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Mineforgian

Create: LazyTick

A commitment to optimizing Create lag in large quantities!

343K загрузок34 подписчиковLicenseRef-PolyForm-Noncommercial-License-1.0.0forgeneoforge

Обновлён 30 марта 2026 г. · опубликован 20 декабря 2025 г.

  • Highly decrease the lag from raw!

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Create: Lazy Tick ⚙️

A highly optimized mod based on Lazy Tick, designed to significantly reduce the workload of Create components and their constant usage 🔄. This allows servers to support 2-3 times more Create power production lines compared to pure Create!

🔧 Core Optimizations

🧱 Logistics Components

  • Belt / Funnel / Chute / Depot
  • 50%–95% reduction in idle overhead
  • 40%–80% reduction in dynamic extra workload
  • Significant gains in large-scale storage and filtering systems

🏭 Processing Components

  • Mechanical Crafter / Mechanical Mixer / Mechanical Saw / Basin
  • Introduces recipe caching mechanisms
  • Performance improvement scales with recipe count
  • 70%–95% reduction in active workload
  • In extreme cases, workload drops from ~300µs to ~2–10µs

🤖 Interaction Components

  • Mechanical Arm / Deployer
  • Reduces frequent checks and repeated searches
  • 20%–60% workload reduction
  • Greater gains when interacting with Belts

🌊 Fluid System Optimization

  • Global fluid ticking reduced to 1/k of vanilla (default: 1/5)
  • Multiplier configurable via config
  • Significant improvements in large pipe networks

📊 Real-World Performance

In live server testing environments:

  • Supports 2–3× more fully active production lines
  • Semi-idle structures can scale beyond 5× vanilla capacity
  • Optimization strength increases with larger recipe datasets

⚠️ Important Notes

  • Reduced tick frequency may cause slight animation delays (configurable)
  • Some logic checks have been modified; contraptions relying on strict vanilla tick synchronization may require adjustment using the LazyTick Clock
  • Always test and back up your world before deploying to production servers

Версии

ВерсияКаналИграЗагрузчикиДатаСкачать
1.21.1-2.4.9-6.0.xРелиз1.21.1forge, neoforge30 марта 2026 г.Скачать (441 КБ)
1.19.2-2.4.9-0.5.1.iРелиз1.19.2forge, neoforge30 марта 2026 г.Скачать (406 КБ)
1.20.1-2.4.9-0.5.1.jРелиз1.20.1forge, neoforge30 марта 2026 г.Скачать (405 КБ)
1.20.1-2.4.9-6.0.xРелиз1.20.1forge, neoforge30 марта 2026 г.Скачать (405 КБ)
1.21.1-2.4.8-6.0.xРелиз1.21.1neoforge22 марта 2026 г.Скачать (440 КБ)
1.20.1-2.4.8-6.0.xРелиз1.20.1forge, neoforge22 марта 2026 г.Скачать (404 КБ)
1.19.2-2.4.8-0.5.1.iРелиз1.19.2forge, neoforge22 марта 2026 г.Скачать (405 КБ)
1.20.1-2.4.8-0.5.1.jРелиз1.20.1forge, neoforge22 марта 2026 г.Скачать (404 КБ)
1.19.2-2.4.7-0.5.1.iРелиз1.19.2forge, neoforge11 марта 2026 г.Скачать (404 КБ)
1.20.1-2.4.7-0.5.1.jРелиз1.20.1forge, neoforge2 марта 2026 г.Скачать (404 КБ)
1.20.1-2.4.7-0.5.1.jРелиз1.20.1forge, neoforge2 марта 2026 г.Скачать (404 КБ)
1.20.1-2.4.7-6.0.xРелиз1.20.1forge, neoforge2 марта 2026 г.Скачать (404 КБ)
1.20.1-2.4.6-6.0.xРелиз1.20.1forge, neoforge28 февраля 2026 г.Скачать (404 КБ)
1.20.1-2.4.6-0.5.1.jРелиз1.20.1forge, neoforge28 февраля 2026 г.Скачать (404 КБ)
1.20.1-2.4.5-6.0.xРелиз1.20.1forge, neoforge28 февраля 2026 г.Скачать (402 КБ)

Показаны последние 15 из 31 версий.

Ченджлог

1.21.1-2.4.9-6.0.xРелиз1.21.1 · 30 марта 2026 г.

2.4.9-beta

Fix

  1. Fix console error spam (#19, #20): incompatible Depot/Funnel block entities no longer flood the log every tick. CLT now prints a one-time compatibility warning and falls back to vanilla logic for unsupported cases.(Fugit-5414)
  2. Fix Item Drain crash in chained emptying recipes (#21): added defensive null checks for heldItem during lazy drain processing to prevent NPE when the current item is consumed or replaced mid-process.(Fugit-5414)
  3. Fix Item Drain double-drain edge case (#21): threshold-crossing lazy updates now short-circuit correctly so the same drain step cannot be applied twice in one catch-up frame.(Fugit-5414)

2.4.8-beta

Feature

  1. Add support for NeoForge 1.21.x (Create 6.0.x migration branch).

Fix

  1. Fix basin/mixer crash path (#18): cached getMatchingRecipes() result now returns a mutable list to avoid UnsupportedOperationException when mixer appends potion recipes.
  2. Fix basin not waking up when newly powered (#17) by clearing the basin cache state when speed changes from 0 to non-zero.
  3. Fix mode switching edge case: dynamic mode with value 0% no longer shows [Unknown Mode].

