
Distant Horizons
See farther without turning your game into a slide show
- Загрузки
- 28.6M
- Подписчики
- 13K
- Обновлён
- 7 июля 2026 г.
- Лицензия
- LGPL-3.0-only
Опубликован 23 января 2022 г.
What does Distant Horizons do?
Simply put, it add simplified terrain past Minecraft's default view distance to improve performance and allow for longer draw distances.
Now you can finally enjoy that lookout tower you built on top of a mountain!

This photo was taken with a Minecraft render distance of 12 and a mod distance of 512.
Hey, Hey you! This is important!
The version support numbers are strict!
If a version says it supports MC 1.18.1 it will NOT work on 1.18.2!
And: the mod is still in beta. Things may change, break, crash or otherwise go wrong. You have been warned!
Although if you have problems feel free to leave an issue on the project's GitLab.
FAQ:
Q: Forge or Fabric?
A: MC 1.20.6 and newer - NeoForge and Fabric are both in the same jar.
MC 1.20.4 and older - Forge and Fabric are both in the same jar.
Q: Shaders?
A: Yes, but only with certain shaders.
- Optifine: DH partially works with forward rendered shaders.
- Iris (and equivalent ports): DH 2.1.0+ only works with Iris 1.7+ and only with shaders built with DH support in mind.
- DH 2.0 and older don't work with Iris.
Q: Does this work with player created structures?
A: Yes.
Q: Is there multiplayer support?
A: Yes
client side only:
If you only have DH installed on your client LODs will be saved between sessions, although you have to explore the world to load them.
Server and Client:
If DH is installed on the server and client, LODs will automatically be sent to each connected user that has DH installed and has Distant Generation Enabled set to true, disabling distant generation on the server will prevent LODs from being sent to the users.
Q: Where can I download the Bukkit plugin?
A: The bukkit plugin has its own separate download page:
https://modrinth.com/plugin/distant-horizons-support
Extended FAQ:
Discord:
Join our Discord for news, updates, and help:
discord.com/invite/xAB8G4cENx
Support us:
If you want to help with development, join our discord and let us know!
Otherwise if you can't help with development but still want to support Distant Horizons, check out our donation page:
Центр версий
234 из 433Ченджлог
3.2.0-b-26.2Бета26.2 · 7 июля 2026 г.
Highlights:
- Add LOD Textures
- Only available for base DH rendering, Iris shaders will render LODs as untextured (this would need to be fixed on Iris' end)
- Increase LOD quality when zoomed in
- When zoomed in on distant LODs they will slowly increase in quality, increasing your CPU load will improve the loading speed.
- Increase the minimum required OpenGL version 3.2 -> 3.3
- Done to fix AMD generic (cloud/beacon) rendering
- When using the "Auto" rendering engine, Iris will no longer cause the game to crash
- Fix a ByteBuffer memory leak
Full Changelog
Additions:
- Add LOD Textures
- Only available for base DH rendering, Iris shaders will render LODs as untextured (this would need to be fixed on Iris' end)
- Increase LOD quality when zoomed in
- When zoomed in on distant LODs they will slowly increase in quality, increasing your CPU load will improve the loading speed.
- Add a warning if explicit GC is disabled
- Disabling explicit GC is known to cause memory leaks
- Add a warning if OpenGL is used on MC 26.2
Improvements:
- F3 pooled arrays show total bytes
- ByteBuffer pooling
- Pool ByteBuffers on LOD loading
- Pool IBO cpu buffers
- Reduce far plane clipping on LOD only mode
- Several minor garbage collection pressure reductions
Changes:
- When using the "Auto" rendering engine, Iris will no longer cause the game to crash
- Formerly this would cause the game to crash
- If DH is set to explicitly use Blaze3D the game will still crash due to Iris not supporting Blaze3D
- Increase the minimum required OpenGL version 3.2 -> 3.3
- Done to fix AMD generic (cloud/beacon) rendering
Bug Fixes:
- Fix replay of waiting client chunks after server level keying
- Fix instanced rendering not working on AMD
- Fix auto updater looking for the wrong 26.2 version
- Fix GL using the last frame's viewport size (fixes Vista camera rendering)
- Fix memory leak on GL viewport size change
- Fix 1.12.2 self updater crash
- Fix 1.12.2 GL states for vanilla
- Fix 1.12.2 VBO binding leaks
- Fix 1.12.2 beacon tint color using a client-only method
- Fix a rare null pointer in Blaze terrain rendering
- Fix Immersive Portals mixin warning when Immersive Portals isn't present
3.2.0-b-26.1.2Бета26.1, 26.1.1, 26.1.2 · 7 июля 2026 г.
