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Mineforgian

Dungeons Guide

A mod designed to help hypixel skyblock dungeons players find secrets and solve puzzles. Also comes with lots of QOL Features

484K загрузок19 подписчиковAGPL-3.0-onlyforge

Обновлён 4 июля 2025 г. · опубликован 15 апреля 2024 г.

Dungeons Guide

The most intelligent Hypixel Skyblock Dungeons Mod.

Official Support Discord

Join Our Discord!

Features

Solvers

  • F7 Terminal Solvers (Shows the correct solution/order.)
  • Creeper Solver (Shows what sea lanterns to hit.)
  • Simon Says Solver (Shows correct buttons to hit.)
  • Blaze Room Solver (Shows what order to kill the blazes in.)
  • Advanced Water Board Solver (Shows you what buttons to hit.)
  • Tic-Tac-Toe Solver (Shows the correct tic-tac-toe solution.)
  • Riddle Solver (Tells you the correct person, requires you to click all three characters first.)
  • Ice Fill Solver (Shows the correct path through the ice puzzle.)
  • Silverfish Solver (Shows what way you should hit the silverfish.)
  • Bomb Defuse Solver (Shows the path through the pressure plates. Requires you to visit the left side and press a key to save the solution first, Required to be this way to follow Hypixel rules.)
  • Secret Finder (Creates a line from the player towards the nearest secret. Video demonstrating this feature)
  • Fairy Soul Finder (Shows the location of dungeon fairy souls.)

QOL Features

  • Secrets Chest Close (Hit any key while in a secret chest to close it.)
  • Ability Cooldown (Shows ability cooldowns.)
  • Spirit Boots Fixer (Fixes spirit boots changing your hand to air.)
  • Blood Room Warning (Shows dungeon progress and if you should enter the boss arena or not.)
  • Box Secret Bats (Creates a box around secret bats to make them easier to find, does not change their hitbox.)
  • Box Real Livid (Creates a coloured box around the real Livid.)
  • Box Skeleton Masters (Places a box around skeleton masters to make them easier to see.)
  • Highlight Starred Mobs (Highlight starred mobs to make them easier to spot and kill.)
  • Dungeon Map (See the layout of a dungeon, room progress, other players positions and the total secrets in each room.)
  • Reparty/Auto reparty (Disbands and reinvites all members of the party.)
  • Disable Ability Messages (Prevents messages such as you were hit for X Damage showing in chat.)
  • Spirit Bear Summon Percentage (Shows how close the spirit bear is to spawning.)
  • Low-Health Warning (Shows a player name and health if they have less than 500 hp left.
  • Custom Party Finder GUI (A nicer party finder gui.)

Statistics Related Features

  • View Room Name (Shows the name of your current room in a dungeon.)
  • Party Profile Viewer (Hover over the view button in chat to view a persons armour, total secrets, lily weight, talismans and additional configurable statistics.)
  • Profit Calculator (Shows how much you will profit/lose my opening a dungeons chest.)
  • Price Viewer (Shows the BIN and AH price of an item.)
  • See Boss Health (Allows you to see the health of most bosses in dungeons, including mini-bosses such as guardians and giants.)
  • Dungeon Items Stats (Shows what floor the item originated from and what quality the item is (percentage).)
  • Real-Time Indicator (Shows how much time has passed since starting the dungeon.)
  • In-Game Time Indicator (Shows how much time Hypixel thinks has passed since starting the dungeon.)
  • Dungeon Cooldown Indicator (Counts 20 seconds since you left the dungeon.)
  • Dungeon Death Indicator (Shows who died and how many times, also shows the total number of deaths.)
  • Dungeon Score Pre-Calculator (Pre-calculates dungeon score then shows how many secrets need to be found to progress to the next rank (i.e S -> S+).)
  • Obtained Secret Indicator (Shows how many secrets have been found and exist in the current dungeon. Shown as found secrets/total secrets.)
  • Broken Crypts Indicator (Same as what Tab-list shows, but without pressing the tab.)
  • Current Milestone Indicator (Shows the current milestone you have achieved.)

