
Elden Flasks (RPG Additions)
Heal yourself in the midst of battle! Adds enhanceable Healing Flasks inspired by Elden Ring. Highly configurable.
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- Подписчики
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- Обновлён
- 14 декабря 2025 г.
- Лицензия
- MIT
Опубликован 1 августа 2025 г.
Elden Flasks (RPG Additions)
Installation
Requires
Recommended
Features ✨
Healing Flask
The healing flask is used to quickly heal yourself in the midst of battle.
How does the flask work?
- Healing
- When consumed the flask will heal the player based on the flask's heal stat
- Charges
- Charges are required to use the Healing Flask, when no charges are left you can no longer heal
- Flask can be recharged at campfires
- Flask can be recharged by killing mobs

Enhancer Items
These items can be applied in the Flask Mixer to the Healing Flask. These can be found in various loot chests.
- Goblet of Sacred Tears (Charges Enhancer)
- Enhances the maximum charges the flask has
- Dropped by bosses and found in end-game loot chests
- Ancient Rune (Healing Enhancer)
- Increases the amount of healing done
- Found in loot chests

Flask Mixer
The flask mixer is used to enhance your Healing Flask.

Mod Integrations
- In Combat
- Prevents flask recharging at campfires while in combat, prevents cheesing!
Configuration ⚙️
Nearly everything is configurable. Custom loot table injections can be added for all enhancer items and the Healing Flask is fully configurable, from base stats to maximum stats. The enhancer items' strength is also configurable.
Roadmap 🏗️
- Mixing Flask (Coming Soon!)
- General improvements, this is my first mod so i'm still learning things.
Technical Info 🔧
Custom enhancer items can be created by extending ChargeEnhancerItem or HealingEnhancerItem. The modifier amount can also be passed.
Ченджлог
1.1.0Релиз1.20.1 · 14 декабря 2025 г.
V1.1.0
Added
- Healing flasks can now be recharged by killing entities
- Config how many entities need to be killed for recharge
- Config for entities that don't count towards the kill amount
- Config for entities that fully recharge the healing flask
- Removed enhanceable drink time
- Removed the Drink Time Enhancer Item, will be re-added when the Mixed Flask has been implemented
- Drink Time is still fully configurable
- Added mod support for In Combat
- When in combat you can't recharge flasks at campfires
- Config to disable this
- Added some mod support for loot tables, more mod support is planned!
Changed
- Default max charges config 6 > 12
- Changed flask config file to v2 (flasks_v1 > flasks_v2)
- Changed loot config file to v2 (loot_v1 > loot_v2)
- Information about how to recharge a flask, now at the bottom
- config for disabling the information
Fixed
- Most tooltips and such being hardcoded
1.0.2Релиз1.20.1 · 31 августа 2025 г.
V1.0.2
Fixed
- Message spam, left in from testing (oops)
- Depraction warnings in log
Added
- [INTERNAL ONLY] code for mixing flask & buff effect
Changed
V1.0.1
Fixed
- Flask not drinkable when facing block
Added
- Flask texture now changes based on how full it is
Changed
- Flask can be recharged at soul campfires
- Removed "flask empty" message
V1.0.0
- Initial release
1.0.1Релиз1.20.1 · 13 августа 2025 г.
V1.0.1
Fixed
- Flask not drinkable when facing block
Added
- Flask texture now changes based on how full it is
Changed
- Flask can be recharged at soul campfires
- Removed "flask empty" message
V1.0.0
- Initial release
1.0.0Релиз1.20.1 · 8 августа 2025 г.
V1.0.0
- Initial release
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