Highlights:
- Add LOD Textures
- Only available for base DH rendering, Iris shaders will render LODs as untextured (this would need to be fixed on Iris' end)
- Increase LOD quality when zoomed in
- When zoomed in on distant LODs they will slowly increase in quality, increasing your CPU load will improve the loading speed.
- Increase the minimum required OpenGL version 3.2 -> 3.3
- Done to fix AMD generic (cloud/beacon) rendering
- When using the "Auto" rendering engine, Iris will no longer cause the game to crash
- Fix a ByteBuffer memory leak
Full Changelog
Additions:
- Add LOD Textures
- Only available for base DH rendering, Iris shaders will render LODs as untextured (this would need to be fixed on Iris' end)
- Increase LOD quality when zoomed in
- When zoomed in on distant LODs they will slowly increase in quality, increasing your CPU load will improve the loading speed.
- Add a warning if explicit GC is disabled
- Disabling explicit GC is known to cause memory leaks
- Add a warning if OpenGL is used on MC 26.2
Improvements:
- F3 pooled arrays show total bytes
- ByteBuffer pooling
- Pool ByteBuffers on LOD loading
- Pool IBO cpu buffers
- Reduce far plane clipping on LOD only mode
- Several minor garbage collection pressure reductions
Changes:
- When using the "Auto" rendering engine, Iris will no longer cause the game to crash
- Formerly this would cause the game to crash
- If DH is set to explicitly use Blaze3D the game will still crash due to Iris not supporting Blaze3D
- Increase the minimum required OpenGL version 3.2 -> 3.3
- Done to fix AMD generic (cloud/beacon) rendering
Bug Fixes:
- Fix replay of waiting client chunks after server level keying
- Fix instanced rendering not working on AMD
- Fix auto updater looking for the wrong 26.2 version
- Fix GL using the last frame's viewport size (fixes Vista camera rendering)
- Fix memory leak on GL viewport size change
- Fix 1.12.2 self updater crash
- Fix 1.12.2 GL states for vanilla
- Fix 1.12.2 VBO binding leaks
- Fix 1.12.2 beacon tint color using a client-only method
- Fix a rare null pointer in Blaze terrain rendering
- Fix Immersive Portals mixin warning when Immersive Portals isn't present
3.2.0-b-1.21.11Бета1.21.11 · 7 июля 2026 г.
Highlights:
- Add LOD Textures
- Only available for base DH rendering, Iris shaders will render LODs as untextured (this would need to be fixed on Iris' end)
- Increase LOD quality when zoomed in
- When zoomed in on distant LODs they will slowly increase in quality, increasing your CPU load will improve the loading speed.
- Increase the minimum required OpenGL version 3.2 -> 3.3
- Done to fix AMD generic (cloud/beacon) rendering
- When using the "Auto" rendering engine, Iris will no longer cause the game to crash
- Fix a ByteBuffer memory leak
Full Changelog
Additions:
- Add LOD Textures
- Only available for base DH rendering, Iris shaders will render LODs as untextured (this would need to be fixed on Iris' end)
- Increase LOD quality when zoomed in
- When zoomed in on distant LODs they will slowly increase in quality, increasing your CPU load will improve the loading speed.
