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Mineforgian

CreRaces (Do not use yet)

The Experimental project for CreRaces: a RPG style of Race selection!

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16 марта 2025 г.
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All-Rights-Reserved

Опубликован 5 декабря 2023 г.

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Main page on CurseForge: https://www.curseforge.com/minecraft/mc-mods/creraces

Please NOTE that this is the page for the FUTURE rework of CreRaces!

There is nothing here yet but old Experimental files of CreRaces Classic which is the current version you should use!

Join the Discord Server! https://discord.gg/jwAeWYyGug

Made by: mc_jojo3

Ченджлог

1.1.9pre2Бета1.20.6 · 16 марта 2025 г.

Beta 1.1.9: Pre-Release 2 Note: Patch 1.1.9 will work as a continuation of b1.8 and will continue touching up mechanics and systems, this pre-release may also be extra unstable due to the time this build took to make and all the systems added and removed during that time

  • The Handbook button on the RaceSelectionGUI home screen now only gives you one book every life
  • The Runic Ritual's code is now randomly generated once instead of always being 7711.
  • Removed the build in race randomizer from the setrace command "726366".
  • Added a new sub-command for "/creraces" called setrandom which randomizes the race for the user.
  • The Aurai can no longer create Holy Water +The Dryad now doesn't need the "Call of the Forest" effect in the Pocket Dimension
  • Removed the race counting variables
  • Removed the code for the planned Tigermen (Beastmen)
  • Changed the Wolfmen's (Beastmen) ID from 10.1 >>> 10
  • The Beastmen have been rebranded to the Lycanthrope (Lycan)
1.1.9pre2Бета1.20.4 · 16 марта 2025 г.

Beta 1.1.9: Pre-Release 2 Note: Patch 1.1.9 will work as a continuation of b1.8 and will continue touching up mechanics and systems, this pre-release may also be extra unstable due to the time this build took to make and all the systems added and removed during that time

  • The Handbook button on the RaceSelectionGUI home screen now only gives you one book every life
  • The Runic Ritual's code is now randomly generated once instead of always being 7711.
  • Removed the build in race randomizer from the setrace command "726366".
  • Added a new sub-command for "/creraces" called setrandom which randomizes the race for the user.
  • The Aurai can no longer create Holy Water +The Dryad now doesn't need the "Call of the Forest" effect in the Pocket Dimension
  • Removed the race counting variables
  • Removed the code for the planned Tigermen (Beastmen)
  • Changed the Wolfmen's (Beastmen) ID from 10.1 >>> 10
  • The Beastmen have been rebranded to the Lycanthrope (Lycan)
1.1.9pre2Бета1.20.1 · 16 марта 2025 г.

Beta 1.1.9: Pre-Release 2 Note: Patch 1.1.9 will work as a continuation of b1.8 and will continue touching up mechanics and systems, this pre-release may also be extra unstable due to the time this build took to make and all the systems added and removed during that time

  • The Handbook button on the RaceSelectionGUI home screen now only gives you one book every life
  • The Runic Ritual's code is now randomly generated once instead of always being 7711.
  • Removed the build in race randomizer from the setrace command "726366".
  • Added a new sub-command for "/creraces" called setrandom which randomizes the race for the user.
  • The Aurai can no longer create Holy Water +The Dryad now doesn't need the "Call of the Forest" effect in the Pocket Dimension
  • Removed the race counting variables
  • Removed the code for the planned Tigermen (Beastmen)
  • Changed the Wolfmen's (Beastmen) ID from 10.1 >>> 10
  • The Beastmen have been rebranded to the Lycanthrope (Lycan)
1.1.9pre2Бета1.19.4 · 16 марта 2025 г.

Beta 1.1.9: Pre-Release 2 Note: Patch 1.1.9 will work as a continuation of b1.8 and will continue touching up mechanics and systems, this pre-release may also be extra unstable due to the time this build took to make and all the systems added and removed during that time

  • The Handbook button on the RaceSelectionGUI home screen now only gives you one book every life
  • The Runic Ritual's code is now randomly generated once instead of always being 7711.
  • Removed the build in race randomizer from the setrace command "726366".
  • Added a new sub-command for "/creraces" called setrandom which randomizes the race for the user.
  • The Aurai can no longer create Holy Water +The Dryad now doesn't need the "Call of the Forest" effect in the Pocket Dimension
  • Removed the race counting variables
  • Removed the code for the planned Tigermen (Beastmen)
  • Changed the Wolfmen's (Beastmen) ID from 10.1 >>> 10
  • The Beastmen have been rebranded to the Lycanthrope (Lycan)
1.1.9pre2Бета1.19.2 · 16 марта 2025 г.

