
CrossArms
CrossArms is a datapack that expands the crossbow into a full weapon platform.
It adds new enchantments, reworks Multishot, introduces advanced projectile mechanics, and allows crossbows to function as automatic weapons, shotguns, high-velocity rifles, and explosive launchers.
Some enchantments are intentionally incompatible to prevent extreme stacking and to preserve distinct weapon roles.
New Enchantments
Capacity (I–IV)
Allows a crossbow to store multiple arrows per charge, turning it into a multi-round weapon.
- Increases maximum loaded arrows to 4 / 8 / 12 / 16
- Removes the need to reload after every shot
- Works only with regular arrows; other projectiles charge normally
- Increases crossbow charge time
- Incompatible with: Multishot, Acceleration, Bombard, Frenzy
Acceleration (I–V)
Greatly increases projectile speed, effectively turning the crossbow into a high-velocity weapon.
- Increases projectile speed by 2× / 3× / 4× / 5× / 6×
- Faster projectiles fly farther and deal more damage
- Incompatible with: Quick Charge, Capacity, Bombard, Frenzy
Zero Drop
Disables projectile gravity while sufficient velocity is maintained.
- Greatly improves vertical accuracy
- Disables critical hits
- Incompatible with: Piercing, Bombard, Multishot
Ricochet (I–IV)
Allows arrows to bounce off blocks.
- Each level grants +1 additional bounce
- Bounces will not occur if projectile speed is too low
- Each bounce reduces arrow speed
- Incompatible with: Piercing, Bombard, Deflector
Deflector
Turns arrows into projectile reflectors.
- Fired arrows can reflect other projectiles
- Reflected projectiles copy the Deflector arrow’s speed and direction
- Cannot reflect other Deflector arrows
- Compatible with Acceleration
- Incompatible with: Piercing, Quick Charge, Ricochet, Bombard, Frenzy
Recycling (I–III)
Allows partial recovery of ammunition after hitting a target.
- 25% / 50% / 75% chance to return the arrow to the shooter
- Works only with regular arrows
- Incompatible with: Multishot
Bombard
Converts the crossbow into a true explosive weapon.
- Direct hits cause immediate explosions
- Explosions destroy blocks similarly to TNT
- Hitting a block spawns ignited TNT that explodes after 1 second
- Each shot consumes 15 durability instead of 1
- Increases crossbow charge time
- Incompatible with: Multishot, Piercing, Capacity, Acceleration, Zero Drop, Ricochet, Deflector, Frenzy
Frenzy
Turns the crossbow into a minigun-like weapon.
- Automatically feeds normal arrows from the inventory
- Introduces a heat mechanic
- Auto-loading stops when the crossbow reaches 1 durability
- Once at 1 durability, the crossbow cannot be manually loaded
- Designed for sustained fire by holding right-click
- Incompatible with: Multishot, Piercing, Quick Charge, Capacity, Acceleration, Deflector, Bombard
Heat:
Heat is applied to the player, not the weapon, and persists even if the weapon is dropped.
- Shooting with Frenzy increases heat
- Heat gradually decreases over time
- Higher heat increases Frenzy damage
- At minimal heat, Frenzy damage is reduced
Heat thresholds:
- Level 3 (red): Player begins taking fire damage (can be prevented with Fire Resistance)
- Level 5 (black): Continuing to fire will break the crossbow (down to 2 durability, allowing one final shot before becoming unusable until repaired)
Level 3 and Level 5 transitions are signaled on shot, allowing time to stop firing.
Changed
Multishot
Reworked to further embrace its shotgun role.
- Now has 3 levels instead of 1
- Each level adds 2 additional projectiles (7 at level III)
- Horizontal spread increases with each level
- At level I, the spread is lower than in vanilla
- Added Neighboring Bonus to fired arrows
- Incompatible with: Capacity, Recycling, Bombard, Zero Drop, Frenzy
Neighboring Bonus:
When multiple Multishot projectiles are close to each other, they increase each other’s damage.
This significantly boosts short-range effectiveness.
Only one arrow can register a true hit, while others may bounce off, penetrate, or be removed.
Effective range is roughly 3 blocks and may vary due to natural spread.
Piercing
Now arrows shot with the enchantment leave a particle trail.
Crossbow Skins
CrossArms also adds cosmetic crossbow skins.
- Applied via the Smithing Table
- Purely cosmetic — no gameplay advantages
- Default appearance can be restored with a stick
- Includes 11 material variants (Copper, Iron, Gold, Diamond, Netherite etc.)
- Unlock the "Locked and Loaded" advancement by collecting all skins

⚠ If installed as a datapack, CrossArms must also be installed as a resource pack to display skins correctly.
Ченджлог
1.3_modРелиз26.2 · 25 июня 2026 г.
- Updated to Minecraft 26.2
1.3Релиз26.2 · 25 июня 2026 г.
- Updated to Minecraft 26.2
1.2_modРелиз1.21.11 · 1 марта 2026 г.
Note: this version was generated automaticly by Modrinth and wasn't tested yet.
- Added new crossbow skins:
- Gold
- Diamond
- Lapis
- Redstone
- Resin
- Amethyst
- Quartz
- Netherite
- Added the "Locked and Loaded" advancement for obtaining all crossbow skins
- Added en_us language file, so you now can translate the datapack
- Added russian translate
- Minor bug fixes
1.2Релиз1.21.11, 26.1 · 1 марта 2026 г.
- Added new crossbow skins:
- Gold
- Diamond
- Lapis
- Redstone
- Resin
- Amethyst
- Quartz
- Netherite
- Added the "Locked and Loaded" advancement for obtaining all crossbow skins
- Added en_us language file, so you now can translate the datapack
- Added russian translate
- Minor bug fixes
1.1b_modБета1.21.11 · 25 февраля 2026 г.
