
Doggy Talents Next
The Art of Minecraft Wolf
Обновлён 10 апреля 2026 г. · опубликован 21 декабря 2023 г.

【 狼才能次 】-おおかみさいのうつぎ
🦴🐾 === Doggy Talents Next === 🐾🦴
- 🎼🎹 The Art of Minecraft Wolf 🎼🎹 -
"Maybe he was trying to set an example by showing you how anyone, even a dog could have an adventure." - Issun, Ōkami (2006)
Now supported Fabric and NeoForge
For Fabric, Forge Config API Port and Fabric API are required, Indium is also recommended if Sodium is used.
-------------🦴🐾What this mod is about:🦴🐾-------------
#REFINED-AI! Your dogs are now SMARTER than ever! Much more RELIABLE and REFINED in many aspects. Navigate terrain with deadly precision? Cliffs? Lava? Underwater? Just a walk in the park. Jumping in lava? A thing of the past!
#IT'S “NOT” OVER! Say goodbye to heartbreaking…well, goodbyes. Experiencing a bond that TRANSCENDS death itself! When the unthinkable does happen, with good care, your dog will endure any hardship, and RETURNING to fight another day.
#IMMERSIVE ANIMATIONS! A fluid and immersive canine experience that introduces “life-like” animations, from playful interactions to in-game mechanics integrations.
#PET YOUR DOG… WITH STYLE! What do all doggos have in common? They all love some gooooood ol' BELLY RUBZZZZ!!! Finally, you can now immersively give your beloved Wolfies giant petting strokes from SCRATCHIES to HUGGIES!!!
#FASHIONABLE FURBALLS! Explore a HUGE bundle of canine costumes with our multicultural range of doggy apparel ranging from a simple bowtie to a majestic Fiery Reflector!
#CULINARY DELIGHTS TO SHARE! Worrying about your dogs getting hungry? Say no more! We've introduced a wide range of culinary delights featuring premium, sustainable, ingredients and authentic recipes! (and vegan food too). And YES! You can definitely share them with your hungry pals.
#TRAIN YOUR DOGS! Discover a variety of talents you can give to your Dog to make him a good-er boy. Your doggos can master virtually ANYTHING from UTILITY to COMBAT!!!
#NEVER LOSE YOUR PUPS! Ride them as mounts, or let them ride you! COMMAND them with a Whistle or TRACK your Canines! Or even TELEPORT them from anywhere! Your furry companion will surely always be by your side!
Not only that, we also offer you tons of ways to make your dog truly one-of-a-kind with our diverse BREED SELECTION, VARIANTS customization (creative-only), and a RANDOM NAME GENERATOR to help you find the perfect fit for your furry companions!
...And so much more!!!
~ May Mother Amaterasu bless you and your canine crews! ~
-------------🦴🐾Our vision🦴🐾-------------
"This mod aims to create #Harmony between the dogs and the player throughout the game. Imagine playing a Piano Concerto, you as the pianist and the dogs as the orchestra. When the two sounds are being played, it creates harmony, which our ears love so much. Thus, the orchestra doesn't overwhelm but empowers the pianist. The mod is and will be designed along that principle. The dogs should accompany the player well while not becoming overpowered in the context. Although when on-demand, sufficient abilities should be granted to them, they should be required to work to achieve those. And you, the responsible owner, should help them."
Alternate Download links: Modrinth
Licensing: Please Consult the **License** section of DTN's README.md
-------------🦴🐾Check out other products!🦴🐾-------------
- New Wolves X DoggyTalentsNext Resource Pack (client)
- DTN's Palette of Paws
- BetterDogs X DTN (client)
- DTN Community Skin Expansion (client)
-------------🦴🐾A few words on Donations:🦴🐾-------------
Working on Doggy Talents Next is no easy task, although we as the developers will try our best to bring the best experience to the end users regardless, we would be more than delighted if you decided to donate 🥰 But please be assured that all of the financial resources will be shared equally amongst the working members and will be managed by the Paypal Account of the Owner of the project (currently DashieDev).
If you have any questions, before commenting, See FAQ here.
Still having issues? Please post all issues and questions on Github or our Discord Server! It would make our work a lot easier we can get together on the same page!