Assorted Other Features

  • Discord Rich Presence (Shows basic information in DRP. Supports ask to join.)

Features such as Secret Finder are allowed under Hypixel rules as the waypoints are based on a static set of coordinates from a corner of the room a player is in. This is similar to fairy soul waypoints (which Simon has confirmed are allowed) since it is not scanning for the secrets but rather displaying a waypoint over a set coordinate. Dungeon Guide itself has been confirmed allowed on hypixel by an admin

Версии

ВерсияКаналИграЗагрузчикиДатаСкачать
4.0.0-beta13.2Бета1.8.9forge4 июля 2025 г..jar (26.2 МБ)
4.0.0-beta13.1Бета1.8.9forge4 июля 2025 г..jar (26.2 МБ)
4.0.0-beta13.0Бета1.8.9forge19 июня 2025 г..jar (26.2 МБ)
4.0.0-beta12.5-experimental12.2Альфа1.8.9forge15 июня 2025 г..jar (23.1 МБ)
4.0.0-beta12.5-experimental11.1Альфа1.8.9forge8 июня 2025 г..jar (24.9 МБ)
4.0.0-beta12.5Бета1.8.9forge22 января 2025 г..jar (17.4 МБ)
4.0.0-beta12.4Бета1.8.9forge12 октября 2024 г..jar (17.4 МБ)
4.0.0-beta12.2Бета1.8.9forge9 октября 2024 г..jar (15.9 МБ)
4.0.0-beta11.0Бета1.8.9forge13 августа 2024 г..jar (15.9 МБ)
4.0.0-beta10.1Бета1.8.9forge3 августа 2024 г..jar (22.5 МБ)
4.0.0-beta10.0Бета1.8.9forge27 июля 2024 г..jar (22.5 МБ)
4.0.0-beta9.5Бета1.8.9forge27 апреля 2024 г..jar (18.3 МБ)
4.0.0-beta9.4Бета1.8.9forge16 апреля 2024 г..jar (18.3 МБ)

Ченджлог

4.0.0-beta13.2Бета1.8.9 · 4 июля 2025 г.
  • Make DG work with ATLauncher setting invalid uuid parameter. This does not mean official atlauncher support though. it just makes it not give you constant changing user! popup every 10 second.

Downloa Please Support DG development by purchasing cosmetics from the store! We offer custom nickname color, custom nickname prefix, and custom player models!

4.0.0-beta13.1Бета1.8.9 · 4 июля 2025 г.
  • Made it so that instead of unloading dg, it requests websocket to redo auth, for jar loaders. Should probably stop "some" crashes
  • Fixed a bug where update dialog would keep appearing although you are on the latest.

Please Support DG development by purchasing cosmetics from the store! We offer custom nickname color, custom nickname prefix, and custom player models!

4.0.0-beta13.0Бета1.8.9 · 19 июня 2025 г.
  • Merged experimental into beta (very long update log..) TLDR: Stonk Click / Stonk / Etherwarp routes via pf presets

  • Default preset is now downloaded in chunks.

  • Add some buttons in main menu

  • Add first time setup wizard. If you want to check it out, it's at /dg -> bottom right corner.

  • Allow disabling key binds (ESC no longer closes config gui when you're setting keybinds)

  • Remove outdated features (price viewer, pf strategy)

  • Hide non configurable internal features in config gui

Please Support DG development by purchasing cosmetics from the store! We offer custom nickname color, custom nickname prefix, and custom player models!

4.0.0-beta12.5-experimental12.2Альфа1.8.9 · 15 июня 2025 г.
  • Fix default preset download eta
  • Fix default preset tsp cache loading
  • Fix tmpdir location
  • Make it respect default cursor on linux (hopefully)
  • Fix cursor related crashes on linux

Please Support DG development by purchasing cosmetics from the store! We offer custom nickname color, custom nickname prefix, and custom player models! Also we provide early access to beta AND experimental versions through the autoupdater

4.0.0-beta12.5-experimental11.1Альфа1.8.9 · 8 июня 2025 г.

