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Ecliptic Seasons: Fabricated

A native, lightweight rewrite of Ecliptic Seasons for Fabric, delivering a high-performance seasonal environments.

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10K
Подписчики
26
Обновлён
20 августа 2026 г.
Лицензия
All-Rights-Reserved

Опубликован 15 апреля 2026 г.

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Ecliptic Seasons: Fabricated

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Ecliptic Seasons: Fabricated is a complete Fabric rewrite of the Ecliptic Seasons (Solar Terms) mod, built independently from the (Neo)Forge version.
It targets Minecraft Java Edition 26.1+ and follows Fabric’s lightweight philosophy.

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Development Status

Minecraft Version Status
26.2 In Development
26.1 Continued Support

Removed features (compared to the original)

  • Some chunk data storage like SnowInworld and WeatherRecords
  • Decorative / non‑essential items
  • Seasonal greenhouse core mechanics
  • Humidity wetter structure block

Core seasonal features (retained)

  • Winter atmosphere (snow accumulation, visual effects)
  • Day/night length changes based on season
  • Seasonal ambient sounds
  • Crop growth restrictions influenced by the current season and humidity

📦 Required dependencies

Mod Purpose
Forge Config API Port Configuration file handling
Cardinal Components API (built‑in) Chunk biome data storage

🚀 Recommended & optional support

Rendering (strongly recommended)

  • Sodium – best performance as the rendering engine

Optional mod support (enable manually in config)

  • Voxy – advanced voxel rendering (requires manual enabling)
  • Distant Horizons – works with LOD rendering for distant terrain

🌾 Arts credits

Primary art: YunFei
Most remaining work: Aerolite_Dust


ℹ️ Notes

  • Fabric only – does not work on Forge or NeoForge.
  • Designed to be lightweight: some advanced features of the original are omitted, but the core seasonal immersion remains fully intact.
  • No backports – stick to 26.1+.

🔗 Community

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Ченджлог

26.1.2-fabric-0.14.99-betaБета26.1, 26.1.1, 26.1.2 · 20 августа 2026 г.
  • Added a new Seasonal Simulation Level option, allowing players to adjust the scope of seasonal gameplay changes with a single setting.
  • Data packs can now load recipes, advancements, and other content based on the selected simulation level.
  • Loot tables can provide different rewards based on the selected simulation level.
  • Redesigned the configuration screen with clearer categories and layout.
  • Added configuration search for easier navigation.
26.2-fabric-0.14.99-betaБета26.2 · 20 августа 2026 г.
  • Added a new Seasonal Simulation Level option, allowing players to adjust the scope of seasonal gameplay changes with a single setting.
  • Data packs can now load recipes, advancements, and other content based on the selected simulation level.
  • Loot tables can provide different rewards based on the selected simulation level.
  • Redesigned the configuration screen with clearer categories and layout.
  • Added configuration search for easier navigation.
26.2-fabric-0.14.90-betaБета26.2 · 20 августа 2026 г.

Mixin Infrastructure

  • Introduced DirectInject and DirectExpression to reduce unnecessary object allocations generated by Mixin injections. Thanks to MixinLite for the inspiration.
  • Added ConditionalMixin support to conditionally apply mixins based on the runtime environment.
  • Converted several existing mixins to the new injectors or WrapWithCondition, significantly reducing object allocation rates in certain extreme scenarios.

Distant Horizons

  • Refactored DHClientTool and DHTool, based on the improvements proposed by zerastos in #185.
  • Improved seasonal snow coloring and frozen-water handling for distant LODs.
  • Reduced temporary object allocations and improved thread safety.
  • Enabled seasonal DH LOD updates by default for new users. This option can still be disabled if it causes stuttering.
  • Seasonal colors in the LOD biome cache are now updated even when seasonal DH LOD updates are disabled.

Other Changes

  • Fixed incorrect heightmap usage in BiomeHolder, which could cause stuttering while loading chunks.
26.1.2-fabric-0.14.90-betaБета26.1, 26.1.1, 26.1.2 · 20 августа 2026 г.

Mixin Infrastructure

  • Introduced DirectInject and DirectExpression to reduce unnecessary object allocations generated by Mixin injections. Thanks to MixinLite for the inspiration.
  • Added ConditionalMixin support to conditionally apply mixins based on the runtime environment.
  • Converted several existing mixins to the new injectors or WrapWithCondition, significantly reducing object allocation rates in certain extreme scenarios.

Distant Horizons

  • Refactored DHClientTool and DHTool, based on the improvements proposed by zerastos in #185.
  • Improved seasonal snow coloring and frozen-water handling for distant LODs.
  • Reduced temporary object allocations and improved thread safety.
  • Enabled seasonal DH LOD updates by default for new users. This option can still be disabled if it causes stuttering.
  • Seasonal colors in the LOD biome cache are now updated even when seasonal DH LOD updates are disabled.

Other Changes

  • Fixed incorrect heightmap usage in BiomeHolder, which could cause stuttering while loading chunks.
26.2-fabric-0.14.5Релиз26.2 · 17 августа 2026 г.
  • Fixed incorrect river climate evaluation with mods that modify vanilla climate sampling.
26.1.2-fabric-0.14.5Релиз26.1, 26.1.1, 26.1.2 · 17 августа 2026 г.
  • Fixed incorrect river climate evaluation with mods that modify vanilla climate sampling.
26.1.2-fabric-0.14.4.1Релиз26.1, 26.1.1, 26.1.2 · 4 августа 2026 г.
26.2-fabric-0.14.4.1Релиз26.2 · 4 августа 2026 г.

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