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Mineforgian

CustomScreenMenu

A groundbreaking plugin that completely customizes players' screen option menus and features 3D mode

Загрузки
634
Подписчики
12
Обновлён
11 июля 2026 г.
Лицензия
GPL-3.0-or-later

Опубликован 27 июля 2025 г.

CustomScreenMenu Plugin Documentation

A high-performance, fully customizable in-game menu plugin for modern Minecraft servers.
Native Folia support included.
For bug reports or suggestions, join the official Discord.

The open-source version doesn't come with tech support. Buying or donating is just a great way to encourage the author to keep developing and also get support and help for the plugin.


Core Features

  • Future-proof: Stable on the latest Minecraft releases, compatible with Folia.
  • Command-driven: Open or close any screen with a single command.
  • Scenario-ready: Auto-display a personal start menu when a player first joins.
  • 3-D item showcase: Hovering, rotatable models of held items.
  • Extensible: Seamless integration with ItemsAdder, betterhud, and more.

Commands

Command Description
/cursormenu run <name> Opens the custom menu with the given name.
/cursormenu stop Instantly closes the active menu.
/cursormenu items <item_name> Displays a 3-D model of the item in your hand.
/cursormenu itemsstop Ends the current 3-D item preview.
/cursormenu reload Reloads all configuration files (required after edits).

Highlights

  • 360° camera orbit around the menu or item.
  • Join-trigger: Decide whether the menu should open automatically on every login.
  • 3-D model settings: custom model-data, rotation toggle, glow toggle.
  • Text placement: precise X, Y, Z offsets and tilt angles for any on-screen text.
  • Instant teleport: warp the player the moment they enter the menu.
  • …and many more configurable options.

PlaceholderAPI:

%cursormenu_current_menu% – the name of the menu currently open

%cursormenu_selected_option% – the name of the currently highlighted option

%cursormenu_display_item_id% – the ID of the item currently shown

%cursormenu_clicked_option% – the key of the text layout component that was just clicked

%cursormenu_menu_world% – the world in which the menu is located

%cursormenu_button_x% – X coordinate of the selected button

%cursormenu_button_y% – Y coordinate of the selected button

%cursormenu_button_z% – Z coordinate of the selected button

%cursormenu_is_attacking_or_breaking% – Determine whether the player is currently attacking and destroying blocks, with true as yes and false as no


Integrations

Plugin Added Capabilities
ItemsAdder Floating 3-D models, live enchants & lore display, custom item panels.
betterhud Render menu elements directly onto the player HUD for a seamless look.

Demo Videos

example# CustomScreenMenu Plugin Documentation

Ченджлог

1.4.5Релиз1.21.11, 26.1.1, 26.1.2 · 11 июля 2026 г.

📌 Changelog – v1.4.5

🔧 Bug Fixes

Paper 26.1 Compatibility

Left-click: Fixed the issue where left-clicking menu text did not execute commands in version 26.1. Left-click swing events now trigger properly.

⚡ Optimizations

Built-in SQLite Driver: Bundled sqlite-jdbc directly into the plugin to prevent load failures caused by server environment download issues.

Language File Caching: getLangMessage now uses cached reads, reducing performance overhead from frequent IO operations.

Database Thread Safety: Added synchronization control to key DatabaseManager methods to lower SQLite concurrency access risks.

Improved State Cleanup: Strengthened menu state cleanup for player quit, kick, reload, and abnormal scenarios to reduce memory leak risks.

1.4.4Релиз1.21.10, 1.21.11, 26.1.2 · 16 июня 2026 г.

Bug Fixes:

  • Fixed inconsistent hover/click detection range between menu text and cursor when adjusting text-size and cursor scale New Features:
  • Added cursor movement sensitivity config sensitivity (1.0 = default, lower values = slower movement)
  • Added cursor smoothing factor config smoothing (0.05-1.0, 1.0 = no filter zero delay, lower = smoother but more drag)
  • Text size now supports unlimited scaling up or down Optimizations:
  • Fixed several known performance-related errors

[code]version: "1.4.4" # 不要修改 Debug: false

是否开启南瓜头

use-pumpkin-overlay: false

是否以玩家当前所在位置/朝向作为菜单相机坐标

true -> 忽略菜单 yml 里的 camera-position,用玩家当前脚下

false -> 使用菜单 yml 里写死的坐标(原有逻辑)

use-player-location: false

是否设置自定义的玩家结束菜单的朝向

exit-camera: yaw: 0.0 pitch: 0.0

生物生成限制配置

creature-spawn-limits: enabled: false # 是否启用生物生成限制 radius: 10 # 以菜单为中心的禁止生物生成的半径(方块)

