
Create: Pipes'n physics
Adds simple siphon physics to your pipes
- Загрузки
- 14K
- Подписчики
- 121
- Обновлён
- 6 июля 2026 г.
- Лицензия
- MIT
Опубликован 26 апреля 2026 г.
🪠 Create Pipes'n Physics

Roadmap
⚠️ Known Issues There is an issues with the CROWNS mod blocking some of the physics this mod adds. A compat is work in progress
Pipes'n Physics overhauls Create's pipe and pump system with a new physics based engine. Flow is calculated based on the pipe networks structure. Pumps dont have ranges anymore, but supply head to your network and can lift fluid blocks.
Physics
- Pressure and gravity. Fluids in tanks now produce pressure when connected to a pipe. Therefore naturally 2 connected pipes level out in fluid level, and fluid can flow downhill without a pump.
- Pumps act as boosters. Pumps can lift your fluid by a given amount of blocks.
- Viscosity and density of the fluid determine how fast it can flow and how hard it is to lift.
- Siphon physics emerges naturally.
Full sable support
- Custom fluid renderer which always show the fluid parallel to the flow.
- Angle of the vessel determines fluid flow. So a titled tank with an open ended pipe will lose its fluid
- Dynamic weight of fluid tanks. Density of the fluid will affect this. Also center of gravity of your vessel shifts.
- Cross level piping. You can suck in fluids from the overworld into a sublevel, or vise versa.
Better goggles
- Finally figure out how much fluid actually flows through your network.
Other features
- Custom pipe renderer, half full pipes actually show as half full
- Finetunable valves. Adjust exactly how much flow should go through a pipe.
- Everything is configurable. Dont like the new physics, just turn them off.
Support
Join the Discord for support, bug reports, and suggestions: https://discord.gg/sTvftweba8
Ченджлог
2.1.1Релиз1.21.1 · 6 июля 2026 г.
v2.1.1
Bug fixes
- Fixed broken Docking connectors
- Fixed Deadlocks in a system
- Fixed wrong order of tanks filling up
Sable Integration
- Added in proper cross sublevel piping
Features
- Added new ConfigOption: VALVE_CHARACTERISTIC where the behavior of a valve can be defined to a more realistic approach.
2.1.0Релиз1.21.1 · 4 июля 2026 г.
v2.1.0
Features
- Added mew custom pipe fluid renderer which renders the correct height of a fluid level inside a pipe.
- Added in a way to adjust valves precisely on how much flow they should let through
- Added in stored fluid fronts. This means when your flow is blocked by a full sink for example, and there is again enough room for the fluid to flow it will instantly flow again
- Add cross sucking from sable sublevels
Bug fixes
- Different kind of performance fixes
- Fixed hose pulleys
- Fixed spilling water in the network
- Fixed non ticking networks on sublevels
- Fixed cauldron sucking
- Fixed basin sucking
- Fixed stuck networks not resolving correctly
2.0.4Релиз1.21.1 · 28 июня 2026 г.
2.0.4
Bug fixes
- Fixed a bug which prevented gases from reverting gravity
- Fixed a bug which prevented cauldrons from being detected as valid source
2.0.3Релиз1.21.1 · 27 июня 2026 г.
2.0.3
Bug fixes
- Added support for multi fluids in basins and partial refills
2.0.2Релиз1.21.1 · 27 июня 2026 г.
2.0.2
Bug fixes
- Improved messages when networks are stuck
- Improved basin interop
2.0.1Релиз1.21.1 · 26 июня 2026 г.
2.0.1 Bugfixes
- Fixed a bug that pipes could not suck from fluid blocks
- Fixed a bug that the network wrongly miscalculated when it needs to recharge
- Add in a compat with create propulsion's liquid burner to work properly
More bug fixes to come!
2.0.0Релиз1.21.1 · 25 июня 2026 г.
2.0.0
- 2.0.0 rewrites the full physics engine of this mod and integrated even more with creates system. Read the new mod page for more information
1.0.4Бета1.21.1 · 20 мая 2026 г.
Bug fixes
- Fixed a bug where accessing blocks on the sublevel made the game crash. (#6)
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