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Mineforgian

Digimobs

Digimon, in Minecraft! Digimobs has been around since 2011, and has been slowly developing ever since. Digimobs aims to bring as much of the franchise to Minecraft as humanly possible

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10 августа 2026 г.
Лицензия
All-Rights-Reserved

Опубликован 30 октября 2023 г.

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Keep up to date with everything going on with the mod through our Discord! discord link

LEARN THE BASICS -

With a series of quests that guides you through early game controls!

Tutorial Quests!

CHOOSE YOUR PARTNER -

Or let it choose you, with a series of questions designed to pick your partner!

Choose your starter!

RECRUIT OTHERS-

Tame your favorite digimon and add them to your group!

Hiyarimon waiting to be tamed!

GOTTA SCAN 'EM ALL -

Fill out your Field Guide with over 700 Digimon and counting to discover!

Partially filled in Field Guide

DIGIVOLVE -

Take your Digimon to the next level, or unlock alternate routes under the right conditions!

BlackAgumon with multiple evolution routes

BATTLE, MATCH, AND TRADE -

Battle with your digimon against wild digimon, or against other players in PVP mode!

Air Battle! Goddramon vs Phoenixmon!

Breed new digimon and unlock new(or strange) combinations through Digimon Matching!

Mistakes were made??

PLAY WITH YOUR PREFERENCE -

Choose between using our HD formatted models, or in Dot Mode!

Sprite forms! For performance(or for fun!)

This mod is licensed as All Rights Reserved, meaning that you must have permission before redistributing the mod..

You do have the permission to distribute this mod in any modpacks, so long as I am credited. I personally prefer you not upload modpacks on websites that do not require you give Mod Author's credit, but I am not going to stop you.

You DO NOT have permission to reuse assets from this mod for your projects unless specific permission is given by contributors before hand. That means that: You CAN NOT rip models or textures without consent from the member that made it.

You CAN NOT rip item or block textures without consent from the original author that made it.

You CAN NOT redistribute the code for the mod under any circumstances. It is closed source and I do not intend to change that.

Many people have contributed countless hours to this mod, and I do not intend to see any of their work being stolen out of laziness. I take this seriously and will protect the members of my team should their hard work be stolen without consent in whatever escalation that may be necessary.

Ченджлог

2.5.4aРелиз1.20.1 · 10 августа 2026 г.

====HOTFIX FOR 2.5.4====

==General==

  • Increased the rarity of the volcano biome, as last update's fixes seem to make them pretty frequent.
  • The active and completed quest screens are now hooked up to the latest quest formatting
  • New gamerules have been added for spawning sprites, or turning everything into dot mode. This has replaced the whole config options.
  • Added two new quests. Good luck finding them! ==Entities==
  • Ice element digimon are now immune to frostbite
  • Added some sound effects to certain digimon
  • KausGammamon has been updated to be able to fly and be ridden
  • Adjusted riding for WezenGammamon
  • Adjusted riding for Canoweissmon and enabled flying
  • Added the ability to be ridden to Machinedramon
  • The positions of Defense and Special Attack have been switched on the Info Overlay to line up with the stats displayed on the stat menu
  • Revitalize and Recharge passive effects have been changed to 3 hp/eg per tick under 50%hp. These passives can stack with other traits from equipment.
  • Updated the old purgatory models to allow for mutations/skins/sprites since no one listened when I said these were salvaged and I wouldn't spend a lot of time updating them and people complained anyway and rantrantrantrantrant
  • Added further improvements to flying AI
  • Improved the code for registering and discovering digimon in the D-Terminal
  • Overfeeding digimon will now have a different result. . .
  • Converted special attacks to json format, so now they can be customized via datapacks
  • Implemented status effects:
  • Status effects can either have positive or negative consequences. Negative status effects can be cured with new craftable recovery items
  • New status effect attacks have been implemented. Digimon have the chance to spawn/learn them like other non-signature attacks.
  • Certain signature attacks have been updated to inflict status effects
  • Status effects can be viewed from the battle overlay, or from the battle stats screen
  • Added a combat log to the battle overlay
  • Implemented the digibrain
  • Digimon are now equipped with their own psuedo-thinking brain. These can change their temperaments and allow them to react to the world around them. Both positively and negatively..
  • Passive healing will now also recover energy.
  • Wild digimon can now passively heal when non in combat, not aggressive, and not berserk.
  • Implemented Digimon Migration:
  • Wild digimon will now migrate across the world instead of despawning. This can result in seeing digimon not naturally native to the biome or level range it naturally appears in.
  • If enough of the same digimon enter the migration queue, they can form packs and migrate together.