2.4.7-beta

Fix

  1. Fix basin recipe cache key mismatch by making basin cache matching quantity-sensitive for items and fluids.
  2. Fix multiplayer basin getting stuck after temporary recipe invalidation by adding a short retry window before falling back to lazy skip.

2.4.6-beta

Fix

  1. Add server support Fix class leak.

2.4.5-beta

Fix

  1. Fix a Create crash related to scroll option behavior handling.

2.4.4-hotfix-beta

Fix

  1. Fix the basin recipe processing issue.
  2. Fix UI config adjustment becoming unavailable when tick time is greater than 50ms.

2.4.3-beta

Emergency Fix

  1. Fix external launcher crash caused by use method mixins not remapping correctly in production jars.
  2. Fix loading failure on Create interaction blocks such as Depot, Arm, Item Drain, Funnel, Saw, Chute and Mechanical Crafter.

2.4.2-beta

Feature

  1. New scroller UI with slide interaction for LazyTick adjustment.
  2. Added a new modified menu/screen pipeline with simpler menu definition.
  3. Added synced UI state flow and auto-close behavior for the new config screen.
  4. Improved UI presentation with animated background, percent render and JEI-friendly layout.

Optimize

  1. Completely rewrote basin optimization logic and fixed a hidden deadlock issue. (PR #14)
  2. Added a new NutUI menu library foundation and improved automatic channel/data flow.

Fix

  1. Fix global UI/menu problems for the new screen flow.
  2. Fix portable storage interface extraction issue on funnel-related transfer.
  3. Fix client-only class loading on dedicated server.
  4. Fix general loading issues on the 1.20.1-6.0.x-forge branch.
  5. Fix Gradle/build configuration issues for current development branch.

2.3.2-beta

  1. Fix funnel sync problem.
  2. Fix mixer stuck when only process once.(#12/1000mb)
  3. Fix belt cache problem

2.4-beta (Big Update)

Feature

  1. New item, lazy clock, allows for BlockEntity control using the clock.
  2. Now you can use clock to use scroller to set tick particular.
  3. New Command system: You can use /createlazytick [command] to search which entity is controlled by user(Avoid abuse)
  4. New UI: When you have CLT clock in main hand and with Create Glass, you can see a better UI to know Entity symptom.

Fix

  1. Fix belt delay problem(Contributor: miiiiiint #5)
  2. Fix saw problem(now saw won't lock recipe.)
  3. Fix fluid system Opt problem to improve compat for other mod's inject(destroy,mek)
  4. Fix funnel problem, now funnel can be over tick by redstone,even if author advise use clock to control.
  5. Fix clock model.
  6. Fix mechanical arm match problem(some mechanical arm is malfunction on belt)
  7. Fix funnel deadlock which cause moving structures can't transfer item with interface.

1.3-beta

  1. Fix config problem.
  2. Add Spout recipes cache

1.2-beta

  1. Fix a crush bug.

1.1-beta

  1. Added LazyTick for Arm, Crafter, Deployer, Item drain and Saw.
  2. Further optimization of the work basin has been made, but it may still not be fully optimized.
  3. The format of the config has been rewritten to allow better control over formatting.
  4. Fixed all potential issues that were not correctly labeled (remap = false).

1.1-alpha

  1. Add all LazyTick to config.(为所有的Mixin添加了配置项)

1.0-alpha

  1. Add chute and funnel lazy tick.
  2. Plant lazytick for create6.0.
  3. Add depot lazytick.
  4. fix chute delay problem.
  5. Fix animal problem.
  6. fix multi input problem.
1.19.2-2.4.9-0.5.1.iРелиз1.19.2 · 30 марта 2026 г.

2.4.9-beta

Fix

  1. Fix console error spam (#19, #20): incompatible Depot/Funnel block entities no longer flood the log every tick. CLT now prints a one-time compatibility warning and falls back to vanilla logic for unsupported cases.(Fugit-5414)
  2. Fix Item Drain crash in chained emptying recipes (#21): added defensive null checks for heldItem during lazy drain processing to prevent NPE when the current item is consumed or replaced mid-process.(Fugit-5414)
  3. Fix Item Drain double-drain edge case (#21): threshold-crossing lazy updates now short-circuit correctly so the same drain step cannot be applied twice in one catch-up frame.(Fugit-5414)

2.4.8-beta

Feature

  1. Add support for NeoForge 1.21.x (Create 6.0.x migration branch).

Fix

  1. Fix basin/mixer crash path (#18): cached getMatchingRecipes() result now returns a mutable list to avoid UnsupportedOperationException when mixer appends potion recipes.
  2. Fix basin not waking up when newly powered (#17) by clearing the basin cache state when speed changes from 0 to non-zero.
  3. Fix mode switching edge case: dynamic mode with value 0% no longer shows [Unknown Mode].