This is the first public experimental release.

From experimental1.0

  • support for big brain stonk/etherwarp cheese has been added.

From experimental2.0

  • New Feature! "Smart Route", enable it in Secrets & Pathfinding (I think) => This feature generates OPTIMIZED route going through all the secrets in the room when you enter the room => There is still a room for big improvement, especially in cost calculation.
  • New Feature! "Action DAGs", enable it in Debug section => This feature is like ActionViewer but it shows how dg optimized action DAG
  • Pathfinding can now skip doors and super booms if there is faster way with stonking or etherwwarp

From experimental3.0

  • Stonking is now supported. DG will generate routes that tell you to stonk-click chest/levers behind walls
  • Smart Route is a bit more smarter

From experimental4.0

  • Precalculation & (Service)
  • Smarter and faster ETHERWARP routes!
  • A lot of improvements I forgot.

From experimental4.1

  • Fix skytils incompatibility with 1.9.3~
  • Probably Fix memory issues
  • Fix file popup not appearing
  • Multithreaded Smart Route Searching
  • Much smarter routes

From experimental5.0

  • Simulated Annealing in Big rooms ::: Now experimental pathfinder generates decent routes even within big rooms With above Change, I expect that game lagging issue to be fixed. (at least it's fixed for me :D)
  • Fix Smart Route breaking sometimes when room is "discovered" when you're in the middle of door
  • Fix other pathfinding breaking for the same reason above

From experimental5.1

  • Fix layout issue in request calculation gui
  • Probably fix memory issue in requesting calculation
  • Fix a bug where finished pathfind precalculations are invisible

From experimental6.0

  • Update PathfindRequest / Precalculation file format
  • "Pathfind Presets" :: new way to easily manage and share thousands of precalculations (without causing any pathfind configuration problems!!!!! <- this bit is important)
  • With Pathfind Presets, requesting and applying precalculation can be entirely done within the game. No need to browse and select correct file, or manual extracting
  • Migrate pathfind tokens to pathfind credits.
  • On pathfind preset gui, you can click on view room to join single player version of that room!! (cool!!)

From experimental6.1

  • Fix some npe's in gui
  • Fix poorly implemented pf req generation that didn't generate some requests causing problems
  • Actually try to delete temp files after they are used so that they don't take up your entire hdd (each generation makes like 25gb)
  • Scrolling in Events
  • Fix dg unable to extract BIG zip files.

From experimental7.0

  • Optimize memory allocation rate for tsp solver => Now ALMOST 0MB/s WOW!
  • TSP Cache, no need to keep entire precalculation in ram all the time. Only extract parts pathfinder needs, then load the entire file when showing it to the user => A lot of ram reduced
  • Optimize cpu time for pathfinder => Now it runs faster!!! => This release should get rid of the gc spikes you get when running out of direct memory, freezing game every second or so

From experimental8.0

  • Optimize pathfinding thread. They no longer take up 50% of your cpu time. (of which it spends doing literally nothing)
  • Optimize collision check cache. Even less ghost lag.
  • A lot of internal changes

From experimental8.1

  • fix offsetvec3 format

From experimental9.0

  • New Path display engine! Textured curvy paths with animation! (this is so cool) => You can change them in line settings. Try "Neo Route"
  • Broke some keybind settings. (sorry) Please re-assign keybind for your "press A to trigger pathfind" like features.
  • TSP Cache! Pathfinding should be a bit more faster now.
  • Fix some schematic & roomdata issues.
  • fix freeze lines preventing lines from showing at first.
  • A looooooooooot of internal changes.

