
Create Aeronautics: Gadgets & Gizmos
A create aeronautics addon that adds new ways to control and interact with physics contraptions
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- 27 июля 2026 г.
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Опубликован 5 мая 2026 г.

Logo by Djrag

Gadgets And Gizmos has officially released as V1.0
I want to thank everyone in the community for helping make this addon what it is today! It wouldn't be were it is without your suggestions, feedback, and most importantly, bug reports. So thank you all ❤️
Showcase
Spoiler
Take your Create Aeronautics contraptions to the next level.
Join the Discord!
New Blocks
| Thruster | Mini Thruster | Beam Thruster |
| Contraption Controller | Industrial Alternator | Smart Gearbox |
| Advanced Data Link | Andesite Cable | Industrial Motor |
| Variable Transmission | Claw | Physics Gantry |
| Powered Zipline | Fuel Oxidizer | Entity Launcher |
| Shipping Manifest | Vector Bearing | Servo Bearing |
| Aileron Bearing | Analogue Joystick | Bi-Directional Gearshift |
New Items
| Thruster Lens | Physics Staff | Physics Goggles |
| Contraption Network Linker | Configuration Clipboard | Propulsion Upgrade |
| Smelting Upgrade | Smoking Upgrade | Haunting Upgrade |
Contributor and Supporter Mannequins
- Christeroph: For continued support through all my projects and his band allowing me to include their music in the addon!
- Djrag: For providing the amazing new block models and textures! More to come!
- RayRay: For providing the fantastic new GUI and interface textures! More to come!
- BigJim: For his continued support and showcases in his videos!
Special thanks to Lomens for providing the music for the addon! check them out on all major streaming platforms.
CC:Tweaked integration for Everything!
CC:Tweaked peripheral support for major systems, including thrusters, bearings, gearbox, joystick, controller, and more. Control single devices or orchestrate attached thruster groups from code.
Bundled in-game docs browser at
/rom/thrusters/docs.lua— browse with keyboard on any computer, or use mouse and search on Advanced Computers Runnable example scripts included for joysticks, thrusters, bearings, controllers, navigation, claws, and more
Ченджлог
1.1.3Релиз1.21.1 · 27 июля 2026 г.
2026-07-27 Version 1.1.3
IMPORTANT: If updating from V 1.0.6 or earlier existing linkers inside controllers may be deleted, back up your world and remove any linkers currently installed in contraption controllers before updating.
Fixes and Updates
Advanced Contraption ControllerSelectnode now attempts to safely type the output from the on node override values.Mouse Controlnode added with options forLeft click,Right Click,Scroll Up,Scroll Down,Middle Click,Mouse-X,Mouse-Y.Variablenodes now work correctly.- Copying and Pasting nodes in the same controller now correctly assigns nodes a
UUIDto prevent stale values persisting. - Selecting a
Comment Groupnow selects all nodes contained in it for easier Copy/Paste. - Copying and Pasting a
Comment Groupnow correctly copies theComment Group Container. - Fixed a bug where
Comment Groupswould steal nodes from other groups when moved over them. Nodes are now only assigned to groups when dropping them into a group. - Fixed font scaling on nodes when zooming the graph.
- Fixed incorrect scaling on the bottom of the node bodies.
- Added
Item Iconculling to hide theItem IconsonRedstone Linkfrequency nodes when occluded by another node or modal. - Updated the
Advanced HUD nodedesigner. - Added
Profilernodes to get information about the minecraft client such asFPS,Frametime,TPS,MSPT. - Added compat with the new
Aeroworks Controllermultiblocks to theContraption Controllers. - Added performance optimizations to large dynamic nodes to help maintain playable frame rates while zoomed in on a node graph.
- Added
FPScounter to the top right of the node graph. - Fixed the
Get Variablenode graph simulation so it correctly simulates and outputs the correct value. - Added
CTRL+S/Z/Yshortcuts to the node graph forSave,Undo,Redo. - Added
Save on closetoggle to the title bar. - Added Rolling version history to roll back changes to a graph (up to 15 versions)
- Added
Cross-Controller Named Eventnodes to allow for cross/multi-controller communication. - Added
Graph Failurehighlighting to identify areas causing graphs to fail on apply/save. - Added
Controller Trackernode to thePortable Advanced Contraption Controllerthat tracks theX/Y/Zcoordinates of the player holding the controller. When placed in a lectern it tracks the coordinates of the lectern. - Tightened the
Graph viewsimulation to be more accurate. - Fixed an edge case with the
Advanced Contraption Controllerswhere they would not output to theHUDof theLinked Goggleswhen using theHUDnodes.
