
Create: LazyTick
A commitment to optimizing Create lag in large quantities!
343K загрузок34 подписчиковLicenseRef-PolyForm-Noncommercial-License-1.0.0forgeneoforge
Обновлён 30 марта 2026 г. · опубликован 20 декабря 2025 г.
Create: Lazy Tick ⚙️
A highly optimized mod based on Lazy Tick, designed to significantly reduce the workload of Create components and their constant usage 🔄. This allows servers to support 2-3 times more Create power production lines compared to pure Create!
🔧 Core Optimizations
🧱 Logistics Components
- Belt / Funnel / Chute / Depot
- 50%–95% reduction in idle overhead
- 40%–80% reduction in dynamic extra workload
- Significant gains in large-scale storage and filtering systems
🏭 Processing Components
- Mechanical Crafter / Mechanical Mixer / Mechanical Saw / Basin
- Introduces recipe caching mechanisms
- Performance improvement scales with recipe count
- 70%–95% reduction in active workload
- In extreme cases, workload drops from ~300µs to ~2–10µs
🤖 Interaction Components
- Mechanical Arm / Deployer
- Reduces frequent checks and repeated searches
- 20%–60% workload reduction
- Greater gains when interacting with Belts
🌊 Fluid System Optimization
- Global fluid ticking reduced to 1/k of vanilla (default: 1/5)
- Multiplier configurable via config
- Significant improvements in large pipe networks
📊 Real-World Performance
In live server testing environments:
- Supports 2–3× more fully active production lines
- Semi-idle structures can scale beyond 5× vanilla capacity
- Optimization strength increases with larger recipe datasets
⚠️ Important Notes
- Reduced tick frequency may cause slight animation delays (configurable)
- Some logic checks have been modified; contraptions relying on strict vanilla tick synchronization may require adjustment using the LazyTick Clock
- Always test and back up your world before deploying to production servers
Версии
| Версия | Канал | Игра | Загрузчики | Дата | Скачать |
|---|---|---|---|---|---|
| 1.21.1-2.4.9-6.0.x | Релиз | 1.21.1 | forge, neoforge | 30 марта 2026 г. | Скачать (441 КБ) |
| 1.19.2-2.4.9-0.5.1.i | Релиз | 1.19.2 | forge, neoforge | 30 марта 2026 г. | Скачать (406 КБ) |
| 1.20.1-2.4.9-0.5.1.j | Релиз | 1.20.1 | forge, neoforge | 30 марта 2026 г. | Скачать (405 КБ) |
| 1.20.1-2.4.9-6.0.x | Релиз | 1.20.1 | forge, neoforge | 30 марта 2026 г. | Скачать (405 КБ) |
| 1.21.1-2.4.8-6.0.x | Релиз | 1.21.1 | neoforge | 22 марта 2026 г. | Скачать (440 КБ) |
| 1.20.1-2.4.8-6.0.x | Релиз | 1.20.1 | forge, neoforge | 22 марта 2026 г. | Скачать (404 КБ) |
| 1.19.2-2.4.8-0.5.1.i | Релиз | 1.19.2 | forge, neoforge | 22 марта 2026 г. | Скачать (405 КБ) |
| 1.20.1-2.4.8-0.5.1.j | Релиз | 1.20.1 | forge, neoforge | 22 марта 2026 г. | Скачать (404 КБ) |
| 1.19.2-2.4.7-0.5.1.i | Релиз | 1.19.2 | forge, neoforge | 11 марта 2026 г. | Скачать (404 КБ) |
| 1.20.1-2.4.7-0.5.1.j | Релиз | 1.20.1 | forge, neoforge | 2 марта 2026 г. | Скачать (404 КБ) |
| 1.20.1-2.4.7-0.5.1.j | Релиз | 1.20.1 | forge, neoforge | 2 марта 2026 г. | Скачать (404 КБ) |
| 1.20.1-2.4.7-6.0.x | Релиз | 1.20.1 | forge, neoforge | 2 марта 2026 г. | Скачать (404 КБ) |
| 1.20.1-2.4.6-6.0.x | Релиз | 1.20.1 | forge, neoforge | 28 февраля 2026 г. | Скачать (404 КБ) |
| 1.20.1-2.4.6-0.5.1.j | Релиз | 1.20.1 | forge, neoforge | 28 февраля 2026 г. | Скачать (404 КБ) |
| 1.20.1-2.4.5-6.0.x | Релиз | 1.20.1 | forge, neoforge | 28 февраля 2026 г. | Скачать (402 КБ) |
Показаны последние 15 из 31 версий.
Ченджлог
1.21.1-2.4.9-6.0.xРелиз1.21.1 · 30 марта 2026 г.
