
Crosshair Enhancements
The only crosshair mod you'll ever need. Features custom blending, opacity controls, other advanced rendering tweaks, and bug fixes for both crosshair and attack indicator.
- Загрузки
- 109
- Подписчики
- 1
- Обновлён
- 8 июля 2026 г.
- Лицензия
- GPL-3.0-only
Опубликован 22 июня 2026 г.
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Crosshair Enhancements
This mod overhauls vanilla crosshair and attack indicator rendering. It offers various customizations, quality-of-life improvements, and bug fixes.
Features
- Blending & Opacity: Applies custom blending and opacity settings to both the crosshair and the attack indicator separately.
- Visibility Rules: Renders the crosshair in Third-Person mode, Spectator mode, Debug Overlay (via F3 key), or when HUD is hidden (via F1 key).
- Full Indicator Visibility: Renders or hides the full indicator based on set state.
- Full Indicator for All Items: Forces the full attack indicator to render for all items (not for weapons only).
- Responsive Indicator: Renders the indicator as fully charged the exact moment a max-damage hit is possible (when the weapon's charge is at least 90%).
- Smooth Indicator: Interpolates the attack indicator's charging animation to match your client's framerate.
- Centralized Config: Vanilla options related to either the crosshair or the attack indicator are integrated into the config menu for easier access.
Bug fixes
- Centered Crosshair Fix: Resolves the vanilla bug where the crosshair renders slightly off-center. To fix an off-center attack indicator, use my Centered Full Indicator Fix pack.
- Full Indicator Rendering Fix: Resolves the vanilla logic bug with full attack indicator being rendered in situations where it shouldn't or the other way around. The full indicator was intended to be rendered for weapons (items with attack speed and attack damage attributes) exclusively.
QoL changes
- Hide Mining Indicator: Stops rendering the attack indicator while mining. Seeing one is very misleading.
- Spectator Entity Crosshair: Renders the crosshair when looking at entities in spectator mode. Used to be a vanilla logic in older Minecraft versions.
Planned features
I will go through these later:
- (No ideas for now.)
Stay tuned!
Important
- The only attack indicator supported is the crosshair one. A hotbar indicator is only partially supported.
- I encourage you not to use this mod alongside other crosshair-related mods. This action might result in a visual bug or even a crash. I try my best to implement relevant tweaks.
Ченджлог
v1.3.2Релиз1.21.11 · 8 июля 2026 г.
Fixed
- Broken translation keys for the
Debug Crosshairoption.
v1.3.1Релиз1.21.11 · 8 июля 2026 г.
Changed
Responsive IndicatorandSmooth Indicatoroptions now support a hotbar attack indicator.
v1.3.0Релиз1.21.11 · 3 июля 2026 г.
Added
Show with Hidden HUDoption.
Yes, that's it.
v1.2.1Релиз1.21.11 · 1 июля 2026 г.
Changed
- Crosshair now renders if hovered on entities in spectator mode regardless of the
Spectator Crosshairoption. This used to be a vanilla feature as far as I can remember.
Fixed
- Logic issue that still utilized buggy vanilla weapon check if you didn't have a weapon in hand with
Full Indicator for All Itemsoption OFF.
v1.2.0Релиз1.21.11 · 1 июля 2026 г.
Added
- Ability to see the available interaction with entities in spectator mode when
Spectator Crosshairis ON.
Changed
- The attack indicator is now hidden while mining.
- The mod mimics vanilla rendering behavior perfectly when
Enabledis OFF.
v1.1.0Релиз1.21.11 · 27 июня 2026 г.
Added
Smooth Indicatoroption.Full Indicator Visibilityoption.
Changed
Full Indicator for All Itemsoption doesn't fix a buggy vanilla weapon detection behavior anymore. It is handled separately and is active regardless of the setting.
Other
- Adjusted translations.
- New ideas for the future.
v1.0.0Релиз1.21.11 · 22 июня 2026 г.
Initial release.
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