2.4.7-beta

Fix

  1. Fix basin recipe cache key mismatch by making basin cache matching quantity-sensitive for items and fluids.
  2. Fix multiplayer basin getting stuck after temporary recipe invalidation by adding a short retry window before falling back to lazy skip.

2.4.6-beta

Fix

  1. Add server support Fix class leak.

2.4.5-beta

Fix

  1. Fix a Create crash related to scroll option behavior handling.

2.4.4-hotfix-beta

Fix

  1. Fix the basin recipe processing issue.
  2. Fix UI config adjustment becoming unavailable when tick time is greater than 50ms.

2.4.3-beta

Emergency Fix

  1. Fix external launcher crash caused by use method mixins not remapping correctly in production jars.
  2. Fix loading failure on Create interaction blocks such as Depot, Arm, Item Drain, Funnel, Saw, Chute and Mechanical Crafter.

2.4.2-beta

Feature

  1. New scroller UI with slide interaction for LazyTick adjustment.
  2. Added a new modified menu/screen pipeline with simpler menu definition.
  3. Added synced UI state flow and auto-close behavior for the new config screen.
  4. Improved UI presentation with animated background, percent render and JEI-friendly layout.

Optimize

  1. Completely rewrote basin optimization logic and fixed a hidden deadlock issue. (PR #14)
  2. Added a new NutUI menu library foundation and improved automatic channel/data flow.

Fix

  1. Fix global UI/menu problems for the new screen flow.
  2. Fix portable storage interface extraction issue on funnel-related transfer.
  3. Fix client-only class loading on dedicated server.
  4. Fix general loading issues on the 1.20.1-6.0.x-forge branch.
  5. Fix Gradle/build configuration issues for current development branch.

2.3.2-beta

  1. Fix funnel sync problem.
  2. Fix mixer stuck when only process once.(#12/1000mb)
  3. Fix belt cache problem

2.4-beta (Big Update)

Feature

  1. New item, lazy clock, allows for BlockEntity control using the clock.
  2. Now you can use clock to use scroller to set tick particular.
  3. New Command system: You can use /createlazytick [command] to search which entity is controlled by user(Avoid abuse)
  4. New UI: When you have CLT clock in main hand and with Create Glass, you can see a better UI to know Entity symptom.

Fix

  1. Fix belt delay problem(Contributor: miiiiiint #5)
  2. Fix saw problem(now saw won't lock recipe.)
  3. Fix fluid system Opt problem to improve compat for other mod's inject(destroy,mek)
  4. Fix funnel problem, now funnel can be over tick by redstone,even if author advise use clock to control.
  5. Fix clock model.
  6. Fix mechanical arm match problem(some mechanical arm is malfunction on belt)
  7. Fix funnel deadlock which cause moving structures can't transfer item with interface.

1.3-beta

  1. Fix config problem.
  2. Add Spout recipes cache

1.2-beta

  1. Fix a crush bug.

1.1-beta

  1. Added LazyTick for Arm, Crafter, Deployer, Item drain and Saw.
  2. Further optimization of the work basin has been made, but it may still not be fully optimized.
  3. The format of the config has been rewritten to allow better control over formatting.
  4. Fixed all potential issues that were not correctly labeled (remap = false).

1.1-alpha

  1. Add all LazyTick to config.(为所有的Mixin添加了配置项)

1.0-alpha

  1. Add chute and funnel lazy tick.
  2. Plant lazytick for create6.0.
  3. Add depot lazytick.
  4. fix chute delay problem.
  5. Fix animal problem.
  6. fix multi input problem.
1.20.1-2.4.9-0.5.1.jРелиз1.20.1 · 30 марта 2026 г.

2.4.9-beta

Fix

  1. Fix console error spam (#19, #20): incompatible Depot/Funnel block entities no longer flood the log every tick. CLT now prints a one-time compatibility warning and falls back to vanilla logic for unsupported cases.(Fugit-5414)
  2. Fix Item Drain crash in chained emptying recipes (#21): added defensive null checks for heldItem during lazy drain processing to prevent NPE when the current item is consumed or replaced mid-process.(Fugit-5414)
  3. Fix Item Drain double-drain edge case (#21): threshold-crossing lazy updates now short-circuit correctly so the same drain step cannot be applied twice in one catch-up frame.(Fugit-5414)

2.4.8-beta

Feature

  1. Add support for NeoForge 1.21.x (Create 6.0.x migration branch).

Fix

  1. Fix basin/mixer crash path (#18): cached getMatchingRecipes() result now returns a mutable list to avoid UnsupportedOperationException when mixer appends potion recipes.
  2. Fix basin not waking up when newly powered (#17) by clearing the basin cache state when speed changes from 0 to non-zero.
  3. Fix mode switching edge case: dynamic mode with value 0% no longer shows [Unknown Mode].