Beta 1.1.9: Pre-Release 2 Note: Patch 1.1.9 will work as a continuation of b1.8 and will continue touching up mechanics and systems, this pre-release may also be extra unstable due to the time this build took to make and all the systems added and removed during that time

  • The Handbook button on the RaceSelectionGUI home screen now only gives you one book every life
  • The Runic Ritual's code is now randomly generated once instead of always being 7711.
  • Removed the build in race randomizer from the setrace command "726366".
  • Added a new sub-command for "/creraces" called setrandom which randomizes the race for the user.
  • The Aurai can no longer create Holy Water +The Dryad now doesn't need the "Call of the Forest" effect in the Pocket Dimension
  • Removed the race counting variables
  • Removed the code for the planned Tigermen (Beastmen)
  • Changed the Wolfmen's (Beastmen) ID from 10.1 >>> 10
  • The Beastmen have been rebranded to the Lycanthrope (Lycan)
1.1.9pre1Бета1.20.6 · 19 февраля 2025 г.

Beta 1.1.9: Pre-Release 1

Note: Patch 1.1.9 will work as a continuation of b1.8 and will continue touching up mechanics and systems, this pre-release may also be extra unstable due to the time this build took to make and all the systems added and removed during that time

  • The Featherstorm effect now also uses Attribute modifiers
  • Fixed a formatting error in the Slingshot's item description
  • Changed the call for the Harpy Featherstorm stacking to while the attack is happening instead of before
  • Fixed some typos and oversights in the CreRaces Handbook
  • Actually fixed the Aurai's A1 this time
  • Removed some unused variables
  • Redesigned the RaceGUI/RaceHud and it is now also anchored to the corner of the screen
  • Changed how Dimension ResourceKey's are grabbed (Removed the Dimension variable as a result)
  • Removed the MultiKill system as it was moved to my mod: "Clash of Fates" a while ago
  • Changed the value of SkillPoints drastically from: 100 per 200 Coins >>> 1 per 100 Coins
  • The Dryad's pocket dimension now uses Coins to expand instead of SkillPoints
  • You can now configure the amount of times the Dryad can expand their Dryad tree pocket (Be careful as allowing more than 8 can in theory collide 2 dryad pockets if expanded in a specific way!)
  • Dryad saplings now behave a lot more like Vanilla saplings do
  • Added the "Crimson Skyfall" and its arrow as the alternative to "Spectral Skyfall"
  • Fixed a bug where if the Dragonborn got above a certain amount of rage it wouldn't go down again
  • Fixed a bug where the Dragonborn didn't take damage from overheating
  • The Harpy is now drained to 3 hunger bars (6 food level) whenever they reach 0 Energy
  • Finished adding the A3/A4 optional keybinds (Sneak-clicking using X toggles between "AbilitySwitching" using 2 or 4 keybinds)
  • Some blocks/items now call vanilla textures instead of replica mod textures
  • Added a new command "/RaceDebug" for debugging
  • Added a config for toggling Mermod compatibility
  • You're now once again given the Mermod necklace when selecting the Mermaid
  • You now keep 1 coin of each type (Dime & Penny) in your inventory to avoid having to throw items out to pick up coins (right-click to consume like normal if wanted)
  • Changed some default values in the "creraces-common" config file
  • Adjusted a lot of classes to work with newly introduced formats for summoning and dealing damage to entities (Some examples: RatVenomStack, UndeadUltimate (+ like every class lol), OreadUltimate, AuraiUltimate, VeloxUltimate, UndeadAbility, OreadAbility, GiantAbility, VeloxAbility & IfDragonborn)
1.1.9pre1Бета1.20.4 · 19 февраля 2025 г.

Beta 1.1.9: Pre-Release 1

Note: Patch 1.1.9 will work as a continuation of b1.8 and will continue touching up mechanics and systems, this pre-release may also be extra unstable due to the time this build took to make and all the systems added and removed during that time

