
Create: Solar Powered
Harness the power of the sun to generate electricity.
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- Обновлён
- 17 апреля 2026 г.
- Лицензия
- MIT
Опубликован 27 марта 2026 г.
About:
Create: Solar Powered adds a new block, the Solar Panel, which generates Forge Energy by converting sunlight into electricity. I highly recommend using it together with Crafts & Additions but it's totally optional. More sun related cool things are coming along! New Additions: Growth Lamp, Sunglasses, Sculk panel.
Reminder:
⚠️ Please remove any old configs that you may have in your configs folder when updating ⚠️
Features:
Solar Efficiency. The solar efficiency affects how much energy a panel can generate per tick - lower efficiency means less power. The efficiency depends on the time of day, with a peak of 100% between 4500 and 7500 ticks. Weather also plays a role: rainy days cut efficiency by 50%, and thunderstorms reduce it by 90%. Altitude can also affect output, but that's disabled by default (you can enable it in the config file). A new temperature factor has been added (also disabled by default) - it lets you further tweak output based on biome temperature. Solar panels also emit a redstone signal strength of which corresponds to the efficiency value.
Energy Generation. A solar panel injects FE into the block directly below it. Cables and connectors will only draw energy when attached to the bottom. By default, a panel produces 12.5 FE per tick at 100% efficiency, but you can change that in the config.
Energy Sharing. Each panel has a built‑in buffer of 1 kFE. Panels next to each other will share their stored energy, so a large array only needs a single connection to transfer power. The buffer size is configurable as well.

Additional Stuff
Sunglasses. Sunglasses while worn will make enderman not attack you if you look into their eyes. Also, they're pretty useful if you're going to an area that has a lot of fire, as they passively apply 10 seconds of fire resistance as long as you're not actually on fire. It's like the turtle shell, but instead of saving you from drowning in water, this protects you from accidentally roasting yourself. Be careful, though, once you are on fire, the effect will start ticking down and the sunglasses will start losing durability. Getting hit by fireballs also reduces their durability. The new update made them Curios compatible, so you can wear them together with your helmet!

Growth Lamp. This lamp will boost the rate at which your crops grow by randomly bonemealing certain crops in 5 block radius (that's an 11×11 square). Burns undead mobs in the vicinity when active. Requires a minimum of 125 FE to activate. Consumes 3 FE per tick. Stores up to 1 kFE within itself. Make sure that the power supply is sufficient (3+ FE per tick). Redstone signal activates it. Growth Lamps share energy to adjacent Growth Lamps.

Sculk Panel. Sculk Panel generates experience at night depending on what stage the moon is. Full moon provides the most amount of experience generation rate. Clicking with a glass bottle on a Sculk Panel that has at least 125 XP in it's storage will produce a Bottle o' Enchanting. If you have Enchantment Industry installed you can extract experience in liquid form using a mechanical pump. Note that XP points are different from actual experience points. 10 XP corresponds to 1 mB of liquid experience.

Crafting Recipes:

Mod Compatibility:
Any mod that uses Forge Energy or has means of converting FE into it's own energy units should be compatible. Sunglasses have Curios API compatability. Sculk Panels have Enchantment Industry compatability.
Planned Features:
Connected textures.
Contraption support
A github page with updated source code.
1.20.1 backport. ✔
Ponder implementation. ✔
Sunglasses. ✔
Центр версий
10 версийЧенджлог
1.2.6-1.20.1Релиз1.20.1 · 17 апреля 2026 г.
Changes
- Curio API support added for sunglasses
- New Growth Lamp logic implemented
1.2.7-1.21.1Релиз1.21.1 · 17 апреля 2026 г.
Changes
- Curios API is no longer a strict dependency
- Sunglasses logic tweaks
1.2.6-1.21.1Релиз1.21.1 · 16 апреля 2026 г.
Changes
- Growth Lamp bonemealing logic completely rewritten and nerfed
- Sunglasses are now curio compatible
- Maximum durability of sunglasses has been changed to 100
- Durability drain when on fire has been made consistent (-1 durability per 20 ticks while on fire)
- Proper helmet tags added
- Sculk Panel block hardness value increased
1.2.5-1.20.1Релиз1.20.1 · 12 апреля 2026 г.
Backport release
1.2.5-1.21.1Релиз1.21.1 · 11 апреля 2026 г.
Changes
- Ponders: more consistent with vanilla ponders
- Solar panels: now emit redstone signal to blocks above and below (not just sides)
- Solar panel efficiency calculation: collection window runs from tick 23000 to 13000; peak window shortened
- Growth lamps: now require at least 125 FE to turn on; continuously consume power while redstone-powered (even if unlit) - prevents flickering with insufficient supply
- Growth lamps: share FE with adjacent lamps
- Sunglasses: max durability slightly reduced; durability now drains when hit by fireballs
1.2.4Релиз1.21.1 · 6 апреля 2026 г.
Added Growth Lamp. Added Sunglasses. Solar panels no longer provide redstone signal to blocks above and below them. Default config energy output value was changed to 10 FE/t.
1.2.3Релиз1.21.1 · 4 апреля 2026 г.
Texture and model change. Ponder tweaks. Temperature factor added (disabled by default). Altitude factor config adjustments (disabled by default). Default config energy generation was changed to 10 FE/t max from 12.5 FE/t. Solar panels will now emit particles when above 51% solar efficiency. Added off and on blockstates. Solar panels will now emit a redstone signal directly. Connectors from C&A no longer draw FE from any side, only from the bottom. Cables from other mods no longer visually connect from the sides and the top of the block (unintended behaivour, the cables didn't draw any power anyway).
1.2.2Релиз1.21.1 · 31 марта 2026 г.
Changed side textures to be consistent with brass casings. Fixed an issue where solar panels would still generate electricity when other panels were placed directly above them.
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