Note: this version was generated automaticly by Modrinth and wasn't tested yet.
- Expanded the list of entities that Deflector can reflect.
Items (entity form) are now included. - Deflector is now compatible with Acceleration.
- Reduced the size of Frenzy arrow trail particles.
- Ricochet now has 4 levels (previously 3).
- Ricochet bounces now reduce arrow speed by 25% (previously 33%).
Crossbow Skins [WIP]
- Added cosmetic crossbow skins.
- Skins are applied via the Smithing Table by combining a crossbow with a skin material.
- Currently available:
- Copper
- Iron
- Emerald
- The default crossbow appearance can be restored by combining it with a stick.
- Skins are purely cosmetic and provide no gameplay advantages.
- To see the skins, the datapack must also be installed as a resource pack.
1.1bБета1.21.11 · 25 февраля 2026 г.
- Expanded the list of entities that Deflector can reflect.
Items (entity form) are now included. - Deflector is now compatible with Acceleration.
- Reduced the size of Frenzy arrow trail particles.
- Ricochet now has 4 levels (previously 3).
- Ricochet bounces now reduce arrow speed by 25% (previously 33%).
Crossbow Skins [WIP]
- Added cosmetic crossbow skins.
- Skins are applied via the Smithing Table by combining a crossbow with a skin material.
- Currently available:
- Copper
- Iron
- Emerald
- The default crossbow appearance can be restored by combining it with a stick.
- Skins are purely cosmetic and provide no gameplay advantages.
- To see the skins, the datapack must also be installed as a resource pack.
1.0b_modБета1.21.11 · 23 февраля 2026 г.
Note: this version was generated automaticly by Modrinth and wasn't tested yet.
New Enchantments
Zero Drop
- Disables projectile gravity while the projectile maintains sufficient speed, greatly improving vertical accuracy
- Disables critical hits for the projectile
- Incompatible with: Piercing, Bombard, Multishot
Ricochet I–III
- Arrows bounce off blocks. Each level grants +1 additional bounce
- Bounces will not occur if the projectile speed is too low
- Incompatible with: Piercing, Bombard, Deflector
- Known issue: Arrows may sometimes get stuck in non-full blocks
Deflector
- Fired arrows can reflect other projectiles
- Reflected projectiles copy the Deflector arrow’s speed and direction
- Deflector arrows cannot reflect other Deflector arrows
- Incompatible with: Piercing, Quick Charge, Acceleration, Ricochet, Bombard, Frenzy
Frenzy
Turns the crossbow into a minigun-like weapon:- Automatically feeds normal arrows from the inventory
- Introduces a heat mechanic
- Auto-loading stops when the crossbow reaches 1 durability
- Once at 1 durability, the crossbow cannot be manually loaded
- Designed to be used by holding right-click, not spamming it
- Includes a short delay between shots; spamming will feel inconsistent by design (rapid tap-firing remains exclusive to Capacity)
- Incompatible with most crossbow enchantments
Frenzy Heat Mechanic
Heat is applied to the player, not the weapon, and persists even if the weapon is dropped.
- Shooting with Frenzy increases heat
- Heat gradually decreases over time
- Higher heat increases Frenzy damage
- At minimal heat, Frenzy damage is reduced
Heat thresholds:
- Level 3 (red): Player begins taking fire damage (can be prevented with Fire Resistance)
- Level 5 (black): Continuing to fire will break the crossbow
(down to 2 durability, allowing one final shot before becoming unusable until repaired)
Level 3 and Level 5 transitions are signaled on shot, allowing time to stop firing.
Misc
- Piercing arrows now leave a particle trail
- Rebalanced crossbow enchantment weight and cost
- Various minor bug fixes
1.0bБета1.21.11 · 23 февраля 2026 г.
New Enchantments
Zero Drop
- Disables projectile gravity while the projectile maintains sufficient speed, greatly improving vertical accuracy
- Disables critical hits for the projectile
- Incompatible with: Piercing, Bombard, Multishot
Ricochet I–III
- Arrows bounce off blocks. Each level grants +1 additional bounce
- Bounces will not occur if the projectile speed is too low
- Incompatible with: Piercing, Bombard, Deflector
- Known issue: Arrows may sometimes get stuck in non-full blocks
Deflector
- Fired arrows can reflect other projectiles
- Reflected projectiles copy the Deflector arrow’s speed and direction
- Deflector arrows cannot reflect other Deflector arrows
- Incompatible with: Piercing, Quick Charge, Acceleration, Ricochet, Bombard, Frenzy
Frenzy
Turns the crossbow into a minigun-like weapon:- Automatically feeds normal arrows from the inventory
- Introduces a heat mechanic
- Auto-loading stops when the crossbow reaches 1 durability
- Once at 1 durability, the crossbow cannot be manually loaded
- Designed to be used by holding right-click, not spamming it
- Includes a short delay between shots; spamming will feel inconsistent by design (rapid tap-firing remains exclusive to Capacity)
- Incompatible with most crossbow enchantments
Frenzy Heat Mechanic
Heat is applied to the player, not the weapon, and persists even if the weapon is dropped.
- Shooting with Frenzy increases heat
- Heat gradually decreases over time
- Higher heat increases Frenzy damage
- At minimal heat, Frenzy damage is reduced
Heat thresholds:
- Level 3 (red): Player begins taking fire damage (can be prevented with Fire Resistance)
- Level 5 (black): Continuing to fire will break the crossbow
(down to 2 durability, allowing one final shot before becoming unusable until repaired)
Level 3 and Level 5 transitions are signaled on shot, allowing time to stop firing.
Misc
- Piercing arrows now leave a particle trail
- Rebalanced crossbow enchantment weight and cost
- Various minor bug fixes
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