- Add a warning if explicit GC is disabled
- Disabling explicit GC is known to cause memory leaks
- Add a warning if OpenGL is used on MC 26.2
Improvements:
- F3 pooled arrays show total bytes
- ByteBuffer pooling
- Pool ByteBuffers on LOD loading
- Pool IBO cpu buffers
- Reduce far plane clipping on LOD only mode
- Several minor garbage collection pressure reductions
Changes:
- When using the "Auto" rendering engine, Iris will no longer cause the game to crash
- Formerly this would cause the game to crash
- If DH is set to explicitly use Blaze3D the game will still crash due to Iris not supporting Blaze3D
- Increase the minimum required OpenGL version 3.2 -> 3.3
- Done to fix AMD generic (cloud/beacon) rendering
Bug Fixes:
- Fix replay of waiting client chunks after server level keying
- Fix instanced rendering not working on AMD
- Fix auto updater looking for the wrong 26.2 version
- Fix GL using the last frame's viewport size (fixes Vista camera rendering)
- Fix memory leak on GL viewport size change
- Fix 1.12.2 self updater crash
- Fix 1.12.2 GL states for vanilla
- Fix 1.12.2 VBO binding leaks
- Fix 1.12.2 beacon tint color using a client-only method
- Fix a rare null pointer in Blaze terrain rendering
- Fix Immersive Portals mixin warning when Immersive Portals isn't present
3.2.0-b-1.21.10Бета1.21.10 · 7 июля 2026 г.
Highlights:
- Add LOD Textures
- Only available for base DH rendering, Iris shaders will render LODs as untextured (this would need to be fixed on Iris' end)
- Increase LOD quality when zoomed in
- When zoomed in on distant LODs they will slowly increase in quality, increasing your CPU load will improve the loading speed.
- Increase the minimum required OpenGL version 3.2 -> 3.3
- Done to fix AMD generic (cloud/beacon) rendering
- When using the "Auto" rendering engine, Iris will no longer cause the game to crash
- Fix a ByteBuffer memory leak
Full Changelog
Additions:
- Add LOD Textures
- Only available for base DH rendering, Iris shaders will render LODs as untextured (this would need to be fixed on Iris' end)
- Increase LOD quality when zoomed in
- When zoomed in on distant LODs they will slowly increase in quality, increasing your CPU load will improve the loading speed.
- Add a warning if explicit GC is disabled
- Disabling explicit GC is known to cause memory leaks
- Add a warning if OpenGL is used on MC 26.2
Improvements:
- F3 pooled arrays show total bytes
- ByteBuffer pooling
- Pool ByteBuffers on LOD loading
- Pool IBO cpu buffers
- Reduce far plane clipping on LOD only mode
- Several minor garbage collection pressure reductions
Changes:
- When using the "Auto" rendering engine, Iris will no longer cause the game to crash
- Formerly this would cause the game to crash
- If DH is set to explicitly use Blaze3D the game will still crash due to Iris not supporting Blaze3D
- Increase the minimum required OpenGL version 3.2 -> 3.3
- Done to fix AMD generic (cloud/beacon) rendering
Bug Fixes:
- Fix replay of waiting client chunks after server level keying
- Fix instanced rendering not working on AMD
- Fix auto updater looking for the wrong 26.2 version
- Fix GL using the last frame's viewport size (fixes Vista camera rendering)
- Fix memory leak on GL viewport size change
- Fix 1.12.2 self updater crash
- Fix 1.12.2 GL states for vanilla
- Fix 1.12.2 VBO binding leaks
- Fix 1.12.2 beacon tint color using a client-only method
- Fix a rare null pointer in Blaze terrain rendering
- Fix Immersive Portals mixin warning when Immersive Portals isn't present
3.2.0-b-1.21.9Бета1.21.9 · 7 июля 2026 г.
Highlights:
- Add LOD Textures
- Only available for base DH rendering, Iris shaders will render LODs as untextured (this would need to be fixed on Iris' end)
- Increase LOD quality when zoomed in
- When zoomed in on distant LODs they will slowly increase in quality, increasing your CPU load will improve the loading speed.
- Increase the minimum required OpenGL version 3.2 -> 3.3
- Done to fix AMD generic (cloud/beacon) rendering
- When using the "Auto" rendering engine, Iris will no longer cause the game to crash
- Fix a ByteBuffer memory leak
Full Changelog
Additions:
- Add LOD Textures
- Only available for base DH rendering, Iris shaders will render LODs as untextured (this would need to be fixed on Iris' end)
- Increase LOD quality when zoomed in
- When zoomed in on distant LODs they will slowly increase in quality, increasing your CPU load will improve the loading speed.
