Перейти к содержимому
Mineforgian

CustomHud

Custom Hud - A highly customizable variable-based text hud

716K загрузок328 подписчиковMITfabric

Обновлён 14 октября 2025 г. · опубликован 2 декабря 2020 г.

CustomHud is a highly configurable variable-based text HUD. While there's mods that also add text HUDS or allow you to customize the F3 debug screen, they aren't fully customizable, their customization is mostly limited to colors and if a line/module is displayed or not. CustomHud allows you to put the data exactly where you want (in addition to full color support, including hex), and it does it with a "variable" type system.


In the profile file you write what you want to see and use "variables" like {fps}, {version}, {block_x}, etc where you want them to be. There's also a feature called conditionals, which allows you to change what's displayed depending on the output of certain variables. Documentation and in-depth examples of variables and conditionals can be found in the wiki.



Here's a full example:
CustomHud Example Output

The config that produced it:

Minecraft {version} ({client_version})
&a{fps}&f/{max_fps} fps {{vsync, "(vsync)", ""}}
&cX&aY&bZ: &c{bx} &a{by} &b{bz}
Facing: &a{facing}&f (&a{yaw}&f, &a{pitch}&f)
Looking {{tbx, "at {tbx} {tby} {tbz}", "into the abyss"}}

Mem: &a{memory_used_percentage}%&f of {total_memory}MiB, &a{allocated_percentage}%&f allocated
{{tps, "&a{tps}&f tps (&a{ms_ticks}&f ms ticks)", ""}}

{{nether, "Overworld:", "Nether:"}}&a {nx} {nz}
Time: &a{real_time:HH:mm}

For a look at all of the features that CustomHud offers, like putting info on all 4 corners, changing the background color, a better look on variables and conditionals, and more, check out the project's wiki.


This is a Fabric Mod, there's no plans for a Forge port, but the license allows you to port it yourself if you wish.

Версии

ВерсияКаналИграЗагрузчикиДатаСкачать
4.1.3+1.21.9Бета1.21.9, 1.21.10fabric14 октября 2025 г..jar (561 КБ)
4.1.2+1.21.9Бета1.21.9, 1.21.10fabric14 октября 2025 г..jar (560 КБ)
4.1.1+1.21.9Бета1.21.9, 1.21.10fabric13 октября 2025 г..jar (560 КБ)
4.1.1+1.21.6Бета1.21.6, 1.21.7, 1.21.8fabric12 октября 2025 г..jar (557 КБ)
4.1.1+1.21.5Бета1.21.5fabric12 октября 2025 г..jar (588 КБ)
4.1.0+1.21.5Бета1.21.5fabric10 октября 2025 г..jar (588 КБ)
4.0.1+1.21.5Бета1.21.5fabric10 октября 2025 г..jar (582 КБ)
4.0.1+1.21.4Бета1.21.4fabric9 октября 2025 г..jar (582 КБ)
4.0.1+1.21.2Бета1.21.2, 1.21.3fabric9 октября 2025 г..jar (582 КБ)
4.0.0+1.21Бета1.21, 1.21.1fabric9 октября 2025 г..jar (580 КБ)
4.0.0+1.20.6Бета1.20.6fabric9 октября 2025 г..jar (576 КБ)
4.0.0+1.20.4Бета1.20.4fabric9 октября 2025 г..jar (578 КБ)
4.0.0-beta.9+1.21.5Бета1.21.5fabric13 апреля 2025 г..jar (582 КБ)
4.0.0-beta.9+1.21.4Бета1.21.4fabric3 января 2025 г..jar (582 КБ)
4.0.0-beta.9+1.21.2Бета1.21.2, 1.21.3fabric3 января 2025 г..jar (582 КБ)

Показаны последние 15 из 65 версий. Все версии — на Modrinth.

Ченджлог

4.1.3+1.21.9Бета1.21.9, 1.21.10 · 14 октября 2025 г.

What's New?

  • Fixed crosshair not rendering when customhud is disabled
  • Fixed translation key for Keybind category
4.1.2+1.21.9Бета1.21.9, 1.21.10 · 14 октября 2025 г.

What's New?

  • Fixed start-up crash
    • Don't you love when a mixin works in dev, but not in production for no discernible reason?
4.1.1+1.21.9Бета1.21.9, 1.21.10 · 13 октября 2025 г.