摄像机视角方块检测配置

camera-block-check: enabled: true radius: 1 # 以玩家为中心的检测半径(方块)

按钮访问控制配置

button-access-control:

需要登录才能点击的按钮标识配置

login-required: # 在按钮名称中包含的标识文本 name-tags: - "[需要登录]" - "%img_logo%" # 在按钮键名中包含的标识文本 key-tags: - "login_required" - "%img_logo%"

防止重复注册的按钮标识配置

no-duplicate-registration: # 在按钮名称中包含的标识文本 name-tags: - "%img_logo%" - "[NO_DUPLICATE_REG]" # 在按钮键名中包含的标识文本 key-tags: - "no_duplicate_reg" - "防止重复注册"

IP绑定安全配置

ip-binding:

是否启用IP绑定(同一IP只能注册一个账号)

enabled: true

是否严格模式:IP不匹配时直接拒绝登录

false -> IP不匹配时发出警告但仍允许登录

true -> IP不匹配时直接拒绝登录

strict: false

是否允许同一IP的用户登录已注册的账号

allow-same-ip-login: true

锁定时间(分钟):密码错误多次后锁定

lockout-duration: 5

最大登录尝试次数

max-login-attempts: 5

IP白名单配置

whitelist: # 是否启用IP白名单 enabled: false # 白名单IP列表(支持CIDR格式,如 192.168.1.0/24) ips: [] # - "192.168.1.1" # - "10.0.0.0/8"

IP黑名单配置

blacklist: # 是否启用IP黑名单 enabled: false # 黑名单IP列表(支持CIDR格式,如 192.168.1.0/24) ips: [] # - "192.168.1.100" # - "10.0.0.50"

管理员IP白名单配置(仅对OP玩家生效)

admin-ip-whitelist: # 是否启用管理员IP白名单 enabled: false # 允许登录的IP列表(支持CIDR格式,如 192.168.1.0/24) ips: [] # - "192.168.1.1" # - "10.0.0.0/8"

messages: prefix: '&f[&eCustomScreenMenu&f] ' command_blocked: '&c固定视角下无法使用命令!'

sound: name: 'music.menu' volume: 1 pitch: 1

循环音效

loop: # 是否开启 enabled: true # 每隔多少秒播放一次 duration: 30

加入游戏就执行菜单

join-run: enabled: false

延迟多少秒执行

delay: 3

执行的菜单

menu: 'test' commands: - "[console] say 欢迎玩家 %player% 加入游戏!" - "[player] msg %player% 欢迎来到服务器!" - "[op] gamemode survival %player%"

cursor-item: material: 'ARROW' custom-model-data: 0 scale: 0.5

光标移动灵敏度 (1.0 为默认,数值越小移动越慢)

sensitivity: 1.0

光标平滑系数 (0.05-1.0,1.0=无滤波零延迟;越小越丝滑但会有拖手感)

smoothing: 1.0

自定义光标大小

size: x: 1.0 y: 1.0 z: 1.0

最大3个X轴 已经为屏幕横向可容纳最大

max-x: 2

最大1.5个Y轴 已经为屏幕纵向可容纳最大

max-y: 3 x: 0.0 # X轴偏移 y: 0.0 # Y轴偏移 z-offset: 0.0 # 光标Z轴偏移量

光标移动范围限制

movement-range: # 启用自定义光标移动范围限制 enabled: false # 光标在X轴上的最小和最大位置 x: min: -2.0 max: 2.0 # 光标在Y轴上的最小和最大位置 y: min: -3.0 max: 3.0

光标默认位置

default-position: # 启用自定义光标默认位置 enabled: false # 光标默认的X和Y坐标 x: 0.0 y: 0.0[/code]

1.4.3Релиз1.21.10, 1.21.11, 26.1.2 · 28 мая 2026 г.

