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Mineforgian

CrossArms

Expand your crossbow weaponary! Adds new enchantments for crossbows

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993
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11
Обновлён
25 июня 2026 г.
Лицензия
CC-BY-4.0

Опубликован 10 февраля 2026 г.

CrossArms

CrossArms is a datapack that expands the crossbow into a full weapon platform.
It adds new enchantments, reworks Multishot, introduces advanced projectile mechanics, and allows crossbows to function as automatic weapons, shotguns, high-velocity rifles, and explosive launchers.

Some enchantments are intentionally incompatible to prevent extreme stacking and to preserve distinct weapon roles.


New Enchantments

Capacity (I–IV)

Allows a crossbow to store multiple arrows per charge, turning it into a multi-round weapon.

  • Increases maximum loaded arrows to 4 / 8 / 12 / 16
  • Removes the need to reload after every shot
  • Works only with regular arrows; other projectiles charge normally
  • Increases crossbow charge time
  • Incompatible with: Multishot, Acceleration, Bombard, Frenzy

Acceleration (I–V)

Greatly increases projectile speed, effectively turning the crossbow into a high-velocity weapon.

  • Increases projectile speed by 2× / 3× / 4× / 5× / 6×
  • Faster projectiles fly farther and deal more damage
  • Incompatible with: Quick Charge, Capacity, Bombard, Frenzy

Zero Drop

Disables projectile gravity while sufficient velocity is maintained.

  • Greatly improves vertical accuracy
  • Disables critical hits
  • Incompatible with: Piercing, Bombard, Multishot

Ricochet (I–IV)

Allows arrows to bounce off blocks.

  • Each level grants +1 additional bounce
  • Bounces will not occur if projectile speed is too low
  • Each bounce reduces arrow speed
  • Incompatible with: Piercing, Bombard, Deflector

Deflector

Turns arrows into projectile reflectors.

  • Fired arrows can reflect other projectiles
  • Reflected projectiles copy the Deflector arrow’s speed and direction
  • Cannot reflect other Deflector arrows
  • Compatible with Acceleration
  • Incompatible with: Piercing, Quick Charge, Ricochet, Bombard, Frenzy

Recycling (I–III)

Allows partial recovery of ammunition after hitting a target.

  • 25% / 50% / 75% chance to return the arrow to the shooter
  • Works only with regular arrows
  • Incompatible with: Multishot

Bombard

Converts the crossbow into a true explosive weapon.

  • Direct hits cause immediate explosions
  • Explosions destroy blocks similarly to TNT
  • Hitting a block spawns ignited TNT that explodes after 1 second
  • Each shot consumes 15 durability instead of 1
  • Increases crossbow charge time
  • Incompatible with: Multishot, Piercing, Capacity, Acceleration, Zero Drop, Ricochet, Deflector, Frenzy

Frenzy

Turns the crossbow into a minigun-like weapon.

  • Automatically feeds normal arrows from the inventory
  • Introduces a heat mechanic
  • Auto-loading stops when the crossbow reaches 1 durability
  • Once at 1 durability, the crossbow cannot be manually loaded
  • Designed for sustained fire by holding right-click
  • Incompatible with: Multishot, Piercing, Quick Charge, Capacity, Acceleration, Deflector, Bombard

Heat:
Heat is applied to the player, not the weapon, and persists even if the weapon is dropped.

  • Shooting with Frenzy increases heat
  • Heat gradually decreases over time
  • Higher heat increases Frenzy damage
  • At minimal heat, Frenzy damage is reduced

Heat thresholds:

  • Level 3 (red): Player begins taking fire damage (can be prevented with Fire Resistance)
  • Level 5 (black): Continuing to fire will break the crossbow (down to 2 durability, allowing one final shot before becoming unusable until repaired)

Level 3 and Level 5 transitions are signaled on shot, allowing time to stop firing.


Changed

Multishot

Reworked to further embrace its shotgun role.

