
Dynamic Damage
Displays stylish, animated damage numbers above entities in the world.
- Загрузки
- 596
- Подписчики
- 6
- Обновлён
- 27 мая 2026 г.
- Лицензия
- All-Rights-Reserved
Опубликован 4 октября 2025 г.
Preview

This mod displays customizable damage indicators above entities when they take damage. It is a server-side mod that accurately transmits damage events to clients, ensuring full compatibility and consistency in multiplayer environments.
Features
- Server-Authoritative: Damage is detected on the server and sent to nearby clients, meaning the numbers you see are the real damage dealt.
- Critical Hit Distinction: Critical hits are visually distinct from normal hits, with their own configurable color, size multiplier, and animation intensity. The mod uses vanilla logic to detect critical hits from players.
- Smooth Animations: Indicators have a fluid life cycle, featuring an initial 'pop' effect, a gentle upward drift with easing, and a clean fade-out animation.
In-Game Configuration
The mod is fully configurable in-game using ModMenu (recommended) and Cloth Config (required). The configuration file is also available at config/damage_indicator.json.
You can fine-tune nearly every aspect of the indicators:
Display Settings:
- Enable or disable the mod entirely.
- Set the maximum render distance for indicators.
- Adjust the base scale (size) of the numbers.
Text & Color:
- Define a custom damage format string (e.g.,
%.1ffor one decimal place). - Toggle between showing decimals or rounding to whole numbers.
- Set custom colors for both normal and critical damage using a color picker.
- Define a custom damage format string (e.g.,
Animation:
Lifetime: How long an indicator stays on screen.Pop Duration: The length of the initial bounce/pop animation.Fade Start Time: When the indicator should begin to fade out.Vertical Speed: How fast the indicator floats upwards.Horizontal Spread: The random horizontal offset for new indicators.
Critical Hits:
Critical Scale Multiplier: How much larger critical hits are compared to normal ones.Critical Pop Effect: The intensity of the pop animation specifically for critical hits.Normal Pop Effect: The intensity of the pop animation for normal hits.
Ченджлог
1.3Релиз1.21.9, 1.21.10, 1.21.11 · 1 мая 2026 г.
neoforge support
1.2Релиз1.21.8 · 10 ноября 2025 г.
- Version update
1.1Релиз1.21.1 · 6 октября 2025 г.
Added
- Initial release of Damage Indicator mod
- Animated damage indicators with smooth pop and fade animations
- Full Cloth Config API integration for in-game configuration
- ModMenu support for easy access to settings
- Configurable display settings:
- Toggle indicators on/off
- Adjustable max render distance (8-128 blocks)
- Customizable base scale (0.01-0.1)
- Text customization:
- Custom damage format strings
- Toggle between decimal and integer display
- Color customization:
- Separate colors for normal and critical damage
- Animation settings:
- Configurable lifetime (500-5000ms)
- Adjustable pop duration (50-1000ms)
- Custom fade start time (500-4000ms)
- Variable vertical speed (0.5-5.0)
- Adjustable horizontal spread (0.0-2.0)
- Critical hit settings:
- Custom scale multiplier for crits (1.0-2.0)
- Separate pop effects for critical and normal hits
- Proper critical hit detection based on player state
- Performance optimizations:
- Squared distance calculations
- Efficient CopyOnWriteArrayList for thread safety
- Configurable distance culling
- Networking system with custom payloads
- Full localization support (English and Russian)
- Comprehensive documentation
Optimizations
- Extracted magic numbers to constants for better performance
- Optimized distance checks using squared distance
- Improved critical hit detection algorithm
- Thread-safe indicator management
1.0Релиз1.21.1 · 4 октября 2025 г.
Nothing new.
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