2.4.7-beta

Fix

  1. Fix basin recipe cache key mismatch by making basin cache matching quantity-sensitive for items and fluids.
  2. Fix multiplayer basin getting stuck after temporary recipe invalidation by adding a short retry window before falling back to lazy skip.

2.4.6-beta

Fix

  1. Add server support Fix class leak.

2.4.5-beta

Fix

  1. Fix a Create crash related to scroll option behavior handling.

2.4.4-hotfix-beta

Fix

  1. Fix the basin recipe processing issue.
  2. Fix UI config adjustment becoming unavailable when tick time is greater than 50ms.

2.4.3-beta

Emergency Fix

  1. Fix external launcher crash caused by use method mixins not remapping correctly in production jars.
  2. Fix loading failure on Create interaction blocks such as Depot, Arm, Item Drain, Funnel, Saw, Chute and Mechanical Crafter.

2.4.2-beta

Feature

  1. New scroller UI with slide interaction for LazyTick adjustment.
  2. Added a new modified menu/screen pipeline with simpler menu definition.
  3. Added synced UI state flow and auto-close behavior for the new config screen.
  4. Improved UI presentation with animated background, percent render and JEI-friendly layout.

Optimize

  1. Completely rewrote basin optimization logic and fixed a hidden deadlock issue. (PR #14)
  2. Added a new NutUI menu library foundation and improved automatic channel/data flow.

Fix

  1. Fix global UI/menu problems for the new screen flow.
  2. Fix portable storage interface extraction issue on funnel-related transfer.
  3. Fix client-only class loading on dedicated server.
  4. Fix general loading issues on the 1.20.1-6.0.x-forge branch.
  5. Fix Gradle/build configuration issues for current development branch.

2.3.2-beta

  1. Fix funnel sync problem.
  2. Fix mixer stuck when only process once.(#12/1000mb)
  3. Fix belt cache problem

2.4-beta (Big Update)

Feature

  1. New item, lazy clock, allows for BlockEntity control using the clock.
  2. Now you can use clock to use scroller to set tick particular.
  3. New Command system: You can use /createlazytick [command] to search which entity is controlled by user(Avoid abuse)
  4. New UI: When you have CLT clock in main hand and with Create Glass, you can see a better UI to know Entity symptom.

Fix

  1. Fix belt delay problem(Contributor: miiiiiint #5)
  2. Fix saw problem(now saw won't lock recipe.)
  3. Fix fluid system Opt problem to improve compat for other mod's inject(destroy,mek)
  4. Fix funnel problem, now funnel can be over tick by redstone,even if author advise use clock to control.
  5. Fix clock model.
  6. Fix mechanical arm match problem(some mechanical arm is malfunction on belt)
  7. Fix funnel deadlock which cause moving structures can't transfer item with interface.

1.3-beta

  1. Fix config problem.
  2. Add Spout recipes cache

1.2-beta

  1. Fix a crush bug.

1.1-beta

  1. Added LazyTick for Arm, Crafter, Deployer, Item drain and Saw.
  2. Further optimization of the work basin has been made, but it may still not be fully optimized.
  3. The format of the config has been rewritten to allow better control over formatting.
  4. Fixed all potential issues that were not correctly labeled (remap = false).

1.1-alpha

  1. Add all LazyTick to config.(为所有的Mixin添加了配置项)

1.0-alpha

  1. Add chute and funnel lazy tick.
  2. Plant lazytick for create6.0.
  3. Add depot lazytick.
  4. fix chute delay problem.
  5. Fix animal problem.
  6. fix multi input problem.
1.20.1-2.4.9-6.0.xРелиз1.20.1 · 30 марта 2026 г.

2.4.9-beta

Fix

  1. Fix console error spam (#19, #20): incompatible Depot/Funnel block entities no longer flood the log every tick. CLT now prints a one-time compatibility warning and falls back to vanilla logic for unsupported cases.(Fugit-5414)
  2. Fix Item Drain crash in chained emptying recipes (#21): added defensive null checks for heldItem during lazy drain processing to prevent NPE when the current item is consumed or replaced mid-process.(Fugit-5414)
  3. Fix Item Drain double-drain edge case (#21): threshold-crossing lazy updates now short-circuit correctly so the same drain step cannot be applied twice in one catch-up frame.(Fugit-5414)

2.4.8-beta

Feature

  1. Add support for NeoForge 1.21.x (Create 6.0.x migration branch).

Fix

  1. Fix basin/mixer crash path (#18): cached getMatchingRecipes() result now returns a mutable list to avoid UnsupportedOperationException when mixer appends potion recipes.
  2. Fix basin not waking up when newly powered (#17) by clearing the basin cache state when speed changes from 0 to non-zero.
  3. Fix mode switching edge case: dynamic mode with value 0% no longer shows [Unknown Mode].

2.4.7-beta

Fix

  1. Fix basin recipe cache key mismatch by making basin cache matching quantity-sensitive for items and fluids.
  2. Fix multiplayer basin getting stuck after temporary recipe invalidation by adding a short retry window before falling back to lazy skip.