Typewriter Effect – Character-by-character text animation for text elements

Configurable display speed (interval between characters)

Configurable start delay (ticks before animation begins)

Configurable cursor character (blinking cursor at text end)

Supports hot-reload via /cmenu reload Hover Sound Effect – Sound playback when hovering over text elements

Configurable sound name (supports all Minecraft sounds)

Configurable volume and pitch

Configurable cooldown time (prevents excessive sound playback)

Built-in fallback mechanism for invalid sound configurations 🔧 Bug Fixes

Fixed join-run command placeholder replacement issue in config.yml

Built-in placeholders now correctly replace regardless of PlaceholderAPI installation

Supported: %player% , %player_name% , %player_uuid% , %player_displayname% , %player_x% , %player_y% , %player_z% , %player_world% , %player_health% , etc. ⚡ Optimizations

Thread safety: Replaced HashMap with ConcurrentHashMap in HoverEnlargeManager

Memory: Optimized CursorMenuPlugin.getPlayerTextDisplays() using Collections.emptyList()

Stability: Fixed duplicate cleanup in TypewriterEffect with completed flag

   # Hover enlarge effect
      # ========== Typewriter Effect (New) ==========
      typewriter:
        enabled: true          # Enable typewriter effect
        speed: 2               # Display one character every 2 ticks (lower value = faster)
        start-delay: 10        # Delay 10 ticks before starting display (~0.5 seconds)
        cursor-char: "|"       # Cursor character, can also use "_" or "▌" 
      # ========== Hover Sound (New) ==========
      hover-sound:
        name: "minecraft:block.lever.click"   # Sound name (required)
        volume: 0.8                 # Volume 0.0-1.0 (optional, default 1.0)
        pitch: 1.2                  # Pitch 0.5-2.0 (optional, default 1.0)
        cooldown: 20                # Cooldown time in ticks (optional, default 20)
1.4.2Релиз1.20.4, 1.21.10, 1.21.11 · 21 мая 2026 г.

📌 Changelog – v1.4.2 Full Message Configuration - All prompt messages can now be customized in lang.yml.

Hot reload support, changes take effect after /cursormenu reload Added 50+ configurable messages Configuration categories: login, register, permission, command, player management, menu, system, NPC, WASD navigation

========================================

CursorMenu 提示信息配置文件

该文件包含插件所有的提示信息配置

支持热加载,修改后使用 /cursormenu reload 即可生效

========================================

========================================

登录相关提示

========================================

login: success: "&a[CursorMenu] 登录成功!" wrong_password: "&c[CursorMenu] 密码错误" empty_password: "&c[CursorMenu] 密码不能为空" user_not_found: "&c[CursorMenu] 用户不存在" locked: "&c[CursorMenu] 账户已被锁定,请稍后再试" too_many_attempts: "&c[CursorMenu] 登录尝试次数过多,请稍后再试"

========================================

注册相关提示

========================================

register: success: "&a[CursorMenu] 用户 %player_name% 注册成功!" failed: "&c[CursorMenu] 注册失败,请稍后重试" password_mismatch: "&c[CursorMenu] 两次输入的密码不一致" invalid_password_length: "&c[CursorMenu] 密码长度必须在6-12位之间" weak_password: "&c[CursorMenu] 密码过于简单,请使用更复杂的密码" user_exists: "&c[CursorMenu] 该账户已注册" empty_password: "&c[CursorMenu] 密码不能为空" empty_confirm_password: "&c[CursorMenu] 确认密码不能为空" error: "&c[CursorMenu] 注册失败,请稍后重试" ip_blacklisted: "&c[CursorMenu] 您的IP地址已被禁止注册" ip_not_in_whitelist: "&c[CursorMenu] 您的IP地址不在允许注册的列表中"

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输入相关提示

========================================

input: field_set: "&a[CursorMenu] 当前输入字段已设置为: %field%" data_saved: "&a[CursorMenu] %field% 已设置为: %value%" incomplete: "&c[CursorMenu] 请先完成所有输入项"

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密码可见性相关提示

========================================

password: visibility_toggled: "&a[CursorMenu] 密码可见性已切换" visibility_shown: "&a[CursorMenu] 密码已显示" visibility_hidden: "&a[CursorMenu] 密码已隐藏" visibility_button_shown: "[密码:隐藏]" visibility_button_hidden: "[密码:显示]"

========================================

权限相关提示

========================================

permission: no_permission: "&c[CursorMenu] 你没有权限使用该命令" no_permission_button: "&c[CursorMenu] 你没有权限执行该按钮" no_permission_menu: "&c[CursorMenu] 你没有权限打开该菜单" player_only: "&c[CursorMenu] 仅玩家可用"