We also made a YouTube channel:【 狼才能次 】🦴 DoggyTalentsNextMod OFFICIAL 🦴
Версии
| Версия | Канал | Игра | Загрузчики | Дата | Скачать |
|---|---|---|---|---|---|
| 1.19.0-beta1 | Бета | 1.21.11 | neoforge | 10 апреля 2026 г. | Скачать (10.9 МБ) |
| 1.19.0 | Релиз | 1.20, 1.20.1 | forge | 26 февраля 2026 г. | Скачать (10.8 МБ) |
| 1.19.0 | Релиз | 1.21, 1.21.1 | neoforge | 23 февраля 2026 г. | Скачать (10.7 МБ) |
| 1.19.0-beta1 | Бета | 1.21, 1.21.1 | neoforge | 18 февраля 2026 г. | Скачать (10.7 МБ) |
| 1.18.64-beta1 | Бета | 1.21.11 | neoforge | 24 декабря 2025 г. | Скачать (11.0 МБ) |
| 1.18.64 | Релиз | 1.20, 1.20.1 | forge | 7 декабря 2025 г. | Скачать (10.8 МБ) |
| 1.18.64 | Релиз | 1.21.10 | neoforge | 7 декабря 2025 г. | Скачать (11.0 МБ) |
| 1.18.64 | Релиз | 1.21, 1.21.1 | neoforge | 3 декабря 2025 г. | Скачать (10.8 МБ) |
| 1.18.63-beta1 | Бета | 1.21.10 | fabric | 14 ноября 2025 г. | Скачать (11.1 МБ) |
| 1.18.63 | Релиз | 1.21, 1.21.1 | fabric | 12 ноября 2025 г. | Скачать (10.9 МБ) |
| 1.18.63-beta1 | Бета | 1.21.10 | neoforge | 11 ноября 2025 г. | Скачать (11.0 МБ) |
| 1.18.63-beta1 | Бета | 1.21.9 | neoforge | 10 ноября 2025 г. | Скачать (11.0 МБ) |
| 1.18.63 | Релиз | 1.20, 1.20.1 | forge | 17 октября 2025 г. | Скачать (10.8 МБ) |
| 1.18.63 | Релиз | 1.21, 1.21.1 | neoforge | 17 октября 2025 г. | Скачать (10.8 МБ) |
| 1.18.62 | Релиз | 1.20, 1.20.1 | forge | 16 октября 2025 г. | Скачать (10.8 МБ) |
Показаны последние 15 из 85 версий.
Ченджлог
1.19.0-beta1Бета1.21.11 · 10 апреля 2026 г.
Doggy Talents Next - Changelog
Update List Key (+) A new feature (-) A removed feature (#) A changed feature (*) A bug fix (/) Other
1.19.0 - 23th February 2026 First update of 2026.
Dog Walk Animation overhaul!
Dogs now have not just a dedicated walk animation, but also a galloping animation.
When the dog's speed goes above a threshold for a certain amount of time, the walk animation smoothly transitions into the galloping animation.
The animation transition from between Standby, Walk, and Run is smoothed out to ensure minimal stuttering.
Centrifugal Banking: When galloping and taking a sharp turn, the dog will naturally lean and bank with inertia. The more aggressively they turn, the deeper the lean!
DogAnimations is now Data-Driven
Implemented Dedicated animation format
Created Blockbench plugin for exporting/importing.
DTN now loads animation from resource.
This allows modification of the animation via resourcepacks.
DogModels is now Data-Driven!
Implemented Dedicated model format
Created Blockbench plugin for exporting/importing.
DTN now also loads its model from resource.
A dedicated mod is no longer required for addons that provide custom models.
Any DTN addons with custom models can now be implemented with a resource pack. They will be automatically compatible with every Minecraft version as long as DTN (1.19.0+) supports it.
1.19.0Релиз1.20, 1.20.1 · 26 февраля 2026 г.
Doggy Talents Next - Changelog
Update List Key (+) A new feature (-) A removed feature (#) A changed feature (*) A bug fix (/) Other
1.19.0 - 23th February 2026 First update of 2026.
Dog Walk Animation overhaul!
Dogs now have not just a dedicated walk animation, but also a galloping animation.
When the dog's speed goes above a threshold for a certain amount of time, the walk animation smoothly transitions into the galloping animation.
The animation transition from between Standby, Walk, and Run is smoothed out to ensure minimal stuttering.
Centrifugal Banking: When galloping and taking a sharp turn, the dog will naturally lean and bank with inertia. The more aggressively they turn, the deeper the lean!
DogAnimations is now Data-Driven
Implemented Dedicated animation format
Created Blockbench plugin for exporting/importing.
