Перейти к содержимому
Mineforgian

Halcyon | Data & Essence

A story of reconciliation, told through a magitech mod about exploration and factory-building.

Загрузки
8K
Подписчики
101
Обновлён
11 августа 2026 г.
Лицензия
Halcyon-License

Опубликован 29 января 2025 г.

Black silhouette of a tall spire on a gradiented background that is blue at the top, purple at the middle, and orange at the bottom; four symbols connected in a constellation are overlaid - from bottom to top they are a purple hammer, a yellow crescent moon, a green mushroom, and a cold white star.

Halcyon

-what is this song that drives me?-

To beget change, one must consider first the nature of its recipient. This is easily done: evidence of a scarred past is all around, clinging to the world like detritus in water that needs but a single motion to stir to the surface. A tablet rests high in snow-capped dark cradled by a feathered hand. The past is opening itself to you. It just takes one step, one fleeting motion to behold. Will you do it?

The road onto which you will embark stretches high and low, twisting through other realms alien and familiar. The ascent will be vast, but so too will be its spoils. The further you go, the more you must bear in mind your goal. To beget change, one must ultimately embody its agent.

This is Halcyon, a story of reconciliation told through your discoveries and experiments surrounding once-forgotten magitech machinery and its architects. Through artifice, grow familiar with the ebbs and flows of the Tides. Unearth a lost history, and realize it was not lost at all. Explore, construct, make contact, learn. And at the end of all things, when the lights in the sky are dim and clouded in mist and the tablet in your hands reflects that which you always knew to be real, you will make your role clear, and bear witness to your endeavor's conclusion.

Reconcile.

Screenshot of a selection of fanciful copper machinery placed in a dark room built from variants of polished obsidian blocks; the machines are interconnected with glowing wires.

Alpha Notice

Halcyon is in alpha. What that means is twofold. First, that it is not a complete experience: you can currently progress up to the beginning of the Third Tier. That can take but a few hours if one knows what they're doing, certainly more if not. Second, that along the way, content may be changed drastically. Back up your world before any updates, and do not expect major updates to work well without a new one. But when all is said and done, Halcyon is planned to have many tens of hours of content.

Features

-what are its instruments, its voices?-
  • Many machines both familiar and fresh; the heart of a magitech factory
  • Logistics with which to move around your factory's spoils
  • Several useful tools and other creations of artifice
  • Multiple world-traversal items, including a grappling hook
  • A scarred past, an expansive history for you to explore
  • A changing world whose hidden truths surface as you listen to its stories
  • Multiple sets of thematic building blocks: obsidian, copper, and more
  • New structures in which your precious knowledge is sealed away
  • Data-driven progression system focused on puzzle-solving and exploration
  • The Song of the Factory, an ever-growing musical monument to your endeavors
  • And more

Mod Integration

-does it resonate to me, and me alone?-
  • Applied Energistics 2:
    • Process AE2's materials with Tide-driven machinery
  • EMI:
    • Full recipe display support, with thematic visuals and progression-based recipe hiding
  • Malum:
    • Ability to locate a certain... thing with the Resonance Receptor
    • New ways to process the spoils of your Wicked Harvests
  • Mekanism:
    • A new set of Nodes and Wires for transferring Chemicals
  • Opalescence:
    • Opal variants of Traversite Road blocks
  • Oritech:
    • Recipes to make Oritech alloys in the Synthesis Chamber for half the cost
  • Pastel:
    • New ways to process the materials of your Artistry
    • Some Pastel items can serve as powerful sources of Tidal Energy
    • More interop will be added as both mods flourish further!
  • Primal Magick:
    • Ability to locate the Shrines a mage requires with the Resonance Receptor
  • Refined Storage:
    • The Tides beget more efficient methods to create your base RS components
  • Tempad:
    • While there is no Tempad integration in Halcyon itself, we recommend the addon Tides of Time, made by a close friend of the project. It fully subsumes Tempad into Halcyon's progression, including a new structure and changed recipes.

Screenshot of the interior of a Nature Outpost structure; it is built from a purple rock and is visibly overgrown, with leaves and moss everywhere.

Credits

-who composed the song, this distant dream?-

Primary developers

  • Esét Kalenko: Lead Art/Narrative Designer - Esét's KoFi
  • Fuzzy: Lead Composer

Contributors

  • Cimdy: Former programming lead, shader sorceress, lots of background lore
  • DavidRarria09: Additional music
  • K King: Sound designer - K King's KoFi
  • Multyfora: Programming, render wizardry
  • Qther/Vonr: Performance improvements
  • TheRobbie73: Sable compatibility

Translators

  • Chinese: ChujikYahus, dovisutu, ZetaY

Ченджлог

0.4.2+aria-of-the-moonАльфа1.21.1 · 11 августа 2026 г.

Additions

  • Lunar Synthesis theme (Fuzzy)

Fixes

  • Corrected the Lunarium's unlock requirements (Esét)
  • Fixed a crash with the Wandering Wires puzzle (Esét)
  • (WIP content) The Spike now accepts fluid (Esét)
0.4.1+aria-of-the-moonАльфа1.21.1 · 4 августа 2026 г.

This is a world-breaking update! You MUST start a new world after updating!