========================================

命令相关提示

========================================

command: unknown_argument: "&c[CursorMenu] 未知参数" reload: "&a[CursorMenu] 插件重载..." reload_complete: "&a[CursorMenu] 插件重载完成!" menu_not_found: "&c[CursorMenu] 菜单 '%menu%' 未找到,请检查配置文件!" menu_opened: "&a[CursorMenu] 已为玩家 %player% 打开菜单 %menu%" text_display_opened: "&a[CursorMenu] 已为玩家 %player% 打开文字显示: %text_id%" text_display_not_found: "&c[CursorMenu] 文字显示ID不存在: %text_id%" item_disabled: "&a[CursorMenu] 已关闭物品显示" item_not_found: "&c[CursorMenu] 物品ID不存在: %item_id%" input_menu_hint: "&c[CursorMenu] 输入对应的菜单选项" menu_option_not_found: "&c[CursorMenu] 无该菜单选项"

========================================

玩家管理相关提示

========================================

player: not_found: "&c[CursorMenu] 玩家 %player% 不存在或不在线" not_registered: "&c[CursorMenu] 玩家 %player% 不存在于注册列表中" delete_success: "&a[CursorMenu] 玩家 %player% 的注册信息已成功删除,该玩家现在可以重新注册" delete_failed: "&c[CursorMenu] 删除玩家 %player% 的注册信息失败" delete_notify: "&e[CursorMenu] 您的注册信息已被管理员删除,请重新注册" reset_password_success: "&a[CursorMenu] 玩家 %player% 的密码已成功重置" reset_password_failed: "&c[CursorMenu] 重置玩家 %player% 的密码失败" reset_password_notify: "&e[CursorMenu] 您的密码已被管理员重置,请重新登录"

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菜单相关提示

========================================

menu: require_login: "&c[CursorMenu] 请先登录后再执行此操作" already_registered: "&c[CursorMenu] 您已注册,请直接登录" condition_not_met: "&c[CursorMenu] 条件不满足,无法执行该操作" cursor_activated: "&a[CursorMenu] 光标菜单已激活!" cursor_deactivated: "&c[CursorMenu] 光标菜单已关闭!"

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系统相关提示

========================================

system: ip_warning: "&e[警告] 您的IP与注册时不同!" server_transfer_failed: "&c[CursorMenu] 跨服传送失败: %error%" config_reloaded: "&a[CursorMenu] 配置文件已重新加载"

========================================

NPC相关提示

========================================

npc: toggle_on: "&a[CursorMenu] NPC创建已启用" toggle_off: "&c[CursorMenu] NPC创建已禁用" status_enabled: "&a[CursorMenu] NPC创建状态: 已启用" status_disabled: "&c[CursorMenu] NPC创建状态: 已禁用" reloaded: "&a[CursorMenu] NPC配置已重载" rotated: "&a[CursorMenu] NPC已旋转 %angle% 度" rotate_usage: "&c[CursorMenu] 用法: /cursormenu npc rotate <角度>" invalid_angle: "&c[CursorMenu] 无效的角度值: %angle%" system_disabled: "&e[CursorMenu] NPC镜像系统未启用(需要安装FancyNpcs插件)"

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WASD导航相关提示

========================================

wasd: enabled: "&a[CursorMenu] WASD导航已启用" disabled: "&c[CursorMenu] WASD导航已禁用"

1.4.1Релиз1.21.4, 1.21.10, 1.21.11 · 15 апреля 2026 г.

📌 Changelog – v1.4.1 🔒 Security Updates

  • Password Hash Algorithm Upgrade - Upgraded from insecure SHA-256 to BCrypt encryption algorithm.
  • New registrations automatically use BCrypt encryption. Existing users' passwords are automatically upgraded to the new format upon first successful login.
  • Temporary OP Operation Security Enhancement - Improved security mechanism for [op] command execution to ensure OP status is correctly restored. 🧵 Concurrency Safety Fixes
  • Fixed Non-Thread-Safe Collections - Replaced all HashMap/HashSet with thread-safe ConcurrentHashMap, resolving potential concurrency issues in multi-threaded environments. 🧹 Code Quality Improvements
  • New Command Execution Utility Class - Unified command execution logic, supporting command prefixes such as [console] , [op] , [player] , [server] .
  • Code Cleanup - Removed duplicate import statements and simplified code structure.
  • Added support for version 1.21.11 ⚠️ Notes
  • BCrypt computation is slower than SHA-256; this is a normal security characteristic and not a performance concern.
1.4.0Релиз1.20, 1.21.4, 1.21.11 · 6 апреля 2026 г.