- Add a warning if explicit GC is disabled
- Disabling explicit GC is known to cause memory leaks
- Add a warning if OpenGL is used on MC 26.2
Improvements:
- F3 pooled arrays show total bytes
- ByteBuffer pooling
- Pool ByteBuffers on LOD loading
- Pool IBO cpu buffers
- Reduce far plane clipping on LOD only mode
- Several minor garbage collection pressure reductions
Changes:
- When using the "Auto" rendering engine, Iris will no longer cause the game to crash
- Formerly this would cause the game to crash
- If DH is set to explicitly use Blaze3D the game will still crash due to Iris not supporting Blaze3D
- Increase the minimum required OpenGL version 3.2 -> 3.3
- Done to fix AMD generic (cloud/beacon) rendering
Bug Fixes:
- Fix replay of waiting client chunks after server level keying
- Fix instanced rendering not working on AMD
- Fix auto updater looking for the wrong 26.2 version
- Fix GL using the last frame's viewport size (fixes Vista camera rendering)
- Fix memory leak on GL viewport size change
- Fix 1.12.2 self updater crash
- Fix 1.12.2 GL states for vanilla
- Fix 1.12.2 VBO binding leaks
- Fix 1.12.2 beacon tint color using a client-only method
- Fix a rare null pointer in Blaze terrain rendering
- Fix Immersive Portals mixin warning when Immersive Portals isn't present
3.2.0-b-1.21.8Бета1.21.8 · 7 июля 2026 г.
Highlights:
- Add LOD Textures
- Only available for base DH rendering, Iris shaders will render LODs as untextured (this would need to be fixed on Iris' end)
- Increase LOD quality when zoomed in
- When zoomed in on distant LODs they will slowly increase in quality, increasing your CPU load will improve the loading speed.
- Increase the minimum required OpenGL version 3.2 -> 3.3
- Done to fix AMD generic (cloud/beacon) rendering
- When using the "Auto" rendering engine, Iris will no longer cause the game to crash
- Fix a ByteBuffer memory leak
Full Changelog
Additions:
- Add LOD Textures
- Only available for base DH rendering, Iris shaders will render LODs as untextured (this would need to be fixed on Iris' end)
- Increase LOD quality when zoomed in
- When zoomed in on distant LODs they will slowly increase in quality, increasing your CPU load will improve the loading speed.
- Add a warning if explicit GC is disabled
- Disabling explicit GC is known to cause memory leaks
- Add a warning if OpenGL is used on MC 26.2
Improvements:
- F3 pooled arrays show total bytes
- ByteBuffer pooling
- Pool ByteBuffers on LOD loading
- Pool IBO cpu buffers
- Reduce far plane clipping on LOD only mode
- Several minor garbage collection pressure reductions
Changes:
- When using the "Auto" rendering engine, Iris will no longer cause the game to crash
- Formerly this would cause the game to crash
- If DH is set to explicitly use Blaze3D the game will still crash due to Iris not supporting Blaze3D
- Increase the minimum required OpenGL version 3.2 -> 3.3
- Done to fix AMD generic (cloud/beacon) rendering
Bug Fixes:
- Fix replay of waiting client chunks after server level keying
- Fix instanced rendering not working on AMD
- Fix auto updater looking for the wrong 26.2 version
- Fix GL using the last frame's viewport size (fixes Vista camera rendering)
- Fix memory leak on GL viewport size change
- Fix 1.12.2 self updater crash
- Fix 1.12.2 GL states for vanilla
- Fix 1.12.2 VBO binding leaks
- Fix 1.12.2 beacon tint color using a client-only method
- Fix a rare null pointer in Blaze terrain rendering
- Fix Immersive Portals mixin warning when Immersive Portals isn't present
3.2.0-b-1.21.6Бета1.21.6 · 7 июля 2026 г.
Highlights:
- Add LOD Textures
- Only available for base DH rendering, Iris shaders will render LODs as untextured (this would need to be fixed on Iris' end)
- Increase LOD quality when zoomed in
- When zoomed in on distant LODs they will slowly increase in quality, increasing your CPU load will improve the loading speed.
