
Creative Mode PVP
Ever wanted to PVP in creative mode? This datapack adds new weapons to allow just that!
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- Обновлён
- 7 июня 2026 г.
- Лицензия
- CC-BY-4.0
Опубликован 28 мая 2026 г.
Have you ever wanted to PVP your friends in Creative Mode? Well now you can! With 8 custom weapons and 2 custom healing items, take to the skies and combat your opponents.
See the video of it in action: https://youtu.be/7ueDcsRzC_c
Weapons work by reducing your opponent's abilities, reducing either their inventory space (red weapons), gravity (purple weapons), block interaction range (blue weapons), or entity interaction range (green weapons).
The resource pack and datapack are included in the download. Please read the "README.txt" file before you use it!
IMPORTANT: To get the items yourself, run the command "/function cpvp:giveallitems" | There likely will be ways to obtain items individually in the future, but this should give you all relavant items.
Red Weapons
Red weapons reduce the amount of inventory space your opponent has on a hit.
Melee
The melee weapon travels instantly, and is affected by your entity interaction range. Upon use, you will either hear a miss sound, or a hit sound, which occurs when your weapon hits a player or block within range.
The melee weapon removes 3 inventory slots
Long Range
The long range weapon travels quickly with a range of around 120 blocks. Once it hits a target, it will dissapear, and remove 1 inventory slot from them.
Inventory slots can be regained naturally over time, or faster by standing on a beacon. The more powerful the beacon, the faster you heal (up to level 3 - level 4 beacons will NOT heal)
Purple Weapons
Purple weapons reduce the amount of gravity your opponent has on a hit.
Melee
Removes a substantial amount of gravity
Long Range
Removes a small amount of gravity
Gravity can be regained by drinking tungsten bottles. It can also be increased beyond normal limits by wearing netherite armor. The amount that netherite armor weighs you down is based on the number of materials needed to craft it (so a netherite chestplate will weigh you down 2x as much as netherite boots would)
Blue and Green Weapons
Blue and green weapons reduce the amount of block or entity interaction range your opponent has on a hit, respectively.
Medium Range
The long range weapon travels slowly with a range of around 90 blocks. Once it hits a target, it will remove a small amount of range from it's target, per hit. This does NOT dissapear on contact with a player - only with solid blocks.
Long Range
Removes a small amount of range
Range can be regained over time or by drinking a reach recovery potion.
Info Readouts
It's hard to know what your reach or gravity is at just a glance. You have to _test_ it first. So to fix that, you can apply a custom readout to help you know your stats more easily!To change this, run the command "/trigger InfoReadout set [n]", where n is your "style". Each of the styles are listed below:
1 - Block Interaction Range: x%
2 - Block/Entity Interaction Range: x% | y%
3 - Block Interaction Range: x% | Gravity: z%
4 - Entity Interaction Range: y%
5 - Entity Interaction Range: y% | Gravity: z%
6 - Gravity: z%
7 - Block/Entity Interaction Range: x% | y% Gravity: 100%
For Content Creators
You may use this datapack in any monetized or unmonetized social media videos, as long as you give credit and provide a link to either the Modrinth or Planet Minecraft page of this datapack.Ченджлог
1.1Релиз26.1, 26.1.1, 26.1.2 · 7 июня 2026 г.
Changes:
- Long range weapon speed and max range increased by 20%
- New colored readouts for the InfoReadout trigger have been added. Instead of having text say which number correlates to which statistic, a color will (blue for block interaction range, green for entity interaction range, and purple for gravity). To switch from an old, text-based readout to a new, color-based one, simply add 10 to the trigger number (eg. 7 is the trigger number for all 3 readouts, 17 is the trigger number for all 3 colored readouts)
- Added a new giveweapon trigger, accepting values between 1 and 10. When you use it, it will give you the specified weapon, correlating to it's number. 1 gives medium block interaction weapon, 2 gives long range interaction weapon, 3 gives medium range entity interaction weapon, and so on until 10 gives the tungsten bottle. -- Opped players can give a player the "cpvpban" tag to prevent them from using this feature
- The giveallitems function now uses @s target selectors instead of @p
Bug Fixes:
- Level 4 beacons now heal a player's inventory as well (although no faster than a level 3 beacon would)
1.0Релиз26.1.2 · 28 мая 2026 г.
- Close to the original as seen in my YouTube video. To be changed
Known issues:
- In certain directions certain weapons can affect the player shooting them
- Balancing needs improvement
Currently labled for 26.1.2 - may work for other versions, but cannot confirm yet.
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