Analogue Joystick:- Joysticks now use server-side player drag ownership when multiple players attempt to use the same joystick at once.
Schematiccompatability withBearingsand other blocks has been tightened so all settings should now be schematic safe.CC:Tweaked- Fixed some issues with the
Navigation Tablemethods not correctly resolving through Sables API. - Updated methods to use safer calls for better stability.
- Fixed a bug that sometimes caused mixin crash when the latest
Propulsion Simulatedwas installed.
- Fixed some issues with the
Other:- Added the
Aeroworks Joystickas a valid input source for theAdvanced Data Link. - Fixed the
Vector Bearingpiston partial animations so they are no longer inverted. Physics Gantrynow correctly uses createsTurnDistancewhen used with aSequenced Gearshiftfor better accuracy.- Fixed a regression where the rotating head of the
Vector Bearingdidn't produce any thrust.
- Added the
QoL changes
Sticky Notenodes now supportMarkdownand are multiline.
1.1.2Релиз1.21.1 · 22 июля 2026 г.
CHANGELOG
- Fixed an issue with JEI that caused hangs when closing the client.
- Fixed an issue that caused the
Analogue Joystickto behave incorrectly on sub-levels.
1.1.2Релиз1.21.1 · 22 июля 2026 г.
Changelog
2026-07-22 Version 1.1.2
IMPORTANT: If updating from V 1.0.6 or earlier existing linkers inside controllers may be deleted, back up your world and remove any linkers currently installed in contraption controllers before updating.
Fixes and Updates
- Fixed recursive cleanup logic that was incorrectly running every 20 ticks and causing lag, hangs, and in some cases crashes. Replaced with explicit
/gizmos remove_disabled_items <range/player>op command to remove items from the world after toggling them off in the config. Advanced Contraption Controller:Set Datanode now correctly lists allOutputtagged blocks in it's target list.Direct Controlnode now only exposes correct usable inputs for the target block.Latchnodes now correctly latch their outputs.
Analogue Contraption Controller:- Fixed an issue that caused
Bearingblocks to not show theirCW/CCWdirections and bindable outputs.
- Fixed an issue that caused
QoL changes
Advanced Contraption Controller:- Added
Sticky Notes. - Added session based clipboard to allow copying node groups from one controller to another.
- Added graph state memory to return the graph to it's last pan and zoom after re-opening.
- Added
Notes and Extras
- Cleanup command can take no parameters in order to do a full cleanup of the whole world. Run once after disabling blocks and items.
Toolguncompat has not been fully tested and may experience bug with some schematics.Scissor PistonandScissor Armtextures and block models are work in progress and subject to change.
1.1.1Релиз1.21.1 · 21 июля 2026 г.
Changelog
- Fixed a crash with some modded containers
1.1.1Релиз1.21.1 · 21 июля 2026 г.
Changelog
2026-07-21 Version 1.1.1
IMPORTANT: If updating from V 1.0.6 or earlier existing linkers inside controllers may be deleted, back up your world and remove any linkers currently installed in contraption controllers before updating.
Fixes and Updates
- Fixed startup crash when existing
SQLite JDBCpackage exists by gating loading of bundledSQLiteand preferring existing package. - Fixed crash caused by
Controller Containermixin that triggered when using some vanilla recipe blocks likeStone Cutter. - Fixed rendering bug in creative when searching for
Contraption Network Linker. Bi-Directional gearshift:- Chaining no longer breaks kinetic transfer
Advanced Contraption Controller:- Added compat for
Dreams & Desiresblocks.
- Added compat for
- Added small compat layer for
Toolgunmod.
QoL changes
Advanced Contraption Controller:- Added graph edge detection panning when dragging nodes for easier organization on large graphs.
Physics Goggles:- Restored missing hotkey visibility toggle for
Propulsioninformation.
- Restored missing hotkey visibility toggle for
Notes and Extras
Toolguncompat has not been fully tested and may experience bug with some schematics.Scissor PistonandScissor Armtextures and block models are work in progress and subject to change.
1.1.0Релиз1.21.1 · 20 июля 2026 г.
Changelog
2026-07-20 Version 1.1.0 - Contraption Controller Update
IMPORTANT
This update is focussed mainly on the Advanced Contraption Controller, Contraption Controller, and Contraption Network Linker backend. Existing controllers and linkers should remain usable in most cases, this update attempts to convert old NBT style saves into the new SQLite driven indexes automatically.
