Перейти к содержимому
Mineforgian

Sword Art Onmine : Beginning

DASWORDARTONMINE is a overhaul mod for Minecraft 1.20.1 (Forge) that brings the iconic User Interface (UI) from the anime Sword Art Online directly into your game.

Загрузки
472
Подписчики
1
Обновлён
16 апреля 2026 г.
Лицензия
All-Rights-Reserved

Опубликован 3 февраля 2026 г.

All text translated to English — titles ("Beginner", "Warrior", "Beater"...), menus, items, commands, chat messages, death screen, toast notifications.

GUIs scaled down — The HUD now uses a configurable hudScale (default 0.75 = 25% smaller). The SAO menu and stats screen render at 0.85x scale. More compact and less intrusive.

Sword Skills removed — No more PacketUseSwordSkill, no more Z/X/C/V keybinds, no more "Sword Skills" section in the menu, no more skill cooldown in the capability. Only M (menu) and P (stats) keys remain.

Many new config options added:

hudScale (0.3–2.0), hudOffsetX, hudOffsetY — HUD position and size
hideVanillaArmor, hideVanillaHunger, hideVanillaXpBar, hideVanillaHotbar, hideVanillaCrosshair — hide each vanilla element individually
showHpText, showXpBarOnHud — toggle individual HUD elements
deathScreenShowXpLoss, deathScreenDelayTicks — death screen control
mobXpMultiplier, minXpPerKill — fine-tune XP gain
duelMaxDistance, duelRequestTimeout — duel settings
partyXpShareRadius, partyShowOnHud — party options
cursorPkThreshold — PK threshold for orange cursor
healingCrystalPercent, teleportCrystalCooldown, healingCrystalCooldown — item tuning
enableTitleSystem, enableToastNotifications, enableXpPopup, enableLevelUpAnimation — individual feature toggles

Obviously i don't have texture + models for item.

I uploaded this next month.

DASWORDARTONMINE is overhaul mod for Minecraft 1.20.1 (Forge) that brings the iconic User Interface (UI) from the anime Sword Art Online directly into your game.

✨ Key Features

SAO Style HUD: The vanilla heart system has been completely removed and replaced with a sleek, high-definition Health Bar located in the top-left corner of the screen.

Dynamic Health Status: The HP bar reacts to your current health, changing colors dynamically just like in the anime:

    🟢 Green: High Health (> 50%)

    🟠 Orange: Mid Health (< 50%)

    🔴 Red: Critical Danger (< 25%)

Immersive Death Screen: Experience a dramatic "Game Over". The standard death screen is replaced with the iconic "You Are Dead" hexagonal prompt, overlaid with a dramatic red atmospheric filter.

Seamless Respawn: No more "Title Screen" buttons. Simply click once anywhere on the screen to respawn immediately and get back into the action.

⚙️ Technical Info

Loader: Forge

Version: 1.20.1

Side: Client-side and Server-side.

Link Start!

Ченджлог

1Релиз1.20.1 · 21 февраля 2026 г.

Key Enhancements

Dynamic Background: Added a static dark gray rectangle (0xFF333333) behind the health bar. It fills the empty space as health decreases, making the HUD look solid.

Animated Health (Smooth Lerp): Implemented Mth.lerp. Instead of snapping instantly, the bar glides smoothly to its new value when you take damage or heal.

Color Pulse (Flux): Used a sine wave based on System.currentTimeMillis() to make the colors "breathe." The bar subtly oscillates in brightness, giving it an energetic SAO feel.

Damage Flash: Added a flashTimer. Whenever your HP drops, the bar flashes white and fades back to its original color, providing strong visual feedback for hits.

Gradient Shading: Replaced flat colors with vertical gradients (top/bottom) to simulate depth and lighting on the bar.

Комментарии

Загружаем…