
Death Hound
Client-only mod that records death locations, lets you track one, and shows an arrow + world marker so you can find your stuff again. Works in single player and on servers without needing a server install.
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- Обновлён
- 6 января 2026 г.
- Лицензия
- All-Rights-Reserved
Опубликован 2 января 2026 г.
Death Hound
Never lose track of where you died again
Death Hound keeps a history of every place you die and helps you find your way back.
It quietly records each death and lets you:
- See a list of past death locations
- View coordinates and distance
- Track one death at a time
- Follow an on-screen direction arrow
- See a beacon marker from far away
- Keep your records across game sessions
No commands. No server setup. Just press the hotkey and choose the death you want to track.
Multiplayer and Single Player Support
✔ Single Player
Install on the client and play. Everything works out of the box.
✔ Multiplayer
This is a client-only mod.
Install it on your client only.
It does not need to be installed on the server.
What Death Hound Does
- Tracks each death with world, dimension, and coordinates
- Saves your history locally so it persists across sessions
- Lets you select a death and “track” it
- Shows a directional HUD arrow pointing to the location
- Renders a tall visual marker so it is easy to find again
- Works with modpacks, servers, and vanilla
💡 Feature Requests and Version Support
Have an idea, or want support for another Minecraft version?
Open an issue on the project page and let me know.
Ченджлог
1.21.6-1.21.8-1.0.1+forgeРелиз1.21.6, 1.21.7, 1.21.8 · 6 января 2026 г.
Changelog
All notable changes to Death Hound will be documented in this file.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
[1.0.1] - 2026-01-05
Fixed
- Critical: Death records now use local profile ID instead of server UUID, ensuring deaths are specific to each local Minecraft account/character and don't bleed across different profiles
- Hotkey toggle now properly closes Death Hound screen when already open
Breaking
- Existing death records will not automatically migrate to the new storage format. Previous deaths will remain on disk but won't be visible in-game after updating.
[1.0.0] - 2026-01-05
Added
- Initial release for Minecraft 1.21.6-1.21.8
- Death location tracking with on-screen HUD arrows
- World markers at death locations
- Death history UI with Track/Untrack/Copy/Delete functionality
- Per-world and per-player death record storage
- Configurable marker colors and display options
- Client-side only - safe for any server
Technical
- Multi-loader support: Fabric, NeoForge, Forge
- Server-safe initialization (graceful no-op on dedicated servers)
1.21.6-1.21.8-1.0.1+neoforgeРелиз1.21.6, 1.21.7, 1.21.8 · 6 января 2026 г.
Changelog
All notable changes to Death Hound will be documented in this file.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
[1.0.1] - 2026-01-05
Fixed
- Critical: Death records now use local profile ID instead of server UUID, ensuring deaths are specific to each local Minecraft account/character and don't bleed across different profiles
- Hotkey toggle now properly closes Death Hound screen when already open
Breaking
- Existing death records will not automatically migrate to the new storage format. Previous deaths will remain on disk but won't be visible in-game after updating.
[1.0.0] - 2026-01-05
Added
- Initial release for Minecraft 1.21.6-1.21.8
- Death location tracking with on-screen HUD arrows
- World markers at death locations
- Death history UI with Track/Untrack/Copy/Delete functionality
- Per-world and per-player death record storage
- Configurable marker colors and display options
- Client-side only - safe for any server
Technical
- Multi-loader support: Fabric, NeoForge, Forge
- Server-safe initialization (graceful no-op on dedicated servers)
1.21.6-1.21.8-1.0.1+fabricРелиз1.21.6, 1.21.7, 1.21.8 · 6 января 2026 г.
Changelog
All notable changes to Death Hound will be documented in this file.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
[1.0.1] - 2026-01-05
Fixed
- Critical: Death records now use local profile ID instead of server UUID, ensuring deaths are specific to each local Minecraft account/character and don't bleed across different profiles
- Hotkey toggle now properly closes Death Hound screen when already open
Breaking
- Existing death records will not automatically migrate to the new storage format. Previous deaths will remain on disk but won't be visible in-game after updating.
[1.0.0] - 2026-01-05
Added
- Initial release for Minecraft 1.21.6-1.21.8
- Death location tracking with on-screen HUD arrows
- World markers at death locations
- Death history UI with Track/Untrack/Copy/Delete functionality
- Per-world and per-player death record storage
- Configurable marker colors and display options
- Client-side only - safe for any server
Technical
- Multi-loader support: Fabric, NeoForge, Forge
- Server-safe initialization (graceful no-op on dedicated servers)
1.21.9-1.21.10-1.0.1+forgeРелиз1.21.9, 1.21.10 · 6 января 2026 г.
Changelog
All notable changes to Death Hound will be documented in this file.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
[1.0.1] - 2026-01-05
Fixed
- Critical: Death records now use local profile ID instead of server UUID, ensuring deaths are specific to each local Minecraft account/character and don't bleed across different profiles
Breaking
- Existing death records will not automatically migrate to the new storage format. Previous deaths will remain on disk but won't be visible in-game after updating.