2.4.9-beta
Fix
- Fix console error spam (#19, #20): incompatible Depot/Funnel block entities no longer flood the log every tick. CLT now prints a one-time compatibility warning and falls back to vanilla logic for unsupported cases.(Fugit-5414)
- Fix Item Drain crash in chained emptying recipes (#21): added defensive null checks for
heldItemduring lazy drain processing to prevent NPE when the current item is consumed or replaced mid-process.(Fugit-5414) - Fix Item Drain double-drain edge case (#21): threshold-crossing lazy updates now short-circuit correctly so the same drain step cannot be applied twice in one catch-up frame.(Fugit-5414)
2.4.8-beta
Feature
- Add support for NeoForge 1.21.x (Create 6.0.x migration branch).
Fix
- Fix basin/mixer crash path (#18): cached
getMatchingRecipes()result now returns a mutable list to avoidUnsupportedOperationExceptionwhen mixer appends potion recipes. - Fix basin not waking up when newly powered (#17) by clearing the basin cache state when speed changes from 0 to non-zero.
- Fix mode switching edge case: dynamic mode with value
0%no longer shows[Unknown Mode].
2.4.7-beta
Fix
- Fix basin recipe cache key mismatch by making basin cache matching quantity-sensitive for items and fluids.
- Fix multiplayer basin getting stuck after temporary recipe invalidation by adding a short retry window before falling back to lazy skip.
2.4.6-beta
Fix
- Add server support Fix class leak.
2.4.5-beta
Fix
- Fix a Create crash related to scroll option behavior handling.
2.4.4-hotfix-beta
Fix
- Fix the basin recipe processing issue.
- Fix UI config adjustment becoming unavailable when tick time is greater than 50ms.
2.4.3-beta
Emergency Fix
- Fix external launcher crash caused by
usemethod mixins not remapping correctly in production jars. - Fix loading failure on Create interaction blocks such as Depot, Arm, Item Drain, Funnel, Saw, Chute and Mechanical Crafter.
2.4.2-beta
Feature
- New scroller UI with slide interaction for LazyTick adjustment.
- Added a new modified menu/screen pipeline with simpler menu definition.
- Added synced UI state flow and auto-close behavior for the new config screen.
- Improved UI presentation with animated background, percent render and JEI-friendly layout.
Optimize
- Completely rewrote basin optimization logic and fixed a hidden deadlock issue. (PR #14)
- Added a new NutUI menu library foundation and improved automatic channel/data flow.
Fix
- Fix global UI/menu problems for the new screen flow.
- Fix portable storage interface extraction issue on funnel-related transfer.
- Fix client-only class loading on dedicated server.
- Fix general loading issues on the 1.20.1-6.0.x-forge branch.
- Fix Gradle/build configuration issues for current development branch.
2.3.2-beta
- Fix funnel sync problem.
- Fix mixer stuck when only process once.(#12/1000mb)
- Fix belt cache problem
2.4-beta (Big Update)
Feature
- New item, lazy clock, allows for BlockEntity control using the clock.
- Now you can use clock to use scroller to set tick particular.
- New Command system: You can use /createlazytick [command] to search which entity is controlled by user(Avoid abuse)
- New UI: When you have CLT clock in main hand and with Create Glass, you can see a better UI to know Entity symptom.
Fix
- Fix belt delay problem(Contributor: miiiiiint #5)
- Fix saw problem(now saw won't lock recipe.)
- Fix fluid system Opt problem to improve compat for other mod's inject(destroy,mek)
- Fix funnel problem, now funnel can be over tick by redstone,even if author advise use clock to control.
- Fix clock model.
- Fix mechanical arm match problem(some mechanical arm is malfunction on belt)
- Fix funnel deadlock which cause moving structures can't transfer item with interface.
1.3-beta
- Fix config problem.
- Add Spout recipes cache
1.2-beta
- Fix a crush bug.
1.1-beta
- Added LazyTick for Arm, Crafter, Deployer, Item drain and Saw.
- Further optimization of the work basin has been made, but it may still not be fully optimized.
- The format of the config has been rewritten to allow better control over formatting.
- Fixed all potential issues that were not correctly labeled (remap = false).
1.1-alpha
- Add all LazyTick to config.(为所有的Mixin添加了配置项)
1.0-alpha
- Add chute and funnel lazy tick.
- Plant lazytick for create6.0.
- Add depot lazytick.
- fix chute delay problem.
- Fix animal problem.
- fix multi input problem.
1.19.2-2.4.9-0.5.1.iРелиз1.19.2 · 30 марта 2026 г.
2.4.9-beta
Fix
- Fix console error spam (#19, #20): incompatible Depot/Funnel block entities no longer flood the log every tick. CLT now prints a one-time compatibility warning and falls back to vanilla logic for unsupported cases.(Fugit-5414)
- Fix Item Drain crash in chained emptying recipes (#21): added defensive null checks for
heldItemduring lazy drain processing to prevent NPE when the current item is consumed or replaced mid-process.(Fugit-5414) - Fix Item Drain double-drain edge case (#21): threshold-crossing lazy updates now short-circuit correctly so the same drain step cannot be applied twice in one catch-up frame.(Fugit-5414)
2.4.8-beta
Feature
- Add support for NeoForge 1.21.x (Create 6.0.x migration branch).