DTN now loads animation from resource.
This allows modification of the animation via resourcepacks.
DogModels is now Data-Driven!
Implemented Dedicated model format
Created Blockbench plugin for exporting/importing.
DTN now also loads its model from resource.
A dedicated mod is no longer required for addons that provide custom models.
Any DTN addons with custom models can now be implemented with a resource pack. They will be automatically compatible with every Minecraft version as long as DTN (1.19.0+) supports it.
1.19.0Релиз1.21, 1.21.1 · 23 февраля 2026 г.
Doggy Talents Next - Changelog
Update List Key (+) A new feature (-) A removed feature (#) A changed feature (*) A bug fix (/) Other
1.19.0 - 23th February 2026 First update of 2026.
Dog Walk Animation overhaul!
Dogs now have not just a dedicated walk animation, but also a galloping animation.
When the dog's speed goes above a threshold for a certain amount of time, the walk animation smoothly transitions into the galloping animation.
The animation transition from between Standby, Walk, and Run is smoothed out to ensure minimal stuttering.
Centrifugal Banking: When galloping and taking a sharp turn, the dog will naturally lean and bank with inertia. The more aggressively they turn, the deeper the lean!
DogAnimations is now Data-Driven
Implemented Dedicated animation format
Created Blockbench plugin for exporting/importing.
DTN now loads animation from resource.
This allows modification of the animation via resourcepacks.
DogModels is now Data-Driven!
Implemented Dedicated model format
Created Blockbench plugin for exporting/importing.
DTN now also loads its model from resource.
A dedicated mod is no longer required for addons that provide custom models.
Any DTN addons with custom models can now be implemented with a resource pack. They will be automatically compatible with every Minecraft version as long as DTN (1.19.0+) supports it.
1.19.0-beta1Бета1.21, 1.21.1 · 18 февраля 2026 г.
Doggy Talents Next - Changelog
Update List Key (+) A new feature (-) A removed feature (#) A changed feature (*) A bug fix (/) Other
1.18.61 - 14th Oct 2025
Anim debug nametag now only show when player is holding dog anim debug stick.
Allow blacklisting blocks for dog bridging.
- Properly fix dog still pushing owner by default. Dog should now actually don't push the owner by default, you can still push it though.
- Dog won't show nametag as "Dog" if it doesn't have a custom name even when ALWAYS_RENDER_DOG_NAME is true.
- Fixes dog name
- Fixes some issues regarding dog going away from danger logic
- Fix Dog Go Behind Action doesn't work if a torch is blocking the path.
- Fix Dog improperly dismounting entity without checking the entity size and either forefeit if not fit or adapt the entity's pose.
- Fix NPE when Dog places Dog Beds
- Fix non swimmer dog drowning while swimming as they don't float enough
1.18.62 - 16th Oct 2025
Config to restrict Mob Retriever to carrying only leashable mobs.
- (Forge 1.20 Only) fix deofuscated release build.
1.18.63 - 17th Oct 2025
- HOTFIX: Fix Glowing eye detaching.
1.18.64 - 3rd December 2025
Properly implement a datapack based Serverside DogSkin BlackList/WhiteList config system.
- To configure, first create a datapack for the target MC version (or use an existing one).
- Then create this file (in the exact directory relative to the datapack root directory): data/doggytalents/doggytalents/allowed_skin/allowed_skin.json
- In the file, specify the json in this format
{
"strategy": "<*1>",
"skins_hashes": [
"<hash_1>",
"<hash_2>",
...
"<hash_n>"
]
}
*1: either allow_except (allow all skin except the specified skins) or disallow_except (disallow all skin except the specified skins).
hash_1, hash_2,...hash_n: The skins you want to blacklist/whitelist. The skin's texture's Hash Value is required to be the entry for this list, they can be obtained via the Show Info page of Style > Skins at the Dog GUI.
Ensure no duplications in Random Name List.
- Fix wierd dog inventory behaviour when user clicks on the dog inventory button located in their inventory while carrying a stack in their cursor, resulting in the stack temporarily vanishing clientside.
1.18.64-beta1Бета1.21.11 · 24 декабря 2025 г.
Doggy Talents Next - Changelog
Update List Key (+) A new feature (-) A removed feature (#) A changed feature (*) A bug fix (/) Other
1.18.61 - 14th Oct 2025
Anim debug nametag now only show when player is holding dog anim debug stick.
