
Create: Shared Access
Adds per-network permissions to Create’s Stock Ticker, allowing owners to manage trusted players on NeoForge servers
- Загрузки
- 893
- Подписчики
- 1
- Обновлён
- 29 июля 2026 г.
- Лицензия
- MIT
Опубликован 16 июля 2026 г.
Shared Access
Shared Access adds a per-network permission system to Create’s Stock Ticker. It allows the owner of each Stock Network to control which players can access and manage it.

Features
- Per-network ownership – The first player to place a Stock Ticker automatically becomes its owner.
- Trusted players – Owners and trusted players can add or remove players through an in-game management GUI.
- Protected access – Only the owner and trusted players can interact with the Stock Ticker or access its network.
- Clear feedback – Unauthorized players receive a clear red message in the hotbar.
- Offline-mode compatible – Works with offline UUIDs.
How to Use
- Place a Stock Ticker to become its owner.
- Shift-right-click the Stock Ticker to open the management GUI.
- Add a trusted player by entering their name and clicking the + button.
- Remove a player by clicking the trash-can icon next to their name.
- Only the owner and trusted players can now access that Stock Network.
The owner and all trusted players can open the management GUI. Trusted players can use the Stock Ticker normally, including viewing inventories, requesting items, and managing the trusted-player list.
Unauthorized players are blocked and receive the following message:
You are not the owner of this Stock Ticker.

Requirements
- Minecraft: 1.21.x
- Mod loader: NeoForge
- Dependency: Create 6.0+
Fabric Support
A Fabric version is currently in development.
Bug Reports and Support
Please report bugs or request support on the Discord server.
Ченджлог
1.1.8Релиз1.21.9, 1.21.10, 1.21.11 · 29 июля 2026 г.
Changelog
[1.1.8] - 2024-07-29
Security
- CRITICAL: Fixed trusted player list leak between unlinked Stock Tickers — standalone tickers no longer sync trusted lists with each other
- Owner is now implicitly trusted in
isTrustedOnNetwork()— no need to manually self-add - Added dimension isolation — same-frequency tickers in different dimensions no longer sync trust
- Blocked non-player entities (deployers) from claiming tickers as owner
- Owner-claim on shift-click now runs server-side only
- Added
mayBuild()permission check to both packet handlers - Reject unknown player names instead of silently creating broken offline-mode UUIDs
GUI
- New custom Gui
- GUI now closes after successfully adding a trusted player
Fixed
- Shift-click no longer desyncs client/server — server correctly cancels original interaction
getTrustedPlayers()now returns a copy of the internal map (prevents mutation leaks)- Ticker registration flag set only after all sync calls succeed
- Removed unused reflection fallback artifacts
Changed
- Version bumped to 1.1.8
1.1.7Релиз1.21.9, 1.21.10, 1.21.11 · 23 июля 2026 г.
[1.1.7] - 2024-07-23
Fixed
- Fixed crash during schematic loading (Create Schematicannon) when
level.getServer()returns null - Removed all debug logging from server and client (no more
[SecureTicker]spam in console)
1.1.6Релиз1.21.9, 1.21.10, 1.21.11 · 20 июля 2026 г.
Changelog 1.1.6
- Added synchronization between stock tickers on the same network.
- Improved the user interface.
- Owners and trusted members can now add new trusted members.
- Only trusted members can access the network.
1.0.0Бета1.21.9, 1.21.10, 1.21.11 · 18 июля 2026 г.
v1.0.0 - Shared Acess
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