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Mineforgian

Create : Cobblemon Integrations

Adds Cobblemon content into Create’s systems—bringing Pokémon into automation, crafting, and fluid-based production. It expands Create without replacing it, making everything feel like a natural extension instead of a separate system.

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3K
Подписчики
5
Обновлён
9 июля 2026 г.
Лицензия
MIT

Опубликован 27 апреля 2026 г.

Current Features

🔥 Pokémon-Powered Blaze Burners

  • Capture fire-type Pokémon such as Slugma and Magcargo using an empty Blaze Burner
  • Place them into the world as a functional Create Blaze Burner
  • Burners behave like standard Create burners while being powered by the captured Pokémon
  • Pokémon data is preserved between placement, pickup, and breaking
  • Fully supported on Create contraptions and trains

⚙️ Data-Driven Species Support

Supported Pokémon are fully configurable via datapacks.

  • Add or remove supported Pokémon without modifying the mod
  • Extend compatibility to other Pokémon or custom Cobblemon content
  • Built to support future expansion into other machine types

Default file:

data/createcobblemonintegrations/burner_species/default.json

Example:

{
"replace": false,
"values": [
"cobblemon:slugma",
"cobblemon:magcargo"
]
}
 

⚙️ Create-Based Poké Ball Crafting

  • Full Poké Ball crafting system built around Create automation
  • Multi-step production pipeline:
    • Pressing → materials into sheets
    • Cutting → sheets into bottom blanks
    • Pressing → blanks into finished components
  • Supports multiple tiers of Poké Balls with proper progression
  • Heat-based processing for higher tiers (heated / superheated)
  • Scaled outputs reward automation:
    • Apricorn processing yields increased sheet output
    • Sheets produce multiple components per operation
  • Designed for full integration with belts, deployers, and assembly lines

🧪 Medicinal Fluid System

  • Introduces a fluid-based production system for Cobblemon medicine
  • Medicinal Brew acts as the base fluid for all recipes
  • Fluid-based crafting for:
    • Potions (Potion → Super → Hyper → Max)
    • Status cures (Antidote, Burn Heal, Ice Heal, Awakening, Paralyze Heal, Full Heal)
    • Full Restore
    • PP items (Ether, Max Ether, Elixir, Max Elixir)
  • Processed using Create mixing and fluid systems
  • Fully compatible with pipes, tanks, and automated bottling setups

⚙️ Expanded Create Integration

  • Added Create-based processing recipes for Cobblemon medicine and related items
  • Designed to shift progression from static crafting → automated production chains
  • Encourages scalable factory builds for healing and utility items

Design Philosophy

This mod focuses on integration over replacement.

Instead of adding entirely new systems, it expands Create’s mechanics using Cobblemon in a way that:

  • Feels immersive and logical
  • Encourages creative automation setups
  • Rewards factory-style scaling and efficiency
  • Avoids invalidating existing Create progression

Planned Features

The current systems are just the foundation. Future updates aim to expand Pokémon interaction across additional Create systems: 🌊 Fluid Systems (Pumps & Generators)

Water-type Pokémon acting as passive or powered fluid sources
Continuous or rate-based fluid generation tied to species and strength

❄️ Cooling & Freezing Systems

Ice-type Pokémon functioning as cooling blocks for fans
Variable cooling strength affecting processing speed

⚡ Power & Kinetic Concepts

Pokémon-based alternatives to traditional Create power sources
Potential scaling based on Pokémon traits or conditions

🧬 Expanded Machine Roles

Assign Pokémon to different machine roles based on type or traits
Long-term goal of a flexible “Pokémon workforce” system

Notes

Server-friendly and designed with multiplayer in mind
Pokémon ownership and interaction rules will expand over time
Current focus is stability, performance, and system expansion

Ченджлог

0.3.9Релиз1.21.1 · 9 июля 2026 г.

Hotfix Fixed an issue where regular Create Blaze Burners were being handled by Create Cobblemon Integrations when removed with a wrench.

0.3.8Релиз1.21.1 · 8 июля 2026 г.

New

Added a comprehensive configuration system, allowing every major feature of the mod to be individually enabled or disabled.
Added automatic generation of an editable example datapack for burner Pokémon when a world is created.
Added in-game commands to manage the burner Pokémon list without manually editing datapacks.

Commands

/cci burner list — Lists all currently loaded burner Pokémon.
/cci burner check <pokemon> — Checks if a Pokémon is currently allowed in blaze burners.
/cci burner add <pokemon> — Adds a Pokémon to the editable burner datapack.
/cci burner remove <pokemon> — Removes a Pokémon from the editable burner datapack.

Note: After using the add or remove commands, run /reload for the changes to take effect.

Added a temporary compatibility fix for Create Crafts & Additions' Liquid Blaze Burner.

You can now Shift + Right-Click a Liquid Blaze Burner with a wrench to remove the straw, restoring it to its original Pokémon-powered Blaze Burner while preserving all Pokémon data.

A future update will allow the Pokémon to remain visible and functional inside the Liquid Blaze Burner.

0.3.6Релиз1.21.9, 1.21.10, 1.21.11 · 7 мая 2026 г.

**New: **

  • Pokémon Tooltips for Burners & Infusers
  • Burners and Infusers now display stored Pokémon information directly in item tooltips.
  • Tooltips currently show:
  • Pokémon species
  • Original owner
  • Makes stored machines easier to organize, identify, and manage without placing them.
  • New (Beta): Infuser System

Added the first version of the new Infuser system. Current Features:

  • Infuser uses a Create Depot-style machine setup.
  • Jobs are assigned using the side Job Filter slot.
  • Current supported filters:
  • Amethyst → elemental/fan-style processing
  • Anvil → striking/press-style processing
  • Pokémon type determines valid jobs and machine behavior.
  • Current Beta Functionality
  • Fighting-type Pokémon can perform striking jobs using Anvil filters.

Supports:

  • Depot processing
  • Side belt processing
  • Timed strike animations
  • Stack-aware Create belt interactions
  • Additional Systems
  • Pokémon fatigue system integrated into Infusers.
  • Pokémon can become exhausted from overwork.
  • Feeding restores fatigue.
  • Friendship penalties can occur from excessive overworking.

Notes: Infuser system is still in active development. More jobs, recipe support, and automation behaviors planned.

0.3.1Релиз1.21.9, 1.21.10, 1.21.11 · 28 апреля 2026 г.
  • fixed several visual bugs
0.3.0Релиз1.21.9, 1.21.10, 1.21.11 · 27 апреля 2026 г.

✨ Added

Medicine Fluid System
    Added Medicinal Brew as a base fluid
    Added fluid versions of:
        Potions (Potion → Max Potion)
        Status cures (Antidote, Burn Heal, Ice Heal, Awakening, Paralyze Heal, Full Heal)
        Full Restore
        PP items (Ether, Max Ether, Elixir, Max Elixir)

*Fluids can be processed and automated using Create

Create Integration Recipes

Added Create-based processing for Cobblemon medicine and related items
Expanded automation options for healing and utility items

🛠 Fixes

Fixed Pokémon rendering issues in Blaze Burners
Fixed visual inconsistencies with burner occupants
General visual polish and stability improvements

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