  • Now has 3 levels instead of 1
  • Each level adds 2 additional projectiles (7 at level III)
  • Horizontal spread increases with each level
  • At level I, the spread is lower than in vanilla
  • Added Neighboring Bonus to fired arrows
  • Incompatible with: Capacity, Recycling, Bombard, Zero Drop, Frenzy

Neighboring Bonus:
When multiple Multishot projectiles are close to each other, they increase each other’s damage.
This significantly boosts short-range effectiveness.
Only one arrow can register a true hit, while others may bounce off, penetrate, or be removed.
Effective range is roughly 3 blocks and may vary due to natural spread.

Piercing

Now arrows shot with the enchantment leave a particle trail.


Crossbow Skins

CrossArms also adds cosmetic crossbow skins.

  • Applied via the Smithing Table
  • Purely cosmetic — no gameplay advantages
  • Default appearance can be restored with a stick
  • Includes 11 material variants (Copper, Iron, Gold, Diamond, Netherite etc.)
  • Unlock the "Locked and Loaded" advancement by collecting all skins

Crafting a crossbow skin All of crossbow skins with their materials

⚠ If installed as a datapack, CrossArms must also be installed as a resource pack to display skins correctly.

Ченджлог

1.3_modРелиз26.2 · 25 июня 2026 г.
  • Updated to Minecraft 26.2
1.3Релиз26.2 · 25 июня 2026 г.
  • Updated to Minecraft 26.2
1.2_modРелиз1.21.11 · 1 марта 2026 г.

Note: this version was generated automaticly by Modrinth and wasn't tested yet.

  • Added new crossbow skins:
    • Gold
    • Diamond
    • Lapis
    • Redstone
    • Resin
    • Amethyst
    • Quartz
    • Netherite
  • Added the "Locked and Loaded" advancement for obtaining all crossbow skins
  • Added en_us language file, so you now can translate the datapack
  • Added russian translate
  • Minor bug fixes
1.2Релиз1.21.11, 26.1 · 1 марта 2026 г.
  • Added new crossbow skins:
    • Gold
    • Diamond
    • Lapis
    • Redstone
    • Resin
    • Amethyst
    • Quartz
    • Netherite
  • Added the "Locked and Loaded" advancement for obtaining all crossbow skins
  • Added en_us language file, so you now can translate the datapack
  • Added russian translate
  • Minor bug fixes
1.1b_modБета1.21.11 · 25 февраля 2026 г.

Note: this version was generated automaticly by Modrinth and wasn't tested yet.

  • Expanded the list of entities that Deflector can reflect.
    Items (entity form) are now included.
  • Deflector is now compatible with Acceleration.
  • Reduced the size of Frenzy arrow trail particles.
  • Ricochet now has 4 levels (previously 3).
  • Ricochet bounces now reduce arrow speed by 25% (previously 33%).

Crossbow Skins [WIP]

  • Added cosmetic crossbow skins.
  • Skins are applied via the Smithing Table by combining a crossbow with a skin material.
  • Currently available:
    • Copper
    • Iron
    • Emerald
  • The default crossbow appearance can be restored by combining it with a stick.
  • Skins are purely cosmetic and provide no gameplay advantages.
  • To see the skins, the datapack must also be installed as a resource pack.
1.1bБета1.21.11 · 25 февраля 2026 г.
  • Expanded the list of entities that Deflector can reflect.
    Items (entity form) are now included.
  • Deflector is now compatible with Acceleration.
  • Reduced the size of Frenzy arrow trail particles.
  • Ricochet now has 4 levels (previously 3).
  • Ricochet bounces now reduce arrow speed by 25% (previously 33%).

Crossbow Skins [WIP]

  • Added cosmetic crossbow skins.
  • Skins are applied via the Smithing Table by combining a crossbow with a skin material.
  • Currently available:
    • Copper
    • Iron
    • Emerald
  • The default crossbow appearance can be restored by combining it with a stick.
  • Skins are purely cosmetic and provide no gameplay advantages.
  • To see the skins, the datapack must also be installed as a resource pack.
1.0b_modБета1.21.11 · 23 февраля 2026 г.

Note: this version was generated automaticly by Modrinth and wasn't tested yet.