CustomScreenMenu 更新日志 / Changelog

[1.4.0] - 2026-03-01

🆕 新增功能 / New Features

NPC镜像系统 / NPC Mirror System

  • 新增NPC镜像模块 - 在3D菜单中创建玩家镜像NPC

    • 自动同步玩家装备(头盔、胸甲、护腿、靴子、主手、副手)
    • 支持SkinsRestorer皮肤同步
    • 可配置NPC位置偏移和朝向
    • 支持菜单关联配置,可指定哪些菜单启用NPC
    • NPC名称支持自定义格式和PlaceholderAPI变量
    • 玩家可单独禁用自己的NPC创建
  • Added NPC Mirror Module - Create player mirror NPCs in 3D menus

    • Auto-sync player equipment (helmet, chestplate, leggings, boots, main hand, off hand)
    • Support SkinsRestorer skin synchronization
    • Configurable NPC position offset and orientation
    • Menu association configuration to specify which menus enable NPCs
    • NPC name supports custom format and PlaceholderAPI variables
    • Players can individually disable their own NPC creation

WASD导航系统 / WASD Navigation System

  • 新增WASD导航模块 - 使用键盘导航菜单

    • W/S 键上下选择菜单项
    • A/D 键左右选择菜单项
    • 空格键确认执行命令
    • 与原有光标控制系统完全兼容,可同时使用
    • 支持菜单关联配置
    • 选择时自动放大选中项并播放音效
    • 选择冷却机制防止快速连续选择
  • Added WASD Navigation Module - Navigate menus using keyboard

    • W/S keys for up/down selection
    • A/D keys for left/right selection
    • Space key to confirm and execute commands
    • Fully compatible with existing cursor control system, can be used simultaneously
    • Menu association configuration support
    • Auto-enlarge selected item and play sound effect on selection
    • Selection cooldown mechanism to prevent rapid consecutive selections

PlaceholderAPI变量 / PlaceholderAPI Variables

  • 新增WASD导航PAPI变量

    • %cmp_wasd_menu% - 当前WASD菜单名称
    • %cmp_wasd_enabled% - 是否启用WASD导航
    • %cmp_wasd_index% - 当前选中索引
    • %cmp_wasd_x% - 当前X坐标
    • %cmp_wasd_y% - 当前Y坐标
    • %cmp_wasd_z% - 当前Z坐标
    • %cmp_wasd_location% - 完整位置信息(格式:菜单名,x,y,z)
    • %cmp_<菜单名>_xyz% - 指定菜单的坐标
  • Added WASD Navigation PAPI Variables

    • %cmp_wasd_menu% - Current WASD menu name
    • %cmp_wasd_enabled% - Whether WASD navigation is enabled
    • %cmp_wasd_index% - Current selected index
    • %cmp_wasd_x% - Current X coordinate
    • %cmp_wasd_y% - Current Y coordinate
    • %cmp_wasd_z% - Current Z coordinate
    • %cmp_wasd_location% - Full location info (format: menu_name,x,y,z)
    • %cmp_<menu_name>_xyz% - Coordinates for specified menu

⚙️ 配置文件 / Configuration Files

新增配置文件 / New Configuration Files

  • npc_config.yml - NPC镜像系统配置

    • 启用/禁用NPC功能
    • NPC位置偏移配置
    • 菜单关联设置(白名单/黑名单模式)
    • 名称显示配置(支持PAPI变量)
    • 装备和皮肤同步开关
  • wasd_config.yml - WASD导航系统配置

    • 启用/禁用WASD导航
    • 导航阈值配置
    • 选择冷却时间
    • 音效配置
    • 菜单关联设置
  • npc_config.yml - NPC mirror system configuration

    • Enable/disable NPC feature
    • NPC position offset configuration
    • Menu association settings (whitelist/blacklist mode)
    • Name display configuration (supports PAPI variables)
    • Equipment and skin sync toggles
  • wasd_config.yml - WASD navigation system configuration

    • Enable/disable WASD navigation
    • Navigation threshold configuration
    • Selection cooldown time
    • Sound effect configuration
    • Menu association settings

菜单配置扩展 / Menu Configuration Extensions

  • 新增 wasd-enabled 选项 - 单独控制每个菜单的WASD导航开关
  • Added wasd-enabled option - Individually control WASD navigation for each menu

🔧 命令 / Commands

NPC命令 / NPC Commands

  • /cursormenu npc toggle - 切换NPC创建状态
  • /cursormenu npc enable - 启用NPC创建
  • /cursormenu npc disable - 禁用NPC创建
  • /cursormenu npc status - 查看NPC状态
  • /cursormenu npc reload - 重载NPC配置
  • /cursormenu npc rotate <角度> - 旋转NPC

