
Steam 'n' Rails Neoforge
An unofficial port of Create: Steam 'n' Rails to 1.21.1.
- Загрузки
- 2.0M
- Подписчики
- 161
- Обновлён
- 27 июля 2026 г.
- Лицензия
- LGPL-3.0-or-later
Опубликован 22 декабря 2025 г.

Description
Create: Steam 'n' Rails 1.21.1 brings all the amazing features of Create: Steam 'n' Rails to the newer Minecraft version of 1.21.1!
This project is an unofficial fork of the Create: Steam 'n' Rails Repository.
Important!
The alpha version of this mod contains the newest features from upstream Steam 'n Rails version 1.7; however, it may potentially contain game-breaking bugs. Back up your world before attempting the alpha version.
Compatability
This mod only actively supports the newest version of Create.
Development
To help us improve this mod, you can report any problems you encounter to our issue tracker in our Official Github Repository
Please refrain from reporting any issues related to this mod on the official Create: Steam 'n' Rails Repository
More Info
Feel free to use this mod in your modpacks with atribution!
Ченджлог
0.3.0-beta.2+neoforge-mc1.21.1Бета1.21.1 · 27 июля 2026 г.
What's Changed
- Fix incorrect texture reference for radial bogey by @HadesScience in https://github.com/Porters-of-Railways/Railway-1.21.1/pull/345
- Fix client crash when hovering a signal whose track was broken by @gblfxt in https://github.com/Porters-of-Railways/Railway-1.21.1/pull/347
- Fix roller track replace mode never extracting tracks by @gblfxt in https://github.com/Porters-of-Railways/Railway-1.21.1/pull/340
- Fix flywheel spin direction flipping with the train's world heading by @gblfxt in https://github.com/Porters-of-Railways/Railway-1.21.1/pull/343
- Fix see-through semaphore lamps by @gblfxt in https://github.com/Porters-of-Railways/Railway-1.21.1/pull/341
- Fix disguised conductor players keeping the full-size hitbox by @gblfxt in https://github.com/Porters-of-Railways/Railway-1.21.1/pull/342
- Porting the Official Simplified Chinese Translation by @Catchmons in https://github.com/Porters-of-Railways/Railway-1.21.1/pull/346
- Fix regression where narrow and wide tracks were uncraftable by @PoppyBlossom in https://github.com/Porters-of-Railways/Railway-1.21.1/commit/19a88a7ecb1c42ac5605614e1594c0e195743dfd
- Fix uncraftable recipes with colorless glass by @PoppyBlossom in https://github.com/Porters-of-Railways/Railway-1.21.1/commit/5f543857add93e01a12ed8827c5ac691bad53a48
New Contributors
- @HadesScience made their first contribution in https://github.com/Porters-of-Railways/Railway-1.21.1/pull/345
- @Catchmons made their first contribution in https://github.com/Porters-of-Railways/Railway-1.21.1/pull/346
Full Changelog: https://github.com/Porters-of-Railways/Railway-1.21.1/compare/v0.3.0-beta...v0.3.0-beta.2
0.3.0-beta+neoforge-mc1.21.1Бета1.21.1 · 11 июля 2026 г.
What's Changed
- Fixed bogey block alignment in bogey menu by @WeidosOddities in https://github.com/Porters-of-Railways/Railway-1.21.1/pull/328
- Fixed crash & softlock related to the Jukebox Minecart by @DragonplayzYT-Official in https://github.com/Porters-of-Railways/Railway-1.21.1/pull/331
- Fixed various recipes previously not working by @PoppyBlossom in https://github.com/Porters-of-Railways/Railway-1.21.1/commit/6509206a4593c3aaffdd2f18e9772ce1c189c8bb
- Updated textures from upstream by @PoppyBlossom in https://github.com/Porters-of-Railways/Railway-1.21.1/commit/4d69803213d061a113bcfc405c17d95fd7903e92
New Contributors
- @WeidosOddities made their first contribution in https://github.com/Porters-of-Railways/Railway-1.21.1/pull/328
- @DragonplayzYT-Official made their first contribution in https://github.com/Porters-of-Railways/Railway-1.21.1/pull/331
Full Changelog: https://github.com/Porters-of-Railways/Railway-1.21.1/compare/v0.3.0-alpha.2...v0.3.0-beta
0.3.0-alpha.2+neoforge-mc1.21.1Альфа1.21.1 · 16 июня 2026 г.
