
Earthquake Mod - Deep Destruction
If you're here, you're probably tired of "earthquake" mods that just shake your screen and call it a day. I wanted to create something that actually feels dangerous—where the ground doesn't just rumble, it rips open.
The Main Idea
I built this because I wanted realistic geological events. When an earthquake hits in this mod, it carves actual fissures into the terrain.
- It goes deep: Depending on how hard you crank the settings, these cracks can go from surface-level scratches to massive chasms 200 blocks deep.
- Physics: Blocks don't just vanish; they crumble. You'll see debris falling into the cracks as they form.
Performance
Let's be real: destroying thousands of blocks in seconds usually kills a server. I spent a lot of time optimizing this so it doesn't turn your PC into a heater.
- No Particles: I made the decision to completely remove particle effects. I know, visuals are cool, but maximum FPS is cooler.
- Safety Limits: I added hard caps to the code so even if you go crazy with the intensity, the mod tries to stop the server from lagging out.
Recommendations & Dependencies
Embeddium (Highy Recommended): While not strictly required, I strongly suggest running this with Embeddium. It handles rendering way better than vanilla, and when you're tearing up chunks of the map, you'll want that extra stability.
Commands:
/earthquake start- Fires a standard quake./earthquake start <intensity> <duration> <radius>- Custom settings./earthquake stop- Panic button to stop the destruction.
Requirements: Forge 1.20.1 (Java 17+)
Want to create your own mod?
Join discord server: https://discord.gg/hSQpP4Mc
Ченджлог
1.5.0Релиз1.20.1 · 25 ноября 2025 г.
Earthquake Mod - The "Realism & Performance" Update
This major update focuses on making earthquakes feel visceral and terrifying while significantly improving server performance.
🚀 Performance Optimizations
- Zero-Lag Surface Detection: Replaced expensive block scanning with instant heightmap lookups.
- Memory Optimization: Drastically reduced object allocation during earthquakes to prevent lag spikes.
- Config Control: The
performanceMultiplierandmaxBlockOperationsPerTickconfig settings are now fully integrated, allowing you to tune the mod for your specific server hardware.
🌪️ Immersive Realism
- Realistic Screen Shake: Replaced the old "jittery" camera with a smooth, sine-wave based motion that simulates the ground rolling beneath you.
- Widespread Effects: Smoke and dust particles now rise from the cracks throughout the entire earthquake radius, creating a chaotic atmosphere.
- Indoor Ambience: Added falling dust particles from ceilings when you are indoors or underground.
- Physical Disruption: Earthquakes now physically push you around. Walking in a straight line during a high-intensity quake is now a challenge!
⚡ Gameplay Changes
- Intensity Overhaul: The intensity scale has been reworked. Intensity 1 is now significant (comparable to the old Intensity 10), and Intensity 20 is absolutely catastrophic.
- Better Animal AI: Animals now react realistically to tremors. They will stop their normal AI and run around in blind panic during an event.
- Destruction: Enhanced physics for toppling trees and ground cracks.
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