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Mineforgian

DMGplus

A custom mod for Dan's Minigames to improve gameplay quality

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2K
Подписчики
1
Обновлён
25 августа 2026 г.
Лицензия
All-Rights-Reserved

Опубликован 5 мая 2026 г.

This mod improves the gameplay quality for Dan's Minigames, aiming to deliver the best experience to all players from around the World! The mod is required to the join server.

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🧱 Block Dash: Client Sided Walls

Block Dash from start to end in client sided. This removes wall rubberbanding, gives perfect wall knockback and makes walls spawn perfectly timed. This is accomplished by sending a seed at the start of the game to the client, which the client decodes so every player sees the same combination of walls. The server is doing no work during the game; the wall visuals, physics and knockback all take place on the client.

🔫 Cow Strike: Client Sided Hitscan

Hitscan in Cow Strike if fully client sided. The client registers if the shooter hit a player with the DMG-47. It sends this packet to the server and damages the victim. Fighting players with higher ping can cause damage delay for the victim, since it takes time for this packet to travel to the server.

⚔️ Super Clash & Skebs: Red Border Tint

Adds a red tint around the border of the screen when the player is outside the border, to improve clarity if the player is outside the border or not. This packet originates from the same source when a player is outside the vanilla minecraft worldborder, but when this packet is send from the server players cannot place blocks either. The mod seperates the red tint from these other effects.

🏁 Theme Race: Client Sided Jumppads

Jumppads around the server are client sided. Whenever a player jumps on a jumppad the client launches them instantly, so players don't experience a delay between jumping and being launched.

Ченджлог

1.5.0Релиз1.21.11 · 25 августа 2026 г.

Block Dash from start to end is now client sided. This removes wall rubberbanding, gives perfect wall knockback and makes walls spawn perfectly timed. This is accomplished by sending a seed at the start of the game to the client, which the client decodes so every player sees the same combination of walls. The server is doing no work during the game; the wall visuals, physics and knockback all take place on the client.

Improved jumppad detection. When 1-2-3 tick jumping from a jumppad (so when the hitbox is not above the jumppad anymore) it now also launches the player.

1.4.2Релиз1.21.11 · 22 августа 2026 г.

block dash wall syncing fixes

1.4.1Релиз1.21.11 · 21 июля 2026 г.

Bufix on Cow Strike crossbows where you could shoot during the countdown.

1.4.0Релиз1.21.11 · 17 июля 2026 г.
  1. Added client sided hitscan for Cow Strike. 2. Added improved border support for SC and Skebs.
1.3.6Релиз1.21.11 · 13 июля 2026 г.

minor client sided bug fix

1.3.5Релиз1.21.11 · 12 июля 2026 г.

minor bug fix after version 1.3.4

1.3.4Релиз1.21.11 · 12 июля 2026 г.

fixed gaps between blocks of walls, fixed wall summoning after lag spike, fixed teleporting forward, improved wall knockback

1.3.3Релиз1.21.11 · 5 июля 2026 г.

Improved Block Dash walls: after 20 ticks of being summoned the walls move 100% client sided.

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