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Mineforgian

Create: More Girder

Adds 8 unique girder variants to complement the Create mod ecosystem.

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68K
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39
Обновлён
20 августа 2026 г.
Лицензия
MIT

Опубликован 24 октября 2025 г.

Create: More GirderCreate: More Girder

🏗️ *Expand your Create builds with beautiful structural girders!* 🏗️

!\\\[Minecraft\\\](https://img.shields.io/badge/Minecraft-1.21.1-brightgreen?logo=minecraft)!\\\[Create\\\](https://img.shields.io/badge/Create-6.0.6--98-blue)!\\\[NeoForge\\\](https://img.shields.io/badge/NeoForged-21.1.209-663399)

 

Disclaimer: Yes this Mod was made using AI, as this Description too. You don't like it? You don't need to use it.

✨ **Features**

Create: More Girder revolutionizes your structural building possibilities by adding 9 unique girder variants and a full girder strut system to complement the Create mod ecosystem. Each girder type offers distinctive aesthetics while maintaining full compatibility with Create's mechanical systems.

🎨 Available Girder Variants

Updated Girder Types

Girder Types

🗿 Andesite Girder - The foundation variant from Create: Diesel Generators

🥉 Brass Girder - Elegant brass construction

🟠 Copper Girder - Fresh copper with natural shine

🟤 Exposed Copper Girder - Slightly weathered copper

🟫 Weathered Copper Girder - Well-aged copper patina

🟢 Oxidized Copper Girder - Fully oxidized copper

⚙️ Industrial Iron Girder - Heavy-duty iron construction

🔶 Weathered Iron Girder - Time-worn iron girders

🎭 Copycat Girder - Mimics any block's texture

🏗️ Girder Strut System

Bridge the gap between girder columns with structural struts that span up to 30 blocks:

  • Girder Struts: Connect two girder anchors with a dynamic beam — material cost scales with length
  • Copycat Struts: Same functionality as regular struts but mimic any block's texture for seamless integration
  • Contraption Compatible: Struts assemble onto Create contraptions (bearings, pistons, cart assemblers) and move with the structure
  • Placement Cost Overlay: An on-screen overlay shows the exact material cost before you commit the placement
  • Anchor Helper: When aiming at a strut's start anchor, a visual indicator shows the valid endpoint

🔧 Mechanical Integration

  • Full Create Compatibility: All girders work seamlessly with Create's kinetic systems
  • Encased Shaft Variants: Every girder type includes encased shaft functionality
  • Rotational Power: Transfer mechanical energy through any girder structure
  • Placement Helpers: Intelligent building assistance for complex structures

🌟 Advanced Features

  • 📦 Waxed Variants: Preserve copper girders at any weathering stage with honeycomb
  • 🔄 Natural Weathering: Copper girders age realistically over time
  • Axe Interaction: Scrape copper girders to reverse weathering
  • 🎯 Smart Placement: Context-aware girder placement system
🎮 Usage

Create: More Girder seamlessly integrates into your Create builds. Simply craft any girder variant and start building! The mod includes:

  • 🔨 Crafting Recipes: Intuitive recipes for all girder types
  • 📚 JEI Integration: Full recipe and usage information
  • 🎯 Placement System: Smart girder connection and alignment
  • ⚙️ Kinetic Support: All girders work with Create's rotational systems
🤝 Compatibility

Create: More Girder is designed to work perfectly with:

  • Create and all official Create addons
  • Create: Diesel Generators (shares andesite girder foundation)
  • Create: Enchantment Industry
  • Create Aeronautics (girders and struts registered as Sable light blocks)
🎨 Credits & Attribution

Development:  Agent772

 Art & Design: 🎨 swyt

Technical Foundation: 

  • jesz - Original andesite girder implementation (Create: Diesel Generators)
  • Industrialists-Of-Create - Girder strut system adapted from (Create:Bits-n-Bobs)

Ченджлог

2.3.0Релиз1.21.1 · 20 августа 2026 г.

Version 2.3.0

Added

  • Girder struts now provide real walk-on beam collision along the full span between anchor points. This requires the Strut Your Stuff library as a mandatory dependency — install it alongside Create: More Girder.
2.3.0Релиз1.20.1 · 20 августа 2026 г.

Version 2.3.0

Added

  • Added walk-on beam collision for girder struts. Connected struts now generate solid collision along the full span so players and mobs can stand on them. Powered by the Strut Your Stuff library (com.cake.struts:struts:1.1.0+mc1.20.1), which is now a required dependency — Forge will display a clear missing-dependency screen if it is not installed alongside Create: More Girder.
2.2.0Релиз1.20.1 · 8 августа 2026 г.

Version 2.2.0

Added

  • Added a configurable server-side toggle (girder.createGirderPlacementSystem) to switch between CMG's girder placement behavior (sticky TOP/BOTTOM connectors, no beam-to-pole collapse) and base Create's standard girder behavior. Defaults to true (base Create rules). Syncs to clients on server join.
  • Added Russian (ru_RU) translation by savereks.

Changed

  • Renamed all "Beam" display names to "Girder" (e.g. "Andesite Beam" → "Andesite Girder"). Block and item IDs are unchanged, so existing worlds, schematics, KubeJS scripts, and datapacks are unaffected.

Fixed

  • Fixed copycat girder mimic rendering for blocks that have no cullface quads (e.g. Foxy's Mod glowing blocks), multi-layer translucent blocks, and emissive/glow-shell blocks. Each render layer now draws on its own pass with correct brightness and alpha blending, matching base Create's copycat step behavior.
  • Fixed iron bracket sharing the same crafting recipe as the metal bracket.
  • Fixed a mixin remap issue causing incorrect behavior and oversized mod file size.