MODELS

NEW SD MODELS

  • Okuwamon
  • GrapLeomon
  • Marsmon
  • Omnimon
  • MailBirdramon
  • OmegaShoutmon
  • Omnimon Alter-B
  • Omnimon Alter-S
  • Imperialdramon(Fighter Mode)
  • BlackImperialdramon(Fighter Mode)
  • Imperialdramon(Paladin Mode)
  • Magnamon X
  • Omnimon X
  • Burpmon

MODEL UPDATES -Knightmon

==Items==

  • Digimon equipment has been converted to the json format, and can now be configured to your liking, or you can even add new equipment from other mods yourself!
  • Equipment stats have been fully implemented, including a bunch of new traits for digimon. 
  • Level requirements have been added to equipment.
  • The weight of digimon have been added to v-pet tooltips.
  • Added status effect recovery items. These are craftable and can be bought from Digimon Vendors
  • Added Black Digitron. A rare secretion capable of causing evolutions. However. . .
  • Added Tattered Wings. A pair of broken wings, but maybe they can be repaired. . .

==Blocks==

  • Digimobs related leaves are now compostable.

==Bugs==

  • Fixed some janky code involving the interaction code with coloring digivices/v-pets and feeding digimon their favorite foods
  • Fixed several incorrect or inconsistent translations
  • Cleaned up some code with the digifarm causing duplicate digimon to appear
  • Fixed Ogremon variants dropping beast swords instead of bone clubs
  • Fixed an issue with the food vendors spawning in Volcano and Spooky outposts
  • Fixed food vendors selling unbuyable bread
  • Fixed more issues with evolution data not always properly being saved
  • Fixed an issue with digimon trying to pathfind while sitting if a chunk unloads
2.5.4Релиз1.20.1 · 8 августа 2026 г.

==General==

  • Increased the rarity of the volcano biome, as last update's fixes seem to make them pretty frequent.
  • The active and completed quest screens are now hooked up to the latest quest formatting
  • New gamerules have been added for spawning sprites, or turning everything into dot mode. This has replaced the whole config options.
  • Added two new quests. Good luck finding them! ==Entities==
  • Ice element digimon are now immune to frostbite
  • Added some sound effects to certain digimon
  • KausGammamon has been updated to be able to fly and be ridden
  • Adjusted riding for WezenGammamon
  • Adjusted riding for Canoweissmon and enabled flying
  • Added the ability to be ridden to Machinedramon
  • The positions of Defense and Special Attack have been switched on the Info Overlay to line up with the stats displayed on the stat menu
  • Revitalize and Recharge passive effects have been changed to 3 hp/eg per tick under 50%hp. These passives can stack with other traits from equipment.
  • Updated the old purgatory models to allow for mutations/skins/sprites since no one listened when I said these were salvaged and I wouldn't spend a lot of time updating them and people complained anyway and rantrantrantrantrant
  • Added further improvements to flying AI
  • Improved the code for registering and discovering digimon in the D-Terminal
  • Overfeeding digimon will now have a different result. . .
  • Converted special attacks to json format, so now they can be customized via datapacks
  • Implemented status effects:
  • Status effects can either have positive or negative consequences. Negative status effects can be cured with new craftable recovery items
  • New status effect attacks have been implemented. Digimon have the chance to spawn/learn them like other non-signature attacks.
  • Certain signature attacks have been updated to inflict status effects
  • Status effects can be viewed from the battle overlay, or from the battle stats screen
  • Added a combat log to the battle overlay
  • Implemented the digibrain
  • Digimon are now equipped with their own psuedo-thinking brain. These can change their temperaments and allow them to react to the world around them. Both positively and negatively..
  • Passive healing will now also recover energy.
  • Wild digimon can now passively heal when non in combat, not aggressive, and not berserk.
  • Implemented Digimon Migration:
  • Wild digimon will now migrate across the world instead of despawning. This can result in seeing digimon not naturally native to the biome or level range it naturally appears in.
  • If enough of the same digimon enter the migration queue, they can form packs and migrate together.