Fix
- Fix basin/mixer crash path (#18): cached
getMatchingRecipes()result now returns a mutable list to avoidUnsupportedOperationExceptionwhen mixer appends potion recipes. - Fix basin not waking up when newly powered (#17) by clearing the basin cache state when speed changes from 0 to non-zero.
- Fix mode switching edge case: dynamic mode with value
0%no longer shows[Unknown Mode].
2.4.7-beta
Fix
- Fix basin recipe cache key mismatch by making basin cache matching quantity-sensitive for items and fluids.
- Fix multiplayer basin getting stuck after temporary recipe invalidation by adding a short retry window before falling back to lazy skip.
2.4.6-beta
Fix
- Add server support Fix class leak.
2.4.5-beta
Fix
- Fix a Create crash related to scroll option behavior handling.
2.4.4-hotfix-beta
Fix
- Fix the basin recipe processing issue.
- Fix UI config adjustment becoming unavailable when tick time is greater than 50ms.
2.4.3-beta
Emergency Fix
- Fix external launcher crash caused by
usemethod mixins not remapping correctly in production jars. - Fix loading failure on Create interaction blocks such as Depot, Arm, Item Drain, Funnel, Saw, Chute and Mechanical Crafter.
2.4.2-beta
Feature
- New scroller UI with slide interaction for LazyTick adjustment.
- Added a new modified menu/screen pipeline with simpler menu definition.
- Added synced UI state flow and auto-close behavior for the new config screen.
- Improved UI presentation with animated background, percent render and JEI-friendly layout.
Optimize
- Completely rewrote basin optimization logic and fixed a hidden deadlock issue. (PR #14)
- Added a new NutUI menu library foundation and improved automatic channel/data flow.
Fix
- Fix global UI/menu problems for the new screen flow.
- Fix portable storage interface extraction issue on funnel-related transfer.
- Fix client-only class loading on dedicated server.
- Fix general loading issues on the 1.20.1-6.0.x-forge branch.
- Fix Gradle/build configuration issues for current development branch.
2.3.2-beta
- Fix funnel sync problem.
- Fix mixer stuck when only process once.(#12/1000mb)
- Fix belt cache problem
2.4-beta (Big Update)
Feature
- New item, lazy clock, allows for BlockEntity control using the clock.
- Now you can use clock to use scroller to set tick particular.
- New Command system: You can use /createlazytick [command] to search which entity is controlled by user(Avoid abuse)
- New UI: When you have CLT clock in main hand and with Create Glass, you can see a better UI to know Entity symptom.
Fix
- Fix belt delay problem(Contributor: miiiiiint #5)
- Fix saw problem(now saw won't lock recipe.)
- Fix fluid system Opt problem to improve compat for other mod's inject(destroy,mek)
- Fix funnel problem, now funnel can be over tick by redstone,even if author advise use clock to control.
- Fix clock model.
- Fix mechanical arm match problem(some mechanical arm is malfunction on belt)
- Fix funnel deadlock which cause moving structures can't transfer item with interface.
1.3-beta
- Fix config problem.
- Add Spout recipes cache
1.2-beta
- Fix a crush bug.
1.1-beta
- Added LazyTick for Arm, Crafter, Deployer, Item drain and Saw.
- Further optimization of the work basin has been made, but it may still not be fully optimized.
- The format of the config has been rewritten to allow better control over formatting.
- Fixed all potential issues that were not correctly labeled (remap = false).
1.1-alpha
- Add all LazyTick to config.(为所有的Mixin添加了配置项)
1.0-alpha
- Add chute and funnel lazy tick.
- Plant lazytick for create6.0.
- Add depot lazytick.
- fix chute delay problem.
- Fix animal problem.
- fix multi input problem.
1.20.1-2.4.9-0.5.1.jРелиз1.20.1 · 30 марта 2026 г.
2.4.9-beta
Fix
- Fix console error spam (#19, #20): incompatible Depot/Funnel block entities no longer flood the log every tick. CLT now prints a one-time compatibility warning and falls back to vanilla logic for unsupported cases.(Fugit-5414)
- Fix Item Drain crash in chained emptying recipes (#21): added defensive null checks for
heldItemduring lazy drain processing to prevent NPE when the current item is consumed or replaced mid-process.(Fugit-5414) - Fix Item Drain double-drain edge case (#21): threshold-crossing lazy updates now short-circuit correctly so the same drain step cannot be applied twice in one catch-up frame.(Fugit-5414)
2.4.8-beta
Feature
- Add support for NeoForge 1.21.x (Create 6.0.x migration branch).