Allow blacklisting blocks for dog bridging.
- Properly fix dog still pushing owner by default. Dog should now actually don't push the owner by default, you can still push it though.
- Dog won't show nametag as "Dog" if it doesn't have a custom name even when ALWAYS_RENDER_DOG_NAME is true.
- Fixes dog name
- Fixes some issues regarding dog going away from danger logic
- Fix Dog Go Behind Action doesn't work if a torch is blocking the path.
- Fix Dog improperly dismounting entity without checking the entity size and either forefeit if not fit or adapt the entity's pose.
- Fix NPE when Dog places Dog Beds
- Fix non swimmer dog drowning while swimming as they don't float enough
1.18.62 - 16th Oct 2025
Config to restrict Mob Retriever to carrying only leashable mobs.
- (Forge 1.20 Only) fix deofuscated release build.
1.18.63 - 17th Oct 2025
- HOTFIX: Fix Glowing eye detaching.
1.18.64 - 3rd December 2025
Properly implement a datapack based Serverside DogSkin BlackList/WhiteList config system.
- To configure, first create a datapack for the target MC version (or use an existing one).
- Then create this file (in the exact directory relative to the datapack root directory): data/doggytalents/doggytalents/allowed_skin/allowed_skin.json
- In the file, specify the json in this format
{
"strategy": "<*1>",
"skins_hashes": [
"<hash_1>",
"<hash_2>",
...
"<hash_n>"
]
}
*1: either allow_except (allow all skin except the specified skins) or disallow_except (disallow all skin except the specified skins).
hash_1, hash_2,...hash_n: The skins you want to blacklist/whitelist. The skin's texture's Hash Value is required to be the entry for this list, they can be obtained via the Show Info page of Style > Skins at the Dog GUI.
Ensure no duplications in Random Name List.
- Fix wierd dog inventory behaviour when user clicks on the dog inventory button located in their inventory while carrying a stack in their cursor, resulting in the stack temporarily vanishing clientside.
1.18.64Релиз1.20, 1.20.1 · 7 декабря 2025 г.
Doggy Talents Next - Changelog
Update List Key (+) A new feature (-) A removed feature (#) A changed feature (*) A bug fix (/) Other
1.18.61 - 14th Oct 2025
Anim debug nametag now only show when player is holding dog anim debug stick.
Allow blacklisting blocks for dog bridging.
- Properly fix dog still pushing owner by default. Dog should now actually don't push the owner by default, you can still push it though.
- Dog won't show nametag as "Dog" if it doesn't have a custom name even when ALWAYS_RENDER_DOG_NAME is true.
- Fixes dog name
- Fixes some issues regarding dog going away from danger logic
- Fix Dog Go Behind Action doesn't work if a torch is blocking the path.
- Fix Dog improperly dismounting entity without checking the entity size and either forefeit if not fit or adapt the entity's pose.
- Fix NPE when Dog places Dog Beds
- Fix non swimmer dog drowning while swimming as they don't float enough
1.18.62 - 16th Oct 2025
Config to restrict Mob Retriever to carrying only leashable mobs.
- (Forge 1.20 Only) fix deofuscated release build.
1.18.63 - 17th Oct 2025
- HOTFIX: Fix Glowing eye detaching.
1.18.64 - 3rd December 2025
Properly implement a datapack based Serverside DogSkin BlackList/WhiteList config system.
- To configure, first create a datapack for the target MC version (or use an existing one).
- Then create this file (in the exact directory relative to the datapack root directory): data/doggytalents/doggytalents/allowed_skin/allowed_skin.json
- In the file, specify the json in this format
{
"strategy": "<*1>",
"skins_hashes": [
"<hash_1>",
"<hash_2>",
...
"<hash_n>"
]
}
*1: either allow_except (allow all skin except the specified skins) or disallow_except (disallow all skin except the specified skins).
hash_1, hash_2,...hash_n: The skins you want to blacklist/whitelist. The skin's texture's Hash Value is required to be the entry for this list, they can be obtained via the Show Info page of Style > Skins at the Dog GUI.
Ensure no duplications in Random Name List.
- Fix wierd dog inventory behaviour when user clicks on the dog inventory button located in their inventory while carrying a stack in their cursor, resulting in the stack temporarily vanishing clientside.
1.18.64Релиз1.21.10 · 7 декабря 2025 г.