MODELS

NEW SD MODELS

  • Okuwamon
  • GrapLeomon
  • Marsmon
  • Omnimon
  • MailBirdramon
  • OmegaShoutmon
  • Omnimon Alter-B
  • Omnimon Alter-S
  • Imperialdramon(Fighter Mode)
  • BlackImperialdramon(Fighter Mode)
  • Imperialdramon(Paladin Mode)
  • Magnamon X
  • Omnimon X
  • Burpmon

MODEL UPDATES -Knightmon

==Items==

  • Digimon equipment has been converted to the json format, and can now be configured to your liking, or you can even add new equipment from other mods yourself!
  • Equipment stats have been fully implemented, including a bunch of new traits for digimon.
  • Level requirements have been added to equipment.
  • The weight of digimon have been added to v-pet tooltips.
  • Added status effect recovery items. These are craftable and can be bought from Digimon Vendors
  • Added Black Digitron. A rare secretion capable of causing evolutions. However. . .
  • Added Tattered Wings. A pair of broken wings, but maybe they can be repaired. . .

==Blocks==

  • Digimobs related leaves are now compostable.

==Bugs==

  • Fixed some janky code involving the interaction code with coloring digivices/v-pets and feeding digimon their favorite foods
  • Fixed several incorrect or inconsistent translations
  • Cleaned up some code with the digifarm causing duplicate digimon to appear
  • Fixed Ogremon variants dropping beast swords instead of bone clubs
  • Fixed an issue with the food vendors spawning in Volcano and Spooky outposts
  • Fixed food vendors selling unbuyable bread
  • Fixed more issues with evolution data not always properly being saved
  • Fixed an issue with digimon trying to pathfind while sitting if a chunk unloads
2.5.3aРелиз1.20.1 · 27 июня 2026 г.
  • For a comprehensive list of changes to this update, please see the full 2.5.3 changelog. This is -mostly- a bugfix patch.

  • Fixed an issue with flying digimon not correctly pathing while following/battling

  • Fixed some generation compatibility issues with the volcano biome and other mods. The new generation only will affect new chunks.

  • Fixed some evolution logic issues where digimon were not always generating with a list of unlockable evolutions. If you have a digimon affected by this, you may have to degenerate it to reset the unlockable evolutions.

  • Fixed an issue where occasionally mega level digimon could not jogress properly

  • Fixed a couple of model/texture issues

  • The following old digimon models have been salvaged from 1.12 purgatory and been re-added back to the game. If you wanted this, congratulations, almost every old model has been restored. If you didn't want this, blame all the people who did:

  • Lotosmon, Mastemon, Chronomon(Holy Mode), ExoGrimmon, GoldNumemon, HiAndromon, Imperialdramon(Dragon Mode) Black Imperialdramon(Dragon Mode), KingEtemon, KingWhamon, MetalEtemon, Piedmon, PlatinumNumemon, Pukumon, Puppetmon, SaberLeomon, Sakuyamon, Kuzuhamon, TigerVespamon, VenomMyotismon

2.5.3Релиз1.20.1 · 20 июня 2026 г.

==General==

  • Happy Pride Month! During the month of June, Wild ToyAgumons will spawn in with special pride related skins.
  • A new gamerule has been added to enable the Pride Month events at any time
  • A new gamerule has been added to enable digimon spawning in custom dimensions, so that you can spawn them anywhere you like if you choose.

==Entities==

  • Updated several sprites thanks to not-so-new-team-member Tosha.

  • Did a lot of work to fix some of the jankiness with the flying/swimming pathfinding. Version 3582 of this -should- work a lot better.

  • Added new regional conditions for skins. This basically looks to see if any digimon have a "regional" variant and applies a different skin if so. You can see this currently with Kamemons that spawn on beaches compared to rivers!

  • Tamed Digimon(Or digimon with the Nestbound passive) will now revert into an egg from any damage, instead of just when they are killed by another digimon.