Additions

  • Astronomy Towers (Esét)
  • Shards of Transformation, and the means to obtain them (Esét)
  • Ecliptrum alloy and associated components (Esét)
  • Lunar Nodes and Wires (Esét)
  • The Lunarium
  • Frozen Moonlight (Esét)
  • Crystallization Charges (Esét)
  • Progression Sharing via player-built Data Banks (Esét)
  • The Repulsion Rod (Esét)
  • RF Nodes and Wires (Esét)
  • Sustenance Siphon (Esét)
  • Storage blocks for Shards of Industry and Shards of Transformation (Esét)
  • Malum compat for the Mineral Purification Chamber (Esét)
  • Some more Pastel compat recipes (Esét)
  • Some Malum compat recipes (Esét)
  • Added energy value tooltip to Shard Burner gui (Esét)
  • Added drying recipe for milk into slime (Esét)
  • Added "Conductor's Lullaby" music disc (Esét, Fuzzy)

Removals

  • Config value for Tidal Energy Battery capacities (Esét)

Changes

  • Modid rename - "datanessence" -> "halcyon" (Esét)
  • Changed click sounds for Shifting Hues to all be ui_click (Esét)
  • Data Bank Entries are now more vague on what they unlock (Esét)
  • Moved Mineral-Finding Rod to t3 (Esét)
  • Rethemed the Metal Shaper's work process and mold items to be more akin to 3d printing (Esét)
  • Updated zh_cn translation (ChuijkYahus)
  • Shard Burners now spawn gaseous clouds when they sublimate shards (Esét)
  • Shard Burners' sublimatable items are now data driven (Esét)
  • Buffed Tethergrass spread rates (Esét)
  • Recipes now hide in EMI if you do not have the data for their machine, like in the Data Tablet (Esét)
  • Recipes are able to be hidden in EMI if their associated data entry is incomplete no matter what (Esét)

Fixes

  • Improved Node performance by switching from JGraphT to JGAlgo (Vonr)
  • Nodes now work with Sable sublevels (TheRobbie73)
  • Structure Pings no longer disappear while the game is paused (Esét)
  • Fixed Tidal Energy Meter's right-click action being totally nonfunctional on servers (Esét)
  • Fixed Wire connection limit not being adhered to in all connection directions (Vonr)
  • Fixed Twining Lanterns causing a disconnect if you unload then reload them (Esét)
  • Fixed completion stages not working properly with hidden advancements (Esét)
0.3.6+tides-of-phenuaАльфа1.21.1 · 8 мая 2026 г.

Changes

  • Changed the tier text translations to be per-tier (Esét)
  • Made the tier display in data banks more thematic (Esét)

Fixes

  • Fixed progression being reset when updating from 0.3.4 and below - if you already updated to 0.3.5, this will reset you again! (Esét)
  • Fixed Malum [REDACTED]s being located on the main mode of the Signal Tracker (Esét)
0.3.5+tides-of-phenuaАльфа1.21.1 · 7 мая 2026 г.

Additions

  • All current t3 and t4 content - none of it is obtainable in survival right now (Esét)
  • More Pastel crushing compat (Esét)
  • Tooltip display and associated item tag for WIP/unfinished content (Esét)
  • Structure Music for Abandoned Factories (Esét, Fuzzy)

Changes

  • Tidal Furnaces' speed bonus is now 50%, as opposed to 25% (Esét)

Fixes

  • Fixed Infusers being uncraftable without first having obtained one (Esét)
  • Fixed Pure Zinc (Pastel) not being processable in the Mineral Purification Chamber (Esét)
  • Fixed (Energized) Ancient Rock Columns not actually rotating (Esét)
  • Improved performance for Nodes (Vonr)
  • Fixed Mekanism integration Chemical nodes duping and voiding chemicals (Esét)
0.3.4+tides-of-phenuaАльфа1.21.1 · 23 апреля 2026 г.

Fixes

  • Fixed Makutuin Runner Carpets not rotating with the structures they are placed within, for real this time (Esét)
0.3.3+tides-of-phenuaАльфа1.21.1 · 22 апреля 2026 г.

Additions

  • Industrial Infuser recipe for more efficient Charcoal production (Esét)

Changes

  • Nerfed the output of Pure Netherite (Pastel) in the Mineral Purification Chamber (Esét)
  • Traversite Road can be crafted out of Calcite as well as Diorite (Esét)
  • Updated zh_cn (ChuijkYahus)

Fixes

  • Fixed Primitive Antigravity Pack's fuel effectively being infinite (Esét)
  • Fixed incorrect Quartz Flakes:Nether Quartz crafting ratio (Esét)
  • Fixed Auto-Fabricator's item sidedness being incorrect for new model (Esét)
  • Fixed Makutuin Runner Carpets not rotating with the structures they are placed within (Esét)
0.3.2+tides-of-phenuaАльфа1.21.1 · 11 марта 2026 г.

Fixes

  • Fixed missing recipe for Tag Filter Labels (Esét)
0.3.1+tides-of-phenuaАльфа1.21.1 · 11 марта 2026 г.

Additions

  • Added "arcane resonance seeking" upgrade for the Signal Tracker, allowing it to find certain structures from other mods (Esét)
  • Added Makutuin Runner carpet-type block (Esét)
  • Added some more advanced crafting components (Esét)
  • Added tag filter labels for filter slots (Esét)

Removals

  • Removed the "maximize" command; it never truly worked right (Esét)

Changes

  • Added Runners and an additional loot chest to Arekko's Vault (Esét)
  • All Rod recipes now require a new advanced crafting component (Esét)
  • Auto-Fabricators can be disabled by applying redstone (Esét)
  • Auto-Fabricators won't craft until all their locked slots are filled (Esét)
  • Hammer and Chisel recipe changed to require only one diamond (Esét)
  • Overhauled visuals of Auto-Fabricator (Esét)
  • Renamed Essence to Tidal Energy, and subsequently cast off the "Data & Essence" title in all but on a technical level (Esét)
  • Rewrote a bunch of the Data Tablet (Esét)

Fixes

  • Fixed Auto-Fabricator's remainder handling... AGAIN (Esét)
  • Fixed Light Fixtures not being mineable with an empty hand (Esét)

Комментарии

Загружаем…