Fix
- Fix basin/mixer crash path (#18): cached
getMatchingRecipes()result now returns a mutable list to avoidUnsupportedOperationExceptionwhen mixer appends potion recipes. - Fix basin not waking up when newly powered (#17) by clearing the basin cache state when speed changes from 0 to non-zero.
- Fix mode switching edge case: dynamic mode with value
0%no longer shows[Unknown Mode].
2.4.7-beta
Fix
- Fix basin recipe cache key mismatch by making basin cache matching quantity-sensitive for items and fluids.
- Fix multiplayer basin getting stuck after temporary recipe invalidation by adding a short retry window before falling back to lazy skip.
2.4.6-beta
Fix
- Add server support Fix class leak.
2.4.5-beta
Fix
- Fix a Create crash related to scroll option behavior handling.
2.4.4-hotfix-beta
Fix
- Fix the basin recipe processing issue.
- Fix UI config adjustment becoming unavailable when tick time is greater than 50ms.
2.4.3-beta
Emergency Fix
- Fix external launcher crash caused by
usemethod mixins not remapping correctly in production jars. - Fix loading failure on Create interaction blocks such as Depot, Arm, Item Drain, Funnel, Saw, Chute and Mechanical Crafter.
2.4.2-beta
Feature
- New scroller UI with slide interaction for LazyTick adjustment.
- Added a new modified menu/screen pipeline with simpler menu definition.
- Added synced UI state flow and auto-close behavior for the new config screen.
- Improved UI presentation with animated background, percent render and JEI-friendly layout.
Optimize
- Completely rewrote basin optimization logic and fixed a hidden deadlock issue. (PR #14)
- Added a new NutUI menu library foundation and improved automatic channel/data flow.
Fix
- Fix global UI/menu problems for the new screen flow.
- Fix portable storage interface extraction issue on funnel-related transfer.
- Fix client-only class loading on dedicated server.
- Fix general loading issues on the 1.20.1-6.0.x-forge branch.
- Fix Gradle/build configuration issues for current development branch.
2.3.2-beta
- Fix funnel sync problem.
- Fix mixer stuck when only process once.(#12/1000mb)
- Fix belt cache problem
2.4-beta (Big Update)
Feature
- New item, lazy clock, allows for BlockEntity control using the clock.
- Now you can use clock to use scroller to set tick particular.
- New Command system: You can use /createlazytick [command] to search which entity is controlled by user(Avoid abuse)
- New UI: When you have CLT clock in main hand and with Create Glass, you can see a better UI to know Entity symptom.
Fix
- Fix belt delay problem(Contributor: miiiiiint #5)
- Fix saw problem(now saw won't lock recipe.)
- Fix fluid system Opt problem to improve compat for other mod's inject(destroy,mek)
- Fix funnel problem, now funnel can be over tick by redstone,even if author advise use clock to control.
- Fix clock model.
- Fix mechanical arm match problem(some mechanical arm is malfunction on belt)
- Fix funnel deadlock which cause moving structures can't transfer item with interface.
1.3-beta
- Fix config problem.
- Add Spout recipes cache
1.2-beta
- Fix a crush bug.
1.1-beta
- Added LazyTick for Arm, Crafter, Deployer, Item drain and Saw.
- Further optimization of the work basin has been made, but it may still not be fully optimized.
- The format of the config has been rewritten to allow better control over formatting.
- Fixed all potential issues that were not correctly labeled (remap = false).
1.1-alpha
- Add all LazyTick to config.(为所有的Mixin添加了配置项)
1.0-alpha
- Add chute and funnel lazy tick.
- Plant lazytick for create6.0.
- Add depot lazytick.
- fix chute delay problem.
- Fix animal problem.
- fix multi input problem.
1.20.1-2.4.9-6.0.xРелиз1.20.1 · 30 марта 2026 г.
2.4.9-beta
Fix
- Fix console error spam (#19, #20): incompatible Depot/Funnel block entities no longer flood the log every tick. CLT now prints a one-time compatibility warning and falls back to vanilla logic for unsupported cases.(Fugit-5414)
- Fix Item Drain crash in chained emptying recipes (#21): added defensive null checks for
heldItemduring lazy drain processing to prevent NPE when the current item is consumed or replaced mid-process.(Fugit-5414) - Fix Item Drain double-drain edge case (#21): threshold-crossing lazy updates now short-circuit correctly so the same drain step cannot be applied twice in one catch-up frame.(Fugit-5414)
2.4.8-beta
Feature
- Add support for NeoForge 1.21.x (Create 6.0.x migration branch).
Fix
- Fix basin/mixer crash path (#18): cached
getMatchingRecipes()result now returns a mutable list to avoidUnsupportedOperationExceptionwhen mixer appends potion recipes. - Fix basin not waking up when newly powered (#17) by clearing the basin cache state when speed changes from 0 to non-zero.