  • The evolution tree has been updated to account for other forms of evolution. There are some important changes: Jogress evolutions will now be added towards your unlock limit, and automatically put onto the first branch of the digimon you jogress. This will allow you to add it to your evolution tree and equip branches to it Mode changes will also properly swap out evolutions, allowing you to unlock and equip digimon from mode changes properly Special exceptions have been added to the evolution tree to account for non traditional evolution routes like Lucemon, who skip a stage.

  • Warning! Unidentified spirals have been appearing under certain circumstances! Be very careful when approaching!

  • New world bosses now have a chance to spawn based on the direction they are from the world spawn

  • The chance to trigger a world boss will only occur on the death of wild mega digimon

  • Beat all 4 bosses to trigger the chance for a fifth boss to spawn..or maybe even a sixth.

  • Bosses will drop extra loot, including new weapon templates, trophies, digimon armor, and even digieggs(!)

MODELS NEW HD MODELS

  • Guardromon
  • Guardromon(Gold)
  • Brigadramon

NEW SD MODELS

  • ToyAgumon
  • ShadowToyAgumon
  • ClearAgumon
  • Kokeshimon
  • Gumdramon
  • Loogarmon
  • Kamemon
  • Dinohumon
  • Orochimon
  • GeoGreymon
  • Tuskmon
  • Triceramon
  • Centarumon
  • Magnadramon
  • SnowGoblimon
  • Kokabuterimon
  • Taomon
  • Taomon(Vaccine)
  • Doumon
  • Lilithmon
  • Azulongmon
  • Ebonwumon
  • Beelzemon
  • Huanglongmon
  • ???

MODEL UPDATES

OLD MODELS SAVED FROM 1.12 PURGATORY

  • RizeGreymon
  • ShineGreymon
  • Lilamon
  • AeroVeedramon
  • Andromon
  • BlackKingNumemon
  • Brachimon
  • Butenmon
  • CannonBeemon
  • ChaosGrimmon
  • Cherrymon
  • Digitamamon
  • DoruGreymon
  • Etemon
  • ExTyrannomon
  • Garbagemon
  • Giromon
  • MasterTyrannomon
  • Pandamon
  • Phantomon
  • Piximon
  • SkullSatamon
  • Tekkamon
  • Tinmon
  • WaruMonzaemon
  • Whamon

==Items==

  • New armor and weapon textures by Tosha.
  • Added new weapons, these can be crafted using new smithing templates that drop off the new bosses.
  • Added new armors.
  • The Insect Chip has been replaced by the Machine Chip. This will delete any current Insect Chips you have.
  • Recipes using v-pets can no longer use ones with digimon in them.
  • Evolution items have been repaired and are now once again available from vendors. Since these are specifically designed to add evolutions, they do not require evoliners.

==Blocks==

  • Changed trapdoor recipe so that it does not conflict with vanilla recipes.
  • Added trophy blocks as proof of vanquishing the new world bosses. The can only be wall mounted.

==Bugs==

  • Special thanks to @DarkKn1ght for identifying hundreds of issues in the digimon .jsons that have now been fixed.
  • Fixed an issue where matching would create a bad egg and nature spirits creating the wrong type of egg.
  • Fixed an issue where trying to open the digimon screen while the evolution animation is playing would crash your game/break your digimon
  • Fixed an issue with the Trader not fully switching the owner's data
  • Digimon can no longer learn special attacks that they already have.
  • Fixed an issue where digimentals would not drop properly from fractal blocks WITHOUT BoP installed
  • Fixed an issue where Hybrid and Armor level digimons were not calculating attack and defense values properly.
  • Fixed an issue where jogressed digimon would not save inventories. Your primary inventory will now transfer to the jogressed digimon, while the secondary digimon's inventory will be stored and put back into placed when degenerated.
  • Fixed an issue where jogressed digimon would not save their species exps. The primary and secondary changes above also apply here.
  • Fixed an issue where digimon nicknames could be 32 characters, but the packet only allowed for 20. It now allows for 32.
  • Fixed an issue where using the search bar in the Digibank would lock your screen and cause you to have to relog.
  • Fixed an exploit with fractal cores
  • Fixed an issue where the D-Terminal scrolling was slightly off
  • Fixed an issue where genes were not properly being passed down.
2.5.2bРелиз1.20.1 · 28 февраля 2026 г.
  • Happy Pokemon Day! The pokemon day event is now live, and there have been some new skins added. Additionally, the pokemon day event can now be turned on via Game Rules at any time.
  • Additionally added a gamerule to modify npc spawn times, as well as reducing the time they take to spawn by default.
  • Fixed an issue with the B,A, and Z Spirit of Light items not properly checking for spirit evolution
  • Fixed up some of the legacy code preventing the Halloween event from working properly
  • Fixed several model and json related digimon issues added an SD model for ShimaUnimon. This was missed initially when Unimon was released soooo here ya' go. 
  • Fixed some duping issues related to the DigiFarm
  • Farm Residents and untamed digimon can no longer be placed in boats. Sorrynotsorry
  • Fixed egg hatching overwriting previously saved digimon data
  • Fixed Matched eggs always defaulting to a BotaEgg
  • Fixed baby digimon being able to breed you sick f-
  • Fixed some localization issues
  • Fixed some of the old legacy models rendering invisible
  • Re-added most of the champion level legacy models
2.5.2aРелиз1.20.1 · 16 февраля 2026 г.