[1.0.0] - 2026-01-05
Added
- Server-safe initialization for all loaders to prevent crashes when mistakenly installed on dedicated servers
- Reflection-based client environment detection for cross-loader compatibility
Fixed
- Critical: Dedicated server crash when mod is included server-side in modpacks (now gracefully no-ops)
- HUD arrow rendering reliability issues (replaced pose-stack transforms with manual rotation)
- World marker rendering performance (implemented batching, reduced GL state changes, added simple LOD)
- Hotkey toggle now properly closes Death Hound screen when already open
Changed
- Relaxed NeoForge minimum version requirement from 21.9.16-beta to 21.9.0-beta
- Refactored Forge and NeoForge entrypoints to be server-safe
- Added explicit
clientSideOnly=truemetadata to NeoForge mod descriptor - Improved marker rendering with distance-based culling (markers hidden beyond 300 blocks, wireframe simplified beyond 100 blocks)
Technical
- Split client-only initialization into separate loader-specific client classes
- Removed all
net.minecraft.client.*references from main loader entrypoints - Optimized world marker rendering loop to batch depth-test state changes
- Cached game time calculations to reduce redundant
System.currentTimeMillis()calls
1.21.9-1.21.10-1.0.1+neoforgeРелиз1.21.9, 1.21.10 · 6 января 2026 г.
Changelog
All notable changes to Death Hound will be documented in this file.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
[1.0.1] - 2026-01-05
Fixed
- Critical: Death records now use local profile ID instead of server UUID, ensuring deaths are specific to each local Minecraft account/character and don't bleed across different profiles
Breaking
- Existing death records will not automatically migrate to the new storage format. Previous deaths will remain on disk but won't be visible in-game after updating.
[1.0.0] - 2026-01-05
Added
- Server-safe initialization for all loaders to prevent crashes when mistakenly installed on dedicated servers
- Reflection-based client environment detection for cross-loader compatibility
Fixed
- Critical: Dedicated server crash when mod is included server-side in modpacks (now gracefully no-ops)
- HUD arrow rendering reliability issues (replaced pose-stack transforms with manual rotation)
- World marker rendering performance (implemented batching, reduced GL state changes, added simple LOD)
- Hotkey toggle now properly closes Death Hound screen when already open
Changed
- Relaxed NeoForge minimum version requirement from 21.9.16-beta to 21.9.0-beta
- Refactored Forge and NeoForge entrypoints to be server-safe
- Added explicit
clientSideOnly=truemetadata to NeoForge mod descriptor - Improved marker rendering with distance-based culling (markers hidden beyond 300 blocks, wireframe simplified beyond 100 blocks)
Technical
- Split client-only initialization into separate loader-specific client classes
- Removed all
net.minecraft.client.*references from main loader entrypoints - Optimized world marker rendering loop to batch depth-test state changes
- Cached game time calculations to reduce redundant
System.currentTimeMillis()calls
1.21.9-1.21.10-1.0.1+fabricРелиз1.21.9, 1.21.10 · 6 января 2026 г.
Changelog
All notable changes to Death Hound will be documented in this file.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
[1.0.1] - 2026-01-05
Fixed
- Critical: Death records now use local profile ID instead of server UUID, ensuring deaths are specific to each local Minecraft account/character and don't bleed across different profiles
Breaking
- Existing death records will not automatically migrate to the new storage format. Previous deaths will remain on disk but won't be visible in-game after updating.
[1.0.0] - 2026-01-05
Added
- Server-safe initialization for all loaders to prevent crashes when mistakenly installed on dedicated servers
- Reflection-based client environment detection for cross-loader compatibility
Fixed
- Critical: Dedicated server crash when mod is included server-side in modpacks (now gracefully no-ops)
- HUD arrow rendering reliability issues (replaced pose-stack transforms with manual rotation)
- World marker rendering performance (implemented batching, reduced GL state changes, added simple LOD)
- Hotkey toggle now properly closes Death Hound screen when already open
Changed
- Relaxed NeoForge minimum version requirement from 21.9.16-beta to 21.9.0-beta
- Refactored Forge and NeoForge entrypoints to be server-safe
- Added explicit
clientSideOnly=truemetadata to NeoForge mod descriptor - Improved marker rendering with distance-based culling (markers hidden beyond 300 blocks, wireframe simplified beyond 100 blocks)
Technical
- Split client-only initialization into separate loader-specific client classes
- Removed all
net.minecraft.client.*references from main loader entrypoints - Optimized world marker rendering loop to batch depth-test state changes
- Cached game time calculations to reduce redundant
System.currentTimeMillis()calls
1.21.6-1.21.8-1.0.0+neoforgeРелиз1.21.6, 1.21.7, 1.21.8 · 2 января 2026 г.
Initial release targeting 1.21.6-1.21.8
1.21.6-1.21.8-1.0.0+forgeРелиз1.21.6, 1.21.7, 1.21.8 · 2 января 2026 г.
Initial release targeting 1.21.6-1.21.8
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