What's New?

  • Updated to 1.21.9/10
  • Pack formats are now 'major.minor' instead of a single number. The following changes reflect that:
    • {rp_version} / {resource_pack_version} are now string variables. Ex: 88.0
    • {dp_version} / {datapack_version} are also now string variables
    • Added {rp_major} / {rp_major_version} / {resource_pack_major_version}
    • Added {rp_minor} / {rp_minor_version} / {resource_pack_minor_version}
    • Added {dp_major} / {dp_major_version} / {datapack_major_version}
    • Added {dp_minor} / {dp_minor_version} / {datapack_minor_version}
  • Similar change to the resource pack and datapack list variables:
    • {p:version} has been replaced with {p:min} / {p:min_version} and {p:max} / {p:max_version}
    • Added: {p:min_major} / {p:min_version_major} and {p:max_major} / {p:max_version_major}
4.1.1+1.21.6Бета1.21.6, 1.21.7, 1.21.8 · 12 октября 2025 г.

What's New?

  • Updated to 1.21.6 through 1.21.8
  • Lost the ability to use {gizmo} due to a change in 1.21.6
4.1.1+1.21.5Бета1.21.5 · 12 октября 2025 г.

What's New?

  • The velocity-related errors actually make sense now.
4.1.0+1.21.5Бета1.21.5 · 10 октября 2025 г.

What's New?

  • Section offsets now support expressions
    • Example: ==Section:TopLeft, x + 5, x + 3==
    • Don't ask why your hud's position would change on your x coords... but.
    • For real though, it's intended use are values created with get/set variables
  • Added Event Variables!
    • {on_join} - Is true for the first frame after joining a world
    • {on_load} - Is true for the first frame after the profile is (re)loaded
    • List var on_chat_message / on_chat_msg
      • Contains chat message received between last frame and now.
      • Same child vars as chat_messages
  • New icon variable: {crosshair:<texture_path>}
    • Acts just like {icon:<texture_path>}, but renders how the crosshair renders
  • Variables related to the freezing (staying in powdered snow):
    • {is_frozen} , {is_freezing} , {frozen_per} / {frozen_percentage} , {frozen_ticks}
  • Is on fire: {on_fire}
  • Attack Cooldown: {attack_cooldown}
  • Added child variables for items related to cooldowns:
    • {i:cooldown} , {i:max_cooldown} , {i:cooling_down} , {i:cooldown_percentage} / {i:cooldown_per}
  • Facing variables:
    • Added variables that display 8 directions instead of 4: {facing8} and {facing8_short}
      • north, northeast, east, southeast, south, southwest, west, northwest
    • {facing} and {facing_short} are now alias of {facing4} and {facing4_short}
  • Velocity Variables have been overhauled
    • {velocity} is now an alias of {velocity_xyz}
    • You can now have any combination of XYZ (Ex: {velocity_x} and {velocity_xy})
    • Adding _kph to the end still works (Ex: {velocity_x_kph})
    • You can now also end it with _mph for miles per hour! (Ex: {velocity_x_mph})
    • You can now set a "smoothing" value from 0-19
      • A value below 0 will act as 0, and a value above 19 will act as 19. This also supports expressions!
      • Ex: {velocity_xz[4]}. This will compare the positions between now and 5 ticks ago to calculate the velocity)
      • Before, to make it more readable, it only updated every 5th render tick. However it's been a common request for it to update every tick. In v4, -freq# / -v# was added, which limits how fast a variable updates on the hud. Despite this sounding like it would be a good substitute for the old system, it is not, as it loses the "smoothing" that updating the actual change in distance would have
4.0.1+1.21.5Бета1.21.5 · 10 октября 2025 г.

What's New?

  • Fixed Icon variables not working
  • While v4 releases will still be in the beta release channel until docs are fully done, they will now start to follow normal version numbering instead of the betas. This makes tracking versions that are bug fixes or new features easier
4.0.1+1.21.4Бета1.21.4 · 9 октября 2025 г.

What's New?

  • Fixed Icon variables not working
  • While v4 releases will still be in the beta release channel until docs are fully done, they will now start to follow normal version numbering instead of the betas. This makes tracking versions that are bug fixes or new features easier

Полная история изменений — на Modrinth.

Комментарии

Загружаем…