Due to the scope of this update, existing linkers inside controllers may be deleted, back up your world and remove any linkers currently installed in contraption controllers before updating.
Fixes and Updates
- Migrated NBT data to server side
SQLitedatabase for better performance overall, especially when loading and saving large graphs. - Added
SchedulerandCompilerto the graphs to compile complex graphs optimised instruction sets, graph now only simulates the flow while open and does not affect runtime logic. - Graphs now target 80 μs at runtime. Graphs using
On Updatenodes will exceed this, use event driven nodes where possible. Vector Bearingnow shows up as a target for the "Set Data" node.ParallelandSequencenodes have been added for logic flow.- Direct target output nodes no longer create redundant
Graph Flownode pairs. - Graphs can now be shared and loaded from inside the "Linker" modal. Shared graphs are saved and loaded from
/server_root/shared_graphs - Controllers no longer poll on tick for every graph and only poll for graphs that use
on_update/periodicnodes, all other input/outputs are now Event-driven. - Breaking Controllers now correctly cleans up previous actions to prevent the
Infinite ghost powered blockglitch caused by the orphaned controller runtime getting stuck powering the linked blocks after removal. - Updated
Contraption Network Linkeritem texture. - Added
Hold [Shift] for Summary.extra to the node tooltips for quick descriptions for each node. Contraption Controllernixie displays now correctly render a value from00 - 15instead of00 - 99for better legibility.- Updated wire renderer to use Straight lines instead of bezier curves for better legibility.
- Double clicking a wire now inserts a
Reroute Nodeinline for better graph planning. - The right click
Add Nodecontext menu is now searchable. Re-route nodesnow render correctly.Re-route nodescan now be created in line by double clicking a wire.- Added support for the
Create Rotation Speed Controllerto theGet DataandSet Datanodes to allow programatically adjusting the speed. Do-Oncenode now correctly exposes it'sResetboolean input, reset is triggered on theFallingedge or when the boolean input switches to "TRUE" then back to "FALSE".- Duplicating node groups now correctly re-wires the duplicated nodes.
Rampresponse type no longer resets to 0 when the input signal strength is 15.Get Datanode now works correctly with Containers.- Added
Break Outnode to break outMapandListdata ports into individual outputs. InspectorSidebar sections can now be resized and collapsed for better usablility on lower resolutions and higher GUI scales.- Redesigned the
Advanced Contraption ControllerGUI. - Placing
Contraption ControllersonCopycatslabs no longer removes the copycat texture. Contraption Controllerscan now be placed on any copycat block at any height.- Breaking a
Contraption Controlleron aCopycatblock no longer removes theCopycatblock. Double Buttonsnow show in theNON-Advanced Contraption ControllersInputslist as a drop down, allowing for per button binding.- Added
Toast NotificationswhenSaving,Applying, andValidatingnode graphs. - Clicking
Savenow applies theGraph Draftchanges before Saving. - Added new block model for the
Portable Contraption Controller.
Non-Controller fixes and Changes
Vector Bearing:- Head rotation now correctly rotates sub-level.
- Head can now be assembled and dissassembled by right clicking with an empty hand.
- Head no longer assembles when attempting to assemble another vector bearing head to fix recursive head assembly bugs and crashes.
Advanced Navigation Controller:Display Linksnow correctly work to distaplay ETA/Distance when on a moving sub-level.- Now accepts Redstone signal strength 0-15 from underneath to select an inventory slot for automated piloting. A signal strength of
0uses manual selection from the GUI.
Physics Gantry:- Shaft no longer deletes itself when assembled and the attached head assemble is broken.
- Carriage placement no longer fails on shafts without explanation.
- Carriages no longer require being placed in the middle of the shaft.
- Carriage assemblies no longer move without the carriage.
- Carriage no longer visually freezes in place.
Thruster:- Now correctly deals damage to mobs.
- Base
Thrustersdeal damage and fire tick. SmokingandSmeltingThrusters will drop cooked foods from killed mobs like cows and sheep.Hauntingupgrade does not deal fire damage toNether/Endmobs or theirOverworldcounterparts, theOverworldcounterparts don't drop anything when killed by theThrusterand are instead turned into theNether/EndVariants, for exampleSkeleton->Wither Skeleton/Slime->Magma Cube.- Mob damage and conversion can be individually disabled in the
Commonconfig.
Double Button:- Reworked GUI to allow per button configs.
- Added
Copycatvariant.
