
EchoTrace
A lightweight, async-powered, highly customizable, tracing plugin for efficient visual block, entity, and position lookups (e.g. "/trace block redstone_wire[power=15]")
- Загрузки
- 223
- Подписчики
- 1
- Обновлён
- 18 ноября 2025 г.
- Лицензия
- Custom-License
Опубликован 2 сентября 2025 г.
Are you still comparing coordinates to find your friends in game?
Are you tired of searching ravines for the last two remaining raiders?
Is there a command block somewhere that you can't seem to find?
Don't be frustrated, EchoTrace has got you covered!
- configuration -
Examples:
| command / action | description / explanation |
|---|---|
/trace cancel |
cancel all active traces |
/trace player Notch |
find players named Notch |
/trace position 0 100 0 |
trace absolute position |
/trace position ~3 ~5 ~7 |
trace relative position |
/trace entity @e[type=#raiders] |
find all remaining raiders |
/trace block redstone_wire[power=0] |
find unpowered redstone wires |
/trace block repeating_command_block 10 |
scan a 10 block radius for targets |
/trace entity @e[type=!player,sort=nearest,limit=1] |
find the nearest non-player entity |
Video Showcase (v1.0) Commands have changed since then, visuals and sounds are still the same:
on default settings, only the player running the command can see and hear the resulting trace(s)
Ченджлог
2.0.1Релиз26.1.1, 26.1.2, 26.2 · 18 ноября 2025 г.
/trace cancelnow also clears queued render requests- the argument now accepts much bigger numbers
2.0.0Релиз1.21.8, 1.21.9, 1.21.10 · 14 октября 2025 г.
Spigot is no longer supported! Use Paper or Purpur instead.
Added
- Command cooldowns
- Brigadier support for commands
- Block tracing, position tracing and entity tracing
- Support for tracing multiple targets with one command execution
- Asynchronous block scanning with batched synchronous verification
- TPS protection (pause traces under a configurable threshold)
render-capsetting to prevent freezes from excessive particlesrender-distancesetting to not render traces far away from players
Improved
- Resource intensive tasks are now executed asynchronously if thread-safe and in configurable batches if not
- Traces are now rendered by a TraceRenderer that collects async render requests and renders them each tick
- Traces are no longer rendered in unloaded chunks
1.1.0Релиз1.21.8, 1.21.9, 1.21.10 · 6 сентября 2025 г.
Added a new config option to specify how many points to draw each cycle, allowing you to make traces that reach their target within a single tick if you wish. Can be set to 0 or -1 to draw as many points as needed to reach the target within the first tick, but don't do that in production! Particle effects and sounds are not thread-safe, so the tracing logic has to be run on your main server thread, freezing your entire server if too many points are drawn in one tick.
Fixed UpdateChecker not notifying the console when a new update is available.
Adjusted a few config descriptions and added a hint that makes sure you know the reload command exists.
1.0.0Релиз1.21.6, 1.21.7, 1.21.8 · 2 сентября 2025 г.
Initial release.
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