
Diminishing Health
Lose half your max health on death. Recover it with golden apples, rest, or sheer determination.
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- Подписчики
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- Обновлён
- 5 декабря 2025 г.
- Лицензия
- Apache-2.0
Опубликован 30 июля 2025 г.

Diminishing Health
Diminishing Health is an attempt to make Minecraft's death system more meaningful and less of a chore. Instead of just losing your items or progress, the mod punishes you by cutting your current maximum health in half every time you die, down to a minimum of 1 heart. Making every death impactful and, most importantly, lasting.
For example: starting at 20 health, after dying once you'll have 10, then 5, then 2, and finally 1. It is meant to punish you for dying repeatedly until you have nothing left to lose. Everything with its own flavor texts and little sound alerts.
By only reducing your health, you can still mine, build, and even explore right after you die. Instead of having to stop whatever you are doing to go pick up your stuff. The mod is meant to be used with KeepInventory, any grave mod, or whatever death mod you prefer. But it can be used with vanilla death.
There are lots of mods that use health as a mechanic, but few have the same detail, configurability, and unique approach to health management as Diminishing Health, especially for this version. While health is often treated as a simple or secondary feature in other mods, this mod is fully centered around it as a lightweight and focused alternative.
Broken Body
When you lose any amount of maximum health, you’ll receive the Broken Body effect as a visual reminder that a piece of you is missing. This effect has no gameplay impact and disappears once you fully recover your maximum health. It can be toggled on or off in the config.

Recovering Health
The mod offers 5 different ways of recovering your health max health. Each recovery method has its own flavor texts and subtle sound alerts, making every healing moment feel special, and none of these can push your health beyond your original maximum. They are healing, not power ups.
Partial Health Recovery.
Eating a golden apple restores 25% of your original max health. For example, if you have 10 hearts left, eating one will bring you back to 15. Golden apples are the default, rare enough to feel valuable, but not so hard to find that healing feels impossible. You can choose to use them early for safety, or save them for when you’re really desperate.
Full Health Recovery
An enchanted golden apple will instantly restore your health to its full original maximum. Meant to be a magical "restart". Having all your hearts feels refreshing for once.
Sleeping Health Recovery
Sleeping through the night restores 5% of your original max health. This recovery only works if you wake up in daytime, so modded ways to skip nights, like the hammocks in Comforts by TheIllusiveC4 will not work. It's supposed to give you a reason to sleep, to heal rather than just skipping the night.
Passive Health Recovery
Every full Minecraft day (around 20 minutes), you’ll regain 15% of your max health naturally, healing by just surviving. As such, this timer resets on death, to give you a reason to relax and do something less deadly.
Determination
When reduced to just half a heart, dying three times in a row triggers a burst of determination, restoring 15% of your max health. This mechanic can only activate once every half Minecraft day, meant to keep you from getting stuck too hard. Recovering any bit of health will reduce your frustration, and thus your determination.
Cravings!
If the mod Cravings! (By me hehe) is installed, satisfying any craving while missing health, will recover 5% of your max health!
Grace
Under certain circumstances, like recovering help with sleeping, dying with max health or triggering Determination, you might be granted Grace with varying durations. If you die while having Grace, you will not suffer any consequence for dying. Won't lose health, timers won't be reset, neither will streaks.

Balanced by Design
Unlike most health-based mods that use flat values, this mod is built around a percentage-based system. Loss and recovery always scale with your current and original max health, respectively, whether you have 5 hearts or 30. That means death penalties and healing rewards stay consistent and fair.
This is actually rarely seen in health mods. Since your health is always changing and customizable, using percentages keeps everything balanced, intuitive, fresh.
HardMode
HardMode is Diminishing Health’s new, reworked optional Hard mode. No longer a gimmick.
Instead of losing health on every hit, HardMode introduces a damage threshold mechanic. Each time you take damage from any source, that damage is accumulated. If the accumulated damage surpasses the threshold, you'll lose a portion of your maximum health.
The accumulated damage slowly decays over time and accounts for all armor and damage reduction. To help you track it, HardMode adds a golden-framed heart that fades as you approach the threshold:

All usual recovery mechanics still apply, and death will still cut your health in half. For those who prefer the older system where every hit has a chance of reducing health, there's a config option to bring it back.
HardMode also includes an optional True Damage setting, which ignores armor and damage reductions when adding to the threshold. This makes the system more predictable and consistent, but harsher. (Disabled by default)
As with the rest of the mod, HardMode is incredibly configurable. Every single thing you can think could be configurable, is, and more.
HardMode is disabled by default. Enable it with the gamerule:
hardmodeEnabled
Advancements
Added a set of 10 simple, mildly funny advancements to help guide you through the mod.