2.4.6-beta

Fix

  1. Add server support Fix class leak.

2.4.5-beta

Fix

  1. Fix a Create crash related to scroll option behavior handling.

2.4.4-hotfix-beta

Fix

  1. Fix the basin recipe processing issue.
  2. Fix UI config adjustment becoming unavailable when tick time is greater than 50ms.

2.4.3-beta

Emergency Fix

  1. Fix external launcher crash caused by use method mixins not remapping correctly in production jars.
  2. Fix loading failure on Create interaction blocks such as Depot, Arm, Item Drain, Funnel, Saw, Chute and Mechanical Crafter.

2.4.2-beta

Feature

  1. New scroller UI with slide interaction for LazyTick adjustment.
  2. Added a new modified menu/screen pipeline with simpler menu definition.
  3. Added synced UI state flow and auto-close behavior for the new config screen.
  4. Improved UI presentation with animated background, percent render and JEI-friendly layout.

Optimize

  1. Completely rewrote basin optimization logic and fixed a hidden deadlock issue. (PR #14)
  2. Added a new NutUI menu library foundation and improved automatic channel/data flow.

Fix

  1. Fix global UI/menu problems for the new screen flow.
  2. Fix portable storage interface extraction issue on funnel-related transfer.
  3. Fix client-only class loading on dedicated server.
  4. Fix general loading issues on the 1.20.1-6.0.x-forge branch.
  5. Fix Gradle/build configuration issues for current development branch.

2.3.2-beta

  1. Fix funnel sync problem.
  2. Fix mixer stuck when only process once.(#12/1000mb)
  3. Fix belt cache problem

2.4-beta (Big Update)

Feature

  1. New item, lazy clock, allows for BlockEntity control using the clock.
  2. Now you can use clock to use scroller to set tick particular.
  3. New Command system: You can use /createlazytick [command] to search which entity is controlled by user(Avoid abuse)
  4. New UI: When you have CLT clock in main hand and with Create Glass, you can see a better UI to know Entity symptom.

Fix

  1. Fix belt delay problem(Contributor: miiiiiint #5)
  2. Fix saw problem(now saw won't lock recipe.)
  3. Fix fluid system Opt problem to improve compat for other mod's inject(destroy,mek)
  4. Fix funnel problem, now funnel can be over tick by redstone,even if author advise use clock to control.
  5. Fix clock model.
  6. Fix mechanical arm match problem(some mechanical arm is malfunction on belt)
  7. Fix funnel deadlock which cause moving structures can't transfer item with interface.

1.3-beta

  1. Fix config problem.
  2. Add Spout recipes cache

1.2-beta

  1. Fix a crush bug.

1.1-beta

  1. Added LazyTick for Arm, Crafter, Deployer, Item drain and Saw.
  2. Further optimization of the work basin has been made, but it may still not be fully optimized.
  3. The format of the config has been rewritten to allow better control over formatting.
  4. Fixed all potential issues that were not correctly labeled (remap = false).

1.1-alpha

  1. Add all LazyTick to config.(为所有的Mixin添加了配置项)

1.0-alpha

  1. Add chute and funnel lazy tick.
  2. Plant lazytick for create6.0.
  3. Add depot lazytick.
  4. fix chute delay problem.
  5. Fix animal problem.
  6. fix multi input problem.
1.21.1-2.4.8-6.0.xРелиз1.21.1 · 22 марта 2026 г.

2.4.8-beta

Feature

  1. Add support for NeoForge 1.21.x (Create 6.0.x migration branch).

Fix

  1. Fix basin/mixer crash path (#18): cached getMatchingRecipes() result now returns a mutable list to avoid UnsupportedOperationException when mixer appends potion recipes.
  2. Fix basin not waking up when newly powered (#17) by clearing the basin cache state when speed changes from 0 to non-zero.
  3. Fix mode switching edge case: dynamic mode with value 0% no longer shows [Unknown Mode].

2.4.7-beta

Fix

  1. Fix basin recipe cache key mismatch by making basin cache matching quantity-sensitive for items and fluids.
  2. Fix multiplayer basin getting stuck after temporary recipe invalidation by adding a short retry window before falling back to lazy skip.

2.4.6-beta

Fix

  1. Add server support Fix class leak.

2.4.5-beta

Fix

  1. Fix a Create crash related to scroll option behavior handling.

2.4.4-hotfix-beta

Fix

  1. Fix the basin recipe processing issue.
  2. Fix UI config adjustment becoming unavailable when tick time is greater than 50ms.

2.4.3-beta

Emergency Fix

  1. Fix external launcher crash caused by use method mixins not remapping correctly in production jars.
  2. Fix loading failure on Create interaction blocks such as Depot, Arm, Item Drain, Funnel, Saw, Chute and Mechanical Crafter.