What's Change
- Fixed startup crash with newest version of create 6.0.10
0.3.0-alpha+neoforge-mc1.21.1Альфа1.21.1 · 16 июня 2026 г.
What's Changed
Features
- Migrated all features from upstream SNR version 1.7.0
- For full change log from upstream, see here (https://modrinth.com/mod/create-steam-n-rails/version/1.7.0-beta+forge-mc1.20.1)
0.2.1+neoforge-mc1.21.1Релиз1.21.1 · 13 июня 2026 г.
What's Changed
- fix: connect copycat headstock textures across buffer/coupling styles (#283) by @gblfxt in https://github.com/Porters-of-Railways/Railway-1.21.1/pull/295
- feat: recognize conventional c:fuel fluids as train fuel (#281) by @gblfxt in https://github.com/Porters-of-Railways/Railway-1.21.1/pull/294
- fix: correct phantom-track signal marker orientation (#242) by @gblfxt in https://github.com/Porters-of-Railways/Railway-1.21.1/pull/293
- Fix fuel tank rendering by generating its blockstate on NeoForge (#287) by @gblfxt in https://github.com/Porters-of-Railways/Railway-1.21.1/pull/296
- Added Bulgarian translation (bg_bg.json) by @Programstor in https://github.com/Porters-of-Railways/Railway-1.21.1/pull/286
- fix: apply data fixers to Create schematics by @gblfxt in https://github.com/Porters-of-Railways/Railway-1.21.1/pull/297
- fix: fixed crashes regarding track buffers by @PoppyBlossom in https://github.com/Porters-of-Railways/Railway-1.21.1/commit/0ad5d6f6fd39508994ca14e34630e853da39ff3e
- fix: use c: rod tags instead of dead forge: tags on TFC tracks by @gblfxt in https://github.com/Porters-of-Railways/Railway-1.21.1/pull/299
- fix: mitigate NVIDIA Linux shutdown hang by force-exiting wedged client JVM (#267) by @gblfxt in https://github.com/Porters-of-Railways/Railway-1.21.1/pull/292
New Contributors
- @Programstor made their first contribution in https://github.com/Porters-of-Railways/Railway-1.21.1/pull/286
Full Changelog: https://github.com/Porters-of-Railways/Railway-1.21.1/compare/v0.2.0...v0.2.1
0.2.0+neoforge-mc1.21.1Релиз1.21.1 · 15 мая 2026 г.
What's Changed
Fixes
- Fix Voice Chat 2.6.11 crash and config access crash (#168) — thanks @gblfxt
- Fix slab casing rendering crash with certain slabs (#172) — thanks @gblfxt
- Fix flat smokestack particle spawn height (#179) — thanks @gblfxt
- Fix flywheel rotation direction based on movement axis (#178) — thanks @gblfxt
- Fix vent teleport when possessing conductor (#180) — thanks @gblfxt
- Fix mounted toolbox losing items when placed on conductor (#183) — thanks @gblfxt
- Fix track switch ponder not showing curve tracks (#194) — thanks @gblfxt
- Fix station limit checkbox positioning and add tooltip (#199) — thanks @gblfxt
- Fix duplicate conductor
DefaultAttributesregistration (#216) — thanks @gblfxt - Fix conductor remote possession desync and logout cleanup (#214) — thanks @gblfxt
- Fix
IndexOutOfBoundsExceptioninSpriteCopyingBakedModel(#229) — thanks @gblfxt - Fix liquid fuel system not recognizing registered fluids (#228) — thanks @gblfxt
- Fix NPE in
CopycatHeadstockModelwith NeoContinuity (#231) — thanks @gblfxt - Fix conductor possession cleanup and camera compatibility (#248) — thanks @gblfxt
- Fix dev cape config send on login (#254) — thanks @gblfxt
- Fix
EntityAudioChannelImploperation signature wrapping (#263) — thanks @sshcrack - Fix vanilla spectator mode restoration when not possessing entities (#276) — thanks @gblfxt
- Fix toolbox overlay mixin target for Catnip
NBTHelper(#275) — thanks @gblfxt - Fix crash when joining server and improve data generation (#278) — thanks @Chameleon538
- Fix buffer bind data writing to
BLOCK_ENTITY_DATAcomponent (#279) — thanks @gblfxtNote: This fix only applies to buffers placed after updating.