Doggy Talents Next - Changelog
Update List Key (+) A new feature (-) A removed feature (#) A changed feature (*) A bug fix (/) Other
1.18.61 - 14th Oct 2025
Anim debug nametag now only show when player is holding dog anim debug stick.
Allow blacklisting blocks for dog bridging.
- Properly fix dog still pushing owner by default. Dog should now actually don't push the owner by default, you can still push it though.
- Dog won't show nametag as "Dog" if it doesn't have a custom name even when ALWAYS_RENDER_DOG_NAME is true.
- Fixes dog name
- Fixes some issues regarding dog going away from danger logic
- Fix Dog Go Behind Action doesn't work if a torch is blocking the path.
- Fix Dog improperly dismounting entity without checking the entity size and either forefeit if not fit or adapt the entity's pose.
- Fix NPE when Dog places Dog Beds
- Fix non swimmer dog drowning while swimming as they don't float enough
1.18.62 - 16th Oct 2025
Config to restrict Mob Retriever to carrying only leashable mobs.
- (Forge 1.20 Only) fix deofuscated release build.
1.18.63 - 17th Oct 2025
- HOTFIX: Fix Glowing eye detaching.
1.18.64 - 3rd December 2025
Properly implement a datapack based Serverside DogSkin BlackList/WhiteList config system.
- To configure, first create a datapack for the target MC version (or use an existing one).
- Then create this file (in the exact directory relative to the datapack root directory): data/doggytalents/doggytalents/allowed_skin/allowed_skin.json
- In the file, specify the json in this format
{
"strategy": "<*1>",
"skins_hashes": [
"<hash_1>",
"<hash_2>",
...
"<hash_n>"
]
}
*1: either allow_except (allow all skin except the specified skins) or disallow_except (disallow all skin except the specified skins).
hash_1, hash_2,...hash_n: The skins you want to blacklist/whitelist. The skin's texture's Hash Value is required to be the entry for this list, they can be obtained via the Show Info page of Style > Skins at the Dog GUI.
Ensure no duplications in Random Name List.
- Fix wierd dog inventory behaviour when user clicks on the dog inventory button located in their inventory while carrying a stack in their cursor, resulting in the stack temporarily vanishing clientside.
1.18.64Релиз1.21, 1.21.1 · 3 декабря 2025 г.
Doggy Talents Next - Changelog
Update List Key (+) A new feature (-) A removed feature (#) A changed feature (*) A bug fix (/) Other
1.18.61 - 14th Oct 2025
Anim debug nametag now only show when player is holding dog anim debug stick.
Allow blacklisting blocks for dog bridging.
- Properly fix dog still pushing owner by default. Dog should now actually don't push the owner by default, you can still push it though.
- Dog won't show nametag as "Dog" if it doesn't have a custom name even when ALWAYS_RENDER_DOG_NAME is true.
- Fixes dog name
- Fixes some issues regarding dog going away from danger logic
- Fix Dog Go Behind Action doesn't work if a torch is blocking the path.
- Fix Dog improperly dismounting entity without checking the entity size and either forefeit if not fit or adapt the entity's pose.
- Fix NPE when Dog places Dog Beds
- Fix non swimmer dog drowning while swimming as they don't float enough
1.18.62 - 16th Oct 2025
Config to restrict Mob Retriever to carrying only leashable mobs.
- (Forge 1.20 Only) fix deofuscated release build.
1.18.63 - 17th Oct 2025
- HOTFIX: Fix Glowing eye detaching.
1.18.64 - 3rd December 2025
Properly implement a datapack based Serverside DogSkin BlackList/WhiteList config system.
- To configure, first create a datapack for the target MC version (or use an existing one).
- Then create this file (in the exact directory relative to the datapack root directory): data/doggytalents/doggytalents/allowed_skin/allowed_skin.json
- In the file, specify the json in this format
{
"strategy": "<*1>",
"skins_hashes": [
"<hash_1>",
"<hash_2>",
...
"<hash_n>"
]
}
*1: either allow_except (allow all skin except the specified skins) or disallow_except (disallow all skin except the specified skins).
hash_1, hash_2,...hash_n: The skins you want to blacklist/whitelist. The skin's texture's Hash Value is required to be the entry for this list, they can be obtained via the Show Info page of Style > Skins at the Dog GUI.
Ensure no duplications in Random Name List.
- Fix wierd dog inventory behaviour when user clicks on the dog inventory button located in their inventory while carrying a stack in their cursor, resulting in the stack temporarily vanishing clientside.
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