- Fix mode switching edge case: dynamic mode with value
0%no longer shows[Unknown Mode].
2.4.7-beta
Fix
- Fix basin recipe cache key mismatch by making basin cache matching quantity-sensitive for items and fluids.
- Fix multiplayer basin getting stuck after temporary recipe invalidation by adding a short retry window before falling back to lazy skip.
2.4.6-beta
Fix
- Add server support Fix class leak.
2.4.5-beta
Fix
- Fix a Create crash related to scroll option behavior handling.
2.4.4-hotfix-beta
Fix
- Fix the basin recipe processing issue.
- Fix UI config adjustment becoming unavailable when tick time is greater than 50ms.
2.4.3-beta
Emergency Fix
- Fix external launcher crash caused by
usemethod mixins not remapping correctly in production jars. - Fix loading failure on Create interaction blocks such as Depot, Arm, Item Drain, Funnel, Saw, Chute and Mechanical Crafter.
2.4.2-beta
Feature
- New scroller UI with slide interaction for LazyTick adjustment.
- Added a new modified menu/screen pipeline with simpler menu definition.
- Added synced UI state flow and auto-close behavior for the new config screen.
- Improved UI presentation with animated background, percent render and JEI-friendly layout.
Optimize
- Completely rewrote basin optimization logic and fixed a hidden deadlock issue. (PR #14)
- Added a new NutUI menu library foundation and improved automatic channel/data flow.
Fix
- Fix global UI/menu problems for the new screen flow.
- Fix portable storage interface extraction issue on funnel-related transfer.
- Fix client-only class loading on dedicated server.
- Fix general loading issues on the 1.20.1-6.0.x-forge branch.
- Fix Gradle/build configuration issues for current development branch.
2.3.2-beta
- Fix funnel sync problem.
- Fix mixer stuck when only process once.(#12/1000mb)
- Fix belt cache problem
2.4-beta (Big Update)
Feature
- New item, lazy clock, allows for BlockEntity control using the clock.
- Now you can use clock to use scroller to set tick particular.
- New Command system: You can use /createlazytick [command] to search which entity is controlled by user(Avoid abuse)
- New UI: When you have CLT clock in main hand and with Create Glass, you can see a better UI to know Entity symptom.
Fix
- Fix belt delay problem(Contributor: miiiiiint #5)
- Fix saw problem(now saw won't lock recipe.)
- Fix fluid system Opt problem to improve compat for other mod's inject(destroy,mek)
- Fix funnel problem, now funnel can be over tick by redstone,even if author advise use clock to control.
- Fix clock model.
- Fix mechanical arm match problem(some mechanical arm is malfunction on belt)
- Fix funnel deadlock which cause moving structures can't transfer item with interface.
1.3-beta
- Fix config problem.
- Add Spout recipes cache
1.2-beta
- Fix a crush bug.
1.1-beta
- Added LazyTick for Arm, Crafter, Deployer, Item drain and Saw.
- Further optimization of the work basin has been made, but it may still not be fully optimized.
- The format of the config has been rewritten to allow better control over formatting.
- Fixed all potential issues that were not correctly labeled (remap = false).
1.1-alpha
- Add all LazyTick to config.(为所有的Mixin添加了配置项)
1.0-alpha
- Add chute and funnel lazy tick.
- Plant lazytick for create6.0.
- Add depot lazytick.
- fix chute delay problem.
- Fix animal problem.
- fix multi input problem.
1.21.1-2.4.8-6.0.xРелиз1.21.1 · 22 марта 2026 г.
2.4.8-beta
Feature
- Add support for NeoForge 1.21.x (Create 6.0.x migration branch).
Fix
- Fix basin/mixer crash path (#18): cached
getMatchingRecipes()result now returns a mutable list to avoidUnsupportedOperationExceptionwhen mixer appends potion recipes. - Fix basin not waking up when newly powered (#17) by clearing the basin cache state when speed changes from 0 to non-zero.
- Fix mode switching edge case: dynamic mode with value
0%no longer shows[Unknown Mode].
2.4.7-beta
Fix
- Fix basin recipe cache key mismatch by making basin cache matching quantity-sensitive for items and fluids.
- Fix multiplayer basin getting stuck after temporary recipe invalidation by adding a short retry window before falling back to lazy skip.
2.4.6-beta
Fix
- Add server support Fix class leak.
2.4.5-beta
Fix
- Fix a Create crash related to scroll option behavior handling.
2.4.4-hotfix-beta
Fix
- Fix the basin recipe processing issue.
- Fix UI config adjustment becoming unavailable when tick time is greater than 50ms.
