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Mineforgian

Earthquake

Adds depth-focused earthquake effects with customizable commands that create deep vertical destruction up to 200 blocks deep.

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1K
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7
Обновлён
25 ноября 2025 г.
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All-Rights-Reserved

Опубликован 25 ноября 2025 г.

Earthquake Mod - Deep Destruction

If you're here, you're probably tired of "earthquake" mods that just shake your screen and call it a day. I wanted to create something that actually feels dangerous—where the ground doesn't just rumble, it rips open.

The Main Idea

I built this because I wanted realistic geological events. When an earthquake hits in this mod, it carves actual fissures into the terrain.

  • It goes deep: Depending on how hard you crank the settings, these cracks can go from surface-level scratches to massive chasms 200 blocks deep.
  • Physics: Blocks don't just vanish; they crumble. You'll see debris falling into the cracks as they form.

Performance

Let's be real: destroying thousands of blocks in seconds usually kills a server. I spent a lot of time optimizing this so it doesn't turn your PC into a heater.

  • No Particles: I made the decision to completely remove particle effects. I know, visuals are cool, but maximum FPS is cooler.
  • Safety Limits: I added hard caps to the code so even if you go crazy with the intensity, the mod tries to stop the server from lagging out.

Recommendations & Dependencies

Embeddium (Highy Recommended): While not strictly required, I strongly suggest running this with Embeddium. It handles rendering way better than vanilla, and when you're tearing up chunks of the map, you'll want that extra stability.

Commands:

  • /earthquake start - Fires a standard quake.
  • /earthquake start <intensity> <duration> <radius> - Custom settings.
  • /earthquake stop - Panic button to stop the destruction.

Requirements: Forge 1.20.1 (Java 17+)

Want to create your own mod?

Join discord server: https://discord.gg/hSQpP4Mc

Ченджлог

1.5.0Релиз1.20.1 · 25 ноября 2025 г.

Earthquake Mod - The "Realism & Performance" Update

This major update focuses on making earthquakes feel visceral and terrifying while significantly improving server performance.

🚀 Performance Optimizations

  •   Zero-Lag Surface Detection: Replaced expensive block scanning with instant heightmap lookups.
  •   Memory Optimization: Drastically reduced object allocation during earthquakes to prevent lag spikes.
  •   Config Control: The performanceMultiplier and maxBlockOperationsPerTick config settings are now fully integrated, allowing you to tune the mod for your specific server hardware.

🌪️ Immersive Realism

  •   Realistic Screen Shake: Replaced the old "jittery" camera with a smooth, sine-wave based motion that simulates the ground rolling beneath you.
  •   Widespread Effects: Smoke and dust particles now rise from the cracks throughout the entire earthquake radius, creating a chaotic atmosphere.
  •   Indoor Ambience: Added falling dust particles from ceilings when you are indoors or underground.
  •   Physical Disruption: Earthquakes now physically push you around. Walking in a straight line during a high-intensity quake is now a challenge!

⚡ Gameplay Changes

  •   Intensity Overhaul: The intensity scale has been reworked. Intensity 1 is now significant (comparable to the old Intensity 10), and Intensity 20 is absolutely catastrophic.
  •   Better Animal AI: Animals now react realistically to tremors. They will stop their normal AI and run around in blind panic during an event.
  •   Destruction: Enhanced physics for toppling trees and ground cracks.

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