HardMode comes with its own exclusive set of advancements.

Compatibility
Diminishing Health doesn't play well with mods that change your max health. It uses its own internal system that calculates loss and recovery based on your original health value, and other mods can throw that math off. No crashes, but the numbers won’t behave as intended.
You can manually set your max health in the config (default: 20), but this is best used to rebalance the mod, not to patch in modded health. Mixing in extra hearts from other mods will likely lead to weird halving and recovery values.
At first, I thought updating this value manually (e.g., setting it to 24 if another mod adds 4 hearts) would work, but this causes incorrect halving, faulty recovery values, and breaks the intended functionality of the mod.
Ideas to improve compatibility may come later, but only if they don’t overcomplicate the mod too much. For now, I rather keep the mod lightweight and solid on its own.
Mods like Hardcore Revival by BlayTheNinth, gravestone mods or similar. Since Diminishing Health only reduces health after you respawn, it won’t interfere with mods that delay death or preserve your body. In fact, I encourage using death mods. This mod is harsh, they soften it a bit.
ModernFix Compatibility: ModernFix by embeddedt blocks dynamic config reloads. A warning will appear if it's installed, but you can disable that in the config. Everything else works just fine.
Optional Tag Support: Diminishing Health! Supports item tags for those who want to use them for modpacks or compatibility. Tags are not applied to default recovery items by default, so the config list still controls everything. The tags are there and checked if you want to use them. Available tags: diminishinghealth:partial_recovery_items and diminishinghealth:full_recovery_items.
Configuration
I put a lot of effort into making this mod as configurable as it can be.
You can enable or disable every individual health recovery mechanic. Adjust how much health you lose on death or how much each recovery method restores.
- Enable or disable every individual health recovery mechanic.
- Adjust how much max health you lose on death or with HardMode.
- Control how much each recovery method restores.
- Add any items you want as partial or full health recovery foods, not just golden apples.
- Fine-tune passive regeneration: how often it triggers, whether the timer resets on death, and more.
- Customize Determination: how much it recovers, how many deaths it takes to earn it, whether cooldown deaths count, and cooldown length.
- Configure HardMode: threshold values, decay speed, health loss per trigger, chance-based vs. guaranteed loss, and True Damage.
- And more!
By default, the mod can be quite harsh if you die early on, this is more or less intentional to make dying and the first night scary, but please feel free to tweak the configs until the difficulty feels just right. Make the pain of implementing them worth it. Every config was tested, so if it’s in the mod, it is safe to change.
The mod supports dynamic config reload, meaning any changes you make will apply live without needing to restart Minecraft or do anything really. This feature won’t work if ModernFix is installed, as mentioned earlier.
Note: Configs are server configs, located under saves/worldname/serverconfig. They are world-specific. but you can move them to the defaultconfigs folder
Small notes
Fully translated to Spanish!
This is my first mod, and while I’ve tested it with many mods, there may still be bugs. If you find any, please report them, your feedback helps a lot.
In general, please feel free to leave feedback, I adore reading what you think and I will listen. HardMode as a whole was a requested mechanic, for example.
The mod is lightweight and optimized as much as my (limited) abilities allow, so you shouldn’t notice any performance impact.
If you ever need to reload the config manually, use the command /diminishinghealthresetconfig. Tho normally, the dynamic config reload will handle this for you. Also note, this command won’t work if ModernFix is installed.
Thank You
Hope you have fun with it, please tell me about any issues you find with the mod, any recommendations or to simply tell me what you think. Either on CurseForge or in the FTB discord channel!
Ченджлог
1.3.1Релиз1.20.1 · 5 декабря 2025 г.
Hotfix!!1!
Well, took too long to be exactly "hot" ammirite?
This update 1.3.1 is just a fix. Now the whole config file should work better and most importantly, Diminishing Health should no longer crash with half the mods in the site! This was stressful but pushed me to do things the right way.
Aside from that, only a very small thing was added, now you can use the command:
/recoverhealth
To recover all your health. I will paste the previous update's changelog because that's the actual big update, and it got done dirty. Thanks a lot for the patience! Tell me if something breaks and have fun!
Diminishing Health 1.3 Update!
New stuff:
- Grace: A brand-new mechanic. If you die while being graced, you won’t suffer any consequences. You can gain Grace by recovering health through sleep, dying while at full health, or by triggering Determination. Each method can be toggled, and their duration configured.