2.4.2-beta

Feature

  1. New scroller UI with slide interaction for LazyTick adjustment.
  2. Added a new modified menu/screen pipeline with simpler menu definition.
  3. Added synced UI state flow and auto-close behavior for the new config screen.
  4. Improved UI presentation with animated background, percent render and JEI-friendly layout.

Optimize

  1. Completely rewrote basin optimization logic and fixed a hidden deadlock issue. (PR #14)
  2. Added a new NutUI menu library foundation and improved automatic channel/data flow.

Fix

  1. Fix global UI/menu problems for the new screen flow.
  2. Fix portable storage interface extraction issue on funnel-related transfer.
  3. Fix client-only class loading on dedicated server.
  4. Fix general loading issues on the 1.20.1-6.0.x-forge branch.
  5. Fix Gradle/build configuration issues for current development branch.

2.3.2-beta

  1. Fix funnel sync problem.
  2. Fix mixer stuck when only process once.(#12/1000mb)
  3. Fix belt cache problem

2.4-beta (Big Update)

Feature

  1. New item, lazy clock, allows for BlockEntity control using the clock.
  2. Now you can use clock to use scroller to set tick particular.
  3. New Command system: You can use /createlazytick [command] to search which entity is controlled by user(Avoid abuse)
  4. New UI: When you have CLT clock in main hand and with Create Glass, you can see a better UI to know Entity symptom.

Fix

  1. Fix belt delay problem(Contributor: miiiiiint #5)
  2. Fix saw problem(now saw won't lock recipe.)
  3. Fix fluid system Opt problem to improve compat for other mod's inject(destroy,mek)
  4. Fix funnel problem, now funnel can be over tick by redstone,even if author advise use clock to control.
  5. Fix clock model.
  6. Fix mechanical arm match problem(some mechanical arm is malfunction on belt)
  7. Fix funnel deadlock which cause moving structures can't transfer item with interface.

1.3-beta

  1. Fix config problem.
  2. Add Spout recipes cache

1.2-beta

  1. Fix a crush bug.

1.1-beta

  1. Added LazyTick for Arm, Crafter, Deployer, Item drain and Saw.
  2. Further optimization of the work basin has been made, but it may still not be fully optimized.
  3. The format of the config has been rewritten to allow better control over formatting.
  4. Fixed all potential issues that were not correctly labeled (remap = false).

1.1-alpha

  1. Add all LazyTick to config.(为所有的Mixin添加了配置项)

1.0-alpha

  1. Add chute and funnel lazy tick.
  2. Plant lazytick for create6.0.
  3. Add depot lazytick.
  4. fix chute delay problem.
  5. Fix animal problem.
  6. fix multi input problem.
1.20.1-2.4.8-6.0.xРелиз1.20.1 · 22 марта 2026 г.

2.4.8-beta

Feature

  1. Add support for NeoForge 1.21.x (Create 6.0.x migration branch).

Fix

  1. Fix basin/mixer crash path (#18): cached getMatchingRecipes() result now returns a mutable list to avoid UnsupportedOperationException when mixer appends potion recipes.
  2. Fix basin not waking up when newly powered (#17) by clearing the basin cache state when speed changes from 0 to non-zero.
  3. Fix mode switching edge case: dynamic mode with value 0% no longer shows [Unknown Mode].

2.4.7-beta

Fix

  1. Fix basin recipe cache key mismatch by making basin cache matching quantity-sensitive for items and fluids.
  2. Fix multiplayer basin getting stuck after temporary recipe invalidation by adding a short retry window before falling back to lazy skip.

2.4.6-beta

Fix

  1. Add server support Fix class leak.

2.4.5-beta

Fix

  1. Fix a Create crash related to scroll option behavior handling.

2.4.4-hotfix-beta

Fix

  1. Fix the basin recipe processing issue.
  2. Fix UI config adjustment becoming unavailable when tick time is greater than 50ms.

2.4.3-beta

Emergency Fix

  1. Fix external launcher crash caused by use method mixins not remapping correctly in production jars.
  2. Fix loading failure on Create interaction blocks such as Depot, Arm, Item Drain, Funnel, Saw, Chute and Mechanical Crafter.

2.4.2-beta

Feature

  1. New scroller UI with slide interaction for LazyTick adjustment.
  2. Added a new modified menu/screen pipeline with simpler menu definition.
  3. Added synced UI state flow and auto-close behavior for the new config screen.
  4. Improved UI presentation with animated background, percent render and JEI-friendly layout.

Optimize

  1. Completely rewrote basin optimization logic and fixed a hidden deadlock issue. (PR #14)
  2. Added a new NutUI menu library foundation and improved automatic channel/data flow.

Fix

  1. Fix global UI/menu problems for the new screen flow.
  2. Fix portable storage interface extraction issue on funnel-related transfer.
  3. Fix client-only class loading on dedicated server.
  4. Fix general loading issues on the 1.20.1-6.0.x-forge branch.
  5. Fix Gradle/build configuration issues for current development branch.

