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Mineforgian

Death Hound

Client-only mod that records death locations, lets you track one, and shows an arrow + world marker so you can find your stuff again. Works in single player and on servers without needing a server install.

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Обновлён
6 января 2026 г.
Лицензия
All-Rights-Reserved

Опубликован 2 января 2026 г.

Death Hound

Never lose track of where you died again

Death Hound keeps a history of every place you die and helps you find your way back.

It quietly records each death and lets you:

  • See a list of past death locations
  • View coordinates and distance
  • Track one death at a time
  • Follow an on-screen direction arrow
  • See a beacon marker from far away
  • Keep your records across game sessions

No commands. No server setup. Just press the hotkey and choose the death you want to track.


Multiplayer and Single Player Support

✔ Single Player

Install on the client and play. Everything works out of the box.

✔ Multiplayer

This is a client-only mod.

Install it on your client only.
It does not need to be installed on the server.


What Death Hound Does

  • Tracks each death with world, dimension, and coordinates
  • Saves your history locally so it persists across sessions
  • Lets you select a death and “track” it
  • Shows a directional HUD arrow pointing to the location
  • Renders a tall visual marker so it is easy to find again
  • Works with modpacks, servers, and vanilla

💡 Feature Requests and Version Support

Have an idea, or want support for another Minecraft version?
Open an issue on the project page and let me know.

Ченджлог

1.21.6-1.21.8-1.0.1+forgeРелиз1.21.6, 1.21.7, 1.21.8 · 6 января 2026 г.

Changelog

All notable changes to Death Hound will be documented in this file.

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

[1.0.1] - 2026-01-05

Fixed

  • Critical: Death records now use local profile ID instead of server UUID, ensuring deaths are specific to each local Minecraft account/character and don't bleed across different profiles
  • Hotkey toggle now properly closes Death Hound screen when already open

Breaking

  • Existing death records will not automatically migrate to the new storage format. Previous deaths will remain on disk but won't be visible in-game after updating.

[1.0.0] - 2026-01-05

Added

  • Initial release for Minecraft 1.21.6-1.21.8
  • Death location tracking with on-screen HUD arrows
  • World markers at death locations
  • Death history UI with Track/Untrack/Copy/Delete functionality
  • Per-world and per-player death record storage
  • Configurable marker colors and display options
  • Client-side only - safe for any server

Technical

  • Multi-loader support: Fabric, NeoForge, Forge
  • Server-safe initialization (graceful no-op on dedicated servers)
1.21.6-1.21.8-1.0.1+neoforgeРелиз1.21.6, 1.21.7, 1.21.8 · 6 января 2026 г.

Changelog

All notable changes to Death Hound will be documented in this file.

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

[1.0.1] - 2026-01-05

Fixed

  • Critical: Death records now use local profile ID instead of server UUID, ensuring deaths are specific to each local Minecraft account/character and don't bleed across different profiles
  • Hotkey toggle now properly closes Death Hound screen when already open

Breaking

  • Existing death records will not automatically migrate to the new storage format. Previous deaths will remain on disk but won't be visible in-game after updating.

[1.0.0] - 2026-01-05

Added

  • Initial release for Minecraft 1.21.6-1.21.8
  • Death location tracking with on-screen HUD arrows
  • World markers at death locations
  • Death history UI with Track/Untrack/Copy/Delete functionality
  • Per-world and per-player death record storage
  • Configurable marker colors and display options
  • Client-side only - safe for any server

Technical

  • Multi-loader support: Fabric, NeoForge, Forge
  • Server-safe initialization (graceful no-op on dedicated servers)
1.21.6-1.21.8-1.0.1+fabricРелиз1.21.6, 1.21.7, 1.21.8 · 6 января 2026 г.

Changelog

All notable changes to Death Hound will be documented in this file.

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

[1.0.1] - 2026-01-05

Fixed

  • Critical: Death records now use local profile ID instead of server UUID, ensuring deaths are specific to each local Minecraft account/character and don't bleed across different profiles
  • Hotkey toggle now properly closes Death Hound screen when already open

Breaking

  • Existing death records will not automatically migrate to the new storage format. Previous deaths will remain on disk but won't be visible in-game after updating.

[1.0.0] - 2026-01-05

Added

  • Initial release for Minecraft 1.21.6-1.21.8
  • Death location tracking with on-screen HUD arrows
  • World markers at death locations
  • Death history UI with Track/Untrack/Copy/Delete functionality
  • Per-world and per-player death record storage
  • Configurable marker colors and display options
  • Client-side only - safe for any server

Technical

  • Multi-loader support: Fabric, NeoForge, Forge
  • Server-safe initialization (graceful no-op on dedicated servers)
1.21.9-1.21.10-1.0.1+forgeРелиз1.21.9, 1.21.10 · 6 января 2026 г.

Changelog

All notable changes to Death Hound will be documented in this file.

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

[1.0.1] - 2026-01-05

Fixed

  • Critical: Death records now use local profile ID instead of server UUID, ensuring deaths are specific to each local Minecraft account/character and don't bleed across different profiles

Breaking

  • Existing death records will not automatically migrate to the new storage format. Previous deaths will remain on disk but won't be visible in-game after updating.

