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CurseForge
Description
Descendant's Weaponry is a mod that adds new types of weapons, currently has 20 melee weapons of all vanilla materials (wood, stone, gold, gold, iron, diamond and netherite), heavy crossbows and crossbows from tier gold and up (gold, iron, diamond, netherite), 2 new types of armor, heavy and samurai, this allows you to choose according to your tastes or needs.
English is not my native language, all this was translated thanks to DeepL.
- It probably has some errors in the textures or properties of the weapons, I'm clumsy.
Types of melee weapons
| Diamond Equipment | Attack Damage | Reach | Attack Speed | Cost | Efficiency |
|---|---|---|---|---|---|
| Dagger | 6 | -0.5 | 1.9 | 1 | - |
| Longsword | 8.5 | +0.5 | 1.2 | 4 | - |
| Katana | 7 | - | 1.8 | 3 | - |
| Khopesh | 7.5 | +0.5 | 1.7 | 3 | - |
| Rapier | 3.5 | +0.5 | 2.1 | 4 | - |
| Cutlass | 7 | +0.5 | 1.8 | 4 | - |
| Battleaxe | 12 | - | 0.7 | 6 | - |
| Greatpickaxe | 8 | +0.5 | 1 | 6 | Moderate+ |
| Sickle | 7 | - | 1.6 | 3 | Moderate |
| Kama | 8 | - | 1.6 | 3 | Low |
| Greatsword | 10 | +1 | 1 | 5 | - |
| Zweihänder | 11.5 | +1 | 0.85 | 7 | - |
| Flammenschwert | 11 | +1 | 0.9 | 7 | - |
| Buster Sword | 13 | +1 | 0.6 | 7 | - |
| Scythe | 9.5 | +1.5 | 1.1 | 5 | Moderate |
| Spear | 6.5 | +1.5 | 1.4 | 1 | - |
| Glaive | 8.5 | +1.5 | 1.3 | 4 | - |
| Halberd | 11 | +1.5 | 0.8 | 5 | - |
| Trident | 9 | +1.5 | 1.1 | 5 | - |
| Pike | 6.5 | +2 | 1.15 | 1 | - |
🎯 Ranged Weapons
Crossbow (gold, iron, diamond and netherite)
Heavy crossbow (gold, iron, diamond and netherite)
🛡️ Armor Types
Heavy (gold, iron, diamond and netherite)
Samurai (gold, iron, diamond and netherite)
🔨 Reinforced Material Recipes (Smithing Table)
I show these recipes because for some reason JEI does not do it when a smithing table recipe is not complete, for example my recipe only covers 2 of the 3 spaces on the table, fortunately this does not happen with other alternatives like EMI and REI.

🔗 Mod Compatibility
- This mod has compatibility with:
- Bringing weapons with their respective materials with the exception of armor.
🧩 Suggested Mods
- For a better experience I highly recommend that you use the following mods:
🗺️ Planned Features
- Unique properties of weapons
- More compatibility with other mods
- Backports for 1.19.2 and 1.18.2
Ченджлог
1.3.5.1Релиз1.21.1 · 13 октября 2025 г.
📜 Changelog
🛠️ Fix
- Fixed the weapon enchantment tags issue that caused vanilla weapons to lose their enchantments if Oreganized wasn’t installed
1.3.5Релиз1.21.1 · 26 сентября 2025 г.
📜 Changelog
🔗 Compatibility
- Added compatibility with Oreganized
⚔️ Added
Electrum Dagger
Electrum Longsword
Electrum Katana
Electrum Khopesh
Electrum Rapier
Electrum Cutlass
Electrum Greatsword
Electrum Zweihänder
Electrum Flammenschwert
Electrum Buster Sword
Electrum Greatpickaxe
Electrum Battleaxe
Electrum Sickle
Electrum Kama
Electrum Scythe
Electrum Spear
Electrum Pike
Electrum Glaive
Electrum Halberd
Electrum Trident
Electrum Trident (Incomplete)
Electrum Crossbow
Electrum Heavy Crossbow
(I only found out a few days ago from a member of my Discord (BoBongos), that’s why it took me a while to add this)
🎨 Changed
Slightly updated the Khopesh textures
Rapiers no longer use a 3D model (this change was made to simplify compatibility and also because over time I started to dislike it)
⚖️ Balance
- Increased Sickle damage by +1.5 to compensate for the lack of access to sword enchantments
1.3.4.1Релиз1.21.1 · 22 августа 2025 г.
- -I changed 2 recipes from the pole, since they caused a conflict with the recipes for item frames and paintings.
1.3.3.4Релиз1.20.1 · 22 августа 2025 г.
- -I changed 2 recipes from the pole, since they caused a conflict with the recipes for item frames and paintings.
1.3.3.3Релиз1.20.1 · 1 августа 2025 г.
- -Fixed the recipe for tridents made of all materials, except for the compatibility ones.
Sorry for all the mistakes they were oversights on my part The next version 1.4 or 1.5, I don’t remember exactly will be a bit ambitious. I need you to be patient, please, and forgive my laziness.
1.3.3.2Релиз1.20.1 · 29 апреля 2025 г.
- -the reinforced electrum ingot recipe was fixed, which was making it impossible to obtain
1.3.4Релиз1.21.1 · 29 апреля 2025 г.
- -Now it should be compatible with Better Combat 2.1.5+1.21.1.
- -Updated weapon attributes to better match the latest changes in Better Combat.
- -Fixed a bug where the entity interaction (vanilla attack range) overlapped with the attack range provided by Better Combat in item descriptions when Better Combat was installed. The entity interaction should no longer appear when Better Combat is present.
1.3.3.1Релиз1.20.1 · 21 апреля 2025 г.
- -Scythes and Kamas now have access to sword enchantments
- -I have fixed a problem where the trident entities were invisible when using shaders, this was a change I made in version 1.3.3, but I forgot to mention it
I'm going to start with the compatibility of The Twilight Forest
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