Перейти к содержимому
Mineforgian

Create: Pipes'n physics

Adds simple siphon physics to your pipes

Загрузки
14K
Подписчики
121
Обновлён
6 июля 2026 г.
Лицензия
MIT

Опубликован 26 апреля 2026 г.

Исходный код

🪠 Create Pipes'n Physics

Sable physics

Roadmap

Pipes'n Physics Roadmap

Add your Suggestion

⚠️ Known Issues There is an issues with the CROWNS mod blocking some of the physics this mod adds. A compat is work in progress

Pipes'n Physics overhauls Create's pipe and pump system with a new physics based engine. Flow is calculated based on the pipe networks structure. Pumps dont have ranges anymore, but supply head to your network and can lift fluid blocks.

Physics

  • Pressure and gravity. Fluids in tanks now produce pressure when connected to a pipe. Therefore naturally 2 connected pipes level out in fluid level, and fluid can flow downhill without a pump.
  • Pumps act as boosters. Pumps can lift your fluid by a given amount of blocks.
  • Viscosity and density of the fluid determine how fast it can flow and how hard it is to lift.
  • Siphon physics emerges naturally.

Full sable support

  • Custom fluid renderer which always show the fluid parallel to the flow.
  • Angle of the vessel determines fluid flow. So a titled tank with an open ended pipe will lose its fluid
  • Dynamic weight of fluid tanks. Density of the fluid will affect this. Also center of gravity of your vessel shifts.
  • Cross level piping. You can suck in fluids from the overworld into a sublevel, or vise versa.

Better goggles

  • Finally figure out how much fluid actually flows through your network.

Other features

  • Custom pipe renderer, half full pipes actually show as half full
  • Finetunable valves. Adjust exactly how much flow should go through a pipe.
  • Everything is configurable. Dont like the new physics, just turn them off.

Support

Join the Discord for support, bug reports, and suggestions: https://discord.gg/sTvftweba8

Ченджлог

2.1.1Релиз1.21.1 · 6 июля 2026 г.

v2.1.1

Bug fixes

  • Fixed broken Docking connectors
  • Fixed Deadlocks in a system
  • Fixed wrong order of tanks filling up

Sable Integration

  • Added in proper cross sublevel piping

Features

  • Added new ConfigOption: VALVE_CHARACTERISTIC where the behavior of a valve can be defined to a more realistic approach.
2.1.0Релиз1.21.1 · 4 июля 2026 г.

v2.1.0

Features

  • Added mew custom pipe fluid renderer which renders the correct height of a fluid level inside a pipe.
  • Added in a way to adjust valves precisely on how much flow they should let through
  • Added in stored fluid fronts. This means when your flow is blocked by a full sink for example, and there is again enough room for the fluid to flow it will instantly flow again
  • Add cross sucking from sable sublevels

Bug fixes

  • Different kind of performance fixes
  • Fixed hose pulleys
  • Fixed spilling water in the network
  • Fixed non ticking networks on sublevels
  • Fixed cauldron sucking
  • Fixed basin sucking
  • Fixed stuck networks not resolving correctly
2.0.4Релиз1.21.1 · 28 июня 2026 г.

2.0.4

Bug fixes

  • Fixed a bug which prevented gases from reverting gravity
  • Fixed a bug which prevented cauldrons from being detected as valid source
2.0.3Релиз1.21.1 · 27 июня 2026 г.

2.0.3

Bug fixes

  • Added support for multi fluids in basins and partial refills
2.0.2Релиз1.21.1 · 27 июня 2026 г.

2.0.2

Bug fixes

  • Improved messages when networks are stuck
  • Improved basin interop
2.0.1Релиз1.21.1 · 26 июня 2026 г.

2.0.1 Bugfixes

  • Fixed a bug that pipes could not suck from fluid blocks
  • Fixed a bug that the network wrongly miscalculated when it needs to recharge
  • Add in a compat with create propulsion's liquid burner to work properly

More bug fixes to come!

2.0.0Релиз1.21.1 · 25 июня 2026 г.

2.0.0

  • 2.0.0 rewrites the full physics engine of this mod and integrated even more with creates system. Read the new mod page for more information
1.0.4Бета1.21.1 · 20 мая 2026 г.

Bug fixes

  • Fixed a bug where accessing blocks on the sublevel made the game crash. (#6)

Комментарии

Загружаем…