From experimental10.0

  • DP TSP solver. Now doors-5, supertall-6, etc. load within 4seconds. spider-7 still takes 7 seconds.
  • now smart route returns exact solution. Quality of smart route has been increased substantially
  • Implement #579 etherwarp tracers. Available in line settings -> NeoRoute (enabled by default)

From experimental10.1

  • fix DP TSP solver not being able to load on windows
  • Fix double chests not pathfinding properly ::: This probably generated few missing precalcs!! I've updated my precalc on #pathfind-presets-sharing , but if you did do custom precalculation properly, you will have to spend around 20 pathfind credits.
  • Fix double chest highlight failing sometimes
  • Change dg.safe to dg.native_blacklist .. since skyclient by default puts them into args and it's really bad for performance

From experimental10.2

  • fix tsp cache not being built, which in turn caused MASSIVE lag in dungeons.

From experimental10.3

  • Fix crash in neoroute renderer when tileentity custom renderer = null
  • Support animated texture for dungeonsguide:textures/arrow.png. Just do normal .mcmeta stuff.
  • Some internal changes.. (raycasthelper deterministic clustering, debug buttons etc)

From experimental11.0

  • Default preset with actual precalculations
  • Slow stonk option => this fixes all those "annoying stonk" issues where you get not-instaminable-block in your stonk path
  • Added category descriptions
  • Fix actionmovenearestair pathfinding to corner of the block breaking button-5
  • Fix pathfind randomly stopping mid run due to pf to invalid secret state
  • Fix lava-ravine-6 with incorrect roomdata which caused some paths to fail to generate ** please unlink all precalculations in lava-ravine-6 and request calculation again to use new roomdata. ** or you can use updated #"Eff 10 Diamond pickaxe + etherwarp. No pearling or stair stonking."
  • Fix superboom overlay being shown when the target mechanic is already blown up
  • Updated itemdrop detection :: if item does not appear within 2 seconds, the mod assumes it is already found
  • Updated bat detection :: if bat does not appear within 5 seconds, the mod assumes it is already found
  • Updated essence detection :: the mod marks essence as found the moment you get animation. Which means pathfinding will be a bit faster and smoother
  • Updated lever triggered door detection :: the mod now does not wait for the door to fully open. Pathfinding should feel faster and smoother
  • Fixed superboomables not being properly incorporated into pathfinding.
  • Fixed "stonk & click" through superboomables. The mod now shows superboom overlay + "click" instead.

From experimental11.1

  • Force neoroute as default
  • add slight change to updatechekcer so that it wouldn't be annoying.
4.0.0-beta12.5Бета1.8.9 · 22 января 2025 г.
  • Fixed DG Coremod not being registered since beta12 (after the build process update) => Which caused dg to fail loading. ^ I can't believe it took 3 months for it to get found out... ^ Also I don't really know how it was launching fine for some people...

Full Changelog: https://github.com/Dungeons-Guide/Skyblock-Dungeons-Guide/compare/4.0.0-beta12.4...4.0.0-beta12.5

Please Support DG development by purchasing cosmetics from the store! We offer custom nickname color, custom nickname prefix, and custom player models! Also we provide early access to beta AND experimental versions through the autoupdater!

4.0.0-beta12.4Бета1.8.9 · 12 октября 2024 г.

What's Changed

basically bunch of bug fixes

  • Fixed incompatibility with sbe
  • Fixed bunch of trivial errors spamming logs
  • Fixed dependency shadowing.
  • Fixed native lib loading failing after mod unloading unsuccessfully
  • no more hychat dependency
  • fix shading issue from beta12.3 causing minecraft to crash

Full Changelog: https://github.com/Dungeons-Guide/Skyblock-Dungeons-Guide/compare/4.0.0-beta12.2...4.0.0-beta12.4

Please Support DG development by purchasing cosmetics from the store! We offer custom nickname color, custom nickname prefix, and custom player models! Also we provide early access to beta AND experimental versions through the autoupdater!

4.0.0-beta12.2Бета1.8.9 · 9 октября 2024 г.

What's Changed

Full Changelog: https://github.com/Dungeons-Guide/Skyblock-Dungeons-Guide/compare/4.0.0-beta11.0...4.0.0-beta12.2

Please Support DG development by purchasing cosmetics from the store! We offer custom nickname color, custom nickname prefix, and custom player models! Also we provide early access to beta AND experimental versions through the autoupdater!

Полная история изменений — на Modrinth.

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