  • The Featherstorm effect now also uses Attribute modifiers
  • Fixed a formatting error in the Slingshot's item description
  • Changed the call for the Harpy Featherstorm stacking to while the attack is happening instead of before
  • Fixed some typos and oversights in the CreRaces Handbook
  • Actually fixed the Aurai's A1 this time
  • Removed some unused variables
  • Redesigned the RaceGUI/RaceHud and it is now also anchored to the corner of the screen
  • Changed how Dimension ResourceKey's are grabbed (Removed the Dimension variable as a result)
  • Removed the MultiKill system as it was moved to my mod: "Clash of Fates" a while ago
  • Changed the value of SkillPoints drastically from: 100 per 200 Coins >>> 1 per 100 Coins
  • The Dryad's pocket dimension now uses Coins to expand instead of SkillPoints
  • You can now configure the amount of times the Dryad can expand their Dryad tree pocket (Be careful as allowing more than 8 can in theory collide 2 dryad pockets if expanded in a specific way!)
  • Dryad saplings now behave a lot more like Vanilla saplings do
  • Added the "Crimson Skyfall" and its arrow as the alternative to "Spectral Skyfall"
  • Fixed a bug where if the Dragonborn got above a certain amount of rage it wouldn't go down again
  • Fixed a bug where the Dragonborn didn't take damage from overheating
  • The Harpy is now drained to 3 hunger bars (6 food level) whenever they reach 0 Energy
  • Finished adding the A3/A4 optional keybinds (Sneak-clicking using X toggles between "AbilitySwitching" using 2 or 4 keybinds)
  • Some blocks/items now call vanilla textures instead of replica mod textures
  • Added a new command "/RaceDebug" for debugging
  • Added a config for toggling Mermod compatibility
  • You're now once again given the Mermod necklace when selecting the Mermaid
  • You now keep 1 coin of each type (Dime & Penny) in your inventory to avoid having to throw items out to pick up coins (right-click to consume like normal if wanted)
  • Changed some default values in the "creraces-common" config file
  • Adjusted a lot of classes to work with newly introduced formats for summoning and dealing damage to entities (Some examples: RatVenomStack, UndeadUltimate (+ like every class lol), OreadUltimate, AuraiUltimate, VeloxUltimate, UndeadAbility, OreadAbility, GiantAbility, VeloxAbility & IfDragonborn)
1.1.9pre1Бета1.20.1 · 19 февраля 2025 г.

Beta 1.1.9: Pre-Release 1

Note: Patch 1.1.9 will work as a continuation of b1.8 and will continue touching up mechanics and systems, this pre-release may also be extra unstable due to the time this build took to make and all the systems added and removed during that time

  • The Featherstorm effect now also uses Attribute modifiers
  • Fixed a formatting error in the Slingshot's item description
  • Changed the call for the Harpy Featherstorm stacking to while the attack is happening instead of before
  • Fixed some typos and oversights in the CreRaces Handbook
  • Actually fixed the Aurai's A1 this time
  • Removed some unused variables
  • Redesigned the RaceGUI/RaceHud and it is now also anchored to the corner of the screen
  • Changed how Dimension ResourceKey's are grabbed (Removed the Dimension variable as a result)
  • Removed the MultiKill system as it was moved to my mod: "Clash of Fates" a while ago
  • Changed the value of SkillPoints drastically from: 100 per 200 Coins >>> 1 per 100 Coins
  • The Dryad's pocket dimension now uses Coins to expand instead of SkillPoints
  • You can now configure the amount of times the Dryad can expand their Dryad tree pocket (Be careful as allowing more than 8 can in theory collide 2 dryad pockets if expanded in a specific way!)
  • Dryad saplings now behave a lot more like Vanilla saplings do
  • Added the "Crimson Skyfall" and its arrow as the alternative to "Spectral Skyfall"
  • Fixed a bug where if the Dragonborn got above a certain amount of rage it wouldn't go down again
  • Fixed a bug where the Dragonborn didn't take damage from overheating
  • The Harpy is now drained to 3 hunger bars (6 food level) whenever they reach 0 Energy
  • Finished adding the A3/A4 optional keybinds (Sneak-clicking using X toggles between "AbilitySwitching" using 2 or 4 keybinds)
  • Some blocks/items now call vanilla textures instead of replica mod textures
  • Added a new command "/RaceDebug" for debugging
  • Added a config for toggling Mermod compatibility
  • You're now once again given the Mermod necklace when selecting the Mermaid
  • You now keep 1 coin of each type (Dime & Penny) in your inventory to avoid having to throw items out to pick up coins (right-click to consume like normal if wanted)
  • Changed some default values in the "creraces-common" config file
  • Adjusted a lot of classes to work with newly introduced formats for summoning and dealing damage to entities (Some examples: RatVenomStack, UndeadUltimate (+ like every class lol), OreadUltimate, AuraiUltimate, VeloxUltimate, UndeadAbility, OreadAbility, GiantAbility, VeloxAbility & IfDragonborn)

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