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Mineforgian

Cute Mob Models

Replaces generic minecraft models with the designs used in the MobTalker mod.

Загрузки
3K
Подписчики
9
Обновлён
18 декабря 2025 г.
Лицензия
GPL-3.0-only

Опубликован 9 ноября 2025 г.

LOGO

Support The Team

Discord: https://discord.com/invite/3qmMVa97eM

Twitter: https://x.com/CuteMobTeam

Overview

This mod replaces generic minecraft models with the designs used in the mobtalker mod. It's mostly just a visual change, though some options allow to change the mob's model to match its hitbox, as well as a few other small things like removing the blaze's smoke or blaze rods.

  • The mod includes both Cute Mob Models 1 & 2.

Note: this is mainly a client side mod. installing it on a server only has 2 effects, enabling the GhastS mob spawning and changing the mob hitboxes. The ability to change mob hitboxes is currently disabled due to crashing and compatibility problems.

Other Versions

  • CMM Resource Pack - by emmie_4
  • CMM Bedrock Edition - by NGFuji.mp4

Other Projects

  • CMMRP: Experiments and Hobbies - by rokuyonshirotamaya
  • CMMRP: Sound Pack - by Sinty
  • CMM: Immersive Engineer Patch - by JellyBabyBomber
  • CMM: Kamen Rider Craft Patch - by 498tta

Permission

The CMM Remake mod was originally created by Yarrmateys and is now Open Sourced after the original page was abandoned.

Here's a screenshot proof of the old description from the original mod page before it was removed:

Yarrmatey's Page

Credits

Cute Mob Models 2 - 1.7 to 1.12

  • Yarrmateys - Former author of the CMM Remake
  • _jx - Original author of CMM

Cute Mob Models - 1.2 to 1.6

  • Yarrmateys - Lead developer of Cute Mob Models
  • SCMowns - Ported to 1.3 to 1.5
  • Kado - Original mob designer
  • _jx - Original author of Cute Mob Models

Contributors:

  • Flammarilva - Author of MobTalker
  • AT2 - Mobs based on the MobTalker designs

Ченджлог

1.0.16Релиз1.12, 1.12.2 · 18 декабря 2025 г.

= 1.0.16

  • zombie villager graphics can now be disabled separately. they're no longer bound to regular zombies.
1.0.16Релиз1.11.2 · 18 декабря 2025 г.

= 1.0.16

  • zombie villager graphics can now be disabled separately. they're no longer bound to regular zombies.
1.0.15Релиз1.11.2 · 18 декабря 2025 г.

= 1.0.15

  • fixed cute zombie villagers spamming the log with errors.
1.0.14Релиз1.11 · 18 декабря 2025 г.

= 1.0.14

  • fixed cute villagers not spawning from an egg when separate entities is active.
1.0.14Релиз1.10.2 · 18 декабря 2025 г.

= 1.0.14

  • fixed cute villagers not spawning from an egg when separate entities is active.
1.0.13Релиз1.10.2 · 18 декабря 2025 г.

= 1.0.13

  • added stray skeleton, husk zombie and zombie villager variations.
1.0.12Релиз1.9.4 · 18 декабря 2025 г.

= 1.0.12

  • as of minecraft 1.9, mob's internal name is now used in spawn eggs instead of mob ids, so id entry in the config was removed.
  • added an option to separate the mobs into regular mc mobs and cute mobs. the cute ones will behave exactly like originals, but this way they can both exist. unfortunately mobtalker won't work on them until the mod's updated to the point it can be used on custom mobs, and even then they may require special story scripts if it's not possible to form some sort of redirects. but since the mod recently died, whatever. lol.
  • added an option to use more blocky, steve-like models for the mobs instead of the more detailed ones in case the player wanted the models to fit the environment better.
  • fixed a crash if the mod was put on a server.
  • the spawn eggs for iron and snow golems are now disabled by default, activate through config. this is to prevent conflicts if any other mod were to do the same.
1.0.12Релиз1.9 · 18 декабря 2025 г.

= 1.0.12

  • as of minecraft 1.9, mob's internal name is now used in spawn eggs instead of mob ids, so id entry in the config was removed.
  • added an option to separate the mobs into regular mc mobs and cute mobs. the cute ones will behave exactly like originals, but this way they can both exist. unfortunately mobtalker won't work on them until the mod's updated to the point it can be used on custom mobs, and even then they may require special story scripts if it's not possible to form some sort of redirects. but since the mod recently died, whatever. lol.
  • added an option to use more blocky, steve-like models for the mobs instead of the more detailed ones in case the player wanted the models to fit the environment better.
  • fixed a crash if the mod was put on a server.
  • the spawn eggs for iron and snow golems are now disabled by default, activate through config. this is to prevent conflicts if any other mod were to do the same.

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