Eggs will no longer attempt to hatch while in the DigiFarm using /realize to summon NPCS will now make them look for models instead of spawning as sptires Fixed an issue with NPC vendor prices not syncing to the client Fixed several issues with WereGarurumon's json Fixed other miscellaneous json issues Fixed an issue with the digimon spawner attempting to load in chunks for potential spawns Fixed an issue where any digimon with only one possible taming item would crash when examining them Fixed people being able to log into servers with outdated versions. But the real question is why would you want to?

Fixed and added some more of the old java models that I have been able to restore Fixed an issue where you were able to register and examine non-digimon with the D-Terminal, causing your game to crash

2.5.2hotfixРелиз1.20.1 · 10 февраля 2026 г.

THIS IS A FIX FOR A RATHER BAD GENETICS BUG

==General==

  • Added some parameters to hopefully cutdown on the amount of rollback a player will exerience with player data pertaining to Digimobs.

  • Began converting old tutorial quests into the new format. This is an ongoing thing and will be followed up on for the next big update. If you have already completed them with the old system, you will probably get them again. This IS intentional and not a bug.

  • Added commands to spawn npc vendors and to edit their inventory. ==Entities==

  • Added a new spawn condition to digimon jsons called "layer" to designate some digimon as underground only. This should both prevent EVERY digimon from spawning underground, and make certain ones ONLY underground.

  • Reimplemented jogress evolution, now with json compatibility. Add any or multiple jogress forms through the digimon jsons! Jogress forms will now combine both digimon's stats. Any levels gained will be given to the two component digimon upon degenerating. *Note: Jogress's were only added for modeled digimon. If you want any sprites to jogress, you will need to add them yourself for the time being

  • Reimplemented NPCS. NPCs are no longer near-invicible, but it is not recommended to kill them either.

  • NPC roles now have a set maximum per village that can spawn in at a time. Killing travelers will not cause more vendors to spawn. They also take a realllly long time to respawn

  • NPCs come in three types: Vendors(sell regular stuff), Food Vendors(sell foods), Travelers(important for next update)

  • NPCS have a finite amount of stock, and can sell out. They will restock some of their goods, or new goods every 24000 ticks. This is checked when right clicking them as to avoid merchandise changing mid transaction

  • You can now sell stacks of items at a time

  • NPCS are entirely jsonable! You can change the limits per role, what they sell, and even what kind of digimon can be npcs.

MODELS

  • A note on the last changelog. I initially said that I would be restoring the rest of the old thought-to-be-impossible models to 1.20. Turns out some of these are harder to fix than others. Because I don't see myself putting a lot of time into these, I will be adding them periodically through updates as I can fix them instead. Once all of them are back in, I'll then fix up any weird issues they had after converting(looking at you, Rabbitmon)

NEW HD MODELS

  • Bemmon
  • Dokugumon

NEW SD MODELS

  • Dorumon
  • Ryudamon
  • Kunemon
  • DoKunemon
  • Gaomon
  • Falcomon(original)
  • Gabumon
  • BlackGabumon
  • Psychemon
  • Mimicmon
  • Grizzmon
  • Kiwimon
  • Sunflowmon
  • Strikedramon

MODEL UPDATES

  • Lalamon
  • Gaogamon
  • BlackGaogamon

==Items==

  • Changed registering digimon in the D-Terminal by sneak+right clicking it. Normal right click will now just open the screen only.