Advancements: Added a few Grace-related advancements.
Cravings! Compatibility: If Cravings! 1.2 onwards is installed, satisfying a craving while missing health will restore a small amount of it.

Changes:
- Changed the default passive health recovery amount from 5% to 15%.
- Replaced the Broken Body effect icon with a simpler one that blends better visually.
- Tidied up the config file a bit.
- Improved the Spanish translation.
Personal notes:
(No real need to read this, just wanted to talk)
Hello! Thanks for enjoying Diminishing Health. This is the third time I’ve said it’s finished, and honestly I still have some plans for it, but this will be the last update for a while (excluding maybe bug fixes) since I really wanna start working on my next mod.
As my first mod, DH has completely surpassed my expectations and I adore how many people enjoy it. It drifted quite a bit from my original vision, mainly becoming easier (Grace being the newest example), but after actually playing with it, rather than testing it, I’ve realized that DH is at its worse when it leaves you without options. So I am giving you more options! Of course, you can still configure it to make it as harsh as you want.
It’s a bit sad to say some things like the port to fabric, newer versions and improving compatibility (This mod is hacky, I admit it) won’t be coming any time soon. I wish I had more time and was better at modding, but for now, be sure this is the very best I can offer you.
Of course, if you find any bugs, have any recommendations, questions or just wanna share your thoughts, please feel free. I adore reading people’s thoughts about my mods. I will always keep these two projects in development, since I truly love them, as cheesy as that sounds. Thanks again!
1.3Релиз1.20.1 · 10 ноября 2025 г.
If this version makes your game crash
Hey! So, turns out some of the code I was using got a bit outdated and broke after updating the Forge version used to make the mod. Because of that, this release might crash when used alongside other mods (like Create). If your modpack crashes after adding this version, please try using the previous release, that one should still work fine. Tho give this one a try too if you want.
I’m already working on fixing this, but it’ll take a bit of learning and rewriting things the proper way. I don’t have a ton of free time right now, so thanks a lot for being patient. This causes me lots of emotional pain lol 💛
Diminishing Health 1.3 Update!
New stuff:
- Grace: A brand-new mechanic. If you die while being graced, you won’t suffer any consequences. You can gain Grace by recovering health through sleep, dying while at full health, or by triggering Determination. Each method can be toggled, and their duration configured.

Advancements: Added a few Grace-related advancements.
Cravings! Compatibility: If Cravings! 1.2 is installed, satisfying a craving while missing health will restore a small amount of it.

Changes:
- Changed the default passive health recovery amount from 5% to 15%.
- Replaced the Broken Body effect icon with a simpler one that blends better visually.
- Tidied up the config file a bit.
- Improved the Spanish translation.
Personal notes:
(No real need to read this, just wanted to talk)
Hello! Thanks for enjoying Diminishing Health. This is the third time I’ve said it’s finished, and honestly I still have some plans for it, but this will be the last update for a while (excluding maybe bug fixes) since I really wanna start working on my next mod.
As my first mod, DH has completely surpassed my expectations and I adore how many people enjoy it. It drifted quite a bit from my original vision, mainly becoming easier (Grace being the newest example), but after actually playing with it, rather than testing it, I’ve realized that DH is at its worse when it leaves you without options. So I am giving you more options! Of course, you can still configure it to make it as harsh as you want.
It’s a bit sad to say some things like the port to fabric, newer versions and improving compatibility (This mod is hacky, I admit it) won’t be coming any time soon. I wish I had more time and was better at modding, but for now, be sure this is the very best I can offer you.
Of course, if you find any bugs, have any recommendations, questions or just wanna share your thoughts, please feel free. I adore reading people’s thoughts about my mods. I will always keep these two projects in development, since I truly love them, as cheesy as that sounds. Thanks again!
1.2.2Релиз1.20.1 · 30 августа 2025 г.
Bug Fix
- Fixed a minor bug where the death halved message would display incorrectly. Just a quick fix
1.2.1Релиз1.20.1 · 28 августа 2025 г.
Tags!
Diminishing Health now supports tags to recognize recovery items, making compatibility and modpack creation easier.
These tags are not used by default, meaning golden apples are untagged, so the config list still controls everything. You can move, remove, or add recovery items freely without touching tags. However, the tags are there and checked for if needed. The available tags are:
- diminishinghealth:partial_recovery_items
- diminishinghealth:full_recovery_items
If you don’t plan to use tags in your game, this update adds no new gameplay changes, no harm in downloading it but no need to, it’s purely for modding flexibility.
As always, thanks for using my mods and would love to hear what you think.
1.2Релиз1.20.1 · 24 августа 2025 г.
The HardMode Rework
HardMode is no longer a not-really-usable gimmick, it's now a fully fleshed-out, actually pretty neat mode. Give it a try.
Instead of losing health on every hit, HardMode introduces a damage threshold mechanic. Every time you take damage from any source, it's accumulated. If the accumulated damage surpasses the threshold, you'll lose a portion of your maximum health.
The accumulated damage slowly decays over time and respects all armor and damage reductions. To help you track it, HardMode adds a golden-framed heart that fades as you approach the threshold.