Entity Launchernow hasAltmodes forChargedandInstantwhich affect how the hook is fired.Servo Bearingbug withMin Anglefixed when notInverted, Bearing now rests at configuredMin Anglewhen no redstone signal is provided.- Added
Create: Propulsion Simulatedmixin to allow for precise angle control over theVector Thrusters. - Fixed
Supplimentariescompat so Hourglasses no longer reset every 100 ticks. - Fixed Keybind registry so
Interactis no longer hard coded toRight-Clickan d now uses the playersUse/Attackkeybinds. - Fixed a bug in the
Scissor Pistonthat would cause it'sHead Plateassembly to interact with non touching adjacent sub-levels.
QoL changes
- Players can now click values in the
Contraption Controllerto manually type in values rather than using the GUI buttons. - Moved
thruster_fuels.jsonandoxidized_fuels.jsonout of being datapack modifications and into the serversideroot/configdirectory so server owners can eaily modify the fuels. Existing Datapack modifications still work as authortative so existing data packs continue to function. - Added config toggle to disable
Special Thanks Mennequenloot table spawning. - Added
Redstone Link Visibilitytoggle to theDouble ButtonGUI to show/hide the Redstone link slots for better aesthetics.
Notes and Extras (carried over from previous update)
Scissor PistonandScissor Armtextures and block models are work in progress and subject to change.- Placed
Entity Launcherblock model and textures have been updated to remove mixels but are still work in progress.
Known Issues (carried over from previous update)
- Placing a
Bi-Directional Gearshiftdirectly on the face of anotherBi-Directional Gearshiftand inverting it's face rotation causes allBi-Directional Gearshiftsin the chain to stop working until the source is reset. - Placing a
Bi-Directional Gearshifton the face of an invertedBi-Directional Gearshiftbreaks the inverted gearshift into an item. - When in
Servomode the output shafts of theSmart Gearboxdon't visually update their angle, connected blocks do however.
1.0.6Релиз1.21.1 · 5 июля 2026 г.
Changelog
2026-07-5 Version 1.0.6
IMPORTANT
⚠️ Due to a massive rewrite of the redstone logic used in the Contraption Network Linker and Contraption Controllers this update is NOT compatable with previous versions, all Contraption controllers will need to be reset in world to function.
Fixes and Updates
Scissor PistonFixes:- Piston head sub-level is now nesting safe and no longer breaks or duplicates blocks.
- Piston body is now nesting safe so it can be assembled/disassembled without breaking the head.
- Mixin now intercepts the
Physics Assemblerto block native assemble/disassemble logic on the piston head and defers back to triggering the piston heads assemble/disassemble logic instead - Piston arm hitboxes are now clipped to the arm side of the base and no longer extend out from the back of the base.
- Re-written
Contraption Network Linkerredstone logic for improved stability and vanilla compatibility:- No longer fights vanilla redstone when in
Facetarget mode. - Spawn non blocking invisible
Linker Planeblocks on the selected face and routes the signal through that so the target block is able to use vanillaNeighbor Updatelookups. - Does not block placement of other blocks in the same space.
- Will not power blocks in the same space.
- No longer fights vanilla redstone when in
- Fixed
Servo BearingFE accepting side when vertical, so it now correctly accepts FE from the bottom. - Added FE passthrough to the
Vector Bearing. - Fixed
Sub-level Dragwhen assembling the base of aVector Bearing. - Applied rigid contraint to the
Vector Bearinghead to combat the "springy" behavior it had when moving on a sub-level, The head no longer lags behind the base when moving.
QoL updates
Thruster GUInow shows FE storage when in Beam mode.
Block Models & Textures
Bi-Directional Gearshiftblock model and texture have been updatted to color coded faces.- Fixed bottom face of
Servo Bearingtexture when vertical. - Simplified and retextured the
Industrial AlternatorandIndustrial Motorblocks.
Notes and Extras
Scissor PistonandScissor Armtextures and block models are work in progress and subject to change.- Placed
Entity Launcherblock model and textures have been updated to remove mixels but are still work in progress.
Known Issues
- Placing a
Bi-Directional Gearshiftdirectly on the face of anotherBi-Directional Gearshiftand inverting it's face rotation causes allBi-Directional Gearshiftsin the chain to stop working until the source is reset. - Placing a
Bi-Directional Gearshifton the face of an invertedBi-Directional Gearshiftbreaks the inverted gearshift into an item. - When in
Servomode the output shafts of theSmart Gearboxdon't visually update their angle, connected blocks do however.
1.0.5Релиз1.21.1 · 3 июля 2026 г.
CHANGELOG
Fixed block model and z-fighting on Scissor Piston due to missing "render_type":"cutout_mipped" on the block model.
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