  • Digimobs seeds no longer require a hoe to acquire when breaking grass. ==Blocks==

  • Fixed the Power Router not saving whatever level you set it to after leaving the world

  • Added Digizoid chests! These can be crafted similar to normal chests with refined digizoid.

  • You can also find these randomly in the world with loot. Certain colors have more valuable loot than others! But beware...not all chests may contain treasures

  • Added the Digifarm block. Craft one of these and put your digimon in them for some passive exp. You can set different areas to be displayed to the players around you like a pasture block. Unlock more areas by doing various things(Hint: you can currently unlock a second area by completing all tutorial quests). ==Bugs==

  • Fixed some more json bugs

  • Fixed animations on power router

  • Fixed a positive number that should have been a negative number, causing both attack and defensive powers of digimon to not properly scale. No I still will not admit that this wasn't working as intended

  • Fixed some line of sight related issues during battle

  • Fixed the funky flying AI

  • Fixed certain digiwood blocks not being choppable with axes or burning

  • Fixed an exploit with bytes to go over the level cap.

  • Fixed some evolution requirements not showing

  • Fixed an issue with Digieggs not hatching with genetics.

  • Fixed the matcher to where it will properly breed digimon.

  • Fixed Recipe for Golden Acorn

  • Fixed some issues with mounting logic on Flying/Swimming mounts.

2.5.1Релиз1.20.1 · 10 января 2026 г.

This is a bugfix. Are there some other things here? Perhaps...

  • Fixed the recipe to allow the D-Tector to revert into a Digivice
  • Added permission nodes to Digimobs commands so that they can be edited with plugins
  • Fixed Mode Changing not working
  • Thanks to the millions of reports on failure evolutions not triggering properly, these have now been corrected and could not have been done without you
  • Because people made it their favorite pastime trying to break the dummy NPC placeholders until they are fixed up, all NPCs have been nuked out of existence until the next update
  • Fixed an issue where you could not examine spirals
  • Fixed the annoying numerical console spam
  • Fixed several errors with JSON evolutions and special attacks. If you had one of these bugged Digimon prior to this update, you will likely need to degenerate them to fix them
  • Fixed an issue with refined obsidian digizoid not displaying a texture
  • Fixed an issue with Nestbound passive not properly syncing
  • Fixed the Digirod
  • Fixed up death evolutions and conditional evolutions. This means some Digimon's evolution requirements have been altered
  • Fixed an issue where baby Digimon would spawn with Botamon as their in-training form. V-Pet your babies if you had one of these prior to this update to fix it
  • Fixed up the gamerule for spawn delay to account for new spawning code. The default is now 100 ticks (5 seconds per spawn attempt)
  • Using /realize will now generate possible evolutions for Digimon
  • Fixed a multiplayer issue where players not initially in a loaded chunk could not see Digimon that had spawned
  • Fixed some naming issues with Digimon to make them play better with other mods that display information
  • Fixed an issue with the Power Router not working (again)
  • Fixed an issue with the stats screen that caused the EXP bar to run off the screen if you were over the EXP maximum
  • Added weight values to seeds and certain foods that didn't have them
  • All Digiseeds are now compostable
  • Due to popular demand, old models that could not be salvaged in 1.12 have been restored. Using new stubborn-based technology and a lack of self-respect, a Python script was created to convert them. All removed baby, in-training, rookie, and armor Digimon from older versions have been re-added. Champions, Ultimates, and Megas will be included in the next update. These models will only receive bug fixes as development continues on SD models, which will slowly replace them
  • Sprite-only Digimon will no longer generate in the D-Terminal or as possible unlockable evolutions unless "Enable Sprite Spawns" is enabled in the config
  • The D-Terminal will now properly display all Digimon and their information in Creative Mode, even if they have not been discovered

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