Features & Improvements
- Add common plate tags for mod compatibility (#187) — thanks @gblfxt
- Add narrow and wide gauge phantom rails (#195) — thanks @gblfxt
- Add unofficial port marker tag to saved data (#230) — thanks @gblfxt
- Finish TODO in
RedstoneLinkInstruction.java(#255) — thanks @Hybrizat - Use
c:convention tags instead of internal wrappers (#215) — thanks @gblfxt
Bug Reports & Visual Fixes
- Special conductor cap names don't change model (#205) — thanks @Chameleon538
- Door "Open Mode" not locking door (#218) — thanks @Chameleon538
- Boilers going invisible with a full block (#220) — thanks @Chameleon538
- Cannot craft Biomes O' Plenty tracks and removes other wood/track compatibilities (#236) — thanks @Chameleon538
- Crash when creating a new world / AE2 infinite loop issue (#246) — thanks @Chameleon538
- Startup crash in
0.2.0(#247) — thanks @Chameleon538 - Copycat headstocks crash (#264) — thanks @Chameleon538
- "OLD" style smoke not rendering properly (#280) — thanks @Chameleon538
New Contributors
Full Changelog
0.2.0-beta.2+neoforge-mc1.21.1Бета1.21.1 · 13 апреля 2026 г.
What's Changed
- [CRASH] Create New World (Not AE2) + [BUG] Crash when loaded with AE2 after clicking "Single Player" button due to infinite loop by @Chameleon538 at #246
- [CRASH] Startup Crash in 0.2.0 by @Chameleon538 at #247
- fix: conductor possession cleanup and camera compat Fix #227, #232, #233, #241 by @gblfxt at #248
For Full Changelog: Click Here
0.2.0-beta+neoforge-mc1.21.1Бета1.21.1 · 4 апреля 2026 г.
Steam 'n' Rails 0.2.0-beta - Changelog
What Changed
Features & Enhancements
- Added unofficial port marker tag to saved data for potential future compatibility (#230, #222)
- Fixed station limit checkbox positioning (#199)
Bug Fixes
- Tracks & Compats: Fixed the inability to craft Biomes O' Plenty tracks and restored other wood/track compatibilities (#236, #212)(Woods from other mods are still a work in progress). Fixed broken recipes for Phantom Tracks (#204).
- Replaced internal wrapper tags with standard
c:convention tags for better multi-mod compatibility (#215). - Fluids: Fixed the liquid fuel system not properly recognizing registered fluids (#228, #209).
- Rendering & Models: Fixed
NullPointerExceptioninCopycatHeadstockModelwhen used alongside NeoContinuity (#231, #219). FixedIndexOutOfBoundsExceptioninSpriteCopyingBakedModel(#229). Fixed Boilers turning invisible when next to a full block (#220, #213). - Conductors: Resolved conductor remote possession desync and logout cleanup issues (#214). Fixed special conductor cap names not changing the model (#205, #198).
- Doors: Fixed Door "Open Mode" failing to actually lock the door (#218, #217). Fixed missing localization texts for door mode selection (#224).
- Gameplay & Interactions: Fixed the "Remote Lens" not working properly (#227). Fixed the inability to select the double axle standard type on narrow tracks (#210). Fixed issues where the wrench couldn't interact with train stations without automatically creating or disassembling the train (#202).
- Visuals: Fixed invisible bogies failing to render properly (#200).
Crash Fixes
- Server Stability: Removed duplicate conductor
DefaultAttributesregistration, which previously caused dedicated servers to crash on startup (#216, #208). - Fixed generic "Index 1 out of bounds for length 1" crashes (#221).
- Fixed general endless loading screen and failure to start errors (#211, #206).
The issues can be found in our GitHub Repository
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