Migration

  • The new default (createGirderPlacementSystem=true) makes CMG girders behave like base Create's metal girder. Builds relying on sticky brackets or persistent horizontal beams will degrade lazily (brackets cleared, beams collapsing to poles) on their next neighbor update. To keep the old CMG behavior, set createGirderPlacementSystem=false in serverconfig/createmoregirder-server.toml before opening an existing world.
2.2.0Релиз1.21.1 · 8 августа 2026 г.

Version 2.2.0

Added

  • Added optional Sable Beyond integration: struts and copycat blocks receive realistic per-connection physics mass (scaled by connection length and mimicked material) when Sable Beyond is installed. Without Sable Beyond installed, behavior is unchanged.
  • Added Russian translation (ru_ru.json) by savereks.
  • Added a server config option (girder.createGirderPlacementSystem) to toggle between the CMG girder placement behaviour and base Create's placement system. The new default (true) makes CMG girders behave like base Create's metal girder. To keep the old CMG behaviour, set createGirderPlacementSystem=false in serverconfig/createmoregirder-server.toml before opening an existing world.

Changed

  • Renamed the "Beam" family display names to "Girder" (e.g. "Andesite Beam" → "Andesite Girder"). Block/item IDs are unchanged, so schematics, KubeJS scripts, datapacks, and existing worlds are unaffected. The Truss family keeps its name.

Fixed

  • Fixed copycat girders, struts, and brackets not correctly rendering the mimicked block's colour, transparency, lighting, and geometry — now matches Create's native copycats.
  • Fixed the iron bracket sharing the same crafting recipe as the metal bracket.
  • Fixed schematic saving for strut and copycat girder block entities to prevent potential data loss.
  • Reduced mod file size.
2.1.2Релиз1.20.1 · 14 июля 2026 г.

Version 2.1.2

Fixed

  • fixed iron bracket using the same recipe as metal bracket #15
2.1.2Релиз1.21.1 · 14 июля 2026 г.

Version 2.1.2

Fixed

  • fixed iron bracket using the same recipe as metal bracket #15
2.1.1Релиз1.21.1 · 24 мая 2026 г.

Version 2.1.1

Fixed

  • fixed large filesize

Version 2.1.0

Fixed

  • Fixed shaft / cog / fluid-pipe brackets dropping on the ground when their host is broken in creative — brackets and any copycat mimic are now discarded with the rest of the block (survival pickaxe / hand breaks still pop bracket and mimic on the ground as before)
  • Fixed sneak-wrenching (pickup) a shaft / cog / fluid-pipe with a non-copycat bracket popping the bracket on the ground — the bracket now follows the host into the player's inventory in survival (overflow to the ground if full) and is discarded in creative, matching the existing copycat-bracket pickup behaviour
  • Fixed track paving with Iron Truss and Iron Beam doing nothing — the legacy hand-written paving_girder / girder tag JSONs in src/main/resources were shadowing the data-generated tags and missing the new iron entries, so the paver could not recognise iron girders. The stale tag files are now removed; the Registrate-generated tag set under src/generated/resources is the single source of truth
  • Fixed Copycat Truss and Copycat Beam side brackets not adopting the mimic texture when placed next to solid blocks
  • Fixed brackets placed on third-party cogwheels using the shaft bracket model instead of the cog bracket model
  • Fixed sneak-wrenching a host block with a non-copycat bracket incorrectly routing the bracket through the player's inventory

Added

  • Iron Truss and Iron Beam block families, each with encased shaft and strut variants — six new blocks with crafting recipes using vanilla iron blocks and iron plates
  • Ten new bracket variants: Andesite, Brass, Iron, Weathered Iron, Zinc, Copycat, and four waxed copper oxidation stages (Copper, Exposed Copper, Weathered Copper, Oxidized Copper), each snapping onto shafts, cogwheels, and fluid pipes
  • Shortcut recipe for Waxed Oxidized Copper Bracket crafted from unwaxed oxidized copper, so fully-oxidized vanilla copper is no longer a dead-end
2.1.1Релиз1.20.1 · 24 мая 2026 г.

Version 2.1.1

Fixed

  • Mixin Remap was missing (again -.-)
  • fixed large filesize

Version 2.1.0

Added

  • Iron Truss and Iron Beam block families, each with encased shaft and strut variants — six new blocks with crafting recipes using vanilla iron blocks and iron plates
  • Nine new bracket variants: Andesite, Brass, Iron, Weathered Iron, Copycat, and four waxed copper oxidation stages (Copper, Exposed Copper, Weathered Copper, Oxidized Copper), each snapping onto shafts, cogwheels, and fluid pipes
  • Shortcut recipe for Waxed Oxidized Copper Bracket crafted from unwaxed oxidized copper, so fully-oxidized vanilla copper is no longer a dead-end

Fixed

  • Fixed Copycat Truss and Copycat Beam side brackets not adopting the mimic texture when placed next to solid blocks
  • Fixed brackets placed on third-party cogwheels using the shaft bracket model instead of the cog bracket model
  • Fixed sneak-wrenching a host block with a non-copycat bracket incorrectly routing the bracket through the player's inventory
  • Fixed shaft / cog / fluid-pipe brackets dropping on the ground when their host is broken in creative — brackets and any copycat mimic are now discarded with the rest of the block
  • Fixed track paving doing nothing for Iron Truss and Iron Beam — stale hand-written tag JSONs were shadowing the Registrate-generated girder tags

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