
Ecliptic Seasons: Fabricated
A native, lightweight rewrite of Ecliptic Seasons for Fabric, delivering a high-performance seasonal environments.
- Загрузки
- 10K
- Подписчики
- 26
- Обновлён
- 20 августа 2026 г.
- Лицензия
- All-Rights-Reserved
Опубликован 15 апреля 2026 г.

Ecliptic Seasons: Fabricated
Ecliptic Seasons: Fabricated is a complete Fabric rewrite of the Ecliptic Seasons (Solar Terms) mod, built independently from the (Neo)Forge version.
It targets Minecraft Java Edition 26.1+ and follows Fabric’s lightweight philosophy.
Development Status
| Minecraft Version | Status |
|---|---|
| 26.2 | In Development |
| 26.1 | Continued Support |
Removed features (compared to the original)
- Some chunk data storage like SnowInworld and WeatherRecords
- Decorative / non‑essential items
- Seasonal greenhouse core mechanics
- Humidity wetter structure block
Core seasonal features (retained)
- Winter atmosphere (snow accumulation, visual effects)
- Day/night length changes based on season
- Seasonal ambient sounds
- Crop growth restrictions influenced by the current season and humidity
📦 Required dependencies
| Mod | Purpose |
|---|---|
| Forge Config API Port | Configuration file handling |
| Cardinal Components API (built‑in) | Chunk biome data storage |
🚀 Recommended & optional support
Rendering (strongly recommended)
- Sodium – best performance as the rendering engine
Optional mod support (enable manually in config)
- Voxy – advanced voxel rendering (requires manual enabling)
- Distant Horizons – works with LOD rendering for distant terrain
🌾 Arts credits
Primary art: YunFei
Most remaining work: Aerolite_Dust
ℹ️ Notes
- Fabric only – does not work on Forge or NeoForge.
- Designed to be lightweight: some advanced features of the original are omitted, but the core seasonal immersion remains fully intact.
- No backports – stick to 26.1+.
🔗 Community
Ченджлог
26.1.2-fabric-0.14.99-betaБета26.1, 26.1.1, 26.1.2 · 20 августа 2026 г.
- Added a new Seasonal Simulation Level option, allowing players to adjust the scope of seasonal gameplay changes with a single setting.
- Data packs can now load recipes, advancements, and other content based on the selected simulation level.
- Loot tables can provide different rewards based on the selected simulation level.
- Redesigned the configuration screen with clearer categories and layout.
- Added configuration search for easier navigation.
26.2-fabric-0.14.99-betaБета26.2 · 20 августа 2026 г.
- Added a new Seasonal Simulation Level option, allowing players to adjust the scope of seasonal gameplay changes with a single setting.
- Data packs can now load recipes, advancements, and other content based on the selected simulation level.
- Loot tables can provide different rewards based on the selected simulation level.
- Redesigned the configuration screen with clearer categories and layout.
- Added configuration search for easier navigation.
26.2-fabric-0.14.90-betaБета26.2 · 20 августа 2026 г.
Mixin Infrastructure
- Introduced
DirectInjectandDirectExpressionto reduce unnecessary object allocations generated by Mixin injections. Thanks to MixinLite for the inspiration. - Added
ConditionalMixinsupport to conditionally apply mixins based on the runtime environment. - Converted several existing mixins to the new injectors or
WrapWithCondition, significantly reducing object allocation rates in certain extreme scenarios.
Distant Horizons
- Refactored
DHClientToolandDHTool, based on the improvements proposed by zerastos in #185. - Improved seasonal snow coloring and frozen-water handling for distant LODs.
- Reduced temporary object allocations and improved thread safety.
- Enabled seasonal DH LOD updates by default for new users. This option can still be disabled if it causes stuttering.
- Seasonal colors in the LOD biome cache are now updated even when seasonal DH LOD updates are disabled.
Other Changes
- Fixed incorrect heightmap usage in
BiomeHolder, which could cause stuttering while loading chunks.
26.1.2-fabric-0.14.90-betaБета26.1, 26.1.1, 26.1.2 · 20 августа 2026 г.
Mixin Infrastructure
- Introduced
DirectInjectandDirectExpressionto reduce unnecessary object allocations generated by Mixin injections. Thanks to MixinLite for the inspiration. - Added
ConditionalMixinsupport to conditionally apply mixins based on the runtime environment. - Converted several existing mixins to the new injectors or
WrapWithCondition, significantly reducing object allocation rates in certain extreme scenarios.
Distant Horizons
- Refactored
DHClientToolandDHTool, based on the improvements proposed by zerastos in #185. - Improved seasonal snow coloring and frozen-water handling for distant LODs.
- Reduced temporary object allocations and improved thread safety.
- Enabled seasonal DH LOD updates by default for new users. This option can still be disabled if it causes stuttering.
- Seasonal colors in the LOD biome cache are now updated even when seasonal DH LOD updates are disabled.
Other Changes
- Fixed incorrect heightmap usage in
BiomeHolder, which could cause stuttering while loading chunks.
26.2-fabric-0.14.5Релиз26.2 · 17 августа 2026 г.
- Fixed incorrect river climate evaluation with mods that modify vanilla climate sampling.
26.1.2-fabric-0.14.5Релиз26.1, 26.1.1, 26.1.2 · 17 августа 2026 г.
- Fixed incorrect river climate evaluation with mods that modify vanilla climate sampling.
26.1.2-fabric-0.14.4.1Релиз26.1, 26.1.1, 26.1.2 · 4 августа 2026 г.
26.2-fabric-0.14.4.1Релиз26.2 · 4 августа 2026 г.
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