[1.0.0] - 2026-01-05

Added

  • Server-safe initialization for all loaders to prevent crashes when mistakenly installed on dedicated servers
  • Reflection-based client environment detection for cross-loader compatibility

Fixed

  • Critical: Dedicated server crash when mod is included server-side in modpacks (now gracefully no-ops)
  • HUD arrow rendering reliability issues (replaced pose-stack transforms with manual rotation)
  • World marker rendering performance (implemented batching, reduced GL state changes, added simple LOD)
  • Hotkey toggle now properly closes Death Hound screen when already open

Changed

  • Relaxed NeoForge minimum version requirement from 21.9.16-beta to 21.9.0-beta
  • Refactored Forge and NeoForge entrypoints to be server-safe
  • Added explicit clientSideOnly=true metadata to NeoForge mod descriptor
  • Improved marker rendering with distance-based culling (markers hidden beyond 300 blocks, wireframe simplified beyond 100 blocks)

Technical

  • Split client-only initialization into separate loader-specific client classes
  • Removed all net.minecraft.client.* references from main loader entrypoints
  • Optimized world marker rendering loop to batch depth-test state changes
  • Cached game time calculations to reduce redundant System.currentTimeMillis() calls
1.21.9-1.21.10-1.0.1+neoforgeРелиз1.21.9, 1.21.10 · 6 января 2026 г.

Changelog

All notable changes to Death Hound will be documented in this file.

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

[1.0.1] - 2026-01-05

Fixed

  • Critical: Death records now use local profile ID instead of server UUID, ensuring deaths are specific to each local Minecraft account/character and don't bleed across different profiles

Breaking

  • Existing death records will not automatically migrate to the new storage format. Previous deaths will remain on disk but won't be visible in-game after updating.

[1.0.0] - 2026-01-05

Added

  • Server-safe initialization for all loaders to prevent crashes when mistakenly installed on dedicated servers
  • Reflection-based client environment detection for cross-loader compatibility

Fixed

  • Critical: Dedicated server crash when mod is included server-side in modpacks (now gracefully no-ops)
  • HUD arrow rendering reliability issues (replaced pose-stack transforms with manual rotation)
  • World marker rendering performance (implemented batching, reduced GL state changes, added simple LOD)
  • Hotkey toggle now properly closes Death Hound screen when already open

Changed

  • Relaxed NeoForge minimum version requirement from 21.9.16-beta to 21.9.0-beta
  • Refactored Forge and NeoForge entrypoints to be server-safe
  • Added explicit clientSideOnly=true metadata to NeoForge mod descriptor
  • Improved marker rendering with distance-based culling (markers hidden beyond 300 blocks, wireframe simplified beyond 100 blocks)

Technical

  • Split client-only initialization into separate loader-specific client classes
  • Removed all net.minecraft.client.* references from main loader entrypoints
  • Optimized world marker rendering loop to batch depth-test state changes
  • Cached game time calculations to reduce redundant System.currentTimeMillis() calls
1.21.9-1.21.10-1.0.1+fabricРелиз1.21.9, 1.21.10 · 6 января 2026 г.

Changelog

All notable changes to Death Hound will be documented in this file.

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

[1.0.1] - 2026-01-05

Fixed

  • Critical: Death records now use local profile ID instead of server UUID, ensuring deaths are specific to each local Minecraft account/character and don't bleed across different profiles

Breaking

  • Existing death records will not automatically migrate to the new storage format. Previous deaths will remain on disk but won't be visible in-game after updating.

[1.0.0] - 2026-01-05

Added

  • Server-safe initialization for all loaders to prevent crashes when mistakenly installed on dedicated servers
  • Reflection-based client environment detection for cross-loader compatibility

Fixed

  • Critical: Dedicated server crash when mod is included server-side in modpacks (now gracefully no-ops)
  • HUD arrow rendering reliability issues (replaced pose-stack transforms with manual rotation)
  • World marker rendering performance (implemented batching, reduced GL state changes, added simple LOD)
  • Hotkey toggle now properly closes Death Hound screen when already open

Changed

  • Relaxed NeoForge minimum version requirement from 21.9.16-beta to 21.9.0-beta
  • Refactored Forge and NeoForge entrypoints to be server-safe
  • Added explicit clientSideOnly=true metadata to NeoForge mod descriptor
  • Improved marker rendering with distance-based culling (markers hidden beyond 300 blocks, wireframe simplified beyond 100 blocks)

Technical

  • Split client-only initialization into separate loader-specific client classes
  • Removed all net.minecraft.client.* references from main loader entrypoints
  • Optimized world marker rendering loop to batch depth-test state changes
  • Cached game time calculations to reduce redundant System.currentTimeMillis() calls
1.21.6-1.21.8-1.0.0+neoforgeРелиз1.21.6, 1.21.7, 1.21.8 · 2 января 2026 г.

Initial release targeting 1.21.6-1.21.8

1.21.6-1.21.8-1.0.0+forgeРелиз1.21.6, 1.21.7, 1.21.8 · 2 января 2026 г.

Initial release targeting 1.21.6-1.21.8

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