2.3.2-beta

  1. Fix funnel sync problem.
  2. Fix mixer stuck when only process once.(#12/1000mb)
  3. Fix belt cache problem

2.4-beta (Big Update)

Feature

  1. New item, lazy clock, allows for BlockEntity control using the clock.
  2. Now you can use clock to use scroller to set tick particular.
  3. New Command system: You can use /createlazytick [command] to search which entity is controlled by user(Avoid abuse)
  4. New UI: When you have CLT clock in main hand and with Create Glass, you can see a better UI to know Entity symptom.

Fix

  1. Fix belt delay problem(Contributor: miiiiiint #5)
  2. Fix saw problem(now saw won't lock recipe.)
  3. Fix fluid system Opt problem to improve compat for other mod's inject(destroy,mek)
  4. Fix funnel problem, now funnel can be over tick by redstone,even if author advise use clock to control.
  5. Fix clock model.
  6. Fix mechanical arm match problem(some mechanical arm is malfunction on belt)
  7. Fix funnel deadlock which cause moving structures can't transfer item with interface.

1.3-beta

  1. Fix config problem.
  2. Add Spout recipes cache

1.2-beta

  1. Fix a crush bug.

1.1-beta

  1. Added LazyTick for Arm, Crafter, Deployer, Item drain and Saw.
  2. Further optimization of the work basin has been made, but it may still not be fully optimized.
  3. The format of the config has been rewritten to allow better control over formatting.
  4. Fixed all potential issues that were not correctly labeled (remap = false).

1.1-alpha

  1. Add all LazyTick to config.(为所有的Mixin添加了配置项)

1.0-alpha

  1. Add chute and funnel lazy tick.
  2. Plant lazytick for create6.0.
  3. Add depot lazytick.
  4. fix chute delay problem.
  5. Fix animal problem.
  6. fix multi input problem.
1.19.2-2.4.8-0.5.1.iРелиз1.19.2 · 22 марта 2026 г.

2.4.8-beta

Feature

  1. Add support for NeoForge 1.21.x (Create 6.0.x migration branch).

Fix

  1. Fix basin/mixer crash path (#18): cached getMatchingRecipes() result now returns a mutable list to avoid UnsupportedOperationException when mixer appends potion recipes.
  2. Fix basin not waking up when newly powered (#17) by clearing the basin cache state when speed changes from 0 to non-zero.
  3. Fix mode switching edge case: dynamic mode with value 0% no longer shows [Unknown Mode].

2.4.7-beta

Fix

  1. Fix basin recipe cache key mismatch by making basin cache matching quantity-sensitive for items and fluids.
  2. Fix multiplayer basin getting stuck after temporary recipe invalidation by adding a short retry window before falling back to lazy skip.

2.4.6-beta

Fix

  1. Add server support Fix class leak.

2.4.5-beta

Fix

  1. Fix a Create crash related to scroll option behavior handling.

2.4.4-hotfix-beta

Fix

  1. Fix the basin recipe processing issue.
  2. Fix UI config adjustment becoming unavailable when tick time is greater than 50ms.

2.4.3-beta

Emergency Fix

  1. Fix external launcher crash caused by use method mixins not remapping correctly in production jars.
  2. Fix loading failure on Create interaction blocks such as Depot, Arm, Item Drain, Funnel, Saw, Chute and Mechanical Crafter.

2.4.2-beta

Feature

  1. New scroller UI with slide interaction for LazyTick adjustment.
  2. Added a new modified menu/screen pipeline with simpler menu definition.
  3. Added synced UI state flow and auto-close behavior for the new config screen.
  4. Improved UI presentation with animated background, percent render and JEI-friendly layout.

Optimize

  1. Completely rewrote basin optimization logic and fixed a hidden deadlock issue. (PR #14)
  2. Added a new NutUI menu library foundation and improved automatic channel/data flow.

Fix

  1. Fix global UI/menu problems for the new screen flow.
  2. Fix portable storage interface extraction issue on funnel-related transfer.
  3. Fix client-only class loading on dedicated server.
  4. Fix general loading issues on the 1.20.1-6.0.x-forge branch.
  5. Fix Gradle/build configuration issues for current development branch.

2.3.2-beta

  1. Fix funnel sync problem.
  2. Fix mixer stuck when only process once.(#12/1000mb)
  3. Fix belt cache problem

2.4-beta (Big Update)

Feature

  1. New item, lazy clock, allows for BlockEntity control using the clock.
  2. Now you can use clock to use scroller to set tick particular.
  3. New Command system: You can use /createlazytick [command] to search which entity is controlled by user(Avoid abuse)
  4. New UI: When you have CLT clock in main hand and with Create Glass, you can see a better UI to know Entity symptom.

Fix

  1. Fix belt delay problem(Contributor: miiiiiint #5)
  2. Fix saw problem(now saw won't lock recipe.)
  3. Fix fluid system Opt problem to improve compat for other mod's inject(destroy,mek)
  4. Fix funnel problem, now funnel can be over tick by redstone,even if author advise use clock to control.
  5. Fix clock model.
  6. Fix mechanical arm match problem(some mechanical arm is malfunction on belt)
  7. Fix funnel deadlock which cause moving structures can't transfer item with interface.