2.4.3-beta
Emergency Fix
- Fix external launcher crash caused by
usemethod mixins not remapping correctly in production jars. - Fix loading failure on Create interaction blocks such as Depot, Arm, Item Drain, Funnel, Saw, Chute and Mechanical Crafter.
2.4.2-beta
Feature
- New scroller UI with slide interaction for LazyTick adjustment.
- Added a new modified menu/screen pipeline with simpler menu definition.
- Added synced UI state flow and auto-close behavior for the new config screen.
- Improved UI presentation with animated background, percent render and JEI-friendly layout.
Optimize
- Completely rewrote basin optimization logic and fixed a hidden deadlock issue. (PR #14)
- Added a new NutUI menu library foundation and improved automatic channel/data flow.
Fix
- Fix global UI/menu problems for the new screen flow.
- Fix portable storage interface extraction issue on funnel-related transfer.
- Fix client-only class loading on dedicated server.
- Fix general loading issues on the 1.20.1-6.0.x-forge branch.
- Fix Gradle/build configuration issues for current development branch.
2.3.2-beta
- Fix funnel sync problem.
- Fix mixer stuck when only process once.(#12/1000mb)
- Fix belt cache problem
2.4-beta (Big Update)
Feature
- New item, lazy clock, allows for BlockEntity control using the clock.
- Now you can use clock to use scroller to set tick particular.
- New Command system: You can use /createlazytick [command] to search which entity is controlled by user(Avoid abuse)
- New UI: When you have CLT clock in main hand and with Create Glass, you can see a better UI to know Entity symptom.
Fix
- Fix belt delay problem(Contributor: miiiiiint #5)
- Fix saw problem(now saw won't lock recipe.)
- Fix fluid system Opt problem to improve compat for other mod's inject(destroy,mek)
- Fix funnel problem, now funnel can be over tick by redstone,even if author advise use clock to control.
- Fix clock model.
- Fix mechanical arm match problem(some mechanical arm is malfunction on belt)
- Fix funnel deadlock which cause moving structures can't transfer item with interface.
1.3-beta
- Fix config problem.
- Add Spout recipes cache
1.2-beta
- Fix a crush bug.
1.1-beta
- Added LazyTick for Arm, Crafter, Deployer, Item drain and Saw.
- Further optimization of the work basin has been made, but it may still not be fully optimized.
- The format of the config has been rewritten to allow better control over formatting.
- Fixed all potential issues that were not correctly labeled (remap = false).
1.1-alpha
- Add all LazyTick to config.(为所有的Mixin添加了配置项)
1.0-alpha
- Add chute and funnel lazy tick.
- Plant lazytick for create6.0.
- Add depot lazytick.
- fix chute delay problem.
- Fix animal problem.
- fix multi input problem.
1.20.1-2.4.8-6.0.xРелиз1.20.1 · 22 марта 2026 г.
2.4.8-beta
Feature
- Add support for NeoForge 1.21.x (Create 6.0.x migration branch).
Fix
- Fix basin/mixer crash path (#18): cached
getMatchingRecipes()result now returns a mutable list to avoidUnsupportedOperationExceptionwhen mixer appends potion recipes. - Fix basin not waking up when newly powered (#17) by clearing the basin cache state when speed changes from 0 to non-zero.
- Fix mode switching edge case: dynamic mode with value
0%no longer shows[Unknown Mode].
2.4.7-beta
Fix
- Fix basin recipe cache key mismatch by making basin cache matching quantity-sensitive for items and fluids.
- Fix multiplayer basin getting stuck after temporary recipe invalidation by adding a short retry window before falling back to lazy skip.
2.4.6-beta
Fix
- Add server support Fix class leak.
2.4.5-beta
Fix
- Fix a Create crash related to scroll option behavior handling.
2.4.4-hotfix-beta
Fix
- Fix the basin recipe processing issue.
- Fix UI config adjustment becoming unavailable when tick time is greater than 50ms.
2.4.3-beta
Emergency Fix
- Fix external launcher crash caused by
usemethod mixins not remapping correctly in production jars. - Fix loading failure on Create interaction blocks such as Depot, Arm, Item Drain, Funnel, Saw, Chute and Mechanical Crafter.
2.4.2-beta
Feature
- New scroller UI with slide interaction for LazyTick adjustment.
- Added a new modified menu/screen pipeline with simpler menu definition.
- Added synced UI state flow and auto-close behavior for the new config screen.
- Improved UI presentation with animated background, percent render and JEI-friendly layout.
Optimize
- Completely rewrote basin optimization logic and fixed a hidden deadlock issue. (PR #14)
- Added a new NutUI menu library foundation and improved automatic channel/data flow.
Fix
- Fix global UI/menu problems for the new screen flow.
- Fix portable storage interface extraction issue on funnel-related transfer.
- Fix client-only class loading on dedicated server.
- Fix general loading issues on the 1.20.1-6.0.x-forge branch.