New Enchantments

  • Zero Drop

    • Disables projectile gravity while the projectile maintains sufficient speed, greatly improving vertical accuracy
    • Disables critical hits for the projectile
    • Incompatible with: Piercing, Bombard, Multishot
  • Ricochet I–III

    • Arrows bounce off blocks. Each level grants +1 additional bounce
    • Bounces will not occur if the projectile speed is too low
    • Incompatible with: Piercing, Bombard, Deflector
    • Known issue: Arrows may sometimes get stuck in non-full blocks
  • Deflector

    • Fired arrows can reflect other projectiles
    • Reflected projectiles copy the Deflector arrow’s speed and direction
    • Deflector arrows cannot reflect other Deflector arrows
    • Incompatible with: Piercing, Quick Charge, Acceleration, Ricochet, Bombard, Frenzy
  • Frenzy
    Turns the crossbow into a minigun-like weapon:

    • Automatically feeds normal arrows from the inventory
    • Introduces a heat mechanic
    • Auto-loading stops when the crossbow reaches 1 durability
    • Once at 1 durability, the crossbow cannot be manually loaded
    • Designed to be used by holding right-click, not spamming it
    • Includes a short delay between shots; spamming will feel inconsistent by design (rapid tap-firing remains exclusive to Capacity)
    • Incompatible with most crossbow enchantments

Frenzy Heat Mechanic

Heat is applied to the player, not the weapon, and persists even if the weapon is dropped.

  • Shooting with Frenzy increases heat
  • Heat gradually decreases over time
  • Higher heat increases Frenzy damage
  • At minimal heat, Frenzy damage is reduced

Heat thresholds:

  • Level 3 (red): Player begins taking fire damage (can be prevented with Fire Resistance)
  • Level 5 (black): Continuing to fire will break the crossbow
    (down to 2 durability, allowing one final shot before becoming unusable until repaired)

Level 3 and Level 5 transitions are signaled on shot, allowing time to stop firing.

Misc

  • Piercing arrows now leave a particle trail
  • Rebalanced crossbow enchantment weight and cost
  • Various minor bug fixes
1.0bБета1.21.11 · 23 февраля 2026 г.

New Enchantments

  • Zero Drop

    • Disables projectile gravity while the projectile maintains sufficient speed, greatly improving vertical accuracy
    • Disables critical hits for the projectile
    • Incompatible with: Piercing, Bombard, Multishot
  • Ricochet I–III

    • Arrows bounce off blocks. Each level grants +1 additional bounce
    • Bounces will not occur if the projectile speed is too low
    • Incompatible with: Piercing, Bombard, Deflector
    • Known issue: Arrows may sometimes get stuck in non-full blocks
  • Deflector

    • Fired arrows can reflect other projectiles
    • Reflected projectiles copy the Deflector arrow’s speed and direction
    • Deflector arrows cannot reflect other Deflector arrows
    • Incompatible with: Piercing, Quick Charge, Acceleration, Ricochet, Bombard, Frenzy
  • Frenzy
    Turns the crossbow into a minigun-like weapon:

    • Automatically feeds normal arrows from the inventory
    • Introduces a heat mechanic
    • Auto-loading stops when the crossbow reaches 1 durability
    • Once at 1 durability, the crossbow cannot be manually loaded
    • Designed to be used by holding right-click, not spamming it
    • Includes a short delay between shots; spamming will feel inconsistent by design (rapid tap-firing remains exclusive to Capacity)
    • Incompatible with most crossbow enchantments

Frenzy Heat Mechanic

Heat is applied to the player, not the weapon, and persists even if the weapon is dropped.

  • Shooting with Frenzy increases heat
  • Heat gradually decreases over time
  • Higher heat increases Frenzy damage
  • At minimal heat, Frenzy damage is reduced

Heat thresholds:

  • Level 3 (red): Player begins taking fire damage (can be prevented with Fire Resistance)
  • Level 5 (black): Continuing to fire will break the crossbow
    (down to 2 durability, allowing one final shot before becoming unusable until repaired)

Level 3 and Level 5 transitions are signaled on shot, allowing time to stop firing.

Misc

  • Piercing arrows now leave a particle trail
  • Rebalanced crossbow enchantment weight and cost
  • Various minor bug fixes

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