🔌 依赖 / Dependencies

新增软依赖 / New Soft Dependencies

  • FancyNpcs (可选) - NPC镜像功能必需

  • SkinsRestorer (可选) - NPC皮肤同步支持

  • FancyNpcs (optional) - Required for NPC mirror feature

  • SkinsRestorer (optional) - NPC skin synchronization support

📝 权限 / Permissions

新增权限 / New Permissions

  • cursormenu.npc.toggle - 切换NPC创建状态
  • cursormenu.npc.status - 查看NPC状态
  • cursormenu.npc.reload - 重载NPC配置
  • cursormenu.npc.rotate - 旋转NPC

🔄 兼容性 / Compatibility

  • ✅ NPC镜像系统和WASD导航系统均为模块化设计

  • ✅ 不修改原有CMP核心功能

  • ✅ 所有新功能可独立启用/禁用

  • ✅ 与原有光标控制系统完全兼容

  • ✅ NPC mirror system and WASD navigation system are modularly designed

  • ✅ No modifications to original CMP core functionality

  • ✅ All new features can be independently enabled/disabled

  • ✅ Fully compatible with existing cursor control system

📦 文件结构 / File Structure

com.cmenu.ui/
├── npc/                          # NPC镜像模块
│   ├── NPCModule.java
│   ├── NPCMirrorManager.java
│   ├── NPCMirrorHook.java
│   ├── NPCConfig.java
│   └── NPCCommandHandler.java
└── wasd/                         # WASD导航模块
    ├── WASDModule.java
    ├── WASDNavigationManager.java
    ├── WASDNavigationHook.java
    ├── WASDConfig.java
    ├── WASDSession.java
    └── WASDExpansion.java

升级说明 / Upgrade Notes

从 1.3.x 升级到 1.4.0 / Upgrading from 1.3.x to 1.4.0

  1. 备份配置文件 - 升级前请备份现有配置

  2. 删除旧版本jar - 删除 CustomScreenMenu-1.3.x.jar

  3. 放入新版本jar - 将 CustomScreenMenu-1.4.0.jar 放入 plugins 目录

  4. 首次启动 - 会自动生成 npc_config.ymlwasd_config.yml

  5. 安装依赖插件(可选)- 安装 FancyNpcs 和 SkinsRestorer 以启用完整功能

  6. Backup configuration files - Please backup existing configurations before upgrading

  7. Delete old jar - Delete CustomScreenMenu-1.3.x.jar

  8. Place new jar - Put CustomScreenMenu-1.4.0.jar in plugins directory

  9. First startup - Will auto-generate npc_config.yml and wasd_config.yml

  10. Install dependency plugins (optional) - Install FancyNpcs and SkinsRestorer for full functionality


1.3.7Релиз1.21.8, 1.21.10, 1.21.11 · 15 марта 2026 г.

🚀 Milestone Update This version is a turning point. The plugin is set to enter the 1.4.0 era in the next release.

New Features

Fully Customizable Login/Registration System

Complete support for player registration, login, password visibility, and account record-keeping.

Local SQL player data storage is now supported.

Improvements

All remaining ProtocolLib-related code has been removed.

Enhanced IP binding and admin IP whitelist functionality.

Improved menu loading speed and responsiveness.

Bug Fixes

Fixed the issue with teleportation not supporting return to a specified coordinate in version 1.21.8.

Fixed password errors during player login and registration in the test version.

1.3.6Релиз1.19.2, 1.19.3, 1.19.4 · 10 марта 2026 г.

 Changelog – v1.3.6

 New Features  

Added link functionality: Add link: "[link]https://xxxxxxx" in the configuration to send a clickable link that redirects to a webpage.  

    # Text component 1     layout5:       permission: cursormenu.button.test.layout4       name: Join Official QQ Group       # X-axis of the text component       x: 2       # Y-axis of the text component       y: -1.0       # Z-axis of the text component       z: 3.5       tilt:         x: 0.0 # Pitch (up/down tilt)         y: 0.0 # Yaw (left/right tilt)         z: 0.0 # Roll (forward/backward tilt)                    command: []       link: "[link]https://XXXXX|&cClick to join our official QQ group"

 Fixes  

Fixed an issue where, when a player was in a menu and used the /cmenu reload command to reload the configuration, if camera-block-check was enabled, the blocks that were removed would not be restored after exiting the menu.

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