1.3-beta

  1. Fix config problem.
  2. Add Spout recipes cache

1.2-beta

  1. Fix a crush bug.

1.1-beta

  1. Added LazyTick for Arm, Crafter, Deployer, Item drain and Saw.
  2. Further optimization of the work basin has been made, but it may still not be fully optimized.
  3. The format of the config has been rewritten to allow better control over formatting.
  4. Fixed all potential issues that were not correctly labeled (remap = false).

1.1-alpha

  1. Add all LazyTick to config.(为所有的Mixin添加了配置项)

1.0-alpha

  1. Add chute and funnel lazy tick.
  2. Plant lazytick for create6.0.
  3. Add depot lazytick.
  4. fix chute delay problem.
  5. Fix animal problem.
  6. fix multi input problem.
1.20.1-2.4.8-0.5.1.jРелиз1.20.1 · 22 марта 2026 г.

2.4.8-beta

Feature

  1. Add support for NeoForge 1.21.x (Create 6.0.x migration branch).

Fix

  1. Fix basin/mixer crash path (#18): cached getMatchingRecipes() result now returns a mutable list to avoid UnsupportedOperationException when mixer appends potion recipes.
  2. Fix basin not waking up when newly powered (#17) by clearing the basin cache state when speed changes from 0 to non-zero.
  3. Fix mode switching edge case: dynamic mode with value 0% no longer shows [Unknown Mode].

2.4.7-beta

Fix

  1. Fix basin recipe cache key mismatch by making basin cache matching quantity-sensitive for items and fluids.
  2. Fix multiplayer basin getting stuck after temporary recipe invalidation by adding a short retry window before falling back to lazy skip.

2.4.6-beta

Fix

  1. Add server support Fix class leak.

2.4.5-beta

Fix

  1. Fix a Create crash related to scroll option behavior handling.

2.4.4-hotfix-beta

Fix

  1. Fix the basin recipe processing issue.
  2. Fix UI config adjustment becoming unavailable when tick time is greater than 50ms.

2.4.3-beta

Emergency Fix

  1. Fix external launcher crash caused by use method mixins not remapping correctly in production jars.
  2. Fix loading failure on Create interaction blocks such as Depot, Arm, Item Drain, Funnel, Saw, Chute and Mechanical Crafter.

2.4.2-beta

Feature

  1. New scroller UI with slide interaction for LazyTick adjustment.
  2. Added a new modified menu/screen pipeline with simpler menu definition.
  3. Added synced UI state flow and auto-close behavior for the new config screen.
  4. Improved UI presentation with animated background, percent render and JEI-friendly layout.

Optimize

  1. Completely rewrote basin optimization logic and fixed a hidden deadlock issue. (PR #14)
  2. Added a new NutUI menu library foundation and improved automatic channel/data flow.

Fix

  1. Fix global UI/menu problems for the new screen flow.
  2. Fix portable storage interface extraction issue on funnel-related transfer.
  3. Fix client-only class loading on dedicated server.
  4. Fix general loading issues on the 1.20.1-6.0.x-forge branch.
  5. Fix Gradle/build configuration issues for current development branch.

2.3.2-beta

  1. Fix funnel sync problem.
  2. Fix mixer stuck when only process once.(#12/1000mb)
  3. Fix belt cache problem

2.4-beta (Big Update)

Feature

  1. New item, lazy clock, allows for BlockEntity control using the clock.
  2. Now you can use clock to use scroller to set tick particular.
  3. New Command system: You can use /createlazytick [command] to search which entity is controlled by user(Avoid abuse)
  4. New UI: When you have CLT clock in main hand and with Create Glass, you can see a better UI to know Entity symptom.

Fix

  1. Fix belt delay problem(Contributor: miiiiiint #5)
  2. Fix saw problem(now saw won't lock recipe.)
  3. Fix fluid system Opt problem to improve compat for other mod's inject(destroy,mek)
  4. Fix funnel problem, now funnel can be over tick by redstone,even if author advise use clock to control.
  5. Fix clock model.
  6. Fix mechanical arm match problem(some mechanical arm is malfunction on belt)
  7. Fix funnel deadlock which cause moving structures can't transfer item with interface.

1.3-beta

  1. Fix config problem.
  2. Add Spout recipes cache

1.2-beta

  1. Fix a crush bug.

1.1-beta

  1. Added LazyTick for Arm, Crafter, Deployer, Item drain and Saw.
  2. Further optimization of the work basin has been made, but it may still not be fully optimized.
  3. The format of the config has been rewritten to allow better control over formatting.
  4. Fixed all potential issues that were not correctly labeled (remap = false).

1.1-alpha

  1. Add all LazyTick to config.(为所有的Mixin添加了配置项)

1.0-alpha

  1. Add chute and funnel lazy tick.
  2. Plant lazytick for create6.0.
  3. Add depot lazytick.
  4. fix chute delay problem.
  5. Fix animal problem.
  6. fix multi input problem.

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