- Increase the minimum required OpenGL version 3.2 -> 3.3
- Done to fix AMD generic (cloud/beacon) rendering
- When using the "Auto" rendering engine, Iris will no longer cause the game to crash
- Fix a ByteBuffer memory leak
Full Changelog
Additions:
- Add LOD Textures
- Only available for base DH rendering, Iris shaders will render LODs as untextured (this would need to be fixed on Iris' end)
- Increase LOD quality when zoomed in
- When zoomed in on distant LODs they will slowly increase in quality, increasing your CPU load will improve the loading speed.
- Add a warning if explicit GC is disabled
- Disabling explicit GC is known to cause memory leaks
- Add a warning if OpenGL is used on MC 26.2
Improvements:
- F3 pooled arrays show total bytes
- ByteBuffer pooling
- Pool ByteBuffers on LOD loading
- Pool IBO cpu buffers
- Reduce far plane clipping on LOD only mode
- Several minor garbage collection pressure reductions
Changes:
- When using the "Auto" rendering engine, Iris will no longer cause the game to crash
- Formerly this would cause the game to crash
- If DH is set to explicitly use Blaze3D the game will still crash due to Iris not supporting Blaze3D
- Increase the minimum required OpenGL version 3.2 -> 3.3
- Done to fix AMD generic (cloud/beacon) rendering
Bug Fixes:
- Fix replay of waiting client chunks after server level keying
- Fix instanced rendering not working on AMD
- Fix auto updater looking for the wrong 26.2 version
- Fix GL using the last frame's viewport size (fixes Vista camera rendering)
- Fix memory leak on GL viewport size change
- Fix 1.12.2 self updater crash
- Fix 1.12.2 GL states for vanilla
- Fix 1.12.2 VBO binding leaks
- Fix 1.12.2 beacon tint color using a client-only method
- Fix a rare null pointer in Blaze terrain rendering
- Fix Immersive Portals mixin warning when Immersive Portals isn't present
3.2.0-b-1.21.5Бета1.21.5 · 7 июля 2026 г.
Highlights:
- Add LOD Textures
- Only available for base DH rendering, Iris shaders will render LODs as untextured (this would need to be fixed on Iris' end)
- Increase LOD quality when zoomed in
- When zoomed in on distant LODs they will slowly increase in quality, increasing your CPU load will improve the loading speed.
- Increase the minimum required OpenGL version 3.2 -> 3.3
- Done to fix AMD generic (cloud/beacon) rendering
- When using the "Auto" rendering engine, Iris will no longer cause the game to crash
- Fix a ByteBuffer memory leak
Full Changelog
Additions:
- Add LOD Textures
- Only available for base DH rendering, Iris shaders will render LODs as untextured (this would need to be fixed on Iris' end)
- Increase LOD quality when zoomed in
- When zoomed in on distant LODs they will slowly increase in quality, increasing your CPU load will improve the loading speed.
- Add a warning if explicit GC is disabled
- Disabling explicit GC is known to cause memory leaks
- Add a warning if OpenGL is used on MC 26.2
Improvements:
- F3 pooled arrays show total bytes
- ByteBuffer pooling
- Pool ByteBuffers on LOD loading
- Pool IBO cpu buffers
- Reduce far plane clipping on LOD only mode
- Several minor garbage collection pressure reductions
Changes:
- When using the "Auto" rendering engine, Iris will no longer cause the game to crash
- Formerly this would cause the game to crash
- If DH is set to explicitly use Blaze3D the game will still crash due to Iris not supporting Blaze3D
- Increase the minimum required OpenGL version 3.2 -> 3.3
- Done to fix AMD generic (cloud/beacon) rendering
Bug Fixes:
- Fix replay of waiting client chunks after server level keying
- Fix instanced rendering not working on AMD
- Fix auto updater looking for the wrong 26.2 version
- Fix GL using the last frame's viewport size (fixes Vista camera rendering)
- Fix memory leak on GL viewport size change
- Fix 1.12.2 self updater crash
- Fix 1.12.2 GL states for vanilla
- Fix 1.12.2 VBO binding leaks
- Fix 1.12.2 beacon tint color using a client-only method
- Fix a rare null pointer in Blaze terrain rendering
- Fix Immersive Portals mixin warning when Immersive Portals isn't present
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