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Mineforgian

Create: Electro Energetics

A realistic(-ish) electricity Create addon that focuses on the generation, transmission, distribution and utilization of electric energy. Also electric trains.

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15K
Подписчики
88
Обновлён
30 июня 2026 г.
Лицензия
MIT

Опубликован 26 мая 2026 г.

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Create: Electro Energetics

Overview:

Most implementations of electricity in Minecraft mods are really basic, like a one-way fluid simulation.

This implementation is different, it realistically simulates current flow. Sources now induce voltage instead of generating an abstract unit called 'fe', devices don't consume these units, instead they allow current flow and use that current flow to do work. This allows for short-circuits, voltage drops, energy losses etc.

The name comes from polish "elektroenergetyka", which means electrical power engineering.

Usage:

Electricity provides a nice and elegant way of moving energy. Additionally, electricity can be used directly with electrical components like pumps, heaters etc., Forge Energy powered blocks, through a converter, and electrified railways. Yes, real working electrified railways.

Since this implementation has nothing to do with FE, there is a special block to convert electricity - FE.

Overall direction of the mod:

The primary focus is to provide an elegant way to move energy through electricity.

In fancy words this mod focuses on the generation, transmission, distribution and utilization of electric power.

This mod aims to:

  • Make electricity easy to use and forgiving enough, for people without any electrical background to be able to use the mod.
  • Make electricity involving enough, so it's actually a challenge to set up an electric grid.
  • Provide an elegant and polished implementation of electricity.
  • Provide an alternative to existing electricity implementations and typical patterns in them (aka thinking outside the box).

Complexity:

  • Instead of teaching formulas, this mod will teach how things behave.
  • While there is work done on AC, this mod will stay DC by default. Not because of technical challenges, but to make it easy to use.
  • In the future, a separate addon for this mod will be made, which will add AC content and configure the simulation for it automatically.
  • Other than that, the behavior of electricity will be realistic.

Technical:

Electricity stays functional on unloaded chunks. Most electric components work on unloaded chunks, which may be really useful when making long transmission lines and on multiplayer.

The electrical simulation also runs on a separate thread.

Content:

  • Transformers, alternators, motors, electrical grid equipment
  • Energy meters, electrical pumps, bulbs
  • Relays, diodes, capacitors, potentiometers
  • Electric trains
  • Electricity-related warning signs
  • FE Converter

Ченджлог

1.21.1-1.1.1Релиз1.21.1 · 30 июня 2026 г.
  • Fixed electric motors
  • Made trains constant power, not constant resistance
  • Fixed youer incompatibility
  • Fixed redstone potentiometers
1.21.1-1.1.0Релиз1.21.1 · 27 июня 2026 г.
  • Added variacs

  • Added redstone variacs

  • Added redstone potentiometers

  • Tweaked the potentiometer recipe

  • Made the contact shoe work on Sable sublevels

  • Made the pantograph work as a placed block (not on sable sublevel)

  • Made the resistive heater compatible with farmer's delight

  • Made it possible for wire cutters from other mods to cut wires

  • Added the alternate wire placement config (IE like wire placement)

  • Made electrical panels dyeable

  • Made electrical panels save data in schematics

  • Made the momentary switch and cut off switch in panels work as redstone links (r-click with redstone link)

  • Made differently sized panel attachments placeable in one block

  • Made the altitude sensor from Aeronautics placeable in panels

  • Made analog levers placeable inside electrical panels

  • Made velocity sensors from Simulated placeable inside electrical panels

  • Made turntables panel attachments (throttle wheel)

  • Made cut off switches work as miniature attachments on electrical panels

  • Made the momentary switch, cut off switch and indicator bulb placeable in panels as half-sized

  • Made the experience of using the wrench near wires nicer

  • Got rid of miniature versions of items (they are now placed using the original item)

  • Rewrote the electrical panel layout data structure

  • Disabled birds on wires by default since it's not at all a finished feature

  • Added a tooltip to labeled electrical panel attachments

  • Moved the nodes of variacs and potentiometers slightly apart

  • Significantly improved the server thread performance of pantograph-catenary contact calculation

  • Improved the performance of electrocution and wire breaking calculation

  • Added a circuit topology optimization for transformers

  • Fixed the wire smoke particles on wires with different slack values

  • Fixed a crash with synchroscopes and frequency meters

  • Fixed a bug that makes the pantograph connection flicker when moving the bus

  • Make power density of Alternator and exchange rate between SU and Watt adjustable. (PR #136)

  • Optimize the placement experience of Alternator Brushes (PR #141)

  • Fixed a crash when coupling electric trains via Steam & Rails (PR #138)

1.21.1-1.0.1Релиз1.21.1 · 9 июня 2026 г.
  • Wire sag can now be changed with alt+scroll
  • Fixed the disappearing wire bug
  • Fixed miniature panel attachments being off center
  • Fixed the unaligned transformer core model lamination texture
  • Made certain nodes smaller
  • Micro ticks now don't need to be in powers of two
  • Added the glass insulator
  • Fixed rotors and stators missing the generator ponder
  • Fixed the wire attachment ponder saying hanged instead of hung
  • Fixed the wire spool crash
  • Improved the performance of de-optimization of series resistance topology optimizations
1.21.1-1.0.0Релиз1.21.1 · 31 мая 2026 г.

its out!!11!!1!11

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