All usual recovery mechanics still apply, and death will still cut your health in half. For those who prefer the older system where every hit has a chance of reducing health, there's a config option to bring it back.
HardMode also includes an optional True Damage setting, which ignores armor and damage reductions when adding to the threshold. This makes the system more predictable and consistent, but harsher. (Disabled by default)
As with the rest of the mod, HardMode is incredibly configurable. Every single thing you can think could be configurable, is, and more.
HardMode now comes with its own set of advancements fitting to the new mechanics.

Other changes
Code cleanup: Refactored and organized the mod’s code. Any performance gains are negligible, but I wanted to brag.
Advancements: Removed "Dumb Luck" due to the HardMode overhaul. Added "Don't Fear the Reaper" and "Hitless" to match the new system.
Broken Body effect: Added a toggleable dummy effect that appears whenever you're below your max health.
Colored flavor texts: All in-game messages now use colors for better readability and flair.
Client config file: Added a separate config for visual features, including the Broken Body effect.
Advancement screen: Background and some icons redesigned.
New, prettier logo.
And probably a few other little things I forgot.
As always, hope you have fun with it, please tell me about any issues you find with the mod, any recommendations or to simply tell me what you think. Either on CurseForge or in the FTB discord channel!
1.1.2Релиз1.20.1 · 10 августа 2025 г.
Hotfix
Fixed an issue where the ModernFix installed warning would still appear even when disabled in the config. The mod will also no longer check periodically for config updates if ModernFix is installed.
No update needed if you don't use ModernFix, but updating the mod mid-game won't cause any trouble.
1.1.1Релиз1.20.1 · 6 августа 2025 г.
HOTFIX (v1.1.1)
What’s fixed?
I realized an issue where variables were shared globally between all players, causing problems in multiplayer. Now, all relevant variables are properly tied to each individual player.
What this means:
The mod now works correctly for multiple players online, with health, recovery, and loss tracked separately per player.
If you update an existing world, you might need to die and trigger some recovery methods (like passive recovery, determination or sleeping) to sync everything properly. Nothing should be broken tho.
This update is only necessary if you plan to use this mod in multiplayer. Single-player users or earlier versions won’t need it. Still would recommend updating if you are starting a new world.
Additional changes:
- Config files are now server-side and saved per world under saves/worldname/serverconfig to keep multiplayer settings consistent. This means if you update the mod, you will need to copy your changes from the file in config/ to the new one.
Thanks for downloading the mod! If you find any issues or wanna share any feedback, please let me know on Curseforge or FTB discord.
1.1.0Релиз1.20.1 · 5 августа 2025 г.
New Optional Mechanic
HardMode
HardMode is Diminishing Health's new, optional Hard mode, with it active, you will lose 5% of your max health on every single hit you receive, no matter what armor you wear.
The usual recovery mechanics still apply in HardMode and you'll still lose half your health upon death. Thankfully, HardMode is just as configurable as every other feature in the mod. You can tweak how much health is lost, or the chances of losing health on-hit.
HardMode is disabled by default. Enabled it in the mod's config file.
Advancements
HardMode comes with its own exclusive set of advancements. Mostly to check if it is active and make a little joke

Other stuff
Now fully translated to Spanish! (Some jokes may not work)(Not the config, sorry)
Reworked the config system: Now all changes to it will update dynamically while playing. No need to log out or reload it.
Cleaned up the config file: Should be easier to read. Updated some comments about compatibility, and includes all the HardMode-related options.
New command: /DiminishingHealthResetConfig Forces a config reload, just in case.
ModernFix compatibility: When ModernFix is installed, the dynamic config feature won't work. If you have it, an in-game warning will show to remind you. The warning can be disabled in the config.
Small bug fix: Changing Determination's cooldown while it was active didn't apply until it ended. Now it does. Dynamically too!
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