stuff that i forgot to add because it was before the creation of this file so look at the commits
0.3.0Релиз1.20.1 · 2 сентября 2024 г.

See the full changelog in https://github.com/nvb-uy/Eldritch_End/blob/1.20.1/CHANGELOG.md

0.3.0 (Public Release)

  • API BREAKING CHANGE! Corruption Resistance is no longer percentile and instead it is flat
  • WIKI IS OUT! https://rpg.prominence.wiki/mod/eldritch-end
  • Added The Faceless Boss [Joespeph, ElocinDev]
  • Added Corruption System [ElocinDev, Joespeph]
  • Added Ritual System, used to summon The Faceless at the moment [ElocinDev]
  • Added Infusion System, using Infusion Smithing Templates found in end cities to add corruption or corruption resistance to ANY armor or weapon [ElocinDev]
  • Added new model for The Faceless [Mim1q]
  • Added new model for Ominous Eyes & dynamic rotation [Mim1q]
  • Added recipe for abysmal and eldritch pedestals [ElocinDev]
  • Added summoning for The Faceless, done in a ritual with an eldritch pedestal surrounded of abysmal pedestals, with 4 lit black candles on top of each abysmal pedestal, use an aberration heart on top of the eldritch pedestal to summon The Faceless.[ElocinDev]
  • Renamed Xal'arath to "X'al" [ElocinDev]
  • X'al is implemented now: the Stormsurge ability from The Faceless is casted on interact [ElocinDev]
  • Etyrite armor now gives flat +5 corruption resistance per piece [ElocinDev]
  • Fixed faceless texture covering the health bar in some parts [ElocinDev]
  • Fixed crash caused by FTB Ultimine due to missing chances in the primordial leaves' loot table [ElocinDev]
  • Corruption config now uses JSON5 format. Please update your config! [ElocinDev]
  • Overhauled Corruption Config, included configs for the corruption system's effects [ElocinDev]
  • The corruption icon now has a blinking animation [ElocinDev]
  • Added new textures for etyr by @lopyluna [lopyluna]

0.2.30 (Public Release)

  • Fixed dendler not spawning properly in the hasturian wastes [ElocinDev]
  • Added config to enable or disable primordial abyss' midland biome generation [ElocinDev]
  • Added new variations of trees [ElocinDev, Wendu]
  • Changed Primordial Abyss' default weight from 1.5 to 4.0 [ElocinDev]

0.2.20 (Public Release)

RELOAD YOUR HASTURIAN WASTES CONFIG TO BE ABLE TO CHANGE THE DENDLER SPAWN!

  • Added Abysmal Pedestal
  • Added Eldritch Pedestal
  • Added Dendler
  • Dendlers now naturally spawn in the hasturian wastes
  • Added config for dendlers natural spawning in biomes/hasturian_wastes.json
  • Added a better walking animation for the dendler

0.2.13 (Acolyte Release)

  • Added Dendler
  • Dendlers now naturally spawn in the hasturian wastes
  • Added config for dendlers natural spawning in biomes/hasturian_wastes.json

0.2.12

  • Fixed smithing template recipe
  • Fixed crash on server

0.2.0

  • Added Corruption GUI in survival inventory
  • Corruption and Corruption Resistance (Labeled as Etyr %) are now attributes
  • The player corruption GUI will show the percentage of etyr and total corruption
  • Overhauled generation of the biomes, they now feel more natural.
  • Added Corruption mechanic config with various entries, not all of them are implemented.
  • Added Corruption API under package elocindev.eldritch_end.api.CorruptionAPI
  • Fixed black ashes spawning in the hasturian wastes or other biomes
  • Fixed primordial trees generating in the hasturian wastes
  • Fixed undead tentacle's translation key
  • More stuff that i forgot to add because it was before the creation of this file so look at the commits

Полная история изменений — на Modrinth.

Комментарии

Загружаем…