- Fix Gradle/build configuration issues for current development branch.
2.3.2-beta
- Fix funnel sync problem.
- Fix mixer stuck when only process once.(#12/1000mb)
- Fix belt cache problem
2.4-beta (Big Update)
Feature
- New item, lazy clock, allows for BlockEntity control using the clock.
- Now you can use clock to use scroller to set tick particular.
- New Command system: You can use /createlazytick [command] to search which entity is controlled by user(Avoid abuse)
- New UI: When you have CLT clock in main hand and with Create Glass, you can see a better UI to know Entity symptom.
Fix
- Fix belt delay problem(Contributor: miiiiiint #5)
- Fix saw problem(now saw won't lock recipe.)
- Fix fluid system Opt problem to improve compat for other mod's inject(destroy,mek)
- Fix funnel problem, now funnel can be over tick by redstone,even if author advise use clock to control.
- Fix clock model.
- Fix mechanical arm match problem(some mechanical arm is malfunction on belt)
- Fix funnel deadlock which cause moving structures can't transfer item with interface.
1.3-beta
- Fix config problem.
- Add Spout recipes cache
1.2-beta
- Fix a crush bug.
1.1-beta
- Added LazyTick for Arm, Crafter, Deployer, Item drain and Saw.
- Further optimization of the work basin has been made, but it may still not be fully optimized.
- The format of the config has been rewritten to allow better control over formatting.
- Fixed all potential issues that were not correctly labeled (remap = false).
1.1-alpha
- Add all LazyTick to config.(为所有的Mixin添加了配置项)
1.0-alpha
- Add chute and funnel lazy tick.
- Plant lazytick for create6.0.
- Add depot lazytick.
- fix chute delay problem.
- Fix animal problem.
- fix multi input problem.
1.19.2-2.4.8-0.5.1.iРелиз1.19.2 · 22 марта 2026 г.
2.4.8-beta
Feature
- Add support for NeoForge 1.21.x (Create 6.0.x migration branch).
Fix
- Fix basin/mixer crash path (#18): cached
getMatchingRecipes()result now returns a mutable list to avoidUnsupportedOperationExceptionwhen mixer appends potion recipes. - Fix basin not waking up when newly powered (#17) by clearing the basin cache state when speed changes from 0 to non-zero.
- Fix mode switching edge case: dynamic mode with value
0%no longer shows[Unknown Mode].
2.4.7-beta
Fix
- Fix basin recipe cache key mismatch by making basin cache matching quantity-sensitive for items and fluids.
- Fix multiplayer basin getting stuck after temporary recipe invalidation by adding a short retry window before falling back to lazy skip.
2.4.6-beta
Fix
- Add server support Fix class leak.
2.4.5-beta
Fix
- Fix a Create crash related to scroll option behavior handling.
2.4.4-hotfix-beta
Fix
- Fix the basin recipe processing issue.
- Fix UI config adjustment becoming unavailable when tick time is greater than 50ms.
2.4.3-beta
Emergency Fix
- Fix external launcher crash caused by
usemethod mixins not remapping correctly in production jars. - Fix loading failure on Create interaction blocks such as Depot, Arm, Item Drain, Funnel, Saw, Chute and Mechanical Crafter.
2.4.2-beta
Feature
- New scroller UI with slide interaction for LazyTick adjustment.
- Added a new modified menu/screen pipeline with simpler menu definition.
- Added synced UI state flow and auto-close behavior for the new config screen.
- Improved UI presentation with animated background, percent render and JEI-friendly layout.
Optimize
- Completely rewrote basin optimization logic and fixed a hidden deadlock issue. (PR #14)
- Added a new NutUI menu library foundation and improved automatic channel/data flow.
Fix
- Fix global UI/menu problems for the new screen flow.
- Fix portable storage interface extraction issue on funnel-related transfer.
- Fix client-only class loading on dedicated server.
- Fix general loading issues on the 1.20.1-6.0.x-forge branch.
- Fix Gradle/build configuration issues for current development branch.
2.3.2-beta
- Fix funnel sync problem.
- Fix mixer stuck when only process once.(#12/1000mb)
- Fix belt cache problem
2.4-beta (Big Update)
Feature
- New item, lazy clock, allows for BlockEntity control using the clock.
- Now you can use clock to use scroller to set tick particular.
- New Command system: You can use /createlazytick [command] to search which entity is controlled by user(Avoid abuse)
- New UI: When you have CLT clock in main hand and with Create Glass, you can see a better UI to know Entity symptom.
Fix
- Fix belt delay problem(Contributor: miiiiiint #5)
- Fix saw problem(now saw won't lock recipe.)
- Fix fluid system Opt problem to improve compat for other mod's inject(destroy,mek)
- Fix funnel problem, now funnel can be over tick by redstone,even if author advise use clock to control.
- Fix clock model.
