
Darwinism
Darwin’s Serum adapts to your environment and actions, giving you exactly what you need to survive in real time.
- Загрузки
- 224
- Подписчики
- 5
- Обновлён
- 22 мая 2026 г.
- Лицензия
- GPL-3.0-or-later
Опубликован 22 февраля 2026 г.
Darwinism adds a tiered potion effect that makes your body respond to the world around it. Sprint long enough and you accelerate. Take damage and regneration kicks in, amplifying itself as you keep getting hurt. Step into darkness and your eyes adjust. Three tiers of increasing power, each one harder to brew and further from human limits.
Ченджлог
1.4.1Релиз1.21.8 · 22 мая 2026 г.
Changes
- Moved static attribute modifiers to the potion effect element instead of handling them in procedures
- Fixed attribute reset triggering incorrectly when upgrading between tiers
- Imported to 1.21.8 Neoforge
1.4.1Релиз1.21.1 · 22 мая 2026 г.
Changes
- Moved static attribute modifiers to the potion effect element instead of handling them in procedures
- Fixed attribute reset triggering incorrectly when upgrading between tiers
1.4.0Релиз1.21.1 · 4 апреля 2026 г.
New content
- Added Darwinism III, a third tier potion effect with +60 max health via additive attribute modifier and upgraded adaptation logic. Includes Regeneration on application to fill the bonus health.
Changes
- Extracted repeated attribute reset logic into a shared AttributeResetProcedure helper, replacing identical copy-pasted attribute blocks across RespawnSafetyNet, RespawnSafetyNet2, DarwinismEffectExpires, Darwinism2EffectExpires, and LoginSafetyNet. Adding or changing an attribute mutation now only requires editing one file instead of five.
- Fixed attribute reset triggering incorrectly when upgrading between tiers. DarwinismEffectExpires now only resets if neither tier 2 nor tier 3 is active. Darwinism2EffectExpires now only resets if tier 3 is not active.
- Added devolution prevention for tier 3. Drinking a lower tier potion while tier 3 is active is now refused. Tier 2 and tier 1 expiry procedures updated to account for tier 3.
1.3.1Бета1.20.1 · 10 марта 2026 г.
Backported to 1.20.1
- Changed attributes to flying speed, max health, knockback resistance, step height addition since 1.20 lacks features.
1.3.1Релиз1.21.1 · 9 марта 2026 г.
The Adrenaline Evolution System
- Reactive Scaling: Regeneration speed is now determined mathematically, allowing for a smooth power curve.
- Integrated Metabolism: Regeneration now naturally decays when out of combat.
- Precision Rounding: Added Math.round() logic to the procedure to ensure the game engine correctly translates the variable into integer potion levels.
Combat & Detection Fixes
- Universal Trigger: Fixed a critical logic error to ensure adrenaline builds from all damage sources, including Mob attacks, TNT, and Projectiles, rather than just player hits.
- High-Intensity Gain: Tuned adrenaline gain to +2 per hit, making the evolution feel more responsive during fast-paced fights.
Environmental & Attribute Locking
- Anti-Devolution Protocol: Implemented a hard-lock to prevent a "Darwinism I" potion from overriding the superior "Darwinism II" attribute set.
- Attribute Persistence Fix: Optimized the "Respawn Safety Net" and effect expiration logic to ensure Safe Fall Distance (3.0), Knockback Resistance (0.0), and Step Height (0.6) correctly reset to vanilla defaults.
1.3.0Релиз1.21.1 · 1 марта 2026 г.
New Item: Potion of Darwinism II
- Apex Tier Adaptation: A stronger variant of the original serum with enhanced durations and effect levels.
Biological Enhancements for Darwinism II: Upon application, your physiology undergoes the following permanent shifts for the duration of the effect:
- Superior Scaling: Increased Step Height (1.0), allowing you to walk up full blocks without jumping.
- Impact Cushioning: Safe fall distance increased to 13 blocks and fall damage reduced by 60%.
- Titan Constitution: Drastic increase to Knockback Resistance (1.5) and Explosion Knockback Resistance (0.95).
- Advanced Respiration: Massive Oxygen Bonus (+12) and full Submerged Mining Speed.
- Thermal Regulation: Burning time reduced by 60%.
Reactive Evolution (Logic Upgrades)
- The Adaptation Logic has been overhauled for Level II:
- Threat Perception (Blast Shield): Automatically triggers Resistance IV for 5 seconds if Primed TNT, Creepers, or TNT Minecarts are detected within a 6-block radius.
- Amphibious Apex: Touching water now instantly grants Dolphin's Grace II and Conduit Power II.
Enhanced Adrenaline:
- Strength III triggered upon swinging.
- Speed III triggered after sustained sprinting.
- Haste III triggered while mining blocks.
- Superior Vitality: Greatly improved Regeneration II kicks in at 7 hearts, while Regeneration V and Resistance IV activate when below 2 hearts.
- Cryo-Insulation: Inherited immunity to freezing in Powder Snow.
1.2.0Релиз1.21.1 · 25 февраля 2026 г.
Core Logic Refinement
- Emergency Stabilization (Priority Fix): Re-engineered the biological priority system. Health checks now prioritize critical states; the "Overdrive" state (Health < 2) now correctly overrides the standard "Adrenaline Recovery" (Health < 7) to ensure high-level Resistance and Regeneration are applied when most needed.
- Kinetic Jump Discharge: "Cyberpunk-style" charge jump. The procedure now intelligently checks for the presence of the Jump Boost effect before attempting to remove it, significantly reducing redundant per-tick code execution.
- Optic Sensitivity: Refined Night Vision adaptation to trigger specifically in near-total darkness (light level < 3) for better immersion.
Performance & Stability
Network & CPU Optimization: Migrated all Base Attribute modifications (Swim Speed, Fall Multiplier, etc.) from the per-tick adaptation logic to "Effect Started" and "Effect Expired" triggers. This eliminates massive server-side packet spam and improves overall TPS.
Safety Net Implementation: Added global cleanup procedures for player respawn and world-join events. This ensures entity attributes are force-reset to vanilla defaults if the potion effect is cleared unexpectedly.
Sprint Tracker Stability: Refined the kinetic evolution timer to use persistent global variables, ensuring the Speed boost charge-up remains consistent even across minor lag spikes.
Removed Haste effect when mining.
1.1.0Релиз1.21.1 · 22 февраля 2026 г.
New Biological Adaptations
- The "Survival Instinct" (Haste): Using a tool or swinging your arm while facing a block (within 4 blocks) now triggers Haste II, allowing for rapid-fire excavation.
- Emergency Stabilization: When health drops below 1 heart (2 HP), the serum enters an "overdrive" state, granting Resistance V (total invulnerability) and Regen V for 10 seconds.
- Adrenaline Recovery: Reaching low health (below 3.5 hearts) now triggers a steady Regeneration II pulse.
- Unstable Metabolism: When starving (below 1 shank), the serum has a 5% chance per tick to jumpstart your hunger with Saturation.
Logic & Balance Tweaks
- Optic Sensitivity: Refined Night Vision to trigger only in near-total darkness (light level < 2).
- Precision Mining: Scaled the mining detection raytrace to 4 blocks to perfectly match Survival reach.
- Movement Stability: Optimized the Speed II sprint timer (3-second charge-up) to utilize persistent global variables for better performance.
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