- Fix mechanical arm match problem(some mechanical arm is malfunction on belt)
- Fix funnel deadlock which cause moving structures can't transfer item with interface.
1.3-beta
- Fix config problem.
- Add Spout recipes cache
1.2-beta
- Fix a crush bug.
1.1-beta
- Added LazyTick for Arm, Crafter, Deployer, Item drain and Saw.
- Further optimization of the work basin has been made, but it may still not be fully optimized.
- The format of the config has been rewritten to allow better control over formatting.
- Fixed all potential issues that were not correctly labeled (remap = false).
1.1-alpha
- Add all LazyTick to config.(为所有的Mixin添加了配置项)
1.0-alpha
- Add chute and funnel lazy tick.
- Plant lazytick for create6.0.
- Add depot lazytick.
- fix chute delay problem.
- Fix animal problem.
- fix multi input problem.
1.20.1-2.4.8-0.5.1.jРелиз1.20.1 · 22 марта 2026 г.
2.4.8-beta
Feature
- Add support for NeoForge 1.21.x (Create 6.0.x migration branch).
Fix
- Fix basin/mixer crash path (#18): cached
getMatchingRecipes()result now returns a mutable list to avoidUnsupportedOperationExceptionwhen mixer appends potion recipes. - Fix basin not waking up when newly powered (#17) by clearing the basin cache state when speed changes from 0 to non-zero.
- Fix mode switching edge case: dynamic mode with value
0%no longer shows[Unknown Mode].
2.4.7-beta
Fix
- Fix basin recipe cache key mismatch by making basin cache matching quantity-sensitive for items and fluids.
- Fix multiplayer basin getting stuck after temporary recipe invalidation by adding a short retry window before falling back to lazy skip.
2.4.6-beta
Fix
- Add server support Fix class leak.
2.4.5-beta
Fix
- Fix a Create crash related to scroll option behavior handling.
2.4.4-hotfix-beta
Fix
- Fix the basin recipe processing issue.
- Fix UI config adjustment becoming unavailable when tick time is greater than 50ms.
2.4.3-beta
Emergency Fix
- Fix external launcher crash caused by
usemethod mixins not remapping correctly in production jars. - Fix loading failure on Create interaction blocks such as Depot, Arm, Item Drain, Funnel, Saw, Chute and Mechanical Crafter.
2.4.2-beta
Feature
- New scroller UI with slide interaction for LazyTick adjustment.
- Added a new modified menu/screen pipeline with simpler menu definition.
- Added synced UI state flow and auto-close behavior for the new config screen.
- Improved UI presentation with animated background, percent render and JEI-friendly layout.
Optimize
- Completely rewrote basin optimization logic and fixed a hidden deadlock issue. (PR #14)
- Added a new NutUI menu library foundation and improved automatic channel/data flow.
Fix
- Fix global UI/menu problems for the new screen flow.
- Fix portable storage interface extraction issue on funnel-related transfer.
- Fix client-only class loading on dedicated server.
- Fix general loading issues on the 1.20.1-6.0.x-forge branch.
- Fix Gradle/build configuration issues for current development branch.
2.3.2-beta
- Fix funnel sync problem.
- Fix mixer stuck when only process once.(#12/1000mb)
- Fix belt cache problem
2.4-beta (Big Update)
Feature
- New item, lazy clock, allows for BlockEntity control using the clock.
- Now you can use clock to use scroller to set tick particular.
- New Command system: You can use /createlazytick [command] to search which entity is controlled by user(Avoid abuse)
- New UI: When you have CLT clock in main hand and with Create Glass, you can see a better UI to know Entity symptom.
Fix
- Fix belt delay problem(Contributor: miiiiiint #5)
- Fix saw problem(now saw won't lock recipe.)
- Fix fluid system Opt problem to improve compat for other mod's inject(destroy,mek)
- Fix funnel problem, now funnel can be over tick by redstone,even if author advise use clock to control.
- Fix clock model.
- Fix mechanical arm match problem(some mechanical arm is malfunction on belt)
- Fix funnel deadlock which cause moving structures can't transfer item with interface.
1.3-beta
- Fix config problem.
- Add Spout recipes cache
1.2-beta
- Fix a crush bug.
1.1-beta
- Added LazyTick for Arm, Crafter, Deployer, Item drain and Saw.
- Further optimization of the work basin has been made, but it may still not be fully optimized.
- The format of the config has been rewritten to allow better control over formatting.
- Fixed all potential issues that were not correctly labeled (remap = false).
1.1-alpha
- Add all LazyTick to config.(为所有的Mixin添加了配置项)
1.0-alpha
- Add chute and funnel lazy tick.
- Plant lazytick for create6.0.
- Add depot lazytick.
- fix chute delay problem.
- Fix animal problem.
- fix multi input problem.
Комментарии
Загружаем…
